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author | Kristján Valur Jónsson <kristjan@ccpgames.com> | 2007-04-26 13:44:16 (GMT) |
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committer | Kristján Valur Jónsson <kristjan@ccpgames.com> | 2007-04-26 13:44:16 (GMT) |
commit | 94b706be3573957a349367646195b5a203959aec (patch) | |
tree | d2e24a9d84baf5df246484b8b9ce05d7d5f3579b | |
parent | 0a440d41844aac25178400d33d714d8e479b86d4 (diff) | |
download | cpython-94b706be3573957a349367646195b5a203959aec.zip cpython-94b706be3573957a349367646195b5a203959aec.tar.gz cpython-94b706be3573957a349367646195b5a203959aec.tar.bz2 |
The locale "En" appears not to be valid on windows underi VisualStudio.2005. Added "English" to the test_locale.py to make the testsuite pass for that build
-rw-r--r-- | Lib/test/test_locale.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Lib/test/test_locale.py b/Lib/test/test_locale.py index 9e264b9..a91d358 100644 --- a/Lib/test/test_locale.py +++ b/Lib/test/test_locale.py @@ -7,7 +7,7 @@ if sys.platform == 'darwin': oldlocale = locale.setlocale(locale.LC_NUMERIC) if sys.platform.startswith("win"): - tlocs = ("en",) + tlocs = ("En", "English") else: tlocs = ("en_US.UTF-8", "en_US.US-ASCII", "en_US") |