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# Copyright (C) 1999-2018
# Smithsonian Astrophysical Observatory, Cambridge, MA, USA
# For conditions of distribution and use, see copyright notice in "copyright"
package provide DS9 1.0
proc CrosshairDef {} {
global crosshair
global icrosshair
set icrosshair(top) .ch
set icrosshair(mb) .chmb
set crosshair(lock) none
# set via wcs()
set crosshair(system) wcs
set crosshair(sky) fk5
set crosshair(skyformat) degrees
}
proc CrosshairButton {which x y} {
global ds9
global crosshair
$which crosshair canvas $x $y
UpdateCrosshairDialog
LockCrosshair $which
}
proc CrosshairArrowKey {which x y} {
global ds9
global crosshair
$which crosshair warp $x $y
UpdateCrosshairDialog
LockCrosshair $which
set coord [$which get crosshair canvas]
set X [lindex $coord 0]
set Y [lindex $coord 1]
UpdateColormapLevelMosaic $which $X $Y canvas
UpdateInfoBox $which $X $Y canvas
UpdatePixelTableDialog $which $X $Y canvas
UpdateGraphData $which $X $Y canvas
}
proc CrosshairTo {x y sys sky} {
global crosshair
global current
global ds9
set current(mode) crosshair
ChangeMode
if {$current(frame) != {}} {
$current(frame) crosshair $sys $sky $x $y
set coord [$current(frame) get crosshair canvas]
UpdateColormapLevelMosaic $current(frame) \
[lindex $coord 0] [lindex $coord 1] canvas
UpdateInfoBox $current(frame) \
[lindex $coord 0] [lindex $coord 1] canvas
if {$crosshair(lock) != "none"} {
set coord [$current(frame) get crosshair $crosshair(lock)]
foreach f $ds9(frames) {
if {$f != $current(frame) && [$f has system $crosshair(lock)]} {
$f crosshair $crosshair(lock) $coord
}
}
}
UpdateCrosshairDialog
}
}
proc MatchCrosshairCurrent {sys} {
global current
if {$current(frame) != {}} {
MatchCrosshair $current(frame) $sys
}
}
proc MatchCrosshair {which sys} {
global crosshair
global ds9
global current
if {$current(mode) != {crosshair}} {
return
}
switch -- $sys {
image -
physical -
amplifier -
detector {
set coord [$which get crosshair $sys]
foreach ff $ds9(frames) {
if {$ff != $which} {
$ff crosshair $sys $coord
}
}
}
wcs {
set ss [lindex [$which get wcs] 0]
if {[$which has wcs $ss]} {
set coord [$which get crosshair $ss]
foreach ff $ds9(frames) {
if {$ff != $which} {
if {[$ff has wcs $ss]} {
$ff crosshair $ss $coord
}
}
}
}
}
}
}
proc LockCrosshairCurrent {} {
global current
if {$current(frame) != {}} {
LockCrosshair $current(frame)
}
}
proc LockCrosshair {which} {
global crosshair
switch -- $crosshair(lock) {
none {}
default {MatchCrosshair $which $crosshair(lock)}
}
}
proc CrosshairDialog {} {
global crosshair
global icrosshair
global dcrosshair
global current
# see if we already have a window visible
if {[winfo exists $icrosshair(top)]} {
raise $icrosshair(top)
return
}
# create the window
set w $icrosshair(top)
set mb $icrosshair(mb)
Toplevel $w $mb 6 [msgcat::mc {Crosshair Parameters}] \
CrosshairDestroyDialog
# for CoordMenuButton
set crosshair(frame) $current(frame)
$mb add cascade -label [msgcat::mc {File}] -menu $mb.file
$mb add cascade -label [msgcat::mc {Edit}] -menu $mb.edit
menu $mb.file
$mb.file add command -label [msgcat::mc {Apply}] \
-command CrosshairApplyDialog
$mb.file add separator
$mb.file add command -label [msgcat::mc {Close}] \
-command CrosshairDestroyDialog
EditMenu $mb icrosshair
# Param
set f [ttk::frame $w.param]
ttk::label $f.title -text [msgcat::mc {Crosshair}]
ttk::entry $f.x -textvariable dcrosshair(x) -width 14
ttk::entry $f.y -textvariable dcrosshair(y) -width 14
set dcrosshair(cb) $f.system
CoordMenuButton $dcrosshair(cb) crosshair system 1 sky skyformat \
UpdateCrosshairDialog
grid $f.title $f.x $f.y $f.system -padx 2 -pady 2
# Buttons
set f [ttk::frame $w.buttons]
ttk::button $f.apply -text [msgcat::mc {Apply}] \
-command CrosshairApplyDialog
ttk::button $f.close -text [msgcat::mc {Close}] \
-command CrosshairDestroyDialog
pack $f.apply $f.close -side left -expand true -padx 2 -pady 4
# Fini
ttk::separator $w.sep -orient horizontal
pack $w.buttons $w.sep -side bottom -fill x
pack $w.param -side top -fill both -expand true
$w.param.x select range 0 end
UpdateCrosshairDialog
}
proc CrosshairApplyDialog {} {
global crosshair
global dcrosshair
CrosshairTo $dcrosshair(x) $dcrosshair(y) $crosshair(system) $crosshair(sky)
}
proc CrosshairDestroyDialog {} {
global icrosshair
global dcrosshair
if {[winfo exists $icrosshair(top)]} {
destroy $icrosshair(top)
destroy $icrosshair(mb)
unset dcrosshair
}
}
proc UpdateCrosshairDialog {} {
global crosshair
global icrosshair
global dcrosshair
global current
global debug
if {$debug(tcl,update)} {
puts stderr "UpdateCrosshairDialog"
}
if {![winfo exists $icrosshair(top)]} {
return
}
if {$current(frame) != {}} {
set crosshair(frame) $current(frame)
if {[$current(frame) has fits]} {
# now make sure we have the coord systems
AdjustCoordSystem crosshair system
CoordMenuEnable $dcrosshair(cb).menu crosshair system 1 sky skyformat
CoordMenuButtonCmd crosshair system sky {}
} else {
CoordMenuReset $dcrosshair(cb).menu crosshair system 1 sky skyformat
}
}
if {$current(frame) != {}} {
set coord [$current(frame) get crosshair $crosshair(system) \
$crosshair(sky) $crosshair(skyformat)]
set dcrosshair(x) [lindex $coord 0]
set dcrosshair(y) [lindex $coord 1]
} else {
set dcrosshair(x) {}
set dcrosshair(y) {}
}
}
proc ProcessCrosshairCmd {varname iname} {
upvar $varname var
upvar $iname i
# we need to be realized
ProcessRealizeDS9
crosshair::YY_FLUSH_BUFFER
crosshair::yy_scan_string [lrange $var $i end]
crosshair::yyparse
incr i [expr $crosshair::yycnt-1]
}
proc ProcessSendCrosshairCmd {proc id param {sock {}} {fn {}}} {
global parse
set parse(proc) $proc
set parse(id) $id
crosshairsend::YY_FLUSH_BUFFER
crosshairsend::yy_scan_string $param
crosshairsend::yyparse
}
proc CrosshairBackup {ch which} {
puts $ch "$which crosshair physical [$which get crosshair physical]"
}
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