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#if !defined( PG3D_INCLUDED ) /* Include this file only once */
#define PG3D_INCLUDED
/*
*+
* Name:
* pg3d.h
* Type:
* C include file.
* Purpose:
* Define the interface to the pg3d module
* Invocation:
* #include "pg3d.h"
* Description:
* This include file defines the interface to the pg3d module
* (implemented in file grf3d_pgplot.c) and provides the type
* definitions, function prototypes and macros, etc. needed to
* use this module.
*
* The functions in the pg3d interface provide control of the view
* of the 3D world coordinate system visible on the 2D PGPLOT
* viewport. They are provided for users of the PGPLOT implementation
* of the grf3D interface distributed with AST. No calls to these
* functions are made from within AST itself.
* Copyright:
* Copyright (C) 2007 Science & Technology Facilities Council.
* All Rights Reserved.
* Licence:
* This program is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* License along with this program. If not, see
* <http://www.gnu.org/licenses/>.
* Authors:
* DSB: David S. Berry (JACH - UCLan)
* History:
* 20-JUN-2007 (DSB):
* Original version.
*-
*/
int PG3DRotateEye( int, float );
int PG3DSetCamera( float[3], float[3], float[3], float );
int PG3DSetEye( float[3] );
int PG3DSetTarget( float[3] );
int PG3DSetUp( float[3] );
int PG3DSetScreen( float );
int PG3DForward( float );
int PG3DAutoCamera( float[3], float[3] );
int PG3DFindNearest( int, float *, float *, float *, int * );
int PG3DGetCamera( float[3], float[3], float[3], float * );
int PG3DRotateTarget( int, float );
#endif
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