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// Copyright (C) 1999-2018
// Smithsonian Astrophysical Observatory, Cambridge, MA, USA
// For conditions of distribution and use, see copyright notice in "copyright"
#ifndef __vector_h__
#define __vector_h__
#include <math.h>
#include <float.h>
#include <iostream>
using namespace std;
class Vector3d;
class Matrix;
class BBox;
class Vector {
public:
static int separator;
static int unit;
double v[3];
public:
Vector()
{v[0]=0; v[1]=0; v[2]=1;}
Vector(double* f)
{v[0]=f[0]; v[1]=f[1]; v[2]=1;}
Vector(double x, double y)
{v[0]=x; v[1]=y; v[2]=1;}
Vector(const Vector& a)
{v[0]=a.v[0]; v[1]=a.v[1]; v[2]=a.v[2];}
Vector& operator=(const Vector& a)
{v[0]=a.v[0]; v[1]=a.v[1]; v[2]=a.v[2]; return *this;}
Vector(const Vector3d&);
Vector& operator=(const Vector3d&);
const double& operator[](int i) const {return v[i];} // return element
double& operator[](int i) {return v[i];} // return element
double* vv() {return v;} // return vector
Vector& origin()
{v[0]=0; v[1]=0; v[2]=1; return *this;}
Vector& operator+=(const Vector& a) // addition
{v[0]+=a.v[0]; v[1]+=a.v[1]; return *this;}
Vector& operator-=(const Vector& a) // subtraction
{v[0]-=a.v[0]; v[1]-=a.v[1]; return *this;}
Vector& operator*=(double f) // scalar multipy
{v[0]*=f; v[1]*=f; return *this;}
Vector& operator/=(double f) // scalar division
{v[0]/=f; v[1]/=f; return *this;}
Vector& operator*=(const Matrix& m); // vector multipy
Vector abs()
{return Vector(fabs(v[0]),fabs(v[1]));}
double angle()
{return atan2(v[1],v[0]);}
Vector ceil()
{return Vector(::ceil(v[0]),::ceil(v[1]));}
Vector floor()
{return Vector(::floor(v[0]),::floor(v[1]));}
Vector invert()
{return Vector(1/v[0],1/v[1]);}
double length()
{return sqrt(v[0]*v[0]+v[1]*v[1]);}
double area()
{return v[0]*v[1];}
Vector round()
{return Vector((int)(v[0]+.5),(int)(v[1]+.5));}
Vector normalize()
{double d = sqrt(v[0]*v[0]+v[1]*v[1]);
return d ? Vector(v[0]/d,v[1]/d) : Vector();}
// restrict vector by bbox
Vector& clip(const BBox&);
Vector TkCanvasPs(void* canvas);
};
// Vector separator(int)
struct _Setseparator {int _M_n;};
inline _Setseparator setseparator(int __n)
{
_Setseparator __x;
__x._M_n = __n;
return __x;
}
template<class _CharT, class _Traits>
inline basic_ostream<_CharT,_Traits>&
operator<<(basic_ostream<_CharT,_Traits>& __os, _Setseparator __f)
{
__os.iword(Vector::separator) = __f._M_n;
return __os;
}
// Vector unit(int)
struct _Setunit {int _M_n;};
inline _Setunit setunit(int __n)
{
_Setunit __x;
__x._M_n = __n;
return __x;
}
template<class _CharT, class _Traits>
inline basic_ostream<_CharT,_Traits>&
operator<<(basic_ostream<_CharT,_Traits>& __os, _Setunit __f)
{
__os.iword(Vector::unit) = __f._M_n;
return __os;
}
ostream& operator<<(ostream&, const Vector&);
istream& operator>>(istream&, Vector&);
inline Vector operator-(const Vector& a)
{return Vector(-a.v[0],-a.v[1]);}
inline Vector operator+(const Vector& a, const Vector& b)
{return Vector(a) +=b;}
inline Vector operator-(const Vector& a, const Vector& b)
{return Vector(a) -=b;}
inline Vector operator*(const Vector& a, double b)
{return Vector(a) *=b;}
inline Vector operator/(const Vector& a, double b)
{return Vector(a) /=b;}
inline Vector operator*(const Vector& v, const Matrix& m)
{return Vector(v) *=m;}
inline double operator*(const Vector& a, const Vector& b) // dot product
{double r =0; r+=a.v[0]*b.v[0]; r+=a.v[1]*b.v[1]; return r;}
class Vertex {
public:
Vector vector;
private:
Vertex* next_;
Vertex* previous_;
public:
Vertex()
{next_=NULL; previous_=NULL;}
Vertex(double x, double y)
{vector=Vector(x,y); next_=NULL; previous_=NULL;}
Vertex(const Vector& a)
{vector=a; next_=NULL; previous_=NULL;}
Vertex(const Vertex& a)
{vector=a.vector; next_=a.next_; previous_=a.previous_;}
Vertex& operator=(const Vertex& a)
{vector=a.vector; next_=a.next_; previous_=a.previous_; return *this;}
Vertex* next()
{return next_;}
Vertex* previous()
{return previous_;}
void setNext(Vertex* v)
{next_=v;}
void setPrevious(Vertex* v)
{previous_=v;}
};
ostream& operator<<(ostream&, const Vertex&);
class Matrix {
public:
double m[3][3];
public:
Matrix()
{ m[0][0]=1; m[0][1]=0; m[0][2]=0;
m[1][0]=0; m[1][1]=1; m[1][2]=0;
m[2][0]=0; m[2][1]=0; m[2][2]=1;}
Matrix(double a, double b,
double c, double d,
double e, double f)
{ m[0][0]=a; m[0][1]=b; m[0][2]=0;
m[1][0]=c; m[1][1]=d; m[1][2]=0;
m[2][0]=e; m[2][1]=f; m[2][2]=1;}
Matrix(double a, double b, double c,
double d, double e, double f,
double g, double h, double i)
{ m[0][0]=a; m[0][1]=b; m[0][2]=c;
m[1][0]=d; m[1][1]=e; m[1][2]=f;
m[2][0]=g; m[2][1]=h; m[2][2]=i;}
Matrix(const Matrix& a)
{ m[0][0]=a.m[0][0]; m[0][1]=a.m[0][1]; m[0][2]=a.m[0][2];
m[1][0]=a.m[1][0]; m[1][1]=a.m[1][1]; m[1][2]=a.m[1][2];
m[2][0]=a.m[2][0]; m[2][1]=a.m[2][1]; m[2][2]=a.m[2][2];}
Matrix& operator=(const Matrix& a)
{ m[0][0]=a.m[0][0]; m[0][1]=a.m[0][1]; m[0][2]=a.m[0][2];
m[1][0]=a.m[1][0]; m[1][1]=a.m[1][1]; m[1][2]=a.m[1][2];
m[2][0]=a.m[2][0]; m[2][1]=a.m[2][1]; m[2][2]=a.m[2][2]; return *this;}
double matrix(int i, int j) // return element
{return m[i][j];}
Vector operator[](int i) // return row
{return Vector(m[i]);}
double* mm() const // return matrix
{return (double*)m;}
Matrix& identity()
{ m[0][0]=1; m[0][1]=0; m[0][2]=0;
m[1][0]=0; m[1][1]=1; m[1][2]=0;
m[2][0]=0; m[2][1]=0; m[2][2]=1; return *this;}
Matrix& operator*=(const Matrix&); // matrix multiply
Matrix invert();
Matrix cofactor();
Matrix adjoint();
double det();
};
ostream& operator<<(ostream&, const Matrix&);
istream& operator>>(istream&, Matrix&);
inline Matrix operator*(const Matrix& a, const Matrix& b)
{return Matrix(a) *= b;}
inline Vector& Vector::operator*=(const Matrix& m)
{
double vv[3];
double* mm = (double*)(m.m);
vv[0] = v[0]*mm[0] + v[1]*mm[3] + v[2]*mm[6];
vv[1] = v[0]*mm[1] + v[1]*mm[4] + v[2]*mm[7];
vv[2] = v[0]*mm[2] + v[1]*mm[5] + v[2]*mm[8];
v[0] = vv[0];
v[1] = vv[1];
v[2] = vv[2];
return *this;
}
class Translate : public Matrix {
public:
Translate()
{};
Translate(double x, double y)
{m[2][0]=x; m[2][1]=y;}
Translate(const Vector& v)
{m[2][0]=v.v[0]; m[2][1]=v.v[1];}
Translate(const Matrix& a)
{m[2][0] = a.m[2][0]; m[2][1] = a.m[2][1];}
};
ostream& operator<<(ostream&, const Translate&);
istream& operator>>(istream&, Translate&);
class Scale : public Matrix {
public:
Scale()
{};
Scale(double a)
{m[0][0]=a; m[1][1]=a;}
Scale(double a, double b)
{m[0][0]=a; m[1][1]=b;}
Scale(const Vector& v)
{m[0][0]=v.v[0]; m[1][1]=v.v[1];}
Scale(const Matrix& a)
{m[0][0] = a.m[0][0]; m[1][1] = a.m[1][1];}
};
ostream& operator<<(ostream&, const Scale&);
istream& operator>>(istream&, Scale&);
class FlipX : public Matrix {
public:
FlipX()
{m[0][0] = -1;}
};
class FlipY : public Matrix {
public:
FlipY()
{m[1][1] = -1;}
};
class FlipXY : public Matrix {
public:
FlipXY()
{m[0][0] = -1; m[1][1] = -1;}
};
class Rotate : public Matrix {
public:
Rotate()
{};
Rotate(double);
Rotate(double a, double b, double c, double d)
{m[0][0] = a; m[0][1] = b; m[1][0] = c; m[1][1] = d;}
Rotate(const Matrix& a)
{ m[0][0]=a.m[0][0]; m[0][1]=a.m[0][1];
m[1][0]=a.m[1][0]; m[1][1]=a.m[1][1];}
};
ostream& operator<<(ostream&, const Rotate&);
istream& operator>>(istream&, Rotate&);
class BBox {
public:
Vector ll;
Vector ur;
public:
BBox()
{}
BBox(double w, double h)
{ll.v[0] = 0; ll.v[1] = 0; ur.v[0] = w; ur.v[1] = h;}
BBox(const Vector& v)
{ll=v; ur=v;}
BBox(double, double, double, double);
BBox(const Vector&, const Vector&);
BBox(const BBox& a)
{ll=a.ll; ur=a.ur;}
BBox& operator=(const BBox& a)
{ll=a.ll; ur=a.ur; return *this;}
Vector lr() {return Vector(ur[0],ll[1]);}
Vector ul() {return Vector(ll[0],ur[1]);}
BBox& operator+=(const Vector& v) // addition
{ll+=v; ur+=v; return *this;}
BBox& operator-=(const Vector& a) // subtraction
{ll-=a; ur-=a; return *this;}
BBox& operator*=(const Matrix& m) // multiply
{ll*=m; ur*=m; return *this;}
Vector center()
{return (ur-ll)/2 + ll;}
Vector size()
{return ur - ll;}
int isEmpty() const
{Vector v = ur-ll; return (v[0]==0 && v[1]==0);}
int isIn(const Vector&) const;
int isIn(const BBox&) const;
BBox& expand(double a)
{ll-=Vector(a,a); ur+=Vector(a,a); return *this;}
BBox& expand(const Vector& v)
{ll-=v; ur+=v; return *this;}
BBox& shrink(double a)
{ll+=Vector(a,a); ur-=Vector(a,a); return *this;}
BBox& shrink(const Vector& v)
{ll+=v; ur-=v; return *this;}
BBox& bound(BBox);
BBox& bound(const Vector&);
};
ostream& operator<<(ostream&, const BBox&);
inline BBox operator+(const BBox& b, const Vector& v) {return BBox(b) += v;}
inline BBox operator-(const BBox& b, const Vector& v) {return BBox(b) -= v;}
inline BBox operator*(const BBox& b, const Matrix& m) {return BBox(b) *= m;}
BBox intersect(const BBox&, const BBox&);
// clip line to box from origin to width,height
int clip(Vector*, Vector*, int, int);
#endif
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