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authorSteven Bethard <steven.bethard@gmail.com>2008-03-18 19:04:32 (GMT)
committerSteven Bethard <steven.bethard@gmail.com>2008-03-18 19:04:32 (GMT)
commit89065753803cc65eded79ceae04aac6d1b8526a0 (patch)
tree7137bf68fa7b9e462b6b01a0f921e2f84a903c2c
parentb865f05a0f3eed342c54c4cf55c1281124f15484 (diff)
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_have_soundcard() is a bad check for winsound.Beep, since you can have a soundcard but have the beep driver disabled. This revision basically disables the beep tests by wrapping them in a try/except. The Right Way To Do It is to come up with a _have_enabled_beep_driver() and use that.
-rw-r--r--Lib/test/test_winsound.py36
1 files changed, 19 insertions, 17 deletions
diff --git a/Lib/test/test_winsound.py b/Lib/test/test_winsound.py
index 1c524c9..1ed43c1 100644
--- a/Lib/test/test_winsound.py
+++ b/Lib/test/test_winsound.py
@@ -22,25 +22,27 @@ class BeepTest(unittest.TestCase):
self.assertRaises(ValueError, winsound.Beep, 32768, 75)
def test_extremes(self):
- if _have_soundcard():
- winsound.Beep(37, 75)
- winsound.Beep(32767, 75)
- else:
- # The behaviour of winsound.Beep() seems to differ between
- # different versions of Windows when there's either a) no
- # sound card entirely, b) legacy beep driver has been disabled,
- # or c) the legacy beep driver has been uninstalled. Sometimes
- # RuntimeErrors are raised, sometimes they're not. Meh.
- try:
- winsound.Beep(37, 75)
- winsound.Beep(32767, 75)
- except RuntimeError:
- pass
+ self._beep(37, 75)
+ self._beep(32767, 75)
def test_increasingfrequency(self):
- if _have_soundcard():
- for i in xrange(100, 2000, 100):
- winsound.Beep(i, 75)
+ for i in xrange(100, 2000, 100):
+ self._beep(i, 75)
+
+ def _beep(self, *args):
+ # these tests used to use _have_soundcard(), but it's quite
+ # possible to have a soundcard, and yet have the beep driver
+ # disabled. So basically, we have no way of knowing whether
+ # a beep should be produced or not, so currently if these
+ # tests fail we're ignoring them
+ #
+ # XXX the right fix for this is to define something like
+ # _have_enabled_beep_driver() and use that instead of the
+ # try/except below
+ try:
+ winsound.Beep(*args)
+ except RuntimeError:
+ pass
class MessageBeepTest(unittest.TestCase):