// Copyright (C) 1999-2017 // Smithsonian Astrophysical Observatory, Cambridge, MA, USA // For conditions of distribution and use, see copyright notice in "copyright" #ifndef __frame3dbase_h__ #define __frame3dbase_h__ #include "base.h" #include "raytrace.h" class Grid3d; class Frame3dBase : public Base { friend class Grid3d; public: enum RenderMethod {MIP,AIP}; enum MotionType {NONE,AZIMUTH,ELEVATION}; protected: int zdepth_; double zzoom_; double zscale_; Vector3d vp_; Vector viewCursor_; float az_; float el_; RenderMethod renderMethod_; List cache_; List pannerCache_; int preservecache_; MotionType render_; // enable background rendering GC threedGC; int border_; char* borderColorName_; int compass_; char* compassColorName_; int highlite_; char* highliteColorName_; double cropsl_; Matrix3d dataToImage3d; Matrix3d imageToData3d; Matrix3d refToUser3d; Matrix3d userToRef3d; Matrix3d refToWidget3d; Matrix3d widgetToRef3d; Matrix3d refToCanvas3d; Matrix3d canvasToRef3d; Matrix3d refToWindow3d; Matrix3d windowToRef3d; Matrix3d userToWidget3d; Matrix3d widgetToUser3d; Matrix3d userToCanvas3d; Matrix3d canvasToUser3d; Matrix3d userToWindow3d; Matrix3d windowToUser3d; Matrix3d widgetToCanvas3d; Matrix3d canvasToWidget3d; Matrix3d widgetToWindow3d; Matrix3d windowToWidget3d; Matrix3d canvasToWindow3d; Matrix3d windowToCanvas3d; Matrix3d refToMagnifier3d; Matrix3d magnifierToRef3d; Matrix3d userToMagnifier3d; Matrix3d magnifierToUser3d; Matrix3d widgetToMagnifier3d; Matrix3d magnifierToWidget3d; Matrix3d refToPanner3d; Matrix3d pannerToRef3d; Matrix3d userToPanner3d; Matrix3d pannerToUser3d; Matrix3d widgetToPanner3d; Matrix3d pannerToWidget3d; private: void calcBorder(Coord::InternalSystem, FrScale::SecMode mode, Vector3d* vv, int* dd); void calcHighlite(Coord::InternalSystem, Vector*, int*); protected: double calcZoomPanner(); double calcZoom3d(Vector3d, Vector); virtual void cancelDetach() =0; void centerImage(); int isAzElZero() {return !az_ && !el_;} Vector3d imageCenter3d(FrScale::SecMode); Vector3d imageSize3d(FrScale::SecMode); void psColor(PSColorSpace, const char*); void psLine(Vector&, Vector&, int); void psWidth(int); void psGraphics(PSColorSpace mode); void psBorder(PSColorSpace mode); void psCompass(PSColorSpace mode); void psHighlite(PSColorSpace mode); Matrix3d psMatrix(float scale, int width, int height); void setBinCursor() {} void updateBin(const Matrix&); void updateBlock(const Vector&); void updateGCs(); void updateMagnifierMatrices(); void updatePannerMatrices(); void updateMatrices(); void updatePanner(); void x11Line(Vector, Vector, int, GC, Pixmap); void x11Graphics(); void x11Border(Coord::InternalSystem, FrScale::SecMode, GC, Pixmap); void x11Compass(); void x11Highlite(); void ximageToPixmapMagnifier(); public: Frame3dBase(Tcl_Interp*, Tk_Canvas, Tk_Item*); virtual ~Frame3dBase(); void setSlice(int,int); Vector mapFromRef(const Vector& vv, Coord::InternalSystem sys) {return mapFromRef3d(vv,sys);} Vector3d mapFromRef3d(const Vector&, Coord::InternalSystem); Vector3d mapFromRef3d(const Vector&, Coord::InternalSystem, double); Vector mapToRef(const Vector& vv, Coord::InternalSystem sys) {return mapToRef3d(vv,sys);} Vector3d mapToRef3d(const Vector&, Coord::InternalSystem); Vector3d mapToRef3d(const Vector&, Coord::InternalSystem, double); // Bin Commands void binToFitCmd(); // Block Commands void blockToFitCmd(); // Clip Commands void clipScopeCmd(FrScale::ClipScope) {} // scope is always GLOBAL // Coordinate Commands void getCursorCmd(Coord::InternalSystem); void getCursorCmd(Coord::CoordSystem, Coord::SkyFrame, Coord::SkyFormat); // Crop Commands void crop3dBeginCmd(const Vector&, int); void crop3dMotionCmd(const Vector&, int); void crop3dEndCmd(const Vector&, int); // Grid Commands void gridCmd(Coord::CoordSystem, Coord::SkyFrame, Coord::SkyFormat, Grid::GridType, const char*, const char*); // Pan Zoom Rotate Orient Commands void panCmd(const Vector&); void panCmd(const Vector&, const Vector&); void panCmd(const Vector&, Coord::CoordSystem, Coord::SkyFrame); void panToCmd(const Vector&); void panToCmd(const Vector&, Coord::CoordSystem, Coord::SkyFrame); void panBBoxCmd(const Vector&); void panEndCmd(const Vector&); void rotateBeginCmd(); void rotateMotionCmd(double); void rotateEndCmd(); void zoomAboutCmd(const Vector&, const Vector&); void zoomAboutCmd(const Vector&, const Vector&, Coord::CoordSystem, Coord::SkyFrame); void zoomToAboutCmd(const Vector&, const Vector&); void zoomToAboutCmd(const Vector&, const Vector&, Coord::CoordSystem, Coord::SkyFrame); void zoomToFitCmd(double); // 3d Commands void get3dBorderCmd(); void get3dBorderColorCmd(); void get3dCompassCmd(); void get3dCompassColorCmd(); void get3dHighliteCmd(); void get3dHighliteColorCmd(); void get3dRenderMethodCmd(); void get3dRenderBackgroundCmd(); void get3dScaleCmd(); void get3dViewCmd(); void get3dViewPointCmd(); void set3dBorderCmd(int); void set3dBorderColorCmd(const char*); void set3dCompassCmd(int); void set3dCompassColorCmd(const char*); void set3dHighliteCmd(int); void set3dHighliteColorCmd(const char*); void set3dRenderMethodCmd(int); void set3dRenderBackgroundCmd(int); void set3dPreserveCmd(); void set3dScaleCmd(double); void set3dViewCmd(float, float); void set3dViewPointCmd(const Vector3d&, const Vector&); void view3dMotionCmd(float az, float el) {set3dViewCmd(az,el);} void view3dEndCmd(float az, float el) {set3dViewCmd(az,el);} #ifdef MAC_OSX_TK void macosxLine(Vector&, Vector&, int); void macosxGraphics(); void macosxBorder(); void macosxCompass(); void macosxHighlite(); #endif #ifdef __WIN32 void win32Line(Vector&, Vector&, int); void win32Graphics(); void win32Border(); void win32Compass(); void win32Highlite(); #endif }; #endif