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author | Steven Bethard <steven.bethard@gmail.com> | 2008-03-18 19:04:32 (GMT) |
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committer | Steven Bethard <steven.bethard@gmail.com> | 2008-03-18 19:04:32 (GMT) |
commit | 89065753803cc65eded79ceae04aac6d1b8526a0 (patch) | |
tree | 7137bf68fa7b9e462b6b01a0f921e2f84a903c2c | |
parent | b865f05a0f3eed342c54c4cf55c1281124f15484 (diff) | |
download | cpython-89065753803cc65eded79ceae04aac6d1b8526a0.zip cpython-89065753803cc65eded79ceae04aac6d1b8526a0.tar.gz cpython-89065753803cc65eded79ceae04aac6d1b8526a0.tar.bz2 |
_have_soundcard() is a bad check for winsound.Beep, since you can have a soundcard but have the beep driver disabled. This revision basically disables the beep tests by wrapping them in a try/except. The Right Way To Do It is to come up with a _have_enabled_beep_driver() and use that.
-rw-r--r-- | Lib/test/test_winsound.py | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/Lib/test/test_winsound.py b/Lib/test/test_winsound.py index 1c524c9..1ed43c1 100644 --- a/Lib/test/test_winsound.py +++ b/Lib/test/test_winsound.py @@ -22,25 +22,27 @@ class BeepTest(unittest.TestCase): self.assertRaises(ValueError, winsound.Beep, 32768, 75) def test_extremes(self): - if _have_soundcard(): - winsound.Beep(37, 75) - winsound.Beep(32767, 75) - else: - # The behaviour of winsound.Beep() seems to differ between - # different versions of Windows when there's either a) no - # sound card entirely, b) legacy beep driver has been disabled, - # or c) the legacy beep driver has been uninstalled. Sometimes - # RuntimeErrors are raised, sometimes they're not. Meh. - try: - winsound.Beep(37, 75) - winsound.Beep(32767, 75) - except RuntimeError: - pass + self._beep(37, 75) + self._beep(32767, 75) def test_increasingfrequency(self): - if _have_soundcard(): - for i in xrange(100, 2000, 100): - winsound.Beep(i, 75) + for i in xrange(100, 2000, 100): + self._beep(i, 75) + + def _beep(self, *args): + # these tests used to use _have_soundcard(), but it's quite + # possible to have a soundcard, and yet have the beep driver + # disabled. So basically, we have no way of knowing whether + # a beep should be produced or not, so currently if these + # tests fail we're ignoring them + # + # XXX the right fix for this is to define something like + # _have_enabled_beep_driver() and use that instead of the + # try/except below + try: + winsound.Beep(*args) + except RuntimeError: + pass class MessageBeepTest(unittest.TestCase): |