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// Copyright (C) 1999-2018
// Smithsonian Astrophysical Observatory, Cambridge, MA, USA
// For conditions of distribution and use, see copyright notice in "copyright"
#include "grid3d.h"
#include "context.h"
#include "frame3dbase.h"
#include "fitsimage.h"
#include "wcsast.h"
extern Grid3dBase* astGrid3dPtr;
Grid3d::Grid3d(Widget* p, Coord::CoordSystem sys, Coord::SkyFrame sky,
Coord::SkyFormat format, GridType t,
const char* o, const char* v)
: Grid(sys, sky, format, t, v), Grid3dBase(p,o)
{}
Grid3d::~Grid3d()
{}
void Grid3d::doit(RenderMode rm)
{
Frame3dBase* pp = (Frame3dBase*)parent_;
astGrid3dPtr =NULL;
mx_ = pp->refToWidget3d;
rx_ =
Matrix3d(pp->wcsOrientationMatrix) *
Matrix3d(pp->orientationMatrix) *
RotateZ3d(-pp->wcsRotation) *
RotateZ3d(-pp->rotation) *
RotateY3d(pp->az_) *
RotateX3d(pp->el_);
matrix_ = pp->widgetToCanvas;
pixmap_ = pp->pixmap;
gridGC_ = pp->gridGC_;
renderMode_ = rm;
Context* context = pp->keyContext;
FitsImage* fits = context->fits;
if (!fits)
return;
astClearStatus; // just to make sure
astBegin; // start memory management
AstFrameSet* frameSet = astFrameSet(astFrame(3,"Domain=Ref"),"");
matrixMap(frameSet,fits->refToImage3d,"Domain=IMAGE");
switch (system_) {
case Coord::IMAGE:
case Coord::PHYSICAL:
case Coord::AMPLIFIER:
case Coord::DETECTOR:
break;
default:
{
// ast_ maybe NULL
if (!fits->ast_) {
astEnd; // now, clean up memory
return;
}
if (!fits->wcsInv()) {
astEnd; // now, clean up memory
return;
}
AstFrameSet* ast = (AstFrameSet*)astCopy(fits->ast_);
wcsSystem(ast,system_);
if (fits->hasWCSEqu(system_))
wcsSkyFrame(ast,sky_);
int naxes = astGetI(ast,"Naxes");
switch (naxes) {
case 1:
{
AstFrame* zbase = astFrame(2,"");
AstFrame* zcurr = astFrame(2,"");
AstMapping* zmap = (AstMapping*)astUnitMap(2,"");
AstFrame* wcsbase = (AstFrame*)astGetFrame(ast,AST__BASE);
AstFrame* wcscurr = (AstFrame*)astGetFrame(ast,AST__CURRENT);
AstMapping* wcsmap = (AstMapping*)astGetMapping(ast,AST__BASE,AST__CURRENT);
AstCmpFrame* cmpwcsbase = astCmpFrame(wcsbase,zbase,"");
AstCmpFrame* cmpwcscurr = astCmpFrame(wcscurr,zcurr,"");
AstCmpMap* cmpwcsmap = astCmpMap(wcsmap,zmap,0,"");
ast = astFrameSet(cmpwcsbase,"");
astAddFrame(ast, AST__CURRENT, cmpwcsmap, cmpwcscurr);
}
break;
case 2:
{
AstFrame* zbase = astFrame(1,"");
AstFrame* zcurr = astFrame(1,"");
AstMapping* zmap = (AstMapping*)astUnitMap(1,"");
AstFrame* wcsbase = (AstFrame*)astGetFrame(ast,AST__BASE);
AstFrame* wcscurr = (AstFrame*)astGetFrame(ast,AST__CURRENT);
AstMapping* wcsmap = (AstMapping*)astGetMapping(ast,AST__BASE,AST__CURRENT);
AstCmpFrame* cmpwcsbase = astCmpFrame(wcsbase,zbase,"");
AstCmpFrame* cmpwcscurr = astCmpFrame(wcscurr,zcurr,"");
AstCmpMap* cmpwcsmap = astCmpMap(wcsmap,zmap,0,"");
ast = astFrameSet(cmpwcsbase,"");
astAddFrame(ast, AST__CURRENT, cmpwcsmap, cmpwcscurr);
}
break;
case 3:
break;
case 4:
{
int pick[3] = {1, 2, 3};
AstMapping* map =NULL;
AstFrame* perm =NULL;
astInvert(ast);
perm = (AstFrame*)astPickAxes(ast, 3, pick, &map);
astAddFrame(ast, AST__CURRENT, map, perm);
astInvert(ast);
perm = (AstFrame*)astPickAxes(ast, 3, pick, &map);
astAddFrame(ast, AST__CURRENT, map, perm);
}
break;
}
// add wcs to frameset
// this will link frameset to wcs with unitMap
int id = astGetI(ast,"Current");
int nf = astGetI(frameSet,"NFrame");
astInvert(ast);
astAddFrame(frameSet, AST__CURRENT, astUnitMap(3,""), ast);
astSetI(frameSet,"Current",id+nf);
}
}
astSet(frameSet,"Title=%s", " ");
// create astPlot
float gbox[6];
double pbox[6];
// params is a BBOX in DATA coords 0-n
FitsBound* params = fits->getDataParams(context->secMode());
FitsZBound* zparams = context->getDataParams(context->secMode());
Vector3d ll = Vector3d(params->xmin,params->ymin,zparams->zmin);
Vector3d ur = Vector3d(params->xmax,params->ymax,zparams->zmax);
pbox[0] = gbox[0] = ll[0];
pbox[1] = gbox[1] = ll[1];
pbox[2] = gbox[2] = ll[2];
pbox[3] = gbox[3] = ur[0];
pbox[4] = gbox[4] = ur[1];
pbox[5] = gbox[5] = ur[2];
// and now create astGrid
astGrid3dPtr = this;
renderMode_ = rm;
AstPlot3D* plot = astPlot3D(frameSet, gbox, pbox, option_);
astGrid(plot);
astEnd; // now, clean up memory
astGrid3dPtr =NULL;
}
void Grid3d::matrixMap(void* frameSet, Matrix3d& mx, const char* str)
{
double ss[] = {mx.matrix(0,0),mx.matrix(1,0),mx.matrix(2,0),
mx.matrix(0,1),mx.matrix(1,1),mx.matrix(2,1),
mx.matrix(0,2),mx.matrix(1,2),mx.matrix(2,2)};
double tt[] = {mx.matrix(3,0),mx.matrix(3,1),mx.matrix(3,2)};
AstMatrixMap* mm = astMatrixMap(3,3,0,ss,"");
AstShiftMap* sm = astShiftMap(3,tt,"");
AstCmpMap* cmp = astCmpMap(mm,sm,1,"");
astAddFrame((AstFrameSet*)frameSet, AST__CURRENT, cmp, astFrame(3, str));
}
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