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author | Guido van Rossum <guido@python.org> | 1994-06-28 13:52:31 (GMT) |
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committer | Guido van Rossum <guido@python.org> | 1994-06-28 13:52:31 (GMT) |
commit | 50df381f44b6b25a436fc68da4fd9f3d8f738b38 (patch) | |
tree | 704dd99d1fa4b9e8f0969d467189e5d3f9e7f1d7 | |
parent | 0b0804be77bbeceb5d7b036fe01b4f6222f30a90 (diff) | |
download | cpython-50df381f44b6b25a436fc68da4fd9f3d8f738b38.zip cpython-50df381f44b6b25a436fc68da4fd9f3d8f738b38.tar.gz cpython-50df381f44b6b25a436fc68da4fd9f3d8f738b38.tar.bz2 |
Initial revision
-rwxr-xr-x | Demo/tkinter/guido/electrons.py | 89 | ||||
-rwxr-xr-x | Demo/tkinter/guido/hanoi.py | 155 |
2 files changed, 244 insertions, 0 deletions
diff --git a/Demo/tkinter/guido/electrons.py b/Demo/tkinter/guido/electrons.py new file mode 100755 index 0000000..56f33f4 --- /dev/null +++ b/Demo/tkinter/guido/electrons.py @@ -0,0 +1,89 @@ +#!/ufs/guido/bin/sgi/tkpython +# Simulate "electrons" migrating across the screen. +# An optional bitmap file in can be in the background. +# +# Usage: electrons [n [bitmapfile]] +# +# n is the number of electrons to animate; default is 4, maximum 15. +# +# The bitmap file can be any X11 bitmap file (look in +# /usr/include/X11/bitmaps for samples); it is displayed as the +# background of the animation. Default is no bitmap. + +# This uses Steen Lumholt's Tk interface +from Tkinter import * + + + +# The graphical interface +class Electrons: + + # Create our objects + def __init__(self, n, bitmap = None): + self.n = n + self.tk = tk = Tk() + self.canvas = c = Canvas(tk) + c.pack() + width, height = tk.getint(c['width']), tk.getint(c['height']) + + # Add background bitmap + if bitmap: + self.bitmap = c.create_bitmap(width/2, height/2, + {'bitmap': bitmap, + 'foreground': 'blue'}) + + self.pieces = {} + x1, y1, x2, y2 = 10,70,14,74 + for i in range(n,0,-1): + p = c.create_oval(x1, y1, x2, y2, + {'fill': 'red'}) + self.pieces[i] = p + y1, y2 = y1 +2, y2 + 2 + self.tk.update() + + def random_move(self,n): + for i in range(1,n+1): + p = self.pieces[i] + c = self.canvas + import rand + x = rand.choice(range(-2,4)) + y = rand.choice(range(-3,4)) + c.move(p, x, y) + self.tk.update() + # Run -- never returns + def run(self): + while 1: + self.random_move(self.n) + self.tk.mainloop() # Hang around... + +# Main program +def main(): + import sys, string + + # First argument is number of pegs, default 4 + if sys.argv[1:]: + n = string.atoi(sys.argv[1]) + else: + n = 30 + + # Second argument is bitmap file, default none + if sys.argv[2:]: + bitmap = sys.argv[2] + # Reverse meaning of leading '@' compared to Tk + if bitmap[0] == '@': bitmap = bitmap[1:] + else: bitmap = '@' + bitmap + else: + bitmap = None + + # Create the graphical objects... + h = Electrons(n, bitmap) + + # ...and run! + h.run() + + +# Call main when run as script +if __name__ == '__main__': + main() + + diff --git a/Demo/tkinter/guido/hanoi.py b/Demo/tkinter/guido/hanoi.py new file mode 100755 index 0000000..848e8e5 --- /dev/null +++ b/Demo/tkinter/guido/hanoi.py @@ -0,0 +1,155 @@ +# Animated Towers of Hanoi using Tk with optional bitmap file in +# background. +# +# Usage: tkhanoi [n [bitmapfile]] +# +# n is the number of pieces to animate; default is 4, maximum 15. +# +# The bitmap file can be any X11 bitmap file (look in +# /usr/include/X11/bitmaps for samples); it is displayed as the +# background of the animation. Default is no bitmap. + +# This uses Steen Lumholt's Tk interface +from Tkinter import * + + +# Basic Towers-of-Hanoi algorithm: move n pieces from a to b, using c +# as temporary. For each move, call report() +def hanoi(n, a, b, c, report): + if n <= 0: return + hanoi(n-1, a, c, b, report) + report(n, a, b) + hanoi(n-1, c, b, a, report) + + +# The graphical interface +class Tkhanoi: + + # Create our objects + def __init__(self, n, bitmap = None): + self.n = n + self.tk = tk = Tk() + self.canvas = c = Canvas(tk) + c.pack() + width, height = tk.getint(c['width']), tk.getint(c['height']) + + # Add background bitmap + if bitmap: + self.bitmap = c.create_bitmap(width/2, height/2, + {'bitmap': bitmap, + 'foreground': 'blue'}) + + # Generate pegs + pegwidth = 10 + pegheight = height/2 + pegdist = width/3 + x1, y1 = (pegdist-pegwidth)/2, height*1/3 + x2, y2 = x1+pegwidth, y1+pegheight + self.pegs = [] + p = c.create_rectangle(x1, y1, x2, y2, {'fill': 'black'}) + self.pegs.append(p) + x1, x2 = x1+pegdist, x2+pegdist + p = c.create_rectangle(x1, y1, x2, y2, {'fill': 'black'}) + self.pegs.append(p) + x1, x2 = x1+pegdist, x2+pegdist + p = c.create_rectangle(x1, y1, x2, y2, {'fill': 'black'}) + self.pegs.append(p) + self.tk.update() + + # Generate pieces + pieceheight = pegheight/16 + maxpiecewidth = pegdist*2/3 + minpiecewidth = 2*pegwidth + self.pegstate = [[], [], []] + self.pieces = {} + x1, y1 = (pegdist-maxpiecewidth)/2, y2-pieceheight-2 + x2, y2 = x1+maxpiecewidth, y1+pieceheight + dx = (maxpiecewidth-minpiecewidth) / (2*max(1, n-1)) + for i in range(n, 0, -1): + p = c.create_rectangle(x1, y1, x2, y2, + {'fill': 'red'}) + self.pieces[i] = p + self.pegstate[0].append(i) + x1, x2 = x1 + dx, x2-dx + y1, y2 = y1 - pieceheight-2, y2-pieceheight-2 + self.tk.update() + self.tk.after(25) + + # Run -- never returns + def run(self): + while 1: + hanoi(self.n, 0, 1, 2, self.report) + hanoi(self.n, 1, 2, 0, self.report) + hanoi(self.n, 2, 0, 1, self.report) + hanoi(self.n, 0, 2, 1, self.report) + hanoi(self.n, 2, 1, 0, self.report) + hanoi(self.n, 1, 0, 2, self.report) + + # Reporting callback for the actual hanoi function + def report(self, i, a, b): + if self.pegstate[a][-1] != i: raise RuntimeError # Assertion + del self.pegstate[a][-1] + p = self.pieces[i] + c = self.canvas + + # Lift the piece above peg a + ax1, ay1, ax2, ay2 = c.bbox(self.pegs[a]) + while 1: + x1, y1, x2, y2 = c.bbox(p) + if y2 < ay1: break + c.move(p, 0, -1) + self.tk.update() + + # Move it towards peg b + bx1, by1, bx2, by2 = c.bbox(self.pegs[b]) + newcenter = (bx1+bx2)/2 + while 1: + x1, y1, x2, y2 = c.bbox(p) + center = (x1+x2)/2 + if center == newcenter: break + if center > newcenter: c.move(p, -1, 0) + else: c.move(p, 1, 0) + self.tk.update() + + # Move it down on top of the previous piece + pieceheight = y2-y1-2 + newbottom = by2 - pieceheight*len(self.pegstate[b]) - 2 + while 1: + x1, y1, x2, y2 = c.bbox(p) + if y2 >= newbottom: break + c.move(p, 0, 1) + self.tk.update() + + # Update peg state + self.pegstate[b].append(i) + + +# Main program +def main(): + import sys, string + + # First argument is number of pegs, default 4 + if sys.argv[1:]: + n = string.atoi(sys.argv[1]) + else: + n = 4 + + # Second argument is bitmap file, default none + if sys.argv[2:]: + bitmap = sys.argv[2] + # Reverse meaning of leading '@' compared to Tk + if bitmap[0] == '@': bitmap = bitmap[1:] + else: bitmap = '@' + bitmap + else: + bitmap = None + + # Create the graphical objects... + h = Tkhanoi(n, bitmap) + + # ...and run! + h.run() + + +# Call main when run as script +if __name__ == '__main__': + main() |