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author | Andrew M. Kuchling <amk@amk.ca> | 2000-12-13 03:50:20 (GMT) |
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committer | Andrew M. Kuchling <amk@amk.ca> | 2000-12-13 03:50:20 (GMT) |
commit | a3b5a5f2db5bc0404a4b3f7e7afd8a6cb8919e5d (patch) | |
tree | 4c9a5c747beb39efe38c035abde7c98afcfae6b0 | |
parent | ea8f2bf9ca87d14140c6ba4bc6ac1f5962659b12 (diff) | |
download | cpython-a3b5a5f2db5bc0404a4b3f7e7afd8a6cb8919e5d.zip cpython-a3b5a5f2db5bc0404a4b3f7e7afd8a6cb8919e5d.tar.gz cpython-a3b5a5f2db5bc0404a4b3f7e7afd8a6cb8919e5d.tar.bz2 |
Check in README file and one demo program
-rw-r--r-- | Demo/curses/README | 3 | ||||
-rwxr-xr-x | Demo/curses/life.py | 223 |
2 files changed, 226 insertions, 0 deletions
diff --git a/Demo/curses/README b/Demo/curses/README new file mode 100644 index 0000000..7de5c96 --- /dev/null +++ b/Demo/curses/README @@ -0,0 +1,3 @@ +Sample programs that use the curses package: + +life.py Simple game of Life diff --git a/Demo/curses/life.py b/Demo/curses/life.py new file mode 100755 index 0000000..b4797bf --- /dev/null +++ b/Demo/curses/life.py @@ -0,0 +1,223 @@ +#!/usr/bin/env python +# life.py -- A curses-based version of Conway's Game of Life. +# Contributed by A.M. Kuchling <amk1@bigfoot.com> +# +# An empty board will be displayed, and the following commands are available: +# E : Erase the board +# R : Fill the board randomly +# S : Step for a single generation +# C : Update continuously until a key is struck +# Q : Quit +# Cursor keys : Move the cursor around the board +# Space or Enter : Toggle the contents of the cursor's position +# +# TODO : +# Support the mouse +# Use colour if available +# Make board updates faster +# + +class LifeBoard: + """Encapsulates a Life board + + Attributes: + X,Y : horizontal and vertical size of the board + state : dictionary mapping (x,y) to 0 or 1 + + Methods: + display(update_board) -- If update_board is true, compute the + next generation. Then display the state + of the board and refresh the screen. + erase() -- clear the entire board + makeRandom() -- fill the board randomly + set(y,x) -- set the given cell to Live; doesn't refresh the screen + toggle(y,x) -- change the given cell from live to dead, or vice + versa, and refresh the screen display + + """ + def __init__(self, scr, char=ord('*')): + """Create a new LifeBoard instance. + + scr -- curses screen object to use for display + char -- character used to render live cells (default: '*') + """ + self.state={} ; self.scr=scr + Y, X = self.scr.getmaxyx() + self.X, self.Y = X-2, Y-2-1 + self.char = char + self.scr.clear() + + # Draw a border around the board + border_line='+'+(self.X*'-')+'+' + self.scr.addstr(0, 0, border_line) + self.scr.addstr(self.Y+1,0, border_line) + for y in range(0, self.Y): + self.scr.addstr(1+y, 0, '|') + self.scr.addstr(1+y, self.X+1, '|') + self.scr.refresh() + + def set(self, y, x): + """Set a cell to the live state""" + if x<0 or self.X<=x or y<0 or self.Y<=y: + raise ValueError, "Coordinates out of range %i,%i"% (y,x) + self.state[x,y] = 1 + + def toggle(self, y, x): + """Toggle a cell's state between live and dead""" + if x<0 or self.X<=x or y<0 or self.Y<=y: + raise ValueError, "Coordinates out of range %i,%i"% (y,x) + if self.state.has_key( (x,y) ): + del self.state[x,y] + self.scr.addch(y+1, x+1, ' ') + else: + self.state[x,y]=1 + self.scr.addch(y+1, x+1, self.char) + self.scr.refresh() + + def erase(self): + """Clear the entire board and update the board display""" + self.state={} + self.display(update_board=0) + + def display(self, update_board=1): + """Display the whole board, optionally computing one generation""" + M,N = self.X, self.Y + if not update_board: + for i in range(0, M): + for j in range(0, N): + if self.state.has_key( (i,j) ): + self.scr.addch(j+1, i+1, self.char) + else: + self.scr.addch(j+1, i+1, ' ') + self.scr.refresh() + return + + d={} ; self.boring=1 + for i in range(0, M): + L=range( max(0, i-1), min(M, i+2) ) + for j in range(0, N): + s=0 + live=self.state.has_key( (i,j) ) + for k in range( max(0, j-1), min(N, j+2) ): + for l in L: + if self.state.has_key( (l,k) ): + s=s+1 + s=s-live + if s==3: + # Birth + d[i,j]=1 + self.scr.addch(j+1, i+1, self.char) + if not live: self.boring=0 + elif s==2 and live: d[i,j]=1 # Survival + elif live: + # Death + self.scr.addch(j+1, i+1, ' ') + self.boring=0 + self.state=d + self.scr.refresh() + + def makeRandom(self): + "Fill the board with a random pattern" + import whrandom + self.state={} + for i in range(0, self.X): + for j in range(0, self.Y): + if whrandom.random()*10>5.0: self.set(j,i) + + +def erase_menu(stdscr, menu_y): + "Clear the space where the menu resides" + stdscr.move(menu_y, 0) ; stdscr.clrtoeol() + stdscr.move(menu_y+1, 0) ; stdscr.clrtoeol() + +def display_menu(stdscr, menu_y): + "Display the menu of possible keystroke commands" + erase_menu(stdscr, menu_y) + stdscr.addstr(menu_y, 4, + 'Use the cursor keys to move, and space or Enter to toggle a cell.') + stdscr.addstr(menu_y+1, 4, + 'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit') + +def main(stdscr): + import string, curses + + # Clear the screen and display the menu of keys + stdscr.clear() + stdscr_y, stdscr_x = stdscr.getmaxyx() + menu_y=(stdscr_y-3)-1 + display_menu(stdscr, menu_y) + + # Allocate a subwindow for the Life board and create the board object + subwin=stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0) + board=LifeBoard(subwin, char=ord('*')) + board.display(update_board=0) + + # xpos, ypos are the cursor's position + xpos, ypos = board.X/2, board.Y/2 + + # Main loop: + while (1): + stdscr.move(1+ypos, 1+xpos) # Move the cursor + c=stdscr.getch() # Get a keystroke + if 0<c<256: + c=chr(c) + if c in ' \n': + board.toggle(ypos, xpos) + elif c in 'Cc': + erase_menu(stdscr, menu_y) + stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously ' + 'updating the screen.') + stdscr.refresh() + # Activate nodelay mode; getch() will return -1 + # if no keystroke is available, instead of waiting. + stdscr.nodelay(1) + while (1): + c=stdscr.getch() + if c!=-1: break + stdscr.addstr(0,0, '/'); stdscr.refresh() + board.display() + stdscr.addstr(0,0, '+'); stdscr.refresh() + + stdscr.nodelay(0) # Disable nodelay mode + display_menu(stdscr, menu_y) + + elif c in 'Ee': board.erase() + elif c in 'Qq': break + elif c in 'Rr': + board.makeRandom() + board.display(update_board=0) + elif c in 'Ss': + board.display() + else: pass # Ignore incorrect keys + elif c==curses.KEY_UP and ypos>0: ypos=ypos-1 + elif c==curses.KEY_DOWN and ypos<board.Y-1: ypos=ypos+1 + elif c==curses.KEY_LEFT and xpos>0: xpos=xpos-1 + elif c==curses.KEY_RIGHT and xpos<board.X-1: xpos=xpos+1 + else: pass # Ignore incorrect keys + +if __name__=='__main__': + import curses, traceback + try: + # Initialize curses + stdscr=curses.initscr() + # Turn off echoing of keys, and enter cbreak mode, + # where no buffering is performed on keyboard input + curses.noecho() ; curses.cbreak() + + # In keypad mode, escape sequences for special keys + # (like the cursor keys) will be interpreted and + # a special value like curses.KEY_LEFT will be returned + stdscr.keypad(1) + main(stdscr) # Enter the main loop + # Set everything back to normal + stdscr.keypad(0) + curses.echo() ; curses.nocbreak() + curses.endwin() # Terminate curses + except: + # In the event of an error, restore the terminal + # to a sane state. + stdscr.keypad(0) + curses.echo() ; curses.nocbreak() + curses.endwin() + traceback.print_exc() # Print the exception + |