// Copyright (C) 1999-2018 // Smithsonian Astrophysical Observatory, Cambridge, MA, USA // For conditions of distribution and use, see copyright notice in "copyright" #ifndef __vectorstr_h__ #define __vectorstr_h__ #include "vector.h" #include using namespace std; class VectorStr { public: char* c[2]; public: VectorStr() {c[0]=NULL; c[1]=NULL;} ~VectorStr(); VectorStr(const char*, const char*); VectorStr(const VectorStr&); VectorStr(const Vector&); VectorStr& operator=(const VectorStr&); VectorStr& operator=(const Vector&); const char* operator[](int i) const {return c[i];} // return element char** cc() {return c;} // return vector }; ostream& operator<<(ostream&, const VectorStr&); class VectorStr3d { public: char* c[3]; public: VectorStr3d() {c[0]=NULL; c[1]=NULL; c[2]=NULL;} ~VectorStr3d(); VectorStr3d(const char*, const char*, const char*); VectorStr3d(const VectorStr3d&); VectorStr3d(const Vector3d&); VectorStr3d& operator=(const VectorStr3d&); VectorStr3d& operator=(const Vector3d&); const char* operator[](int i) const {return c[i];} // return element char** cc() {return c;} // return vector }; ostream& operator<<(ostream&, const VectorStr3d&); #endif