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authorGuido van Rossum <guido@python.org>1998-02-14 03:11:38 (GMT)
committerGuido van Rossum <guido@python.org>1998-02-14 03:11:38 (GMT)
commit36123aae0b9f7aeccec0b105ba02ac8fa36828b0 (patch)
treefe6cb4a559fd328d76ea8b245576c873dbb0329b
parent4d1b3b921dd63ec20c8f20d4781dfa5adb52b63c (diff)
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Removed condition.py -- it was just sync.py without
the mrsw lock and without 'condition' allocating a lock by default
-rw-r--r--Demo/threads/README1
-rwxr-xr-xDemo/threads/condition.py475
2 files changed, 0 insertions, 476 deletions
diff --git a/Demo/threads/README b/Demo/threads/README
index 91af273..c6c4a0b 100644
--- a/Demo/threads/README
+++ b/Demo/threads/README
@@ -4,7 +4,6 @@ These are mostly "proof of concept" type applications:
Generator.py Generator class implemented with threads.
bug.py Demonstrate a bug with importing modules in threads.
-condition.py Appears to be an earlier version of sync.py.
find.py Parallelized "find(1)" (looks for directories).
sync.py Condition variables primitives by Tim Peters.
telnet.py Version of ../sockets/telnet.py using threads.
diff --git a/Demo/threads/condition.py b/Demo/threads/condition.py
deleted file mode 100755
index 4e99979..0000000
--- a/Demo/threads/condition.py
+++ /dev/null
@@ -1,475 +0,0 @@
-# Defines classes that provide synchronization objects. Note that use of
-# this module requires that your Python support threads.
-#
-# condition() # a POSIX-like condition-variable object
-# barrier(n) # an n-thread barrier
-# event() # an event object
-# semaphore(n=1)# a semaphore object, with initial count n
-#
-# CONDITIONS
-#
-# A condition object is created via
-# import this_module
-# your_condition_object = this_module.condition()
-#
-# Methods:
-# .acquire()
-# acquire the lock associated with the condition
-# .release()
-# release the lock associated with the condition
-# .wait()
-# block the thread until such time as some other thread does a
-# .signal or .broadcast on the same condition, and release the
-# lock associated with the condition. The lock associated with
-# the condition MUST be in the acquired state at the time
-# .wait is invoked.
-# .signal()
-# wake up exactly one thread (if any) that previously did a .wait
-# on the condition; that thread will awaken with the lock associated
-# with the condition in the acquired state. If no threads are
-# .wait'ing, this is a nop. If more than one thread is .wait'ing on
-# the condition, any of them may be awakened.
-# .broadcast()
-# wake up all threads (if any) that are .wait'ing on the condition;
-# the threads are woken up serially, each with the lock in the
-# acquired state, so should .release() as soon as possible. If no
-# threads are .wait'ing, this is a nop.
-#
-# Note that if a thread does a .wait *while* a signal/broadcast is
-# in progress, it's guaranteeed to block until a subsequent
-# signal/broadcast.
-#
-# Secret feature: `broadcast' actually takes an integer argument,
-# and will wake up exactly that many waiting threads (or the total
-# number waiting, if that's less). Use of this is dubious, though,
-# and probably won't be supported if this form of condition is
-# reimplemented in C.
-#
-# DIFFERENCES FROM POSIX
-#
-# + A separate mutex is not needed to guard condition data. Instead, a
-# condition object can (must) be .acquire'ed and .release'ed directly.
-# This eliminates a common error in using POSIX conditions.
-#
-# + Because of implementation difficulties, a POSIX `signal' wakes up
-# _at least_ one .wait'ing thread. Race conditions make it difficult
-# to stop that. This implementation guarantees to wake up only one,
-# but you probably shouldn't rely on that.
-#
-# PROTOCOL
-#
-# Condition objects are used to block threads until "some condition" is
-# true. E.g., a thread may wish to wait until a producer pumps out data
-# for it to consume, or a server may wish to wait until someone requests
-# its services, or perhaps a whole bunch of threads want to wait until a
-# preceding pass over the data is complete. Early models for conditions
-# relied on some other thread figuring out when a blocked thread's
-# condition was true, and made the other thread responsible both for
-# waking up the blocked thread and guaranteeing that it woke up with all
-# data in a correct state. This proved to be very delicate in practice,
-# and gave conditions a bad name in some circles.
-#
-# The POSIX model addresses these problems by making a thread responsible
-# for ensuring that its own state is correct when it wakes, and relies
-# on a rigid protocol to make this easy; so long as you stick to the
-# protocol, POSIX conditions are easy to "get right":
-#
-# A) The thread that's waiting for some arbitrarily-complex condition
-# (ACC) to become true does:
-#
-# condition.acquire()
-# while not (code to evaluate the ACC):
-# condition.wait()
-# # That blocks the thread, *and* releases the lock. When a
-# # condition.signal() happens, it will wake up some thread that
-# # did a .wait, *and* acquire the lock again before .wait
-# # returns.
-# #
-# # Because the lock is acquired at this point, the state used
-# # in evaluating the ACC is frozen, so it's safe to go back &
-# # reevaluate the ACC.
-#
-# # At this point, ACC is true, and the thread has the condition
-# # locked.
-# # So code here can safely muck with the shared state that
-# # went into evaluating the ACC -- if it wants to.
-# # When done mucking with the shared state, do
-# condition.release()
-#
-# B) Threads that are mucking with shared state that may affect the
-# ACC do:
-#
-# condition.acquire()
-# # muck with shared state
-# condition.release()
-# if it's possible that ACC is true now:
-# condition.signal() # or .broadcast()
-#
-# Note: You may prefer to put the "if" clause before the release().
-# That's fine, but do note that anyone waiting on the signal will
-# stay blocked until the release() is done (since acquiring the
-# condition is part of what .wait() does before it returns).
-#
-# TRICK OF THE TRADE
-#
-# With simpler forms of conditions, it can be impossible to know when
-# a thread that's supposed to do a .wait has actually done it. But
-# because this form of condition releases a lock as _part_ of doing a
-# wait, the state of that lock can be used to guarantee it.
-#
-# E.g., suppose thread A spawns thread B and later wants to wait for B to
-# complete:
-#
-# In A: In B:
-#
-# B_done = condition() ... do work ...
-# B_done.acquire() B_done.acquire(); B_done.release()
-# spawn B B_done.signal()
-# ... some time later ... ... and B exits ...
-# B_done.wait()
-#
-# Because B_done was in the acquire'd state at the time B was spawned,
-# B's attempt to acquire B_done can't succeed until A has done its
-# B_done.wait() (which releases B_done). So B's B_done.signal() is
-# guaranteed to be seen by the .wait(). Without the lock trick, B
-# may signal before A .waits, and then A would wait forever.
-#
-# BARRIERS
-#
-# A barrier object is created via
-# import this_module
-# your_barrier = this_module.barrier(num_threads)
-#
-# Methods:
-# .enter()
-# the thread blocks until num_threads threads in all have done
-# .enter(). Then the num_threads threads that .enter'ed resume,
-# and the barrier resets to capture the next num_threads threads
-# that .enter it.
-#
-# EVENTS
-#
-# An event object is created via
-# import this_module
-# your_event = this_module.event()
-#
-# An event has two states, `posted' and `cleared'. An event is
-# created in the cleared state.
-#
-# Methods:
-#
-# .post()
-# Put the event in the posted state, and resume all threads
-# .wait'ing on the event (if any).
-#
-# .clear()
-# Put the event in the cleared state.
-#
-# .is_posted()
-# Returns 0 if the event is in the cleared state, or 1 if the event
-# is in the posted state.
-#
-# .wait()
-# If the event is in the posted state, returns immediately.
-# If the event is in the cleared state, blocks the calling thread
-# until the event is .post'ed by another thread.
-#
-# Note that an event, once posted, remains posted until explicitly
-# cleared. Relative to conditions, this is both the strength & weakness
-# of events. It's a strength because the .post'ing thread doesn't have to
-# worry about whether the threads it's trying to communicate with have
-# already done a .wait (a condition .signal is seen only by threads that
-# do a .wait _prior_ to the .signal; a .signal does not persist). But
-# it's a weakness because .clear'ing an event is error-prone: it's easy
-# to mistakenly .clear an event before all the threads you intended to
-# see the event get around to .wait'ing on it. But so long as you don't
-# need to .clear an event, events are easy to use safely.
-#
-# SEMAPHORES
-#
-# A semaphore object is created via
-# import this_module
-# your_semaphore = this_module.semaphore(count=1)
-#
-# A semaphore has an integer count associated with it. The initial value
-# of the count is specified by the optional argument (which defaults to
-# 1) passed to the semaphore constructor.
-#
-# Methods:
-#
-# .p()
-# If the semaphore's count is greater than 0, decrements the count
-# by 1 and returns.
-# Else if the semaphore's count is 0, blocks the calling thread
-# until a subsequent .v() increases the count. When that happens,
-# the count will be decremented by 1 and the calling thread resumed.
-#
-# .v()
-# Increments the semaphore's count by 1, and wakes up a thread (if
-# any) blocked by a .p(). It's an (detected) error for a .v() to
-# increase the semaphore's count to a value larger than the initial
-# count.
-
-import thread
-
-class condition:
- def __init__(self):
- # the lock actually used by .acquire() and .release()
- self.mutex = thread.allocate_lock()
-
- # lock used to block threads until a signal
- self.checkout = thread.allocate_lock()
- self.checkout.acquire()
-
- # internal critical-section lock, & the data it protects
- self.idlock = thread.allocate_lock()
- self.id = 0
- self.waiting = 0 # num waiters subject to current release
- self.pending = 0 # num waiters awaiting next signal
- self.torelease = 0 # num waiters to release
- self.releasing = 0 # 1 iff release is in progress
-
- def acquire(self):
- self.mutex.acquire()
-
- def release(self):
- self.mutex.release()
-
- def wait(self):
- mutex, checkout, idlock = self.mutex, self.checkout, self.idlock
- if not mutex.locked():
- raise ValueError, \
- "condition must be .acquire'd when .wait() invoked"
-
- idlock.acquire()
- myid = self.id
- self.pending = self.pending + 1
- idlock.release()
-
- mutex.release()
-
- while 1:
- checkout.acquire(); idlock.acquire()
- if myid < self.id:
- break
- checkout.release(); idlock.release()
-
- self.waiting = self.waiting - 1
- self.torelease = self.torelease - 1
- if self.torelease:
- checkout.release()
- else:
- self.releasing = 0
- if self.waiting == self.pending == 0:
- self.id = 0
- idlock.release()
- mutex.acquire()
-
- def signal(self):
- self.broadcast(1)
-
- def broadcast(self, num = -1):
- if num < -1:
- raise ValueError, '.broadcast called with num ' + `num`
- if num == 0:
- return
- self.idlock.acquire()
- if self.pending:
- self.waiting = self.waiting + self.pending
- self.pending = 0
- self.id = self.id + 1
- if num == -1:
- self.torelease = self.waiting
- else:
- self.torelease = min( self.waiting,
- self.torelease + num )
- if self.torelease and not self.releasing:
- self.releasing = 1
- self.checkout.release()
- self.idlock.release()
-
-class barrier:
- def __init__(self, n):
- self.n = n
- self.togo = n
- self.full = condition()
-
- def enter(self):
- full = self.full
- full.acquire()
- self.togo = self.togo - 1
- if self.togo:
- full.wait()
- else:
- self.togo = self.n
- full.broadcast()
- full.release()
-
-class event:
- def __init__(self):
- self.state = 0
- self.posted = condition()
-
- def post(self):
- self.posted.acquire()
- self.state = 1
- self.posted.broadcast()
- self.posted.release()
-
- def clear(self):
- self.posted.acquire()
- self.state = 0
- self.posted.release()
-
- def is_posted(self):
- self.posted.acquire()
- answer = self.state
- self.posted.release()
- return answer
-
- def wait(self):
- self.posted.acquire()
- if not self.state:
- self.posted.wait()
- self.posted.release()
-
-class semaphore:
- def __init__(self, count=1):
- if count <= 0:
- raise ValueError, 'semaphore count %d; must be >= 1' % count
- self.count = count
- self.maxcount = count
- self.nonzero = condition()
-
- def p(self):
- self.nonzero.acquire()
- while self.count == 0:
- self.nonzero.wait()
- self.count = self.count - 1
- self.nonzero.release()
-
- def v(self):
- self.nonzero.acquire()
- if self.count == self.maxcount:
- raise ValueError, '.v() tried to raise semaphore count above ' \
- 'initial value ' + `maxcount`
- self.count = self.count + 1
- self.nonzero.signal()
- self.nonzero.release()
-
-# The rest of the file is a test case, that runs a number of parallelized
-# quicksorts in parallel. If it works, you'll get about 600 lines of
-# tracing output, with a line like
-# test passed! 209 threads created in all
-# as the last line. The content and order of preceding lines will
-# vary across runs.
-
-def _new_thread(func, *args):
- global TID
- tid.acquire(); id = TID = TID+1; tid.release()
- io.acquire(); alive.append(id); \
- print 'starting thread', id, '--', len(alive), 'alive'; \
- io.release()
- thread.start_new_thread( func, (id,) + args )
-
-def _qsort(tid, a, l, r, finished):
- # sort a[l:r]; post finished when done
- io.acquire(); print 'thread', tid, 'qsort', l, r; io.release()
- if r-l > 1:
- pivot = a[l]
- j = l+1 # make a[l:j] <= pivot, and a[j:r] > pivot
- for i in range(j, r):
- if a[i] <= pivot:
- a[j], a[i] = a[i], a[j]
- j = j + 1
- a[l], a[j-1] = a[j-1], pivot
-
- l_subarray_sorted = event()
- r_subarray_sorted = event()
- _new_thread(_qsort, a, l, j-1, l_subarray_sorted)
- _new_thread(_qsort, a, j, r, r_subarray_sorted)
- l_subarray_sorted.wait()
- r_subarray_sorted.wait()
-
- io.acquire(); print 'thread', tid, 'qsort done'; \
- alive.remove(tid); io.release()
- finished.post()
-
-def _randarray(tid, a, finished):
- io.acquire(); print 'thread', tid, 'randomizing array'; \
- io.release()
- for i in range(1, len(a)):
- wh.acquire(); j = randint(0,i); wh.release()
- a[i], a[j] = a[j], a[i]
- io.acquire(); print 'thread', tid, 'randomizing done'; \
- alive.remove(tid); io.release()
- finished.post()
-
-def _check_sort(a):
- if a != range(len(a)):
- raise ValueError, ('a not sorted', a)
-
-def _run_one_sort(tid, a, bar, done):
- # randomize a, and quicksort it
- # for variety, all the threads running this enter a barrier
- # at the end, and post `done' after the barrier exits
- io.acquire(); print 'thread', tid, 'randomizing', a; \
- io.release()
- finished = event()
- _new_thread(_randarray, a, finished)
- finished.wait()
-
- io.acquire(); print 'thread', tid, 'sorting', a; io.release()
- finished.clear()
- _new_thread(_qsort, a, 0, len(a), finished)
- finished.wait()
- _check_sort(a)
-
- io.acquire(); print 'thread', tid, 'entering barrier'; \
- io.release()
- bar.enter()
- io.acquire(); print 'thread', tid, 'leaving barrier'; \
- io.release()
- io.acquire(); alive.remove(tid); io.release()
- bar.enter() # make sure they've all removed themselves from alive
- ## before 'done' is posted
- bar.enter() # just to be cruel
- done.post()
-
-def test():
- global TID, tid, io, wh, randint, alive
- import whrandom
- randint = whrandom.randint
-
- TID = 0 # thread ID (1, 2, ...)
- tid = thread.allocate_lock() # for changing TID
- io = thread.allocate_lock() # for printing, and 'alive'
- wh = thread.allocate_lock() # for calls to whrandom
- alive = [] # IDs of active threads
-
- NSORTS = 5
- arrays = []
- for i in range(NSORTS):
- arrays.append( range( (i+1)*10 ) )
-
- bar = barrier(NSORTS)
- finished = event()
- for i in range(NSORTS):
- _new_thread(_run_one_sort, arrays[i], bar, finished)
- finished.wait()
-
- print 'all threads done, and checking results ...'
- if alive:
- raise ValueError, ('threads still alive at end', alive)
- for i in range(NSORTS):
- a = arrays[i]
- if len(a) != (i+1)*10:
- raise ValueError, ('length of array', i, 'screwed up')
- _check_sort(a)
-
- print 'test passed!', TID, 'threads created in all'
-
-if __name__ == '__main__':
- test()
-
-# end of module