// Copyright (C) 1999-2018 // Smithsonian Astrophysical Observatory, Cambridge, MA, USA // For conditions of distribution and use, see copyright notice in "copyright" #ifndef __vector_h__ #define __vector_h__ #include #include #include using namespace std; class Vector3d; class Matrix; class BBox; class Vector { public: static int separator; static int unit; double v[3]; public: Vector() {v[0]=0; v[1]=0; v[2]=1;} Vector(double* f) {v[0]=f[0]; v[1]=f[1]; v[2]=1;} Vector(double x, double y) {v[0]=x; v[1]=y; v[2]=1;} Vector(const Vector& a) {v[0]=a.v[0]; v[1]=a.v[1]; v[2]=a.v[2];} Vector& operator=(const Vector& a) {v[0]=a.v[0]; v[1]=a.v[1]; v[2]=a.v[2]; return *this;} Vector(const Vector3d&); Vector& operator=(const Vector3d&); const double& operator[](int i) const {return v[i];} // return element double& operator[](int i) {return v[i];} // return element double* vv() {return v;} // return vector Vector& origin() {v[0]=0; v[1]=0; v[2]=1; return *this;} Vector& operator+=(const Vector& a) // addition {v[0]+=a.v[0]; v[1]+=a.v[1]; return *this;} Vector& operator-=(const Vector& a) // subtraction {v[0]-=a.v[0]; v[1]-=a.v[1]; return *this;} Vector& operator*=(double f) // scalar multipy {v[0]*=f; v[1]*=f; return *this;} Vector& operator/=(double f) // scalar division {v[0]/=f; v[1]/=f; return *this;} Vector& operator*=(const Matrix& m); // vector multipy Vector abs() {return Vector(fabs(v[0]),fabs(v[1]));} double angle() {return atan2(v[1],v[0]);} Vector ceil() {return Vector(::ceil(v[0]),::ceil(v[1]));} Vector floor() {return Vector(::floor(v[0]),::floor(v[1]));} Vector invert() {return Vector(1/v[0],1/v[1]);} double length() {return sqrt(v[0]*v[0]+v[1]*v[1]);} double area() {return v[0]*v[1];} Vector round() {return Vector((int)(v[0]+.5),(int)(v[1]+.5));} Vector normalize() {double d = sqrt(v[0]*v[0]+v[1]*v[1]); return d ? Vector(v[0]/d,v[1]/d) : Vector();} // restrict vector by bbox Vector& clip(const BBox&); Vector TkCanvasPs(void* canvas); }; // Vector separator(int) struct _Setseparator {int _M_n;}; inline _Setseparator setseparator(int __n) { _Setseparator __x; __x._M_n = __n; return __x; } template inline basic_ostream<_CharT,_Traits>& operator<<(basic_ostream<_CharT,_Traits>& __os, _Setseparator __f) { __os.iword(Vector::separator) = __f._M_n; return __os; } // Vector unit(int) struct _Setunit {int _M_n;}; inline _Setunit setunit(int __n) { _Setunit __x; __x._M_n = __n; return __x; } template inline basic_ostream<_CharT,_Traits>& operator<<(basic_ostream<_CharT,_Traits>& __os, _Setunit __f) { __os.iword(Vector::unit) = __f._M_n; return __os; } ostream& operator<<(ostream&, const Vector&); istream& operator>>(istream&, Vector&); inline Vector operator-(const Vector& a) {return Vector(-a.v[0],-a.v[1]);} inline Vector operator+(const Vector& a, const Vector& b) {return Vector(a) +=b;} inline Vector operator-(const Vector& a, const Vector& b) {return Vector(a) -=b;} inline Vector operator*(const Vector& a, double b) {return Vector(a) *=b;} inline Vector operator/(const Vector& a, double b) {return Vector(a) /=b;} inline Vector operator*(const Vector& v, const Matrix& m) {return Vector(v) *=m;} inline double operator*(const Vector& a, const Vector& b) // dot product {double r =0; r+=a.v[0]*b.v[0]; r+=a.v[1]*b.v[1]; return r;} class Vertex { public: Vector vector; private: Vertex* next_; Vertex* previous_; public: Vertex() {next_=NULL; previous_=NULL;} Vertex(double x, double y) {vector=Vector(x,y); next_=NULL; previous_=NULL;} Vertex(const Vector& a) {vector=a; next_=NULL; previous_=NULL;} Vertex(const Vertex& a) {vector=a.vector; next_=a.next_; previous_=a.previous_;} Vertex& operator=(const Vertex& a) {vector=a.vector; next_=a.next_; previous_=a.previous_; return *this;} Vertex* next() {return next_;} Vertex* previous() {return previous_;} void setNext(Vertex* v) {next_=v;} void setPrevious(Vertex* v) {previous_=v;} }; ostream& operator<<(ostream&, const Vertex&); class Matrix { public: double m[3][3]; public: Matrix() { m[0][0]=1; m[0][1]=0; m[0][2]=0; m[1][0]=0; m[1][1]=1; m[1][2]=0; m[2][0]=0; m[2][1]=0; m[2][2]=1;} Matrix(double a, double b, double c, double d, double e, double f) { m[0][0]=a; m[0][1]=b; m[0][2]=0; m[1][0]=c; m[1][1]=d; m[1][2]=0; m[2][0]=e; m[2][1]=f; m[2][2]=1;} Matrix(double a, double b, double c, double d, double e, double f, double g, double h, double i) { m[0][0]=a; m[0][1]=b; m[0][2]=c; m[1][0]=d; m[1][1]=e; m[1][2]=f; m[2][0]=g; m[2][1]=h; m[2][2]=i;} Matrix(const Matrix& a) { m[0][0]=a.m[0][0]; m[0][1]=a.m[0][1]; m[0][2]=a.m[0][2]; m[1][0]=a.m[1][0]; m[1][1]=a.m[1][1]; m[1][2]=a.m[1][2]; m[2][0]=a.m[2][0]; m[2][1]=a.m[2][1]; m[2][2]=a.m[2][2];} Matrix& operator=(const Matrix& a) { m[0][0]=a.m[0][0]; m[0][1]=a.m[0][1]; m[0][2]=a.m[0][2]; m[1][0]=a.m[1][0]; m[1][1]=a.m[1][1]; m[1][2]=a.m[1][2]; m[2][0]=a.m[2][0]; m[2][1]=a.m[2][1]; m[2][2]=a.m[2][2]; return *this;} double matrix(int i, int j) // return element {return m[i][j];} Vector operator[](int i) // return row {return Vector(m[i]);} double* mm() const // return matrix {return (double*)m;} Matrix& identity() { m[0][0]=1; m[0][1]=0; m[0][2]=0; m[1][0]=0; m[1][1]=1; m[1][2]=0; m[2][0]=0; m[2][1]=0; m[2][2]=1; return *this;} Matrix& operator*=(const Matrix&); // matrix multiply Matrix invert(); Matrix cofactor(); Matrix adjoint(); double det(); }; ostream& operator<<(ostream&, const Matrix&); istream& operator>>(istream&, Matrix&); inline Matrix operator*(const Matrix& a, const Matrix& b) {return Matrix(a) *= b;} inline Vector& Vector::operator*=(const Matrix& m) { double vv[3]; double* mm = (double*)(m.m); vv[0] = v[0]*mm[0] + v[1]*mm[3] + v[2]*mm[6]; vv[1] = v[0]*mm[1] + v[1]*mm[4] + v[2]*mm[7]; vv[2] = v[0]*mm[2] + v[1]*mm[5] + v[2]*mm[8]; v[0] = vv[0]; v[1] = vv[1]; v[2] = vv[2]; return *this; } class Translate : public Matrix { public: Translate() {}; Translate(double x, double y) {m[2][0]=x; m[2][1]=y;} Translate(const Vector& v) {m[2][0]=v.v[0]; m[2][1]=v.v[1];} Translate(const Matrix& a) {m[2][0] = a.m[2][0]; m[2][1] = a.m[2][1];} }; ostream& operator<<(ostream&, const Translate&); istream& operator>>(istream&, Translate&); class Scale : public Matrix { public: Scale() {}; Scale(double a) {m[0][0]=a; m[1][1]=a;} Scale(double a, double b) {m[0][0]=a; m[1][1]=b;} Scale(const Vector& v) {m[0][0]=v.v[0]; m[1][1]=v.v[1];} Scale(const Matrix& a) {m[0][0] = a.m[0][0]; m[1][1] = a.m[1][1];} }; ostream& operator<<(ostream&, const Scale&); istream& operator>>(istream&, Scale&); class FlipX : public Matrix { public: FlipX() {m[0][0] = -1;} }; class FlipY : public Matrix { public: FlipY() {m[1][1] = -1;} }; class FlipXY : public Matrix { public: FlipXY() {m[0][0] = -1; m[1][1] = -1;} }; class Rotate : public Matrix { public: Rotate() {}; Rotate(double); Rotate(double a, double b, double c, double d) {m[0][0] = a; m[0][1] = b; m[1][0] = c; m[1][1] = d;} Rotate(const Matrix& a) { m[0][0]=a.m[0][0]; m[0][1]=a.m[0][1]; m[1][0]=a.m[1][0]; m[1][1]=a.m[1][1];} }; ostream& operator<<(ostream&, const Rotate&); istream& operator>>(istream&, Rotate&); class BBox { public: Vector ll; Vector ur; public: BBox() {} BBox(double w, double h) {ll.v[0] = 0; ll.v[1] = 0; ur.v[0] = w; ur.v[1] = h;} BBox(const Vector& v) {ll=v; ur=v;} BBox(double, double, double, double); BBox(const Vector&, const Vector&); BBox(const BBox& a) {ll=a.ll; ur=a.ur;} BBox& operator=(const BBox& a) {ll=a.ll; ur=a.ur; return *this;} Vector lr() {return Vector(ur[0],ll[1]);} Vector ul() {return Vector(ll[0],ur[1]);} BBox& operator+=(const Vector& v) // addition {ll+=v; ur+=v; return *this;} BBox& operator-=(const Vector& a) // subtraction {ll-=a; ur-=a; return *this;} BBox& operator*=(const Matrix& m) // multiply {ll*=m; ur*=m; return *this;} Vector center() {return (ur-ll)/2 + ll;} Vector size() {return ur - ll;} int isEmpty() const {Vector v = ur-ll; return (v[0]==0 && v[1]==0);} int isIn(const Vector&) const; int isIn(const BBox&) const; BBox& expand(double a) {ll-=Vector(a,a); ur+=Vector(a,a); return *this;} BBox& expand(const Vector& v) {ll-=v; ur+=v; return *this;} BBox& shrink(double a) {ll+=Vector(a,a); ur-=Vector(a,a); return *this;} BBox& shrink(const Vector& v) {ll+=v; ur-=v; return *this;} BBox& bound(BBox); BBox& bound(const Vector&); }; ostream& operator<<(ostream&, const BBox&); inline BBox operator+(const BBox& b, const Vector& v) {return BBox(b) += v;} inline BBox operator-(const BBox& b, const Vector& v) {return BBox(b) -= v;} inline BBox operator*(const BBox& b, const Matrix& m) {return BBox(b) *= m;} BBox intersect(const BBox&, const BBox&); // clip line to box from origin to width,height int clip(Vector*, Vector*, int, int); #endif