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authorMartin v. Löwis <martin@v.loewis.de>2008-06-10 04:44:07 (GMT)
committerMartin v. Löwis <martin@v.loewis.de>2008-06-10 04:44:07 (GMT)
commit97cf99fc7e8c56868711f7c91c3b1e37e4c66cba (patch)
tree6b43643ebc4dc74dd084df06e9163134818423bf
parentb38fea34bfc67ab5780804a511efe34f49d11e45 (diff)
downloadcpython-97cf99fc7e8c56868711f7c91c3b1e37e4c66cba.zip
cpython-97cf99fc7e8c56868711f7c91c3b1e37e4c66cba.tar.gz
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Patch #3064: Port new turtle module and demos to 3.0.
-rw-r--r--Demo/turtle/about_turtle.txt76
-rw-r--r--Demo/turtle/about_turtledemo.txt13
-rw-r--r--Demo/turtle/demohelp.txt75
-rw-r--r--Demo/turtle/tdemo_I_dontlike_tiltdemo.py58
-rw-r--r--Demo/turtle/tdemo_bytedesign.py162
-rw-r--r--Demo/turtle/tdemo_chaos.py63
-rw-r--r--Demo/turtle/tdemo_clock.py132
-rw-r--r--Demo/turtle/tdemo_colormixer.py60
-rw-r--r--Demo/turtle/tdemo_forest.py109
-rw-r--r--Demo/turtle/tdemo_fractalcurves.py138
-rw-r--r--Demo/turtle/tdemo_lindenmayer_indian.py119
-rw-r--r--Demo/turtle/tdemo_minimal_hanoi.py76
-rw-r--r--Demo/turtle/tdemo_paint.py50
-rw-r--r--Demo/turtle/tdemo_peace.py65
-rw-r--r--Demo/turtle/tdemo_penrose.py181
-rw-r--r--Demo/turtle/tdemo_planet_and_moon.py113
-rw-r--r--Demo/turtle/tdemo_tree.py63
-rw-r--r--Demo/turtle/tdemo_wikipedia.py65
-rw-r--r--Demo/turtle/tdemo_yinyang.py49
-rw-r--r--Demo/turtle/turtle.cfg10
-rw-r--r--Demo/turtle/turtleDemo.py291
-rw-r--r--Demo/turtle/turtledemo_two_canvases.py52
-rw-r--r--Doc/library/tkinter.turtle.rst1885
-rw-r--r--Lib/tkinter/turtle.py4627
-rw-r--r--Misc/ACKS1
25 files changed, 7624 insertions, 909 deletions
diff --git a/Demo/turtle/about_turtle.txt b/Demo/turtle/about_turtle.txt
new file mode 100644
index 0000000..e4ba217
--- /dev/null
+++ b/Demo/turtle/about_turtle.txt
@@ -0,0 +1,76 @@
+
+========================================================
+ A new turtle module for Python
+========================================================
+
+Turtle graphics is a popular way for introducing programming to
+kids. It was part of the original Logo programming language developed
+by Wally Feurzig and Seymour Papert in 1966.
+
+Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
+the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
+the direction it is facing, drawing a line as it moves. Give it the
+command turtle.left(25), and it rotates in-place 25 degrees clockwise.
+
+By combining together these and similar commands, intricate shapes and
+pictures can easily be drawn.
+
+----- turtle.py
+
+This module is an extended reimplementation of turtle.py from the
+Python standard distribution up to Python 2.5. (See: http:\\www.python.org)
+
+It tries to keep the merits of turtle.py and to be (nearly) 100%
+compatible with it. This means in the first place to enable the
+learning programmer to use all the commands, classes and methods
+interactively when using the module from within IDLE run with
+the -n switch.
+
+Roughly it has the following features added:
+
+- Better animation of the turtle movements, especially of turning the
+ turtle. So the turtles can more easily be used as a visual feedback
+ instrument by the (beginning) programmer.
+
+- Different turtle shapes, gif-images as turtle shapes, user defined
+ and user controllable turtle shapes, among them compound
+ (multicolored) shapes. Turtle shapes can be stgretched and tilted, which
+ makes turtles zu very versatile geometrical objects.
+
+- Fine control over turtle movement and screen updates via delay(),
+ and enhanced tracer() and speed() methods.
+
+- Aliases for the most commonly used commands, like fd for forward etc.,
+ following the early Logo traditions. This reduces the boring work of
+ typing long sequences of commands, which often occur in a natural way
+ when kids try to program fancy pictures on their first encounter with
+ turtle graphcis.
+
+- Turtles now have an undo()-method with configurable undo-buffer.
+
+- Some simple commands/methods for creating event driven programs
+ (mouse-, key-, timer-events). Especially useful for programming games.
+
+- A scrollable Canvas class. The default scrollable Canvas can be
+ extended interactively as needed while playing around with the turtle(s).
+
+- A TurtleScreen class with methods controlling background color or
+ background image, window and canvas size and other properties of the
+ TurtleScreen.
+
+- There is a method, setworldcoordinates(), to install a user defined
+ coordinate-system for the TurtleScreen.
+
+- The implementation uses a 2-vector class named Vec2D, derived from tuple.
+ This class is public, so it can be imported by the application programmer,
+ which makes certain types of computations very natural and compact.
+
+- Appearance of the TurtleScreen and the Turtles at startup/import can be
+ configured by means of a turtle.cfg configuration file.
+ The default configuration mimics the appearance of the old turtle module.
+
+- If configured appropriately the module reads in docstrings from a docstring
+ dictionary in some different language, supplied separately and replaces
+ the english ones by those read in. There is a utility function
+ write_docstringdict() to write a dictionary with the original (english)
+ docstrings to disc, so it can serve as a template for translations.
diff --git a/Demo/turtle/about_turtledemo.txt b/Demo/turtle/about_turtledemo.txt
new file mode 100644
index 0000000..54c25a5
--- /dev/null
+++ b/Demo/turtle/about_turtledemo.txt
@@ -0,0 +1,13 @@
+
+ --------------------------------------
+ About turtleDemo.py
+ --------------------------------------
+
+ Tiny demo Viewer to view turtle graphics example scripts.
+
+ Quickly and dirtyly assembled by Gregor Lingl.
+ June, 2006
+
+ For more information see: turtleDemo - Help
+
+ Have fun!
diff --git a/Demo/turtle/demohelp.txt b/Demo/turtle/demohelp.txt
new file mode 100644
index 0000000..5683875
--- /dev/null
+++ b/Demo/turtle/demohelp.txt
@@ -0,0 +1,75 @@
+
+
+ ----------------------------------------------
+
+ turtleDemo - Help
+
+ ----------------------------------------------
+
+ This document has two sections:
+
+ (1) How to use the demo viewer
+ (2) How to add your own demos to the demo repository
+
+
+ (1) How to use the demo viewer.
+
+ Select a demoscript from the example menu.
+ The (syntax coloured) source code appears in the left
+ source code window. IT CANNOT BE EDITED, but ONLY VIEWED!
+
+ - Press START button to start the demo.
+ - Stop execution by pressing the STOP button.
+ - Clear screen by pressing the CLEAR button.
+ - Restart by pressing the START button again.
+
+ SPECIAL demos are those which run EVENTDRIVEN.
+ (For example clock.py - or oldTurtleDemo.py which
+ in the end expects a mouse click.):
+
+ Press START button to start the demo.
+
+ - Until the EVENTLOOP is entered everything works
+ as in an ordinary demo script.
+
+ - When the EVENTLOOP is entered, you control the
+ application by using the mouse and/or keys (or it's
+ controlled by some timer events)
+ To stop it you can and must press the STOP button.
+
+ While the EVENTLOOP is running, the examples menu is disabled.
+
+ - Only after having pressed the STOP button, you may
+ restart it or choose another example script.
+
+ * * * * * * * *
+ In some rare situations there may occur interferences/conflicts
+ between events concerning the demo script and those concerning the
+ demo-viewer. (They run in the same process.) Strange behaviour may be
+ the consequence and in the worst case you must close and restart the
+ viewer.
+ * * * * * * * *
+
+
+ (2) How to add your own demos to the demo repository
+
+ - scriptname: must begin with tdemo_ ,
+ so it must have the form tdemo_<your-script-name>.py
+
+ - place: same directory as turtleDemo.py or some
+ subdirectory, the name of which must also begin with
+ tdemo_.....
+
+ - requirements on source code:
+ code must contain a main() function which will
+ be executed by the viewer (see provided example scripts)
+ main() may return a string which will be displayed
+ in the Label below the source code window (when execution
+ has finished.)
+
+ !! For programs, which are EVENT DRIVEN, main must return
+ !! the string "EVENTLOOP". This informs the viewer, that the
+ !! script is still running and must be stopped by the user!
+
+
+
diff --git a/Demo/turtle/tdemo_I_dontlike_tiltdemo.py b/Demo/turtle/tdemo_I_dontlike_tiltdemo.py
new file mode 100644
index 0000000..7cae675
--- /dev/null
+++ b/Demo/turtle/tdemo_I_dontlike_tiltdemo.py
@@ -0,0 +1,58 @@
+#!/usr/bin/python
+""" turtle-example-suite:
+
+ tdemo-I_dont_like_tiltdemo.py
+
+Demostrates
+ (a) use of a tilted ellipse as
+ turtle shape
+ (b) stamping that shape
+
+We can remove it, if you don't like it.
+ Without using reset() ;-)
+ ---------------------------------------
+"""
+from tkinter.turtle import *
+import time
+
+def main():
+ reset()
+ shape("circle")
+ resizemode("user")
+
+ pu(); bk(24*18/6.283); rt(90); pd()
+ tilt(45)
+
+ pu()
+
+ turtlesize(16,10,5)
+ color("red", "violet")
+ for i in range(18):
+ fd(24)
+ lt(20)
+ stamp()
+ color("red", "")
+ for i in range(18):
+ fd(24)
+ lt(20)
+ stamp()
+
+ tilt(-15)
+ turtlesize(3, 1, 4)
+ color("blue", "yellow")
+ for i in range(17):
+ fd(24)
+ lt(20)
+ if i%2 == 0:
+ stamp()
+ time.sleep(1)
+ while undobufferentries():
+ undo()
+ ht()
+ write("OK, OVER!", align="center", font=("Courier", 18, "bold"))
+ return "Done!"
+
+if __name__=="__main__":
+ msg = main()
+ print(msg)
+# mainloop()
diff --git a/Demo/turtle/tdemo_bytedesign.py b/Demo/turtle/tdemo_bytedesign.py
new file mode 100644
index 0000000..742df06
--- /dev/null
+++ b/Demo/turtle/tdemo_bytedesign.py
@@ -0,0 +1,162 @@
+#!/usr/bin/python
+""" turtle-example-suite:
+
+ tdemo_bytedesign.py
+
+An example adapted from the example-suite
+of PythonCard's turtle graphcis.
+
+It's based on an article in BYTE magazine
+Problem Solving with Logo: Using Turtle
+Graphics to Redraw a Design
+November 1982, p. 118 - 134
+
+-------------------------------------------
+
+Due to the statement
+
+t.delay(0)
+
+in line 152, which sets the animation delay
+to 0, this animation runs in "line per line"
+mode as fast as possible.
+"""
+
+import math
+from tkinter.turtle import Turtle, mainloop
+from time import clock
+
+# wrapper for any additional drawing routines
+# that need to know about each other
+class Designer(Turtle):
+
+ def design(self, homePos, scale):
+ self.up()
+ for i in range(5):
+ self.forward(64.65 * scale)
+ self.down()
+ self.wheel(self.position(), scale)
+ self.up()
+ self.backward(64.65 * scale)
+ self.right(72)
+ self.up()
+ self.goto(homePos)
+ self.right(36)
+ self.forward(24.5 * scale)
+ self.right(198)
+ self.down()
+ self.centerpiece(46 * scale, 143.4, scale)
+ self.getscreen().tracer(True)
+
+ def wheel(self, initpos, scale):
+ self.right(54)
+ for i in range(4):
+ self.pentpiece(initpos, scale)
+ self.down()
+ self.left(36)
+ for i in range(5):
+ self.tripiece(initpos, scale)
+ self.left(36)
+ for i in range(5):
+ self.down()
+ self.right(72)
+ self.forward(28 * scale)
+ self.up()
+ self.backward(28 * scale)
+ self.left(54)
+ self.getscreen().update()
+
+ def tripiece(self, initpos, scale):
+ oldh = self.heading()
+ self.down()
+ self.backward(2.5 * scale)
+ self.tripolyr(31.5 * scale, scale)
+ self.up()
+ self.goto(initpos)
+ self.setheading(oldh)
+ self.down()
+ self.backward(2.5 * scale)
+ self.tripolyl(31.5 * scale, scale)
+ self.up()
+ self.goto(initpos)
+ self.setheading(oldh)
+ self.left(72)
+ self.getscreen().update()
+
+ def pentpiece(self, initpos, scale):
+ oldh = self.heading()
+ self.up()
+ self.forward(29 * scale)
+ self.down()
+ for i in range(5):
+ self.forward(18 * scale)
+ self.right(72)
+ self.pentr(18 * scale, 75, scale)
+ self.up()
+ self.goto(initpos)
+ self.setheading(oldh)
+ self.forward(29 * scale)
+ self.down()
+ for i in range(5):
+ self.forward(18 * scale)
+ self.right(72)
+ self.pentl(18 * scale, 75, scale)
+ self.up()
+ self.goto(initpos)
+ self.setheading(oldh)
+ self.left(72)
+ self.getscreen().update()
+
+ def pentl(self, side, ang, scale):
+ if side < (2 * scale): return
+ self.forward(side)
+ self.left(ang)
+ self.pentl(side - (.38 * scale), ang, scale)
+
+ def pentr(self, side, ang, scale):
+ if side < (2 * scale): return
+ self.forward(side)
+ self.right(ang)
+ self.pentr(side - (.38 * scale), ang, scale)
+
+ def tripolyr(self, side, scale):
+ if side < (4 * scale): return
+ self.forward(side)
+ self.right(111)
+ self.forward(side / 1.78)
+ self.right(111)
+ self.forward(side / 1.3)
+ self.right(146)
+ self.tripolyr(side * .75, scale)
+
+ def tripolyl(self, side, scale):
+ if side < (4 * scale): return
+ self.forward(side)
+ self.left(111)
+ self.forward(side / 1.78)
+ self.left(111)
+ self.forward(side / 1.3)
+ self.left(146)
+ self.tripolyl(side * .75, scale)
+
+ def centerpiece(self, s, a, scale):
+ self.forward(s); self.left(a)
+ if s < (7.5 * scale):
+ return
+ self.centerpiece(s - (1.2 * scale), a, scale)
+
+def main():
+ t = Designer()
+ t.speed(0)
+ t.hideturtle()
+ t.getscreen().delay(0)
+ t.getscreen().tracer(0)
+ at = clock()
+ t.design(t.position(), 2)
+ et = clock()
+ return "runtime: %.2f sec." % (et-at)
+
+if __name__ == '__main__':
+ msg = main()
+ print(msg)
+ mainloop()
diff --git a/Demo/turtle/tdemo_chaos.py b/Demo/turtle/tdemo_chaos.py
new file mode 100644
index 0000000..73a0453
--- /dev/null
+++ b/Demo/turtle/tdemo_chaos.py
@@ -0,0 +1,63 @@
+# Datei: chaosplotter.py
+# Autor: Gregor Lingl
+# Datum: 31. 5. 2008
+
+# Ein einfaches Programm zur Demonstration von "chaotischem Verhalten".
+
+from tkinter.turtle import *
+
+def f(x):
+ return 3.9*x*(1-x)
+
+def g(x):
+ return 3.9*(x-x**2)
+
+def h(x):
+ return 3.9*x-3.9*x*x
+
+def coosys():
+ penup()
+ goto(-1,0)
+ pendown()
+ goto(n+1,0)
+ penup()
+ goto(0, -0.1)
+ pendown()
+ goto(-0.1, 1.1)
+
+def plot(fun, start, farbe):
+ x = start
+ pencolor(farbe)
+ penup()
+ goto(0, x)
+ pendown()
+ dot(5)
+ for i in range(n):
+ x=fun(x)
+ goto(i+1,x)
+ dot(5)
+
+def main():
+ global n
+ n = 80
+ ox=-250.0
+ oy=-150.0
+ ex= -2.0*ox / n
+ ey=300.0
+
+ reset()
+ setworldcoordinates(-1.0,-0.1, n+1, 1.1)
+ speed(0)
+ hideturtle()
+ coosys()
+ plot(f, 0.35, "blue")
+ plot(g, 0.35, "green")
+ plot(h, 0.35, "red")
+ for s in range(100):
+ setworldcoordinates(0.5*s,-0.1, n+1, 1.1)
+
+ return "Done!"
+
+if __name__ == "__main__":
+ main()
+ mainloop()
diff --git a/Demo/turtle/tdemo_clock.py b/Demo/turtle/tdemo_clock.py
new file mode 100644
index 0000000..c91d4c5
--- /dev/null
+++ b/Demo/turtle/tdemo_clock.py
@@ -0,0 +1,132 @@
+#!/usr/bin/python
+# -*- coding: cp1252 -*-
+""" turtle-example-suite:
+
+ tdemo_clock.py
+
+Enhanced clock-program, showing date
+and time
+ ------------------------------------
+ Press STOP to exit the program!
+ ------------------------------------
+"""
+from tkinter.turtle import *
+from datetime import datetime
+
+mode("logo")
+
+def jump(distanz, winkel=0):
+ penup()
+ right(winkel)
+ forward(distanz)
+ left(winkel)
+ pendown()
+
+def hand(laenge, spitze):
+ fd(laenge*1.15)
+ rt(90)
+ fd(spitze/2.0)
+ lt(120)
+ fd(spitze)
+ lt(120)
+ fd(spitze)
+ lt(120)
+ fd(spitze/2.0)
+
+def make_hand_shape(name, laenge, spitze):
+ reset()
+ jump(-laenge*0.15)
+ begin_poly()
+ hand(laenge, spitze)
+ end_poly()
+ hand_form = get_poly()
+ register_shape(name, hand_form)
+
+
+def clockface(radius):
+ reset()
+ pensize(7)
+ for i in range(60):
+ jump(radius)
+ if i % 5 == 0:
+ fd(25)
+ jump(-radius-25)
+ else:
+ dot(3)
+ jump(-radius)
+ rt(6)
+
+def setup():
+ global second_hand, minute_hand, hour_hand, writer
+ mode("logo")
+ make_hand_shape("second_hand", 125, 25)
+ make_hand_shape("minute_hand", 130, 25)
+ make_hand_shape("hour_hand", 90, 25)
+ clockface(160)
+ second_hand = Turtle()
+ second_hand.shape("second_hand")
+ second_hand.color("gray20", "gray80")
+ minute_hand = Turtle()
+ minute_hand.shape("minute_hand")
+ minute_hand.color("blue1", "red1")
+ hour_hand = Turtle()
+ hour_hand.shape("hour_hand")
+ hour_hand.color("blue3", "red3")
+ for hand in second_hand, minute_hand, hour_hand:
+ hand.resizemode("user")
+ hand.shapesize(1, 1, 3)
+ hand.speed(0)
+ ht()
+ writer = Turtle()
+ #writer.mode("logo")
+ writer.ht()
+ writer.pu()
+ writer.bk(85)
+
+
+def wochentag(t):
+ wochentag = ["Monday", "Tuesday", "Wednesday",
+ "Thursday", "Friday", "Saturday", "Sunday"]
+ return wochentag[t.weekday()]
+
+def datum(z):
+ monat = ["Jan.", "Feb.", "Mar.", "Apr.", "May", "June",
+ "July", "Aug.", "Sep.", "Oct.", "Nov.", "Dec."]
+ j = z.year
+ m = monat[z.month - 1]
+ t = z.day
+ return "%s %d %d" % (m, t, j)
+
+def tick():
+ t = datetime.today()
+ sekunde = t.second + t.microsecond*0.000001
+ minute = t.minute + sekunde/60.0
+ stunde = t.hour + minute/60.0
+ tracer(False)
+ writer.clear()
+ writer.home()
+ writer.forward(65)
+ writer.write(wochentag(t),
+ align="center", font=("Courier", 14, "bold"))
+ writer.back(150)
+ writer.write(datum(t),
+ align="center", font=("Courier", 14, "bold"))
+ writer.forward(85)
+ tracer(True)
+ second_hand.setheading(6*sekunde)
+ minute_hand.setheading(6*minute)
+ hour_hand.setheading(30*stunde)
+ tracer(True)
+ ontimer(tick, 100)
+
+def main():
+ tracer(False)
+ setup()
+ tracer(True)
+ tick()
+ return "EVENTLOOP"
+
+if __name__ == "__main__":
+ msg = main()
+ print(msg)
+ mainloop()
diff --git a/Demo/turtle/tdemo_colormixer.py b/Demo/turtle/tdemo_colormixer.py
new file mode 100644
index 0000000..93179b3
--- /dev/null
+++ b/Demo/turtle/tdemo_colormixer.py
@@ -0,0 +1,60 @@
+# colormixer
+
+from tkinter.turtle import Screen, Turtle, mainloop
+import sys
+sys.setrecursionlimit(20000) # overcomes, for now, an instability of Python 3.0
+
+class ColorTurtle(Turtle):
+
+ def __init__(self, x, y):
+ Turtle.__init__(self)
+ self.shape("turtle")
+ self.resizemode("user")
+ self.shapesize(3,3,5)
+ self.pensize(10)
+ self._color = [0,0,0]
+ self.x = x
+ self._color[x] = y
+ self.color(self._color)
+ self.speed(0)
+ self.left(90)
+ self.pu()
+ self.goto(x,0)
+ self.pd()
+ self.sety(1)
+ self.pu()
+ self.sety(y)
+ self.pencolor("gray25")
+ self.ondrag(self.shift)
+
+ def shift(self, x, y):
+ self.sety(max(0,min(y,1)))
+ self._color[self.x] = self.ycor()
+ self.fillcolor(self._color)
+ setbgcolor()
+
+def setbgcolor():
+ screen.bgcolor(red.ycor(), green.ycor(), blue.ycor())
+
+def main():
+ global screen, red, green, blue
+ screen = Screen()
+ screen.delay(0)
+ screen.setworldcoordinates(-1, -0.3, 3, 1.3)
+
+ red = ColorTurtle(0, .5)
+ green = ColorTurtle(1, .5)
+ blue = ColorTurtle(2, .5)
+ setbgcolor()
+
+ writer = Turtle()
+ writer.ht()
+ writer.pu()
+ writer.goto(1,1.15)
+ writer.write("DRAG!",align="center",font=("Arial",30,("bold","italic")))
+ return "EVENTLOOP"
+
+if __name__ == "__main__":
+ msg = main()
+ print(msg)
+ mainloop()
diff --git a/Demo/turtle/tdemo_forest.py b/Demo/turtle/tdemo_forest.py
new file mode 100644
index 0000000..b117e3b
--- /dev/null
+++ b/Demo/turtle/tdemo_forest.py
@@ -0,0 +1,109 @@
+#!/usr/bin/python
+""" turtlegraphics-example-suite:
+
+ tdemo_forest.py
+
+Displays a 'forest' of 3 'breadth-first-trees'
+similar to the one from example tree.
+For further remarks see xtx_tree.py
+
+This example is a 'breadth-first'-rewrite of
+a Logo program written by Erich Neuwirth. See:
+http://homepage.univie.ac.at/erich.neuwirth/
+"""
+from tkinter.turtle import Turtle, colormode, tracer, mainloop
+from random import randrange
+from time import clock
+
+def symRandom(n):
+ return randrange(-n,n+1)
+
+def randomize( branchlist, angledist, sizedist ):
+ return [ (angle+symRandom(angledist),
+ sizefactor*1.01**symRandom(sizedist))
+ for angle, sizefactor in branchlist ]
+
+def randomfd( t, distance, parts, angledist ):
+ for i in range(parts):
+ t.left(symRandom(angledist))
+ t.forward( (1.0 * distance)/parts )
+
+def tree(tlist, size, level, widthfactor, branchlists, angledist=10, sizedist=5):
+ # benutzt Liste von turtles und Liste von Zweiglisten,
+ # fuer jede turtle eine!
+ if level > 0:
+ lst = []
+ brs = []
+ for t, branchlist in list(zip(tlist,branchlists)):
+ t.pensize( size * widthfactor )
+ t.pencolor( 255 - (180 - 11 * level + symRandom(15)),
+ 180 - 11 * level + symRandom(15),
+ 0 )
+ t.pendown()
+ randomfd(t, size, level, angledist )
+ yield 1
+ for angle, sizefactor in branchlist:
+ t.left(angle)
+ lst.append(t.clone())
+ brs.append(randomize(branchlist, angledist, sizedist))
+ t.right(angle)
+ for x in tree(lst, size*sizefactor, level-1, widthfactor, brs,
+ angledist, sizedist):
+ yield None
+
+
+def start(t,x,y):
+ colormode(255)
+ t.reset()
+ t.speed(0)
+ t.hideturtle()
+ t.left(90)
+ t.penup()
+ t.setpos(x,y)
+ t.pendown()
+
+def doit1(level, pen):
+ pen.hideturtle()
+ start(pen, 20, -208)
+ t = tree( [pen], 80, level, 0.1, [[ (45,0.69), (0,0.65), (-45,0.71) ]] )
+ return t
+
+def doit2(level, pen):
+ pen.hideturtle()
+ start(pen, -135, -130)
+ t = tree( [pen], 120, level, 0.1, [[ (45,0.69), (-45,0.71) ]] )
+ return t
+
+def doit3(level, pen):
+ pen.hideturtle()
+ start(pen, 190, -90)
+ t = tree( [pen], 100, level, 0.1, [[ (45,0.7), (0,0.72), (-45,0.65) ]] )
+ return t
+
+# Hier 3 Baumgeneratoren:
+def main():
+ p = Turtle()
+ p.ht()
+ tracer(75,0)
+ u = doit1(6, Turtle(undobuffersize=1))
+ s = doit2(7, Turtle(undobuffersize=1))
+ t = doit3(5, Turtle(undobuffersize=1))
+ a = clock()
+ while True:
+ done = 0
+ for b in u,s,t:
+ try:
+ b.__next__()
+ except:
+ done += 1
+ if done == 3:
+ break
+
+ tracer(1,10)
+ b = clock()
+ return "runtime: %.2f sec." % (b-a)
+
+if __name__ == '__main__':
+ msg = main()
+ print(msg)
+ mainloop()
diff --git a/Demo/turtle/tdemo_fractalcurves.py b/Demo/turtle/tdemo_fractalcurves.py
new file mode 100644
index 0000000..b7c387b
--- /dev/null
+++ b/Demo/turtle/tdemo_fractalcurves.py
@@ -0,0 +1,138 @@
+#!/usr/bin/python
+""" turtle-example-suite:
+
+ tdemo_fractalCurves.py
+
+This program draws two fractal-curve-designs:
+(1) A hilbert curve (in a box)
+(2) A combination of Koch-curves.
+
+The CurvesTurtle class and the fractal-curve-
+methods are taken from the PythonCard example
+scripts for turtle-graphics.
+"""
+from tkinter.turtle import *
+from time import sleep, clock
+
+class CurvesTurtle(Pen):
+ # example derived from
+ # Turtle Geometry: The Computer as a Medium for Exploring Mathematics
+ # by Harold Abelson and Andrea diSessa
+ # p. 96-98
+ def hilbert(self, size, level, parity):
+ if level == 0:
+ return
+ # rotate and draw first subcurve with opposite parity to big curve
+ self.left(parity * 90)
+ self.hilbert(size, level - 1, -parity)
+ # interface to and draw second subcurve with same parity as big curve
+ self.forward(size)
+ self.right(parity * 90)
+ self.hilbert(size, level - 1, parity)
+ # third subcurve
+ self.forward(size)
+ self.hilbert(size, level - 1, parity)
+ # fourth subcurve
+ self.right(parity * 90)
+ self.forward(size)
+ self.hilbert(size, level - 1, -parity)
+ # a final turn is needed to make the turtle
+ # end up facing outward from the large square
+ self.left(parity * 90)
+
+ # Visual Modeling with Logo: A Structural Approach to Seeing
+ # by James Clayson
+ # Koch curve, after Helge von Koch who introduced this geometric figure in 1904
+ # p. 146
+ def fractalgon(self, n, rad, lev, dir):
+ import math
+
+ # if dir = 1 turn outward
+ # if dir = -1 turn inward
+ edge = 2 * rad * math.sin(math.pi / n)
+ self.pu()
+ self.fd(rad)
+ self.pd()
+ self.rt(180 - (90 * (n - 2) / n))
+ for i in range(n):
+ self.fractal(edge, lev, dir)
+ self.rt(360 / n)
+ self.lt(180 - (90 * (n - 2) / n))
+ self.pu()
+ self.bk(rad)
+ self.pd()
+
+ # p. 146
+ def fractal(self, dist, depth, dir):
+ if depth < 1:
+ self.fd(dist)
+ return
+ self.fractal(dist / 3, depth - 1, dir)
+ self.lt(60 * dir)
+ self.fractal(dist / 3, depth - 1, dir)
+ self.rt(120 * dir)
+ self.fractal(dist / 3, depth - 1, dir)
+ self.lt(60 * dir)
+ self.fractal(dist / 3, depth - 1, dir)
+
+def main():
+ ft = CurvesTurtle()
+
+ ft.reset()
+ ft.speed(0)
+ ft.ht()
+ ft.getscreen().tracer(1,0)
+ ft.pu()
+
+ size = 6
+ ft.setpos(-33*size, -32*size)
+ ft.pd()
+
+ ta=clock()
+ ft.fillcolor("red")
+ ft.begin_fill()
+ ft.fd(size)
+
+ ft.hilbert(size, 6, 1)
+
+ # frame
+ ft.fd(size)
+ for i in range(3):
+ ft.lt(90)
+ ft.fd(size*(64+i%2))
+ ft.pu()
+ for i in range(2):
+ ft.fd(size)
+ ft.rt(90)
+ ft.pd()
+ for i in range(4):
+ ft.fd(size*(66+i%2))
+ ft.rt(90)
+ ft.end_fill()
+ tb=clock()
+ res = "Hilbert: %.2fsec. " % (tb-ta)
+
+ sleep(3)
+
+ ft.reset()
+ ft.speed(0)
+ ft.ht()
+ ft.getscreen().tracer(1,0)
+
+ ta=clock()
+ ft.color("black", "blue")
+ ft.begin_fill()
+ ft.fractalgon(3, 250, 4, 1)
+ ft.end_fill()
+ ft.begin_fill()
+ ft.color("red")
+ ft.fractalgon(3, 200, 4, -1)
+ ft.end_fill()
+ tb=clock()
+ res += "Koch: %.2fsec." % (tb-ta)
+ return res
+
+if __name__ == '__main__':
+ msg = main()
+ print(msg)
+ mainloop()
diff --git a/Demo/turtle/tdemo_lindenmayer_indian.py b/Demo/turtle/tdemo_lindenmayer_indian.py
new file mode 100644
index 0000000..07dd936
--- /dev/null
+++ b/Demo/turtle/tdemo_lindenmayer_indian.py
@@ -0,0 +1,119 @@
+#!/usr/bin/python
+""" turtle-example-suite:
+
+ xtx_lindenmayer_indian.py
+
+Each morning women in Tamil Nadu, in southern
+India, place designs, created by using rice
+flour and known as kolam on the thresholds of
+their homes.
+
+These can be described by Lindenmayer systems,
+which can easily be implemented with turtle
+graphics and Python.
+
+Two examples are shown here:
+(1) the snake kolam
+(2) anklets of Krishna
+
+Taken from Marcia Ascher: Mathematics
+Elsewhere, An Exploration of Ideas Across
+Cultures
+
+"""
+################################
+# Mini Lindenmayer tool
+###############################
+
+from tkinter.turtle import *
+
+def replace( seq, replacementRules, n ):
+ for i in range(n):
+ newseq = ""
+ for element in seq:
+ newseq = newseq + replacementRules.get(element,element)
+ seq = newseq
+ return seq
+
+def draw( commands, rules ):
+ for b in commands:
+ try:
+ rules[b]()
+ except TypeError:
+ try:
+ draw(rules[b], rules)
+ except:
+ pass
+
+
+def main():
+ ################################
+ # Example 1: Snake kolam
+ ################################
+
+
+ def r():
+ right(45)
+
+ def l():
+ left(45)
+
+ def f():
+ forward(7.5)
+
+ snake_rules = {"-":r, "+":l, "f":f, "b":"f+f+f--f--f+f+f"}
+ snake_replacementRules = {"b": "b+f+b--f--b+f+b"}
+ snake_start = "b--f--b--f"
+
+ drawing = replace(snake_start, snake_replacementRules, 3)
+
+ reset()
+ speed(3)
+ tracer(1,0)
+ ht()
+ up()
+ backward(195)
+ down()
+ draw(drawing, snake_rules)
+
+ from time import sleep
+ sleep(3)
+
+ ################################
+ # Example 2: Anklets of Krishna
+ ################################
+
+ def A():
+ color("red")
+ circle(10,90)
+
+ def B():
+ from math import sqrt
+ color("black")
+ l = 5/sqrt(2)
+ forward(l)
+ circle(l, 270)
+ forward(l)
+
+ def F():
+ color("green")
+ forward(10)
+
+ krishna_rules = {"a":A, "b":B, "f":F}
+ krishna_replacementRules = {"a" : "afbfa", "b" : "afbfbfbfa" }
+ krishna_start = "fbfbfbfb"
+
+ reset()
+ speed(0)
+ tracer(3,0)
+ ht()
+ left(45)
+ drawing = replace(krishna_start, krishna_replacementRules, 3)
+ draw(drawing, krishna_rules)
+ tracer(1)
+ return "Done!"
+
+if __name__=='__main__':
+ msg = main()
+ print(msg)
+ mainloop()
diff --git a/Demo/turtle/tdemo_minimal_hanoi.py b/Demo/turtle/tdemo_minimal_hanoi.py
new file mode 100644
index 0000000..97e937f
--- /dev/null
+++ b/Demo/turtle/tdemo_minimal_hanoi.py
@@ -0,0 +1,76 @@
+#!/usr/bin/python
+""" turtle-example-suite:
+
+ tdemo_minimal_hanoi.py
+
+A minimal 'Towers of Hanoi' animation:
+A tower of 6 discs is transferred from the
+left to the right peg.
+
+An imho quite elegant and concise
+implementation using a tower class, which
+is derived from the built-in type list.
+
+Discs are turtles with shape "square", but
+stretched to rectangles by shapesize()
+ ---------------------------------------
+ To exit press STOP button
+ ---------------------------------------
+"""
+from tkinter.turtle import *
+
+class Disc(Turtle):
+ def __init__(self, n):
+ Turtle.__init__(self, shape="square", visible=False)
+ self.pu()
+ self.shapesize(1.5, n*1.5, 2) # square-->rectangle
+ self.fillcolor(n/6., 0, 1-n/6.)
+ self.st()
+
+class Tower(list):
+ "Hanoi tower, a subclass of built-in type list"
+ def __init__(self, x):
+ "create an empty tower. x is x-position of peg"
+ self.x = x
+ def push(self, d):
+ d.setx(self.x)
+ d.sety(-150+34*len(self))
+ self.append(d)
+ def pop(self):
+ d = list.pop(self)
+ d.sety(150)
+ return d
+
+def hanoi(n, from_, with_, to_):
+ if n > 0:
+ hanoi(n-1, from_, to_, with_)
+ to_.push(from_.pop())
+ hanoi(n-1, with_, from_, to_)
+
+def play():
+ onkey(None,"space")
+ clear()
+ hanoi(6, t1, t2, t3)
+ write("press STOP button to exit",
+ align="center", font=("Courier", 16, "bold"))
+
+def main():
+ global t1, t2, t3
+ ht(); penup(); goto(0, -225) # writer turtle
+ t1 = Tower(-250)
+ t2 = Tower(0)
+ t3 = Tower(250)
+ # make tower of 6 discs
+ for i in range(6,0,-1):
+ t1.push(Disc(i))
+ # prepare spartanic user interface ;-)
+ write("press spacebar to start game",
+ align="center", font=("Courier", 16, "bold"))
+ onkey(play, "space")
+ listen()
+ return "EVENTLOOP"
+
+if __name__=="__main__":
+ msg = main()
+ print(msg)
+ mainloop()
diff --git a/Demo/turtle/tdemo_paint.py b/Demo/turtle/tdemo_paint.py
new file mode 100644
index 0000000..97c8756
--- /dev/null
+++ b/Demo/turtle/tdemo_paint.py
@@ -0,0 +1,50 @@
+#!/usr/bin/python
+""" turtle-example-suite:
+
+ tdemo_paint.py
+
+A simple eventdriven paint program
+
+- use left mouse button to move turtle
+- middle mouse button to change color
+- right mouse button do turn filling on/off
+ -------------------------------------------
+ Play around by clicking into the canvas
+ using all three mouse buttons.
+ -------------------------------------------
+ To exit press STOP button
+ -------------------------------------------
+"""
+from tkinter.turtle import *
+
+def switchupdown(x=0, y=0):
+ if pen()["pendown"]:
+ end_fill()
+ up()
+ else:
+ down()
+ begin_fill()
+
+def changecolor(x=0, y=0):
+ global colors
+ colors = colors[1:]+colors[:1]
+ color(colors[0])
+
+def main():
+ global colors
+ shape("circle")
+ resizemode("user")
+ shapesize(.5)
+ width(3)
+ colors=["red", "green", "blue", "yellow"]
+ color(colors[0])
+ switchupdown()
+ onscreenclick(goto,1)
+ onscreenclick(changecolor,2)
+ onscreenclick(switchupdown,3)
+ return "EVENTLOOP"
+
+if __name__ == "__main__":
+ msg = main()
+ print(msg)
+ mainloop()
diff --git a/Demo/turtle/tdemo_peace.py b/Demo/turtle/tdemo_peace.py
new file mode 100644
index 0000000..7f7db14
--- /dev/null
+++ b/Demo/turtle/tdemo_peace.py
@@ -0,0 +1,65 @@
+#!/usr/bin/python
+""" turtle-example-suite:
+
+ tdemo_peace.py
+
+A very simple drawing suitable as a beginner's
+programming example.
+
+Uses only commands, which are also available in
+old turtle.py.
+
+Intentionally no variables are used except for the
+colorloop:
+"""
+
+from tkinter.turtle import *
+
+def main():
+ peacecolors = ("red3", "orange", "yellow",
+ "seagreen4", "orchid4",
+ "royalblue1", "dodgerblue4")
+
+ reset()
+ s = Screen()
+ up()
+ goto(-320,-195)
+ width(70)
+
+ for pcolor in peacecolors:
+ color(pcolor)
+ down()
+ forward(640)
+ up()
+ backward(640)
+ left(90)
+ forward(66)
+ right(90)
+
+ width(25)
+ color("white")
+ goto(0,-170)
+ down()
+
+ circle(170)
+ left(90)
+ forward(340)
+ up()
+ left(180)
+ forward(170)
+ right(45)
+ down()
+ forward(170)
+ up()
+ backward(170)
+ left(90)
+ down()
+ forward(170)
+ up()
+
+ goto(0,300) # vanish if hideturtle() is not available ;-)
+ return "Done!!"
+
+if __name__ == "__main__":
+ main()
+ mainloop()
diff --git a/Demo/turtle/tdemo_penrose.py b/Demo/turtle/tdemo_penrose.py
new file mode 100644
index 0000000..e99a5f5
--- /dev/null
+++ b/Demo/turtle/tdemo_penrose.py
@@ -0,0 +1,181 @@
+#!/usr/bin/python
+""" xturtle-example-suite:
+
+ xtx_kites_and_darts.py
+
+Constructs two aperiodic penrose-tilings,
+consisting of kites and darts, by the method
+of inflation in six steps.
+
+Starting points are the patterns "sun"
+consisting of five kites and "star"
+consisting of five darts.
+
+For more information see:
+ http://en.wikipedia.org/wiki/Penrose_tiling
+ -------------------------------------------
+"""
+from tkinter.turtle import *
+from math import cos, pi
+from time import clock, sleep
+
+f = (5**0.5-1)/2.0 # (sqrt(5)-1)/2 -- golden ratio
+d = 2 * cos(3*pi/10)
+
+def kite(l):
+ fl = f * l
+ lt(36)
+ fd(l)
+ rt(108)
+ fd(fl)
+ rt(36)
+ fd(fl)
+ rt(108)
+ fd(l)
+ rt(144)
+
+def dart(l):
+ fl = f * l
+ lt(36)
+ fd(l)
+ rt(144)
+ fd(fl)
+ lt(36)
+ fd(fl)
+ rt(144)
+ fd(l)
+ rt(144)
+
+def inflatekite(l, n):
+ if n == 0:
+ px, py = pos()
+ h, x, y = int(heading()), round(px,3), round(py,3)
+ tiledict[(h,x,y)] = True
+ return
+ fl = f * l
+ lt(36)
+ inflatedart(fl, n-1)
+ fd(l)
+ rt(144)
+ inflatekite(fl, n-1)
+ lt(18)
+ fd(l*d)
+ rt(162)
+ inflatekite(fl, n-1)
+ lt(36)
+ fd(l)
+ rt(180)
+ inflatedart(fl, n-1)
+ lt(36)
+
+def inflatedart(l, n):
+ if n == 0:
+ px, py = pos()
+ h, x, y = int(heading()), round(px,3), round(py,3)
+ tiledict[(h,x,y)] = False
+ return
+ fl = f * l
+ inflatekite(fl, n-1)
+ lt(36)
+ fd(l)
+ rt(180)
+ inflatedart(fl, n-1)
+ lt(54)
+ fd(l*d)
+ rt(126)
+ inflatedart(fl, n-1)
+ fd(l)
+ rt(144)
+
+def draw(l, n, th=2):
+ clear()
+ l = l * f**n
+ shapesize(l/100.0, l/100.0, th)
+ for k in tiledict:
+ h, x, y = k
+ setpos(x, y)
+ setheading(h)
+ if tiledict[k]:
+ shape("kite")
+ color("black", (0, 0.75, 0))
+ else:
+ shape("dart")
+ color("black", (0.75, 0, 0))
+ stamp()
+
+def sun(l, n):
+ for i in range(5):
+ inflatekite(l, n)
+ lt(72)
+
+def star(l,n):
+ for i in range(5):
+ inflatedart(l, n)
+ lt(72)
+
+def makeshapes():
+ tracer(0)
+ begin_poly()
+ kite(100)
+ end_poly()
+ register_shape("kite", get_poly())
+ begin_poly()
+ dart(100)
+ end_poly()
+ register_shape("dart", get_poly())
+ tracer(1)
+
+def start():
+ reset()
+ ht()
+ pu()
+ makeshapes()
+ resizemode("user")
+
+def test(l=200, n=4, fun=sun, startpos=(0,0), th=2):
+ global tiledict
+ goto(startpos)
+ setheading(0)
+ tiledict = {}
+ a = clock()
+ tracer(0)
+ fun(l, n)
+ b = clock()
+ draw(l, n, th)
+ tracer(1)
+ c = clock()
+ print("Calculation: %7.4f s" % (b - a))
+ print("Drawing: %7.4f s" % (c - b))
+ print("Together: %7.4f s" % (c - a))
+ nk = len([x for x in tiledict if tiledict[x]])
+ nd = len([x for x in tiledict if not tiledict[x]])
+ print("%d kites and %d darts = %d pieces." % (nk, nd, nk+nd))
+
+def demo(fun=sun):
+ start()
+ for i in range(8):
+ a = clock()
+ test(300, i, fun)
+ b = clock()
+ t = b - a
+ if t < 2:
+ sleep(2 - t)
+
+def main():
+ #title("Penrose-tiling with kites and darts.")
+ mode("logo")
+ bgcolor(0.3, 0.3, 0)
+ demo(sun)
+ sleep(2)
+ demo(star)
+ pencolor("black")
+ goto(0,-200)
+ pencolor(0.7,0.7,1)
+ write("Please wait...",
+ align="center", font=('Arial Black', 36, 'bold'))
+ test(600, 8, startpos=(70, 117))
+ return "Done"
+
+if __name__ == "__main__":
+ msg = main()
+ mainloop()
diff --git a/Demo/turtle/tdemo_planet_and_moon.py b/Demo/turtle/tdemo_planet_and_moon.py
new file mode 100644
index 0000000..855b56f
--- /dev/null
+++ b/Demo/turtle/tdemo_planet_and_moon.py
@@ -0,0 +1,113 @@
+#!/usr/bin/python
+""" turtle-example-suite:
+
+ tdemo_planets_and_moon.py
+
+Gravitational system simulation using the
+approximation method from Feynman-lectures,
+p.9-8, using turtlegraphics.
+
+Example: heavy central body, light planet,
+very light moon!
+Planet has a circular orbit, moon a stable
+orbit around the planet.
+
+You can hold the movement temporarily by pressing
+the left mouse button with mouse over the
+scrollbar of the canvas.
+
+"""
+from tkinter.turtle import Shape, Turtle, mainloop, Vec2D as Vec
+from time import sleep
+
+G = 8
+
+class GravSys(object):
+ def __init__(self):
+ self.planets = []
+ self.t = 0
+ self.dt = 0.01
+ def init(self):
+ for p in self.planets:
+ p.init()
+ def start(self):
+ for i in range(10000):
+ self.t += self.dt
+ for p in self.planets:
+ p.step()
+
+class Star(Turtle):
+ def __init__(self, m, x, v, gravSys, shape):
+ Turtle.__init__(self, shape=shape)
+ self.penup()
+ self.m = m
+ self.setpos(x)
+ self.v = v
+ gravSys.planets.append(self)
+ self.gravSys = gravSys
+ self.resizemode("user")
+ self.pendown()
+ def init(self):
+ dt = self.gravSys.dt
+ self.a = self.acc()
+ self.v = self.v + 0.5*dt*self.a
+ def acc(self):
+ a = Vec(0,0)
+ for planet in self.gravSys.planets:
+ if planet != self:
+ v = planet.pos()-self.pos()
+ a += (G*planet.m/abs(v)**3)*v
+ return a
+ def step(self):
+ dt = self.gravSys.dt
+ self.setpos(self.pos() + dt*self.v)
+ if self.gravSys.planets.index(self) != 0:
+ self.setheading(self.towards(self.gravSys.planets[0]))
+ self.a = self.acc()
+ self.v = self.v + dt*self.a
+
+## create compound yellow/blue turtleshape for planets
+
+def main():
+ s = Turtle()
+ s.reset()
+ s.getscreen().tracer(0,0)
+ s.ht()
+ s.pu()
+ s.fd(6)
+ s.lt(90)
+ s.begin_poly()
+ s.circle(6, 180)
+ s.end_poly()
+ m1 = s.get_poly()
+ s.begin_poly()
+ s.circle(6,180)
+ s.end_poly()
+ m2 = s.get_poly()
+
+ planetshape = Shape("compound")
+ planetshape.addcomponent(m1,"orange")
+ planetshape.addcomponent(m2,"blue")
+ s.getscreen().register_shape("planet", planetshape)
+ s.getscreen().tracer(1,0)
+
+ ## setup gravitational system
+ gs = GravSys()
+ sun = Star(1000000, Vec(0,0), Vec(0,-2.5), gs, "circle")
+ sun.color("yellow")
+ sun.shapesize(1.8)
+ sun.pu()
+ earth = Star(12500, Vec(210,0), Vec(0,195), gs, "planet")
+ earth.pencolor("green")
+ earth.shapesize(0.8)
+ moon = Star(1, Vec(220,0), Vec(0,295), gs, "planet")
+ moon.pencolor("blue")
+ moon.shapesize(0.5)
+ gs.init()
+ gs.start()
+ return "Done!"
+
+if __name__ == '__main__':
+ msg = main()
+ print(msg)
+ #mainloop()
diff --git a/Demo/turtle/tdemo_tree.py b/Demo/turtle/tdemo_tree.py
new file mode 100644
index 0000000..3e7f34f
--- /dev/null
+++ b/Demo/turtle/tdemo_tree.py
@@ -0,0 +1,63 @@
+#!/usr/bin/python
+""" turtle-example-suite:
+
+ tdemo_tree.py
+
+Displays a 'breadth-first-tree' - in contrast
+to the classical Logo tree drawing programs,
+which use a depth-first-algorithm.
+
+Uses:
+(1) a tree-generator, where the drawing is
+quasi the side-effect, whereas the generator
+always yields None.
+(2) Turtle-cloning: At each branching point the
+current pen is cloned. So in the end there
+are 1024 turtles.
+"""
+from tkinter.turtle import Turtle, mainloop
+from time import clock
+
+def tree(plist, l, a, f):
+ """ plist is list of pens
+ l is length of branch
+ a is half of the angle between 2 branches
+ f is factor by which branch is shortened
+ from level to level."""
+ if l > 3:
+ lst = []
+ for p in plist:
+ p.forward(l)
+ q = p.clone()
+ p.left(a)
+ q.right(a)
+ lst.append(p)
+ lst.append(q)
+ for x in tree(lst, l*f, a, f):
+ yield None
+
+def maketree():
+ p = Turtle()
+ p.setundobuffer(None)
+ p.hideturtle()
+ p.speed(0)
+ p.getscreen().tracer(30,0)
+ p.left(90)
+ p.penup()
+ p.forward(-210)
+ p.pendown()
+ t = tree([p], 200, 65, 0.6375)
+ for x in t:
+ pass
+ print(len(p.getscreen().turtles()))
+
+def main():
+ a=clock()
+ maketree()
+ b=clock()
+ return "done: %.2f sec." % (b-a)
+
+if __name__ == "__main__":
+ msg = main()
+ print(msg)
+ mainloop()
diff --git a/Demo/turtle/tdemo_wikipedia.py b/Demo/turtle/tdemo_wikipedia.py
new file mode 100644
index 0000000..f694312
--- /dev/null
+++ b/Demo/turtle/tdemo_wikipedia.py
@@ -0,0 +1,65 @@
+""" turtle-example-suite:
+
+ tdemo_wikipedia3.py
+
+This example is
+inspired by the Wikipedia article on turtle
+graphics. (See example wikipedia1 for URLs)
+
+First we create (ne-1) (i.e. 35 in this
+example) copies of our first turtle p.
+Then we let them perform their steps in
+parallel.
+
+Followed by a complete undo().
+"""
+from tkinter.turtle import Screen, Turtle, mainloop
+from time import clock, sleep
+
+def mn_eck(p, ne,sz):
+ turtlelist = [p]
+ #create ne-1 additional turtles
+ for i in range(1,ne):
+ q = p.clone()
+ q.rt(360.0/ne)
+ turtlelist.append(q)
+ p = q
+ for i in range(ne):
+ c = abs(ne/2.0-i)/(ne*.7)
+ # let those ne turtles make a step
+ # in parallel:
+ for t in turtlelist:
+ t.rt(360./ne)
+ t.pencolor(1-c,0,c)
+ t.fd(sz)
+
+def main():
+ s = Screen()
+ s.bgcolor("black")
+ p=Turtle()
+ p.speed(0)
+ p.hideturtle()
+ p.pencolor("red")
+ p.pensize(3)
+
+ s.tracer(36,0)
+
+ at = clock()
+ mn_eck(p, 36, 19)
+ et = clock()
+ z1 = et-at
+
+ sleep(1)
+
+ at = clock()
+ while any([t.undobufferentries() for t in s.turtles()]):
+ for t in s.turtles():
+ t.undo()
+ et = clock()
+ return "Laufzeit: %.3f sec" % (z1+et-at)
+
+
+if __name__ == '__main__':
+ msg = main()
+ print(msg)
+ mainloop()
diff --git a/Demo/turtle/tdemo_yinyang.py b/Demo/turtle/tdemo_yinyang.py
new file mode 100644
index 0000000..a47dd71
--- /dev/null
+++ b/Demo/turtle/tdemo_yinyang.py
@@ -0,0 +1,49 @@
+#!/usr/bin/python
+""" turtle-example-suite:
+
+ tdemo_yinyang.py
+
+Another drawing suitable as a beginner's
+programming example.
+
+The small circles are drawn by the circle
+command.
+
+"""
+
+from tkinter.turtle import *
+
+def yin(radius, color1, color2):
+ width(3)
+ color("black", color1)
+ begin_fill()
+ circle(radius/2., 180)
+ circle(radius, 180)
+ left(180)
+ circle(-radius/2., 180)
+ end_fill()
+ left(90)
+ up()
+ forward(radius*0.35)
+ right(90)
+ down()
+ color(color1, color2)
+ begin_fill()
+ circle(radius*0.15)
+ end_fill()
+ left(90)
+ up()
+ backward(radius*0.35)
+ down()
+ left(90)
+
+def main():
+ reset()
+ yin(200, "black", "white")
+ yin(200, "white", "black")
+ ht()
+ return "Done!"
+
+if __name__ == '__main__':
+ main()
+ mainloop()
diff --git a/Demo/turtle/turtle.cfg b/Demo/turtle/turtle.cfg
new file mode 100644
index 0000000..bd89a74
--- /dev/null
+++ b/Demo/turtle/turtle.cfg
@@ -0,0 +1,10 @@
+width = 800
+height = 600
+canvwidth = 1200
+canvheight = 900
+shape = arrow
+mode = standard
+resizemode = auto
+fillcolor = ""
+title = Python turtle graphics demo.
+
diff --git a/Demo/turtle/turtleDemo.py b/Demo/turtle/turtleDemo.py
new file mode 100644
index 0000000..a454382
--- /dev/null
+++ b/Demo/turtle/turtleDemo.py
@@ -0,0 +1,291 @@
+#!/usr/bin/python
+import sys
+import os
+
+from tkinter import *
+from idlelib.Percolator import Percolator
+from idlelib.ColorDelegator import ColorDelegator
+from idlelib.textView import view_file # TextViewer
+from imp import reload
+
+from tkinter import turtle
+import time
+
+STARTUP = 1
+READY = 2
+RUNNING = 3
+DONE = 4
+EVENTDRIVEN = 5
+
+menufont = ("Arial", 12, NORMAL)
+btnfont = ("Arial", 12, 'bold')
+txtfont = ('Lucida Console', 8, 'normal')
+
+def getExampleEntries():
+ cwd = os.getcwd()
+ #print(cwd, os.listdir(cwd))
+ if "turtleDemo.py" not in os.listdir(cwd):
+ print("Directory of turtleDemo must be current working directory!")
+ print("But in your case this is", cwd)
+ sys.exit()
+ entries1 = [entry for entry in os.listdir(cwd) if
+ entry.startswith("tdemo_") and
+ not entry.endswith(".pyc")]
+ entries2 = []
+ for entry in entries1:
+ if entry.endswith(".py"):
+ entries2.append(entry)
+ else:
+ path = os.path.join(cwd,entry)
+ sys.path.append(path)
+ subdir = [entry]
+ scripts = [script for script in os.listdir(path) if
+ script.startswith("tdemo_") and
+ script.endswith(".py")]
+ entries2.append(subdir+scripts)
+ return entries2
+
+def showDemoHelp():
+ view_file(demo.root, "Help on turtleDemo", "demohelp.txt")
+
+def showAboutDemo():
+ view_file(demo.root, "About turtleDemo", "about_turtledemo.txt")
+
+def showAboutTurtle():
+ view_file(demo.root, "About the new turtle module.", "about_turtle.txt")
+
+class DemoWindow(object):
+
+ def __init__(self, filename=None): #, root=None):
+ self.root = root = turtle._root = Tk()
+ root.wm_protocol("WM_DELETE_WINDOW", self._destroy)
+
+ #################
+ self.mBar = Frame(root, relief=RAISED, borderwidth=2)
+ self.mBar.pack(fill=X)
+
+ self.ExamplesBtn = self.makeLoadDemoMenu()
+ self.OptionsBtn = self.makeHelpMenu()
+ self.mBar.tk_menuBar(self.ExamplesBtn, self.OptionsBtn) #, QuitBtn)
+
+ root.title('Python turtle-graphics examples')
+ #################
+ self.left_frame = left_frame = Frame(root)
+ self.text_frame = text_frame = Frame(left_frame)
+ self.vbar = vbar =Scrollbar(text_frame, name='vbar')
+ self.text = text = Text(text_frame,
+ name='text', padx=5, wrap='none',
+ width=45)
+ vbar['command'] = text.yview
+ vbar.pack(side=LEFT, fill=Y)
+ #####################
+ self.hbar = hbar =Scrollbar(text_frame, name='hbar', orient=HORIZONTAL)
+ hbar['command'] = text.xview
+ hbar.pack(side=BOTTOM, fill=X)
+ #####################
+ text['yscrollcommand'] = vbar.set
+ text.config(font=txtfont)
+ text.config(xscrollcommand=hbar.set)
+ text.pack(side=LEFT, fill=Y, expand=1)
+ #####################
+ self.output_lbl = Label(left_frame, height= 1,text=" --- ", bg = "#ddf",
+ font = ("Arial", 16, 'normal'))
+ self.output_lbl.pack(side=BOTTOM, expand=0, fill=X)
+ #####################
+ text_frame.pack(side=LEFT, fill=BOTH, expand=0)
+ left_frame.pack(side=LEFT, fill=BOTH, expand=0)
+ self.graph_frame = g_frame = Frame(root)
+
+ turtle.Screen._root = g_frame
+ turtle.Screen._canvas = turtle.ScrolledCanvas(g_frame, 800, 600, 1000, 800)
+ #xturtle.Screen._canvas.pack(expand=1, fill="both")
+ self.screen = _s_ = turtle.Screen()
+#####
+ turtle.TurtleScreen.__init__(_s_, _s_._canvas)
+#####
+ self.scanvas = _s_._canvas
+ #xturtle.RawTurtle.canvases = [self.scanvas]
+ turtle.RawTurtle.screens = [_s_]
+
+ self.scanvas.pack(side=TOP, fill=BOTH, expand=1)
+
+ self.btn_frame = btn_frame = Frame(g_frame, height=100)
+ self.start_btn = Button(btn_frame, text=" START ", font=btnfont, fg = "white",
+ disabledforeground = "#fed", command=self.startDemo)
+ self.start_btn.pack(side=LEFT, fill=X, expand=1)
+ self.stop_btn = Button(btn_frame, text=" STOP ", font=btnfont, fg = "white",
+ disabledforeground = "#fed", command = self.stopIt)
+ self.stop_btn.pack(side=LEFT, fill=X, expand=1)
+ self.clear_btn = Button(btn_frame, text=" CLEAR ", font=btnfont, fg = "white",
+ disabledforeground = "#fed", command = self.clearCanvas)
+ self.clear_btn.pack(side=LEFT, fill=X, expand=1)
+
+ self.btn_frame.pack(side=TOP, fill=BOTH, expand=0)
+ self.graph_frame.pack(side=TOP, fill=BOTH, expand=1)
+
+ Percolator(text).insertfilter(ColorDelegator())
+ self.dirty = False
+ self.exitflag = False
+ if filename:
+ self.loadfile(filename)
+ self.configGUI(NORMAL, DISABLED, DISABLED, DISABLED,
+ "Choose example from menu", "black")
+ self.state = STARTUP
+
+ def _destroy(self):
+ self.root.destroy()
+ sys.exit()
+
+ def configGUI(self, menu, start, stop, clear, txt="", color="blue"):
+ self.ExamplesBtn.config(state=menu)
+
+ self.start_btn.config(state=start)
+ if start==NORMAL:
+ self.start_btn.config(bg="#d00")
+ else:
+ self.start_btn.config(bg="#fca")
+
+ self.stop_btn.config(state=stop)
+ if stop==NORMAL:
+ self.stop_btn.config(bg="#d00")
+ else:
+ self.stop_btn.config(bg="#fca")
+ self.clear_btn.config(state=clear)
+
+ self.clear_btn.config(state=clear)
+ if clear==NORMAL:
+ self.clear_btn.config(bg="#d00")
+ else:
+ self.clear_btn.config(bg="#fca")
+
+ self.output_lbl.config(text=txt, fg=color)
+
+
+ def makeLoadDemoMenu(self):
+ CmdBtn = Menubutton(self.mBar, text='Examples', underline=0, font=menufont)
+ CmdBtn.pack(side=LEFT, padx="2m")
+ CmdBtn.menu = Menu(CmdBtn)
+
+ for entry in getExampleEntries():
+ def loadexample(x):
+ def emit():
+ self.loadfile(x)
+ return emit
+ if isinstance(entry,str):
+ CmdBtn.menu.add_command(label=entry[6:-3], underline=0, font=menufont,
+ command=loadexample(entry))
+ else:
+ _dir, entries = entry[0], entry[1:]
+ CmdBtn.menu.choices = Menu(CmdBtn.menu)
+ for e in entries:
+ CmdBtn.menu.choices.add_command(label=e[6:-3], underline=0, font=menufont,
+ command = loadexample(os.path.join(_dir,e)))
+
+ CmdBtn.menu.add_cascade(label=_dir[6:],
+ menu = CmdBtn.menu.choices, font=menufont )
+
+ CmdBtn['menu'] = CmdBtn.menu
+ return CmdBtn
+
+
+ def makeHelpMenu(self):
+ CmdBtn = Menubutton(self.mBar, text='Help', underline=0, font = menufont)
+ CmdBtn.pack(side=LEFT, padx='2m')
+ CmdBtn.menu = Menu(CmdBtn)
+
+ CmdBtn.menu.add_command(label='About turtle.py', font=menufont, command=showAboutTurtle)
+ CmdBtn.menu.add_command(label='turtleDemo - Help', font=menufont, command=showDemoHelp)
+ CmdBtn.menu.add_command(label='About turtleDemo', font=menufont, command=showAboutDemo)
+
+ CmdBtn['menu'] = CmdBtn.menu
+ return CmdBtn
+
+ def refreshCanvas(self):
+ if not self.dirty: return
+ self.screen.clear()
+ #self.screen.mode("standard")
+ self.dirty=False
+
+ def loadfile(self,filename):
+ self.refreshCanvas()
+ if os.path.exists(filename) and not os.path.isdir(filename):
+ # load and display file text
+ f = open(filename,'r')
+ chars = f.read()
+ f.close()
+ self.text.delete("1.0", "end")
+ self.text.insert("1.0",chars)
+ direc, fname = os.path.split(filename)
+ self.root.title(fname[6:-3]+" - a Python turtle graphics example")
+ self.module = __import__(fname[:-3])
+ reload(self.module)
+ self.configGUI(NORMAL, NORMAL, DISABLED, DISABLED,
+ "Press start button", "red")
+ self.state = READY
+
+ def startDemo(self):
+ self.refreshCanvas()
+ self.dirty = True
+ turtle.TurtleScreen._RUNNING = True
+ self.configGUI(DISABLED, DISABLED, NORMAL, DISABLED,
+ "demo running...", "black")
+ self.screen.clear()
+ self.screen.mode("standard")
+ self.state = RUNNING
+
+ try:
+ result = self.module.main()
+ if result == "EVENTLOOP":
+ self.state = EVENTDRIVEN
+ else:
+ self.state = DONE
+ except turtle.Terminator:
+ self.state = DONE
+ result = "stopped!"
+ if self.state == DONE:
+ self.configGUI(NORMAL, NORMAL, DISABLED, NORMAL,
+ result)
+ elif self.state == EVENTDRIVEN:
+ self.exitflag = True
+ self.configGUI(DISABLED, DISABLED, NORMAL, DISABLED,
+ "use mouse/keys or STOP", "red")
+
+ def clearCanvas(self):
+ self.refreshCanvas()
+ self.screen._delete("all")
+ self.scanvas.config(cursor="")
+ self.configGUI(NORMAL, NORMAL, DISABLED, DISABLED)
+
+ def stopIt(self):
+ if self.exitflag:
+ self.clearCanvas()
+ self.exitflag = False
+ self.configGUI(NORMAL, NORMAL, DISABLED, DISABLED,
+ "STOPPED!", "red")
+ turtle.TurtleScreen._RUNNING = False
+ #print "stopIT: exitflag = True"
+ else:
+ turtle.TurtleScreen._RUNNING = False
+ #print "stopIt: exitflag = False"
+
+if __name__ == '__main__':
+ demo = DemoWindow()
+ RUN = True
+ while RUN:
+ try:
+ #print("ENTERING mainloop")
+ demo.root.mainloop()
+ except AttributeError:
+ #print("AttributeError!- WAIT A MOMENT!")
+ time.sleep(0.3)
+ print("GOING ON ..")
+ demo.ckearCanvas()
+ except TypeError:
+ demo.screen._delete("all")
+ #print("CRASH!!!- WAIT A MOMENT!")
+ time.sleep(0.3)
+ #print("GOING ON ..")
+ demo.clearCanvas()
+ except:
+ print("BYE!")
+ RUN = False
diff --git a/Demo/turtle/turtledemo_two_canvases.py b/Demo/turtle/turtledemo_two_canvases.py
new file mode 100644
index 0000000..4fdb59a
--- /dev/null
+++ b/Demo/turtle/turtledemo_two_canvases.py
@@ -0,0 +1,52 @@
+#!/usr/bin/python
+## DEMONSTRATES USE OF 2 CANVASES, SO CANNOT BE RUN IN DEMOVIEWER!
+"""turtle example: Using TurtleScreen and RawTurtle
+for drawing on two distinct canvases.
+"""
+from tkinter.turtle import TurtleScreen, RawTurtle, TK
+
+root = TK.Tk()
+cv1 = TK.Canvas(root, width=300, height=200, bg="#ddffff")
+cv2 = TK.Canvas(root, width=300, height=200, bg="#ffeeee")
+cv1.pack()
+cv2.pack()
+
+s1 = TurtleScreen(cv1)
+s1.bgcolor(0.85, 0.85, 1)
+s2 = TurtleScreen(cv2)
+s2.bgcolor(1, 0.85, 0.85)
+
+p = RawTurtle(s1)
+q = RawTurtle(s2)
+
+p.color("red", (1, 0.85, 0.85))
+p.width(3)
+q.color("blue", (0.85, 0.85, 1))
+q.width(3)
+
+for t in p,q:
+ t.shape("turtle")
+ t.lt(36)
+
+q.lt(180)
+
+for t in p, q:
+ t.begin_fill()
+for i in range(5):
+ for t in p, q:
+ t.fd(50)
+ t.lt(72)
+for t in p,q:
+ t.end_fill()
+ t.lt(54)
+ t.pu()
+ t.bk(50)
+
+## Want to get some info?
+
+print(s1, s2)
+print(p, q)
+print(s1.turtles())
+print(s2.turtles())
+
+TK.mainloop()
diff --git a/Doc/library/tkinter.turtle.rst b/Doc/library/tkinter.turtle.rst
index d91ac8e..575c2fc 100644
--- a/Doc/library/tkinter.turtle.rst
+++ b/Doc/library/tkinter.turtle.rst
@@ -1,288 +1,1887 @@
-:mod:`tkinter.turtle` --- Turtle graphics for Tk
-================================================
+========================================
+:mod:`turtle` --- Turtle graphics for Tk
+========================================
+
+Introduction
+============
+
+Turtle graphics is a popular way for introducing programming to kids. It was
+part of the original Logo programming language developed by Wally Feurzig and
+Seymour Papert in 1966.
+
+Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it the
+command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the
+direction it is facing, drawing a line as it moves. Give it the command
+``turtle.left(25)``, and it rotates in-place 25 degrees clockwise.
+
+By combining together these and similar commands, intricate shapes and pictures
+can easily be drawn.
+
+The :mod:`turtle` module is an extended reimplementation of the same-named
+module from the Python standard distribution up to version Python 2.5.
+
+It tries to keep the merits of the old turtle module and to be (nearly) 100%
+compatible with it. This means in the first place to enable the learning
+programmer to use all the commands, classes and methods interactively when using
+the module from within IDLE run with the ``-n`` switch.
+
+The turtle module provides turtle graphics primitives, in both object-oriented
+and procedure-oriented ways. Because it uses :mod:`Tkinter` for the underlying
+graphics, it needs a version of python installed with Tk support.
+
+The object-oriented interface uses essentially two+two classes:
+
+1. The :class:`TurtleScreen` class defines graphics windows as a playground for
+ the drawing turtles. Its constructor needs a :class:`Tkinter.Canvas` or a
+ :class:`ScrolledCanvas` as argument. It should be used when :mod:`turtle` is
+ used as part of some application.
+
+ Derived from :class:`TurtleScreen` is the subclass :class:`Screen`. Screen
+ is implemented as sort of singleton, so there can exist only one instance of
+ Screen at a time. It should be used when :mod:`turtle` is used as a
+ standalone tool for doing graphics.
+
+ All methods of TurtleScreen/Screen also exist as functions, i.e. as part of
+ the procedure-oriented interface.
+
+2. :class:`RawTurtle` (alias: :class:`RawPen`) defines Turtle objects which draw
+ on a :class:`TurtleScreen`. Its constructor needs a Canvas, ScrolledCanvas
+ or TurtleScreen as argument, so the RawTurtle objects know where to draw.
+
+ Derived from RawTurtle is the subclass :class:`Turtle` (alias: :class:`Pen`),
+ which draws on "the" :class:`Screen` - instance which is automatically
+ created, if not already present.
+
+ All methods of RawTurtle/Turtle also exist as functions, i.e. part of the
+ procedure-oriented interface.
+
+The procedural interface provides functions which are derived from the methods
+of the classes :class:`Screen` and :class:`Turtle`. They have the same names as
+the corresponding methods. A screen object is automativally created whenever a
+function derived from a Screen method is called. An (unnamed) turtle object is
+automatically created whenever any of the functions derived from a Turtle method
+is called.
+
+To use multiple turtles an a screen one has to use the object-oriented interface.
+
+.. note::
+ In the following documentation the argument list for functions is given.
+ Methods, of course, have the additional first argument *self* which is
+ omitted here.
+
+
+Overview over available Turtle and Screen methods
+=================================================
+
+Turtle methods
+--------------
+
+Turtle motion
+ Move and draw
+ | :func:`forward` | :func:`fd`
+ | :func:`backward` | :func:`bk` | :func:`back`
+ | :func:`right` | :func:`rt`
+ | :func:`left` | :func:`lt`
+ | :func:`goto` | :func:`setpos` | :func:`setposition`
+ | :func:`setx`
+ | :func:`sety`
+ | :func:`setheading` | :func:`seth`
+ | :func:`home`
+ | :func:`circle`
+ | :func:`dot`
+ | :func:`stamp`
+ | :func:`clearstamp`
+ | :func:`clearstamps`
+ | :func:`undo`
+ | :func:`speed`
+
+ Tell Turtle's state
+ | :func:`position` | :func:`pos`
+ | :func:`towards`
+ | :func:`xcor`
+ | :func:`ycor`
+ | :func:`heading`
+ | :func:`distance`
+
+ Setting and measurement
+ | :func:`degrees`
+ | :func:`radians`
+
+Pen control
+ Drawing state
+ | :func:`pendown` | :func:`pd` | :func:`down`
+ | :func:`penup` | :func:`pu` | :func:`up`
+ | :func:`pensize` | :func:`width`
+ | :func:`pen`
+ | :func:`isdown`
+
+ Color control
+ | :func:`color`
+ | :func:`pencolor`
+ | :func:`fillcolor`
+
+ Filling
+ | :func:`filling`
+ | :func:`begin_fill`
+ | :func:`end_fill`
+
+ More drawing control
+ | :func:`reset`
+ | :func:`clear`
+ | :func:`write`
+
+Turtle state
+ Visibility
+ | :func:`showturtle` | :func:`st`
+ | :func:`hideturtle` | :func:`ht`
+ | :func:`isvisible`
+
+ Appearance
+ | :func:`shape`
+ | :func:`resizemode`
+ | :func:`shapesize` | :func:`turtlesize`
+ | :func:`settiltangle`
+ | :func:`tiltangle`
+ | :func:`tilt`
+
+Using events
+ | :func:`onclick`
+ | :func:`onrelease`
+ | :func:`ondrag`
+
+Special Turtle methods
+ | :func:`begin_poly`
+ | :func:`end_poly`
+ | :func:`get_poly`
+ | :func:`clone`
+ | :func:`getturtle` | :func:`getpen`
+ | :func:`getscreen`
+ | :func:`setundobuffer`
+ | :func:`undobufferentries`
+
+
+Methods of TurtleScreen/Screen
+------------------------------
+
+Window control
+ | :func:`bgcolor`
+ | :func:`bgpic`
+ | :func:`clear` | :func:`clearscreen`
+ | :func:`reset` | :func:`resetscreen`
+ | :func:`screensize`
+ | :func:`setworldcoordinates`
+
+Animation control
+ | :func:`delay`
+ | :func:`tracer`
+ | :func:`update`
+
+Using screen events
+ | :func:`listen`
+ | :func:`onkey`
+ | :func:`onclick` | :func:`onscreenclick`
+ | :func:`ontimer`
+
+Settings and special methods
+ | :func:`mode`
+ | :func:`colormode`
+ | :func:`getcanvas`
+ | :func:`getshapes`
+ | :func:`register_shape` | :func:`addshape`
+ | :func:`turtles`
+ | :func:`window_height`
+ | :func:`window_width`
+
+Methods specific to Screen
+ | :func:`bye`
+ | :func:`exitonclick`
+ | :func:`setup`
+ | :func:`title`
+
+
+Methods of RawTurtle/Turtle and corresponding functions
+=======================================================
+
+Most of the examples in this section refer to a Turtle instance called
+``turtle``.
+
+Turtle motion
+-------------
+
+.. function:: forward(distance)
+ fd(distance)
+
+ :param distance: a number (integer or float)
+
+ Move the turtle forward by the specified *distance*, in the direction the
+ turtle is headed.
+
+ >>> turtle.position()
+ (0.00, 0.00)
+ >>> turtle.forward(25)
+ >>> turtle.position()
+ (25.00,0.00)
+ >>> turtle.forward(-75)
+ >>> turtle.position()
+ (-50.00,0.00)
+
+
+.. function:: back(distance)
+ bk(distance)
+ backward(distance)
+
+ :param distance: a number
+
+ Move the turtle backward by *distance*, opposite to the direction the
+ turtle is headed. Do not change the turtle's heading.
+
+ >>> turtle.position()
+ (0.00, 0.00)
+ >>> turtle.backward(30)
+ >>> turtle.position()
+ (-30.00, 0.00)
+
+
+.. function:: right(angle)
+ rt(angle)
+
+ :param angle: a number (integer or float)
+
+ Turn turtle right by *angle* units. (Units are by default degrees, but
+ can be set via the :func:`degrees` and :func:`radians` functions.) Angle
+ orientation depends on the turtle mode, see :func:`mode`.
+
+ >>> turtle.heading()
+ 22.0
+ >>> turtle.right(45)
+ >>> turtle.heading()
+ 337.0
+
+
+.. function:: left(angle)
+ lt(angle)
+
+ :param angle: a number (integer or float)
+
+ Turn turtle left by *angle* units. (Units are by default degrees, but
+ can be set via the :func:`degrees` and :func:`radians` functions.) Angle
+ orientation depends on the turtle mode, see :func:`mode`.
+
+ >>> turtle.heading()
+ 22.0
+ >>> turtle.left(45)
+ >>> turtle.heading()
+ 67.0
+
+.. function:: goto(x, y=None)
+ setpos(x, y=None)
+ setposition(x, y=None)
+
+ :param x: a number or a pair/vector of numbers
+ :param y: a number or ``None``
+
+ If *y* is ``None``, *x* must be a pair of coordinates or a :class:`Vec2D`
+ (e.g. as returned by :func:`pos`).
+
+ Move turtle to an absolute position. If the pen is down, draw line. Do
+ not change the turtle's orientation.
+
+ >>> tp = turtle.pos()
+ >>> tp
+ (0.00, 0.00)
+ >>> turtle.setpos(60,30)
+ >>> turtle.pos()
+ (60.00,30.00)
+ >>> turtle.setpos((20,80))
+ >>> turtle.pos()
+ (20.00,80.00)
+ >>> turtle.setpos(tp)
+ >>> turtle.pos()
+ (0.00,0.00)
+
+
+.. function:: setx(x)
+
+ :param x: a number (integer or float)
+
+ Set the turtle's first coordinate to *x*, leave second coordinate
+ unchanged.
+
+ >>> turtle.position()
+ (0.00, 240.00)
+ >>> turtle.setx(10)
+ >>> turtle.position()
+ (10.00, 240.00)
+
+
+.. function:: sety(y)
+
+ :param y: a number (integer or float)
+
+ Set the turtle's first coordinate to *y*, leave second coordinate
+ unchanged.
+
+ >>> turtle.position()
+ (0.00, 40.00)
+ >>> turtle.sety(-10)
+ >>> turtle.position()
+ (0.00, -10.00)
+
+
+.. function:: setheading(to_angle)
+ seth(to_angle)
+
+ :param to_angle: a number (integer or float)
-.. module:: tkinter.turtle
- :platform: Tk
- :synopsis: An environment for turtle graphics.
-.. moduleauthor:: Guido van Rossum <guido@python.org>
+ Set the orientation of the turtle to *to_angle*. Here are some common
+ directions in degrees:
+ =================== ====================
+ standard mode logo mode
+ =================== ====================
+ 0 - east 0 - north
+ 90 - north 90 - east
+ 180 - west 180 - south
+ 270 - south 270 - west
+ =================== ====================
-.. sectionauthor:: Moshe Zadka <moshez@zadka.site.co.il>
+ >>> turtle.setheading(90)
+ >>> turtle.heading()
+ 90
-The :mod:`tkinter.turtle` module provides turtle graphics primitives, in both an
-object-oriented and procedure-oriented ways. Because it uses :mod:`tkinter` for
-the underlying graphics, it needs a version of python installed with Tk support.
+.. function:: home()
+
+ Move turtle to the origin -- coordinates (0,0) -- and set its heading to
+ its start-orientation (which depends on the mode, see :func:`mode`).
+
+
+.. function:: circle(radius, extent=None, steps=None)
+
+ :param radius: a number
+ :param extent: a number (or ``None``)
+ :param steps: an integer (or ``None``)
+
+ Draw a circle with given *radius*. The center is *radius* units left of
+ the turtle; *extent* -- an angle -- determines which part of the circle
+ is drawn. If *extent* is not given, draw the entire circle. If *extent*
+ is not a full circle, one endpoint of the arc is the current pen
+ position. Draw the arc in counterclockwise direction if *radius* is
+ positive, otherwise in clockwise direction. Finally the direction of the
+ turtle is changed by the amount of *extent*.
+
+ As the circle is approximated by an inscribed regular polygon, *steps*
+ determines the number of steps to use. If not given, it will be
+ calculated automatically. May be used to draw regular polygons.
+
+ >>> turtle.circle(50)
+ >>> turtle.circle(120, 180) # draw a semicircle
+
+
+.. function:: dot(size=None, *color)
+
+ :param size: an integer >= 1 (if given)
+ :param color: a colorstring or a numeric color tuple
+
+ Draw a circular dot with diameter *size*, using *color*. If *size* is
+ not given, the maximum of pensize+4 and 2*pensize is used.
+
+ >>> turtle.dot()
+ >>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)
+
+
+.. function:: stamp()
+
+ Stamp a copy of the turtle shape onto the canvas at the current turtle
+ position. Return a stamp_id for that stamp, which can be used to delete
+ it by calling ``clearstamp(stamp_id)``.
+
+ >>> turtle.color("blue")
+ >>> turtle.stamp()
+ 13
+ >>> turtle.fd(50)
+
+
+.. function:: clearstamp(stampid)
+
+ :param stampid: an integer, must be return value of previous
+ :func:`stamp` call
+
+ Delete stamp with given *stampid*.
+
+ >>> turtle.color("blue")
+ >>> astamp = turtle.stamp()
+ >>> turtle.fd(50)
+ >>> turtle.clearstamp(astamp)
+
+
+.. function:: clearstamps(n=None)
+
+ :param n: an integer (or ``None``)
+
+ Delete all or first/last *n* of turtle's stamps. If *n* is None, delete
+ all stamps, if *n* > 0 delete first *n* stamps, else if *n* < 0 delete
+ last *n* stamps.
+
+ >>> for i in range(8):
+ ... turtle.stamp(); turtle.fd(30)
+ >>> turtle.clearstamps(2)
+ >>> turtle.clearstamps(-2)
+ >>> turtle.clearstamps()
+
+
+.. function:: undo()
+
+ Undo (repeatedly) the last turtle action(s). Number of available
+ undo actions is determined by the size of the undobuffer.
+
+ >>> for i in range(4):
+ ... turtle.fd(50); turtle.lt(80)
+ ...
+ >>> for i in range(8):
+ ... turtle.undo()
+
+
+.. function:: speed(speed=None)
+
+ :param speed: an integer in the range 0..10 or a speedstring (see below)
+
+ Set the turtle's speed to an integer value in the range 0..10. If no
+ argument is given, return current speed.
+
+ If input is a number greater than 10 or smaller than 0.5, speed is set
+ to 0. Speedstrings are mapped to speedvalues as follows:
+
+ * "fastest": 0
+ * "fast": 10
+ * "normal": 6
+ * "slow": 3
+ * "slowest": 1
+
+ Speeds from 1 to 10 enforce increasingly faster animation of line drawing
+ and turtle turning.
+
+ Attention: *speed* = 0 means that *no* animation takes
+ place. forward/back makes turtle jump and likewise left/right make the
+ turtle turn instantly.
+
+ >>> turtle.speed(3)
+
+
+Tell Turtle's state
+-------------------
+
+.. function:: position()
+ pos()
-The procedural interface uses a pen and a canvas which are automagically created
-when any of the functions are called.
+ Return the turtle's current location (x,y) (as a :class:`Vec2D` vector).
-The :mod:`tkinter.turtle` module defines the following functions:
+ >>> turtle.pos()
+ (0.00, 240.00)
-.. function:: degrees()
+.. function:: towards(x, y=None)
- Set angle measurement units to degrees.
+ :param x: a number or a pair/vector of numbers or a turtle instance
+ :param y: a number if *x* is a number, else ``None``
+
+ Return the angle between the line from turtle position to position specified
+ by (x,y), the vector or the other turtle. This depends on the turtle's start
+ orientation which depends on the mode - "standard"/"world" or "logo").
+
+ >>> turtle.pos()
+ (10.00, 10.00)
+ >>> turtle.towards(0,0)
+ 225.0
+
+
+.. function:: xcor()
+
+ Return the turtle's x coordinate.
+
+ >>> reset()
+ >>> turtle.left(60)
+ >>> turtle.forward(100)
+ >>> print turtle.xcor()
+ 50.0
+
+
+.. function:: ycor()
+
+ Return the turtle's y coordinate.
+
+ >>> reset()
+ >>> turtle.left(60)
+ >>> turtle.forward(100)
+ >>> print turtle.ycor()
+ 86.6025403784
+
+
+.. function:: heading()
+
+ Return the turtle's current heading (value depends on the turtle mode, see
+ :func:`mode`).
+
+ >>> turtle.left(67)
+ >>> turtle.heading()
+ 67.0
+
+
+.. function:: distance(x, y=None)
+
+ :param x: a number or a pair/vector of numbers or a turtle instance
+ :param y: a number if *x* is a number, else ``None``
+
+ Return the distance from the turtle to (x,y), the given vector, or the given
+ other turtle, in turtle step units.
+
+ >>> turtle.pos()
+ (0.00, 0.00)
+ >>> turtle.distance(30,40)
+ 50.0
+ >>> joe = Turtle()
+ >>> joe.forward(77)
+ >>> turtle.distance(joe)
+ 77.0
+
+
+Settings for measurement
+------------------------
+
+.. function:: degrees(fullcircle=360.0)
+
+ :param fullcircle: a number
+
+ Set angle measurement units, i.e. set number of "degrees" for a full circle.
+ Default value is 360 degrees.
+
+ >>> turtle.left(90)
+ >>> turtle.heading()
+ 90
+ >>> turtle.degrees(400.0) # angle measurement in gon
+ >>> turtle.heading()
+ 100
.. function:: radians()
- Set angle measurement units to radians.
+ Set the angle measurement units to radians. Equivalent to
+ ``degrees(2*math.pi)``.
+ >>> turtle.heading()
+ 90
+ >>> turtle.radians()
+ >>> turtle.heading()
+ 1.5707963267948966
-.. function:: setup(**kwargs)
- Sets the size and position of the main window. Keywords are:
+Pen control
+-----------
- * ``width``: either a size in pixels or a fraction of the screen. The default is
- 50% of the screen.
+Drawing state
+~~~~~~~~~~~~~
- * ``height``: either a size in pixels or a fraction of the screen. The default
- is 50% of the screen.
+.. function:: pendown()
+ pd()
+ down()
- * ``startx``: starting position in pixels from the left edge of the screen.
- ``None`` is the default value and centers the window horizontally on screen.
+ Pull the pen down -- drawing when moving.
- * ``starty``: starting position in pixels from the top edge of the screen.
- ``None`` is the default value and centers the window vertically on screen.
- Examples::
+.. function:: penup()
+ pu()
+ up()
- # Uses default geometry: 50% x 50% of screen, centered.
- setup()
+ Pull the pen up -- no drawing when moving.
- # Sets window to 200x200 pixels, in upper left of screen
- setup (width=200, height=200, startx=0, starty=0)
- # Sets window to 75% of screen by 50% of screen, and centers it.
- setup(width=.75, height=0.5, startx=None, starty=None)
+.. function:: pensize(width=None)
+ width(width=None)
+ :param width: a positive number
-.. function:: title(title_str)
+ Set the line thickness to *width* or return it. If resizemode is set to
+ "auto" and turtleshape is a polygon, that polygon is drawn with the same line
+ thickness. If no argument is given, the current pensize is returned.
- Set the window's title to *title*.
+ >>> turtle.pensize()
+ 1
+ >>> turtle.pensize(10) # from here on lines of width 10 are drawn
-.. function:: done()
+.. function:: pen(pen=None, **pendict)
- Enters the Tk main loop. The window will continue to be displayed until the
- user closes it or the process is killed.
+ :param pen: a dictionary with some or all of the below listed keys
+ :param pendict: one or more keyword-arguments with the below listed keys as keywords
+ Return or set the pen's attributes in a "pen-dictionary" with the following
+ key/value pairs:
-.. function:: reset()
+ * "shown": True/False
+ * "pendown": True/False
+ * "pencolor": color-string or color-tuple
+ * "fillcolor": color-string or color-tuple
+ * "pensize": positive number
+ * "speed": number in range 0..10
+ * "resizemode": "auto" or "user" or "noresize"
+ * "stretchfactor": (positive number, positive number)
+ * "outline": positive number
+ * "tilt": number
- Clear the screen, re-center the pen, and set variables to the default values.
+ This dicionary can be used as argument for a subsequent call to :func:`pen`
+ to restore the former pen-state. Moreover one or more of these attributes
+ can be provided as keyword-arguments. This can be used to set several pen
+ attributes in one statement.
+ >>> turtle.pen(fillcolor="black", pencolor="red", pensize=10)
+ >>> turtle.pen()
+ {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
+ 'pencolor': 'red', 'pendown': True, 'fillcolor': 'black',
+ 'stretchfactor': (1,1), 'speed': 3}
+ >>> penstate=turtle.pen()
+ >>> turtle.color("yellow","")
+ >>> turtle.penup()
+ >>> turtle.pen()
+ {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
+ 'pencolor': 'yellow', 'pendown': False, 'fillcolor': '',
+ 'stretchfactor': (1,1), 'speed': 3}
+ >>> p.pen(penstate, fillcolor="green")
+ >>> p.pen()
+ {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
+ 'pencolor': 'red', 'pendown': True, 'fillcolor': 'green',
+ 'stretchfactor': (1,1), 'speed': 3}
-.. function:: clear()
- Clear the screen.
+.. function:: isdown()
+ Return ``True`` if pen is down, ``False`` if it's up.
-.. function:: tracer(flag)
+ >>> turtle.penup()
+ >>> turtle.isdown()
+ False
+ >>> turtle.pendown()
+ >>> turtle.isdown()
+ True
- Set tracing on/off (according to whether flag is true or not). Tracing means
- line are drawn more slowly, with an animation of an arrow along the line.
+Color control
+~~~~~~~~~~~~~
-.. function:: speed(speed)
+.. function:: pencolor(*args)
- Set the speed of the turtle. Valid values for the parameter *speed* are
- ``'fastest'`` (no delay), ``'fast'``, (delay 5ms), ``'normal'`` (delay 10ms),
- ``'slow'`` (delay 15ms), and ``'slowest'`` (delay 20ms).
+ Return or set the pencolor.
+ Four input formats are allowed:
-.. function:: delay(delay)
+ ``pencolor()``
+ Return the current pencolor as color specification string, possibly in
+ hex-number format (see example). May be used as input to another
+ color/pencolor/fillcolor call.
- Set the speed of the turtle to *delay*, which is given in ms.
+ ``pencolor(colorstring)``
+ Set pencolor to *colorstring*, which is a Tk color specification string,
+ such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``.
+ ``pencolor((r, g, b))``
+ Set pencolor to the RGB color represented by the tuple of *r*, *g*, and
+ *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where
+ colormode is either 1.0 or 255 (see :func:`colormode`).
-.. function:: forward(distance)
+ ``pencolor(r, g, b)``
+ Set pencolor to the RGB color represented by *r*, *g*, and *b*. Each of
+ *r*, *g*, and *b* must be in the range 0..colormode.
- Go forward *distance* steps.
+ If turtleshape is a polygon, the outline of that polygon is drawn with the
+ newly set pencolor.
+ >>> turtle.pencolor("brown")
+ >>> tup = (0.2, 0.8, 0.55)
+ >>> turtle.pencolor(tup)
+ >>> turtle.pencolor()
+ "#33cc8c"
-.. function:: backward(distance)
- Go backward *distance* steps.
+.. function:: fillcolor(*args)
+ Return or set the fillcolor.
-.. function:: left(angle)
+ Four input formats are allowed:
- Turn left *angle* units. Units are by default degrees, but can be set via the
- :func:`degrees` and :func:`radians` functions.
+ ``fillcolor()``
+ Return the current fillcolor as color specification string, possibly in
+ hex-number format (see example). May be used as input to another
+ color/pencolor/fillcolor call.
+ ``fillcolor(colorstring)``
+ Set fillcolor to *colorstring*, which is a Tk color specification string,
+ such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``.
-.. function:: right(angle)
+ ``fillcolor((r, g, b))``
+ Set fillcolor to the RGB color represented by the tuple of *r*, *g*, and
+ *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where
+ colormode is either 1.0 or 255 (see :func:`colormode`).
- Turn right *angle* units. Units are by default degrees, but can be set via the
- :func:`degrees` and :func:`radians` functions.
+ ``fillcolor(r, g, b)``
+ Set fillcolor to the RGB color represented by *r*, *g*, and *b*. Each of
+ *r*, *g*, and *b* must be in the range 0..colormode.
+ If turtleshape is a polygon, the interior of that polygon is drawn
+ with the newly set fillcolor.
-.. function:: up()
+ >>> turtle.fillcolor("violet")
+ >>> col = turtle.pencolor()
+ >>> turtle.fillcolor(col)
+ >>> turtle.fillcolor(0, .5, 0)
- Move the pen up --- stop drawing.
+.. function:: color(*args)
-.. function:: down()
+ Return or set pencolor and fillcolor.
- Move the pen down --- draw when moving.
+ Several input formats are allowed. They use 0 to 3 arguments as
+ follows:
+ ``color()``
+ Return the current pencolor and the current fillcolor as a pair of color
+ specification strings as returned by :func:`pencolor` and
+ :func:`fillcolor`.
-.. function:: width(width)
+ ``color(colorstring)``, ``color((r,g,b))``, ``color(r,g,b)``
+ Inputs as in :func:`pencolor`, set both, fillcolor and pencolor, to the
+ given value.
- Set the line width to *width*.
+ ``color(colorstring1, colorstring2)``, ``color((r1,g1,b1), (r2,g2,b2))``
+ Equivalent to ``pencolor(colorstring1)`` and ``fillcolor(colorstring2)``
+ and analogously if the other input format is used.
+ If turtleshape is a polygon, outline and interior of that polygon is drawn
+ with the newly set colors.
-.. function:: color(s)
- color((r, g, b))
- color(r, g, b)
+ >>> turtle.color("red", "green")
+ >>> turtle.color()
+ ("red", "green")
+ >>> colormode(255)
+ >>> color((40, 80, 120), (160, 200, 240))
+ >>> color()
+ ("#285078", "#a0c8f0")
- Set the pen color. In the first form, the color is specified as a Tk color
- specification as a string. The second form specifies the color as a tuple of
- the RGB values, each in the range [0..1]. For the third form, the color is
- specified giving the RGB values as three separate parameters (each in the range
- [0..1]).
+See also: Screen method :func:`colormode`.
-.. function:: write(text[, move])
- Write *text* at the current pen position. If *move* is true, the pen is moved to
- the bottom-right corner of the text. By default, *move* is false.
+Filling
+~~~~~~~
+.. function:: filling()
-.. function:: fill(flag)
+ Return fillstate (``True`` if filling, ``False`` else).
- The complete specifications are rather complex, but the recommended usage is:
- call ``fill(1)`` before drawing a path you want to fill, and call ``fill(0)``
- when you finish to draw the path.
+ >>> turtle.begin_fill()
+ >>> if turtle.filling():
+ ... turtle.pensize(5)
+ else:
+ ... turtle.pensize(3)
.. function:: begin_fill()
- Switch turtle into filling mode; Must eventually be followed by a corresponding
- end_fill() call. Otherwise it will be ignored.
+ To be called just before drawing a shape to be filled.
+
+ >>> turtle.color("black", "red")
+ >>> turtle.begin_fill()
+ >>> turtle.circle(60)
+ >>> turtle.end_fill()
.. function:: end_fill()
- End filling mode, and fill the shape; equivalent to ``fill(0)``.
+ Fill the shape drawn after the last call to :func:`begin_fill`.
-.. function:: circle(radius[, extent])
+More drawing control
+~~~~~~~~~~~~~~~~~~~~
- Draw a circle with radius *radius* whose center-point is *radius* units left of
- the turtle. *extent* determines which part of a circle is drawn: if not given it
- defaults to a full circle.
+.. function:: reset()
- If *extent* is not a full circle, one endpoint of the arc is the current pen
- position. The arc is drawn in a counter clockwise direction if *radius* is
- positive, otherwise in a clockwise direction. In the process, the direction of
- the turtle is changed by the amount of the *extent*.
+ Delete the turtle's drawings from the screen, re-center the turtle and set
+ variables to the default values.
+ >>> turtle.position()
+ (0.00,-22.00)
+ >>> turtle.heading()
+ 100.0
+ >>> turtle.reset()
+ >>> turtle.position()
+ (0.00,0.00)
+ >>> turtle.heading()
+ 0.0
-.. function:: goto(x, y)
- goto((x, y))
- Go to co-ordinates *x*, *y*. The co-ordinates may be specified either as two
- separate arguments or as a 2-tuple.
+.. function:: clear()
+ Delete the turtle's drawings from the screen. Do not move turtle. State and
+ position of the turtle as well as drawings of other turtles are not affected.
-.. function:: towards(x, y)
- Return the angle of the line from the turtle's position to the point *x*, *y*.
- The co-ordinates may be specified either as two separate arguments, as a
- 2-tuple, or as another pen object.
+.. function:: write(arg, move=False, align="left", font=("Arial", 8, "normal"))
+ :param arg: object to be written to the TurtleScreen
+ :param move: True/False
+ :param align: one of the strings "left", "center" or right"
+ :param font: a triple (fontname, fontsize, fonttype)
-.. function:: heading()
+ Write text - the string representation of *arg* - at the current turtle
+ position according to *align* ("left", "center" or right") and with the given
+ font. If *move* is True, the pen is moved to the bottom-right corner of the
+ text. By default, *move* is False.
- Return the current orientation of the turtle.
+ >>> turtle.write("Home = ", True, align="center")
+ >>> turtle.write((0,0), True)
-.. function:: setheading(angle)
+Turtle state
+------------
- Set the orientation of the turtle to *angle*.
+Visibility
+~~~~~~~~~~
+.. function:: showturtle()
+ st()
-.. function:: position()
+ Make the turtle visible.
- Return the current location of the turtle as an ``(x,y)`` pair.
+ >>> turtle.hideturtle()
+ >>> turtle.showturtle()
-.. function:: setx(x)
+.. function:: hideturtle()
+ ht()
- Set the x coordinate of the turtle to *x*.
+ Make the turtle invisible. It's a good idea to do this while you're in the
+ middle of doing some complex drawing, because hiding the turtle speeds up the
+ drawing observably.
+ >>> turtle.hideturtle()
-.. function:: sety(y)
- Set the y coordinate of the turtle to *y*.
+.. function:: isvisible()
+ Return True if the Turtle is shown, False if it's hidden.
-.. function:: window_width()
+ >>> turtle.hideturtle()
+ >>> print turtle.isvisible():
+ False
+
+
+Appearance
+~~~~~~~~~~
+
+.. function:: shape(name=None)
+
+ :param name: a string which is a valid shapename
+
+ Set turtle shape to shape with given *name* or, if name is not given, return
+ name of current shape. Shape with *name* must exist in the TurtleScreen's
+ shape dictionary. Initially there are the following polygon shapes: "arrow",
+ "turtle", "circle", "square", "triangle", "classic". To learn about how to
+ deal with shapes see Screen method :func:`register_shape`.
+
+ >>> turtle.shape()
+ "arrow"
+ >>> turtle.shape("turtle")
+ >>> turtle.shape()
+ "turtle"
+
+
+.. function:: resizemode(rmode=None)
+
+ :param rmode: one of the strings "auto", "user", "noresize"
+
+ Set resizemode to one of the values: "auto", "user", "noresize". If *rmode*
+ is not given, return current resizemode. Different resizemodes have the
+ following effects:
+
+ - "auto": adapts the appearance of the turtle corresponding to the value of pensize.
+ - "user": adapts the appearance of the turtle according to the values of
+ stretchfactor and outlinewidth (outline), which are set by
+ :func:`shapesize`.
+ - "noresize": no adaption of the turtle's appearance takes place.
+
+ resizemode("user") is called by :func:`shapesize` when used with arguments.
+
+ >>> turtle.resizemode("noresize")
+ >>> turtle.resizemode()
+ "noresize"
+
+
+.. function:: shapesize(stretch_wid=None, stretch_len=None, outline=None)
+
+ :param stretch_wid: positive number
+ :param stretch_len: positive number
+ :param outline: positive number
+
+ Return or set the pen's attributes x/y-stretchfactors and/or outline. Set
+ resizemode to "user". If and only if resizemode is set to "user", the turtle
+ will be displayed stretched according to its stretchfactors: *stretch_wid* is
+ stretchfactor perpendicular to its orientation, *stretch_len* is
+ stretchfactor in direction of its orientation, *outline* determines the width
+ of the shapes's outline.
+
+ >>> turtle.resizemode("user")
+ >>> turtle.shapesize(5, 5, 12)
+ >>> turtle.shapesize(outline=8)
+
+
+.. function:: tilt(angle)
+
+ :param angle: a number
+
+ Rotate the turtleshape by *angle* from its current tilt-angle, but do *not*
+ change the turtle's heading (direction of movement).
+
+ >>> turtle.shape("circle")
+ >>> turtle.shapesize(5,2)
+ >>> turtle.tilt(30)
+ >>> turtle.fd(50)
+ >>> turtle.tilt(30)
+ >>> turtle.fd(50)
+
+
+.. function:: settiltangle(angle)
+
+ :param angle: a number
+
+ Rotate the turtleshape to point in the direction specified by *angle*,
+ regardless of its current tilt-angle. *Do not* change the turtle's heading
+ (direction of movement).
+
+ >>> turtle.shape("circle")
+ >>> turtle.shapesize(5,2)
+ >>> turtle.settiltangle(45)
+ >>> stamp()
+ >>> turtle.fd(50)
+ >>> turtle.settiltangle(-45)
+ >>> stamp()
+ >>> turtle.fd(50)
+
+
+.. function:: tiltangle()
+
+ Return the current tilt-angle, i.e. the angle between the orientation of the
+ turtleshape and the heading of the turtle (its direction of movement).
+
+ >>> turtle.shape("circle")
+ >>> turtle.shapesize(5,2)
+ >>> turtle.tilt(45)
+ >>> turtle.tiltangle()
+ 45
+
+
+Using events
+------------
+
+.. function:: onclick(fun, btn=1, add=None)
+
+ :param fun: a function with two arguments which will be called with the
+ coordinates of the clicked point on the canvas
+ :param num: number of the mouse-button, defaults to 1 (left mouse button)
+ :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
+ added, otherwise it will replace a former binding
+
+ Bind *fun* to mouse-click events on this turtle. If *fun* is ``None``,
+ existing bindings are removed. Example for the anonymous turtle, i.e. the
+ procedural way:
+
+ >>> def turn(x, y):
+ ... left(180)
+ ...
+ >>> onclick(turn) # Now clicking into the turtle will turn it.
+ >>> onclick(None) # event-binding will be removed
+
+
+.. function:: onrelease(fun, btn=1, add=None)
+
+ :param fun: a function with two arguments which will be called with the
+ coordinates of the clicked point on the canvas
+ :param num: number of the mouse-button, defaults to 1 (left mouse button)
+ :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
+ added, otherwise it will replace a former binding
+
+ Bind *fun* to mouse-button-release events on this turtle. If *fun* is
+ ``None``, existing bindings are removed.
+
+ >>> class MyTurtle(Turtle):
+ ... def glow(self,x,y):
+ ... self.fillcolor("red")
+ ... def unglow(self,x,y):
+ ... self.fillcolor("")
+ ...
+ >>> turtle = MyTurtle()
+ >>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red,
+ >>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent.
+
+
+.. function:: ondrag(fun, btn=1, add=None)
+
+ :param fun: a function with two arguments which will be called with the
+ coordinates of the clicked point on the canvas
+ :param num: number of the mouse-button, defaults to 1 (left mouse button)
+ :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
+ added, otherwise it will replace a former binding
+
+ Bind *fun* to mouse-move events on this turtle. If *fun* is ``None``,
+ existing bindings are removed.
- Return the width of the canvas window.
+ Remark: Every sequence of mouse-move-events on a turtle is preceded by a
+ mouse-click event on that turtle.
+
+ >>> turtle.ondrag(turtle.goto)
+ # Subsequently, clicking and dragging the Turtle will move it across
+ # the screen thereby producing handdrawings (if pen is down).
+
+
+Special Turtle methods
+----------------------
+
+.. function:: begin_poly()
+
+ Start recording the vertices of a polygon. Current turtle position is first
+ vertex of polygon.
+
+
+.. function:: end_poly()
+
+ Stop recording the vertices of a polygon. Current turtle position is last
+ vertex of polygon. This will be connected with the first vertex.
+
+
+.. function:: get_poly()
+
+ Return the last recorded polygon.
+
+ >>> p = turtle.get_poly()
+ >>> turtle.register_shape("myFavouriteShape", p)
+
+
+.. function:: clone()
+
+ Create and return a clone of the turtle with same position, heading and
+ turtle properties.
+
+ >>> mick = Turtle()
+ >>> joe = mick.clone()
+
+
+.. function:: getturtle()
+
+ Return the Turtle object itself. Only reasonable use: as a function to
+ return the "anonymous turtle":
+
+ >>> pet = getturtle()
+ >>> pet.fd(50)
+ >>> pet
+ <turtle.Turtle object at 0x01417350>
+ >>> turtles()
+ [<turtle.Turtle object at 0x01417350>]
+
+
+.. function:: getscreen()
+
+ Return the :class:`TurtleScreen` object the turtle is drawing on.
+ TurtleScreen methods can then be called for that object.
+
+ >>> ts = turtle.getscreen()
+ >>> ts
+ <turtle.Screen object at 0x01417710>
+ >>> ts.bgcolor("pink")
+
+
+.. function:: setundobuffer(size)
+
+ :param size: an integer or ``None``
+
+ Set or disable undobuffer. If *size* is an integer an empty undobuffer of
+ given size is installed. *size* gives the maximum number of turtle actions
+ that can be undone by the :func:`undo` method/function. If *size* is
+ ``None``, the undobuffer is disabled.
+
+ >>> turtle.setundobuffer(42)
+
+
+.. function:: undobufferentries()
+
+ Return number of entries in the undobuffer.
+
+ >>> while undobufferentries():
+ ... undo()
+
+
+.. _compoundshapes:
+
+Excursus about the use of compound shapes
+-----------------------------------------
+
+To use compound turtle shapes, which consist of several polygons of different
+color, you must use the helper class :class:`Shape` explicitly as described
+below:
+
+1. Create an empty Shape object of type "compound".
+2. Add as many components to this object as desired, using the
+ :meth:`addcomponent` method.
+
+ For example:
+
+ >>> s = Shape("compound")
+ >>> poly1 = ((0,0),(10,-5),(0,10),(-10,-5))
+ >>> s.addcomponent(poly1, "red", "blue")
+ >>> poly2 = ((0,0),(10,-5),(-10,-5))
+ >>> s.addcomponent(poly2, "blue", "red")
+
+3. Now add the Shape to the Screen's shapelist and use it:
+
+ >>> register_shape("myshape", s)
+ >>> shape("myshape")
+
+
+.. note::
+
+ The :class:`Shape` class is used internally by the :func:`register_shape`
+ method in different ways. The application programmer has to deal with the
+ Shape class *only* when using compound shapes like shown above!
+
+
+Methods of TurtleScreen/Screen and corresponding functions
+==========================================================
+
+Most of the examples in this section refer to a TurtleScreen instance called
+``screen``.
+
+
+Window control
+--------------
+
+.. function:: bgcolor(*args)
+
+ :param args: a color string or three numbers in the range 0..colormode or a
+ 3-tuple of such numbers
+
+ Set or return background color of the TurtleScreen.
+
+ >>> screen.bgcolor("orange")
+ >>> screen.bgcolor()
+ "orange"
+ >>> screen.bgcolor(0.5,0,0.5)
+ >>> screen.bgcolor()
+ "#800080"
+
+
+.. function:: bgpic(picname=None)
+
+ :param picname: a string, name of a gif-file or ``"nopic"``, or ``None``
+
+ Set background image or return name of current backgroundimage. If *picname*
+ is a filename, set the corresponding image as background. If *picname* is
+ ``"nopic"``, delete background image, if present. If *picname* is ``None``,
+ return the filename of the current backgroundimage.
+
+ >>> screen.bgpic()
+ "nopic"
+ >>> screen.bgpic("landscape.gif")
+ >>> screen.bgpic()
+ "landscape.gif"
+
+
+.. function:: clear()
+ clearscreen()
+
+ Delete all drawings and all turtles from the TurtleScreen. Reset the now
+ empty TurtleScreen to its initial state: white background, no background
+ image, no event bindings and tracing on.
+
+ .. note::
+ This TurtleScreen method is available as a global function only under the
+ name ``clearscreen``. The global function ``clear`` is another one
+ derived from the Turtle method ``clear``.
+
+
+.. function:: reset()
+ resetscreen()
+
+ Reset all Turtles on the Screen to their initial state.
+
+ .. note::
+ This TurtleScreen method is available as a global function only under the
+ name ``resetscreen``. The global function ``reset`` is another one
+ derived from the Turtle method ``reset``.
+
+
+.. function:: screensize(canvwidth=None, canvheight=None, bg=None)
+
+ :param canvwidth: positive integer, new width of canvas in pixels
+ :param canvheight: positive integer, new height of canvas in pixels
+ :param bg: colorstring or color-tupel, new background color
+
+ If no arguments are given, return current (canvaswidth, canvasheight). Else
+ resize the canvas the turtles are drawing on. Do not alter the drawing
+ window. To observe hidden parts of the canvas, use the scrollbars. With this
+ method, one can make visible those parts of a drawing which were outside the
+ canvas before.
+
+ >>> turtle.screensize(2000,1500)
+ # e.g. to search for an erroneously escaped turtle ;-)
+
+
+.. function:: setworldcoordinates(llx, lly, urx, ury)
+
+ :param llx: a number, x-coordinate of lower left corner of canvas
+ :param lly: a number, y-coordinate of lower left corner of canvas
+ :param urx: a number, x-coordinate of upper right corner of canvas
+ :param ury: a number, y-coordinate of upper right corner of canvas
+
+ Set up user-defined coordinate system and switch to mode "world" if
+ necessary. This performs a ``screen.reset()``. If mode "world" is already
+ active, all drawings are redrawn according to the new coordinates.
+
+ **ATTENTION**: in user-defined coordinate systems angles may appear
+ distorted.
+
+ >>> screen.reset()
+ >>> screen.setworldcoordinates(-50,-7.5,50,7.5)
+ >>> for _ in range(72):
+ ... left(10)
+ ...
+ >>> for _ in range(8):
+ ... left(45); fd(2) # a regular octogon
+
+
+Animation control
+-----------------
+
+.. function:: delay(delay=None)
+
+ :param delay: positive integer
+
+ Set or return the drawing *delay* in milliseconds. (This is approximately
+ the time interval between two consecutived canvas updates.) The longer the
+ drawing delay, the slower the animation.
+
+ Optional argument:
+
+ >>> screen.delay(15)
+ >>> screen.delay()
+ 15
+
+
+.. function:: tracer(n=None, delay=None)
+
+ :param n: nonnegative integer
+ :param delay: nonnegative integer
+
+ Turn turtle animation on/off and set delay for update drawings. If *n* is
+ given, only each n-th regular screen update is really performed. (Can be
+ used to accelerate the drawing of complex graphics.) Second argument sets
+ delay value (see :func:`delay`).
+
+ >>> screen.tracer(8, 25)
+ >>> dist = 2
+ >>> for i in range(200):
+ ... fd(dist)
+ ... rt(90)
+ ... dist += 2
+
+
+.. function:: update()
+
+ Perform a TurtleScreen update. To be used when tracer is turned off.
+
+See also the RawTurtle/Turtle method :func:`speed`.
+
+
+Using screen events
+-------------------
+
+.. function:: listen(xdummy=None, ydummy=None)
+
+ Set focus on TurtleScreen (in order to collect key-events). Dummy arguments
+ are provided in order to be able to pass :func:`listen` to the onclick method.
+
+
+.. function:: onkey(fun, key)
+
+ :param fun: a function with no arguments or ``None``
+ :param key: a string: key (e.g. "a") or key-symbol (e.g. "space")
+
+ Bind *fun* to key-release event of key. If *fun* is ``None``, event bindings
+ are removed. Remark: in order to be able to register key-events, TurtleScreen
+ must have the focus. (See method :func:`listen`.)
+
+ >>> def f():
+ ... fd(50)
+ ... lt(60)
+ ...
+ >>> screen.onkey(f, "Up")
+ >>> screen.listen()
+
+
+.. function:: onclick(fun, btn=1, add=None)
+ onscreenclick(fun, btn=1, add=None)
+
+ :param fun: a function with two arguments which will be called with the
+ coordinates of the clicked point on the canvas
+ :param num: number of the mouse-button, defaults to 1 (left mouse button)
+ :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
+ added, otherwise it will replace a former binding
+
+ Bind *fun* to mouse-click events on this screen. If *fun* is ``None``,
+ existing bindings are removed.
+
+ Example for a TurtleScreen instance named ``screen`` and a Turtle instance
+ named turtle:
+
+ >>> screen.onclick(turtle.goto)
+ # Subsequently clicking into the TurtleScreen will
+ # make the turtle move to the clicked point.
+ >>> screen.onclick(None) # remove event binding again
+
+ .. note::
+ This TurtleScreen method is available as a global function only under the
+ name ``onscreenclick``. The global function ``onclick`` is another one
+ derived from the Turtle method ``onclick``.
+
+
+.. function:: ontimer(fun, t=0)
+
+ :param fun: a function with no arguments
+ :param t: a number >= 0
+
+ Install a timer that calls *fun* after *t* milliseconds.
+
+ >>> running = True
+ >>> def f():
+ if running:
+ fd(50)
+ lt(60)
+ screen.ontimer(f, 250)
+ >>> f() ### makes the turtle marching around
+ >>> running = False
+
+
+Settings and special methods
+----------------------------
+
+.. function:: mode(mode=None)
+
+ :param mode: one of the strings "standard", "logo" or "world"
+
+ Set turtle mode ("standard", "logo" or "world") and perform reset. If mode
+ is not given, current mode is returned.
+
+ Mode "standard" is compatible with old :mod:`turtle`. Mode "logo" is
+ compatible with most Logo turtle graphics. Mode "world" uses user-defined
+ "world coordinates". **Attention**: in this mode angles appear distorted if
+ ``x/y`` unit-ratio doesn't equal 1.
+
+ ============ ========================= ===================
+ Mode Initial turtle heading positive angles
+ ============ ========================= ===================
+ "standard" to the right (east) counterclockwise
+ "logo" upward (north) clockwise
+ ============ ========================= ===================
+
+ >>> mode("logo") # resets turtle heading to north
+ >>> mode()
+ "logo"
+
+
+.. function:: colormode(cmode=None)
+
+ :param cmode: one of the values 1.0 or 255
+
+ Return the colormode or set it to 1.0 or 255. Subsequently *r*, *g*, *b*
+ values of color triples have to be in the range 0..\ *cmode*.
+
+ >>> screen.colormode()
+ 1.0
+ >>> screen.colormode(255)
+ >>> turtle.pencolor(240,160,80)
+
+
+.. function:: getcanvas()
+
+ Return the Canvas of this TurtleScreen. Useful for insiders who know what to
+ do with a Tkinter Canvas.
+
+ >>> cv = screen.getcanvas()
+ >>> cv
+ <turtle.ScrolledCanvas instance at 0x010742D8>
+
+
+.. function:: getshapes()
+
+ Return a list of names of all currently available turtle shapes.
+
+ >>> screen.getshapes()
+ ["arrow", "blank", "circle", ..., "turtle"]
+
+
+.. function:: register_shape(name, shape=None)
+ addshape(name, shape=None)
+
+ There are three different ways to call this function:
+
+ (1) *name* is the name of a gif-file and *shape* is ``None``: Install the
+ corresponding image shape.
+
+ .. note::
+ Image shapes *do not* rotate when turning the turtle, so they do not
+ display the heading of the turtle!
+
+ (2) *name* is an arbitrary string and *shape* is a tuple of pairs of
+ coordinates: Install the corresponding polygon shape.
+
+ (3) *name* is an arbitrary string and shape is a (compound) :class:`Shape`
+ object: Install the corresponding compound shape.
+
+ Add a turtle shape to TurtleScreen's shapelist. Only thusly registered
+ shapes can be used by issuing the command ``shape(shapename)``.
+
+ >>> screen.register_shape("turtle.gif")
+ >>> screen.register_shape("triangle", ((5,-3), (0,5), (-5,-3)))
+
+
+.. function:: turtles()
+
+ Return the list of turtles on the screen.
+
+ >>> for turtle in screen.turtles()
+ ... turtle.color("red")
.. function:: window_height()
- Return the height of the canvas window.
+ Return the height of the turtle window.
+ >>> screen.window_height()
+ 480
-This module also does ``from math import *``, so see the documentation for the
-:mod:`math` module for additional constants and functions useful for turtle
-graphics.
+.. function:: window_width()
+
+ Return the width of the turtle window.
+
+ >>> screen.window_width()
+ 640
+
+
+.. _screenspecific:
+
+Methods specific to Screen, not inherited from TurtleScreen
+-----------------------------------------------------------
+
+.. function:: bye()
+
+ Shut the turtlegraphics window.
+
+
+.. function:: exitonclick()
+
+ Bind bye() method to mouse clicks on the Screen.
-.. function:: demo()
- Exercise the module a bit.
+ If the value "using_IDLE" in the configuration dictionary is ``False``
+ (default value), also enter mainloop. Remark: If IDLE with the ``-n`` switch
+ (no subprocess) is used, this value should be set to ``True`` in
+ :file:`turtle.cfg`. In this case IDLE's own mainloop is active also for the
+ client script.
-.. exception:: Error
+.. function:: setup(width=_CFG["width"], height=_CFG["height"], startx=_CFG["leftright"], starty=_CFG["topbottom"])
- Exception raised on any error caught by this module.
+ Set the size and position of the main window. Default values of arguments
+ are stored in the configuration dicionary and can be changed via a
+ :file:`turtle.cfg` file.
-For examples, see the code of the :func:`demo` function.
+ :param width: if an integer, a size in pixels, if a float, a fraction of the
+ screen; default is 50% of screen
+ :param height: if an integer, the height in pixels, if a float, a fraction of
+ the screen; default is 75% of screen
+ :param startx: if positive, starting position in pixels from the left
+ edge of the screen, if negative from the right edge, if None,
+ center window horizontally
+ :param startx: if positive, starting position in pixels from the top
+ edge of the screen, if negative from the bottom edge, if None,
+ center window vertically
-This module defines the following classes:
+ >>> screen.setup (width=200, height=200, startx=0, starty=0)
+ # sets window to 200x200 pixels, in upper left of screen
+ >>> screen.setup(width=.75, height=0.5, startx=None, starty=None)
+ # sets window to 75% of screen by 50% of screen and centers
-.. class:: Pen()
+.. function:: title(titlestring)
- Define a pen. All above functions can be called as a methods on the given pen.
- The constructor automatically creates a canvas do be drawn on.
+ :param titlestring: a string that is shown in the titlebar of the turtle
+ graphics window
+
+ Set title of turtle window to *titlestring*.
+
+ >>> screen.title("Welcome to the turtle zoo!")
+
+
+The public classes of the module :mod:`turtle`
+==============================================
+
+
+.. class:: RawTurtle(canvas)
+ RawPen(canvas)
+
+ :param canvas: a :class:`Tkinter.Canvas`, a :class:`ScrolledCanvas` or a
+ :class:`TurtleScreen`
+
+ Create a turtle. The turtle has all methods described above as "methods of
+ Turtle/RawTurtle".
.. class:: Turtle()
- Define a pen. This is essentially a synonym for ``Pen()``; :class:`Turtle` is an
- empty subclass of :class:`Pen`.
+ Subclass of RawTurtle, has the same interface but draws on a default
+ :class:`Screen` object created automatically when needed for the first time.
-.. class:: RawPen(canvas)
+.. class:: TurtleScreen(cv)
- Define a pen which draws on a canvas *canvas*. This is useful if you want to
- use the module to create graphics in a "real" program.
+ :param cv: a :class:`Tkinter.Canvas`
+ Provides screen oriented methods like :func:`setbg` etc. that are described
+ above.
-.. _pen-rawpen-objects:
+.. class:: Screen()
-Turtle, Pen and RawPen Objects
-------------------------------
+ Subclass of TurtleScreen, with :ref:`four methods added <screenspecific>`.
+
+
+.. class:: ScrolledCavas(master)
-Most of the global functions available in the module are also available as
-methods of the :class:`Turtle`, :class:`Pen` and :class:`RawPen` classes,
-affecting only the state of the given pen.
+ :param master: some Tkinter widget to contain the ScrolledCanvas, i.e.
+ a Tkinter-canvas with scrollbars added
-The only method which is more powerful as a method is :func:`degrees`, which
-takes an optional argument letting you specify the number of units
-corresponding to a full circle:
+ Used by class Screen, which thus automatically provides a ScrolledCanvas as
+ playground for the turtles.
+.. class:: Shape(type_, data)
-.. method:: Turtle.degrees([fullcircle])
+ :param type\_: one of the strings "polygon", "image", "compound"
- *fullcircle* is by default 360. This can cause the pen to have any angular units
- whatever: give *fullcircle* ``2*pi`` for radians, or 400 for gradians.
+ Data structure modeling shapes. The pair ``(type_, data)`` must follow this
+ specification:
+
+
+ =========== ===========
+ *type_* *data*
+ =========== ===========
+ "polygon" a polygon-tuple, i.e. a tuple of pairs of coordinates
+ "image" an image (in this form only used internally!)
+ "compound" ``None`` (a compund shape has to be constructed using the
+ :meth:`addcomponent` method)
+ =========== ===========
+
+ .. method:: addcomponent(poly, fill, outline=None)
+
+ :param poly: a polygon, i.e. a tuple of pairs of numbers
+ :param fill: a color the *poly* will be filled with
+ :param outline: a color for the poly's outline (if given)
+
+ Example:
+
+ >>> poly = ((0,0),(10,-5),(0,10),(-10,-5))
+ >>> s = Shape("compound")
+ >>> s.addcomponent(poly, "red", "blue")
+ # .. add more components and then use register_shape()
+
+ See :ref:`compoundshapes`.
+
+
+.. class:: Vec2D(x, y)
+
+ A two-dimensional vector class, used as a helper class for implementing
+ turtle graphics. May be useful for turtle graphics programs too. Derived
+ from tuple, so a vector is a tuple!
+
+ Provides (for *a*, *b* vectors, *k* number):
+
+ * ``a + b`` vector addition
+ * ``a - b`` vector subtraction
+ * ``a * b`` inner product
+ * ``k * a`` and ``a * k`` multiplication with scalar
+ * ``abs(a)`` absolute value of a
+ * ``a.rotate(angle)`` rotation
+
+
+Help and configuration
+======================
+
+How to use help
+---------------
+
+The public methods of the Screen and Turtle classes are documented extensively
+via docstrings. So these can be used as online-help via the Python help
+facilities:
+
+- When using IDLE, tooltips show the signatures and first lines of the
+ docstrings of typed in function-/method calls.
+
+- Calling :func:`help` on methods or functions displays the docstrings::
+
+ >>> help(Screen.bgcolor)
+ Help on method bgcolor in module turtle:
+
+ bgcolor(self, *args) unbound turtle.Screen method
+ Set or return backgroundcolor of the TurtleScreen.
+
+ Arguments (if given): a color string or three numbers
+ in the range 0..colormode or a 3-tuple of such numbers.
+
+
+ >>> screen.bgcolor("orange")
+ >>> screen.bgcolor()
+ "orange"
+ >>> screen.bgcolor(0.5,0,0.5)
+ >>> screen.bgcolor()
+ "#800080"
+
+ >>> help(Turtle.penup)
+ Help on method penup in module turtle:
+
+ penup(self) unbound turtle.Turtle method
+ Pull the pen up -- no drawing when moving.
+
+ Aliases: penup | pu | up
+
+ No argument
+
+ >>> turtle.penup()
+
+- The docstrings of the functions which are derived from methods have a modified
+ form::
+
+ >>> help(bgcolor)
+ Help on function bgcolor in module turtle:
+
+ bgcolor(*args)
+ Set or return backgroundcolor of the TurtleScreen.
+
+ Arguments (if given): a color string or three numbers
+ in the range 0..colormode or a 3-tuple of such numbers.
+
+ Example::
+
+ >>> bgcolor("orange")
+ >>> bgcolor()
+ "orange"
+ >>> bgcolor(0.5,0,0.5)
+ >>> bgcolor()
+ "#800080"
+
+ >>> help(penup)
+ Help on function penup in module turtle:
+
+ penup()
+ Pull the pen up -- no drawing when moving.
+
+ Aliases: penup | pu | up
+
+ No argument
+
+ Example:
+ >>> penup()
+
+These modified docstrings are created automatically together with the function
+definitions that are derived from the methods at import time.
+
+
+Translation of docstrings into different languages
+--------------------------------------------------
+
+There is a utility to create a dictionary the keys of which are the method names
+and the values of which are the docstrings of the public methods of the classes
+Screen and Turtle.
+
+.. function:: write_docstringdict(filename="turtle_docstringdict")
+
+ :param filename: a string, used as filename
+
+ Create and write docstring-dictionary to a Python script with the given
+ filename. This function has to be called explicitly (it is not used by the
+ turtle graphics classes). The docstring dictionary will be written to the
+ Python script :file:`{filename}.py`. It is intended to serve as a template
+ for translation of the docstrings into different languages.
+
+If you (or your students) want to use :mod:`turtle` with online help in your
+native language, you have to translate the docstrings and save the resulting
+file as e.g. :file:`turtle_docstringdict_german.py`.
+
+If you have an appropriate entry in your :file:`turtle.cfg` file this dictionary
+will be read in at import time and will replace the original English docstrings.
+
+At the time of this writing there are docstring dictionaries in German and in
+Italian. (Requests please to glingl@aon.at.)
+
+
+
+How to configure Screen and Turtles
+-----------------------------------
+
+The built-in default configuration mimics the appearance and behaviour of the
+old turtle module in order to retain best possible compatibility with it.
+
+If you want to use a different configuration which better reflects the features
+of this module or which better fits to your needs, e.g. for use in a classroom,
+you can prepare a configuration file ``turtle.cfg`` which will be read at import
+time and modify the configuration according to its settings.
+
+The built in configuration would correspond to the following turtle.cfg::
+
+ width = 0.5
+ height = 0.75
+ leftright = None
+ topbottom = None
+ canvwidth = 400
+ canvheight = 300
+ mode = standard
+ colormode = 1.0
+ delay = 10
+ undobuffersize = 1000
+ shape = classic
+ pencolor = black
+ fillcolor = black
+ resizemode = noresize
+ visible = True
+ language = english
+ exampleturtle = turtle
+ examplescreen = screen
+ title = Python Turtle Graphics
+ using_IDLE = False
+
+Short explanation of selected entries:
+
+- The first four lines correspond to the arguments of the :meth:`Screen.setup`
+ method.
+- Line 5 and 6 correspond to the arguments of the method
+ :meth:`Screen.screensize`.
+- *shape* can be any of the built-in shapes, e.g: arrow, turtle, etc. For more
+ info try ``help(shape)``.
+- If you want to use no fillcolor (i.e. make the turtle transparent), you have
+ to write ``fillcolor = ""`` (but all nonempty strings must not have quotes in
+ the cfg-file).
+- If you want to reflect the turtle its state, you have to use ``resizemode =
+ auto``.
+- If you set e.g. ``language = italian`` the docstringdict
+ :file:`turtle_docstringdict_italian.py` will be loaded at import time (if
+ present on the import path, e.g. in the same directory as :mod:`turtle`.
+- The entries *exampleturtle* and *examplescreen* define the names of these
+ objects as they occur in the docstrings. The transformation of
+ method-docstrings to function-docstrings will delete these names from the
+ docstrings.
+- *using_IDLE*: Set this to ``True`` if you regularly work with IDLE and its -n
+ switch ("no subprocess"). This will prevent :func:`exitonclick` to enter the
+ mainloop.
+
+There can be a :file:`turtle.cfg` file in the directory where :mod:`turtle` is
+stored and an additional one in the current working directory. The latter will
+override the settings of the first one.
+
+The :file:`Demo/turtle` directory contains a :file:`turtle.cfg` file. You can
+study it as an example and see its effects when running the demos (preferably
+not from within the demo-viewer).
+
+
+Demo scripts
+============
+
+There is a set of demo scripts in the turtledemo directory located in the
+:file:`Demo/turtle` directory in the source distribution.
+
+It contains:
+
+- a set of 15 demo scripts demonstrating differet features of the new module
+ :mod:`turtle`
+- a demo viewer :file:`turtleDemo.py` which can be used to view the sourcecode
+ of the scripts and run them at the same time. 14 of the examples can be
+ accessed via the Examples menu; all of them can also be run standalone.
+- The example :file:`turtledemo_two_canvases.py` demonstrates the simultaneous
+ use of two canvases with the turtle module. Therefore it only can be run
+ standalone.
+- There is a :file:`turtle.cfg` file in this directory, which also serves as an
+ example for how to write and use such files.
+
+The demoscripts are:
+
++----------------+------------------------------+-----------------------+
+| Name | Description | Features |
++----------------+------------------------------+-----------------------+
+| bytedesign | complex classical | :func:`tracer`, delay,|
+| | turtlegraphics pattern | :func:`update` |
++----------------+------------------------------+-----------------------+
+| chaos | graphs verhust dynamics, | world coordinates |
+| | proves that you must not | |
+| | trust computers' computations| |
++----------------+------------------------------+-----------------------+
+| clock | analog clock showing time | turtles as clock's |
+| | of your computer | hands, ontimer |
++----------------+------------------------------+-----------------------+
+| colormixer | experiment with r, g, b | :func:`ondrag` |
++----------------+------------------------------+-----------------------+
+| fractalcurves | Hilbert & Koch curves | recursion |
++----------------+------------------------------+-----------------------+
+| lindenmayer | ethnomathematics | L-System |
+| | (indian kolams) | |
++----------------+------------------------------+-----------------------+
+| minimal_hanoi | Towers of Hanoi | Rectangular Turtles |
+| | | as Hanoi discs |
+| | | (shape, shapesize) |
++----------------+------------------------------+-----------------------+
+| paint | super minimalistic | :func:`onclick` |
+| | drawing program | |
++----------------+------------------------------+-----------------------+
+| peace | elementary | turtle: appearance |
+| | | and animation |
++----------------+------------------------------+-----------------------+
+| penrose | aperiodic tiling with | :func:`stamp` |
+| | kites and darts | |
++----------------+------------------------------+-----------------------+
+| planet_and_moon| simulation of | compound shapes, |
+| | gravitational system | :class:`Vec2D` |
++----------------+------------------------------+-----------------------+
+| tree | a (graphical) breadth | :func:`clone` |
+| | first tree (using generators)| |
++----------------+------------------------------+-----------------------+
+| wikipedia | a pattern from the wikipedia | :func:`clone`, |
+| | article on turtle graphics | :func:`undo` |
++----------------+------------------------------+-----------------------+
+| yingyang | another elementary example | :func:`circle` |
++----------------+------------------------------+-----------------------+
+
+Have fun!
+
+
+Changes since Python 2.6
+========================
+
+- The methods :meth:`Turtle.tracer`, :meth:`Turtle.window_width` and
+ :meth:`Turtle.window_height` have been eliminated.
+ Methods with these names and functionality are now available only
+ as methods of :class:`Screen`. The functions derived from these remain
+ available. (In fact already in Python 2.6 these methods were merely
+ duplications of the corresponding
+ :class:`TurtleScreen`/:class:`Screen`-methods.)
+
+- The method :meth:`Turtle.fill` has been eliminated.
+ The behaviour of :meth:`begin_fill` and :meth:`end_fill`
+ have changed slightly: now every filling-process must be completed with an
+ ``end_fill()`` call.
+
+- A method :meth:`Turtle.filling` has been added. It returns a boolean
+ value: ``True`` if a filling process is under way, ``False`` otherwise.
+ This behaviour corresponds to a ``fill()`` call without arguments in
+ Python 2.6
diff --git a/Lib/tkinter/turtle.py b/Lib/tkinter/turtle.py
index 3dee659..1497d2d 100644
--- a/Lib/tkinter/turtle.py
+++ b/Lib/tkinter/turtle.py
@@ -1,9 +1,31 @@
-# LogoMation-like turtle graphics
+#
+# turtle.py: a Tkinter based turtle graphics module for Python
+# Version 1.0b1 - 31. 5. 2008
+#
+# Copyright (C) 2006 - 2008 Gregor Lingl
+# email: glingl@aon.at
+#
+# This software is provided 'as-is', without any express or implied
+# warranty. In no event will the authors be held liable for any damages
+# arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose,
+# including commercial applications, and to alter it and redistribute it
+# freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not
+# claim that you wrote the original software. If you use this software
+# in a product, an acknowledgment in the product documentation would be
+# appreciated but is not required.
+# 2. Altered source versions must be plainly marked as such, and must not be
+# misrepresented as being the original software.
+# 3. This notice may not be removed or altered from any source distribution.
+
"""
Turtle graphics is a popular way for introducing programming to
kids. It was part of the original Logo programming language developed
-by Wally Feurzeig and Seymour Papert in 1966.
+by Wally Feurzig and Seymour Papert in 1966.
Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
@@ -12,945 +34,4018 @@ command turtle.left(25), and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and
pictures can easily be drawn.
+
+----- turtle.py
+
+This module is an extended reimplementation of turtle.py from the
+Python standard distribution up to Python 2.5. (See: http:\\www.python.org)
+
+It tries to keep the merits of turtle.py and to be (nearly) 100%
+compatible with it. This means in the first place to enable the
+learning programmer to use all the commands, classes and methods
+interactively when using the module from within IDLE run with
+the -n switch.
+
+Roughly it has the following features added:
+
+- Better animation of the turtle movements, especially of turning the
+ turtle. So the turtles can more easily be used as a visual feedback
+ instrument by the (beginning) programmer.
+
+- Different turtle shapes, gif-images as turtle shapes, user defined
+ and user controllable turtle shapes, among them compound
+ (multicolored) shapes. Turtle shapes can be stgretched and tilted, which
+ makes turtles zu very versatile geometrical objects.
+
+- Fine control over turtle movement and screen updates via delay(),
+ and enhanced tracer() and speed() methods.
+
+- Aliases for the most commonly used commands, like fd for forward etc.,
+ following the early Logo traditions. This reduces the boring work of
+ typing long sequences of commands, which often occur in a natural way
+ when kids try to program fancy pictures on their first encounter with
+ turtle graphcis.
+
+- Turtles now have an undo()-method with configurable undo-buffer.
+
+- Some simple commands/methods for creating event driven programs
+ (mouse-, key-, timer-events). Especially useful for programming games.
+
+- A scrollable Canvas class. The default scrollable Canvas can be
+ extended interactively as needed while playing around with the turtle(s).
+
+- A TurtleScreen class with methods controlling background color or
+ background image, window and canvas size and other properties of the
+ TurtleScreen.
+
+- There is a method, setworldcoordinates(), to install a user defined
+ coordinate-system for the TurtleScreen.
+
+- The implementation uses a 2-vector class named Vec2D, derived from tuple.
+ This class is public, so it can be imported by the application programmer,
+ which makes certain types of computations very natural and compact.
+
+- Appearance of the TurtleScreen and the Turtles at startup/import can be
+ configured by means of a turtle.cfg configuration file.
+ The default configuration mimics the appearance of the old turtle module.
+
+- If configured appropriately the module reads in docstrings from a docstring
+ dictionary in some different language, supplied separately and replaces
+ the english ones by those read in. There is a utility function
+ write_docstringdict() to write a dictionary with the original (english)
+ docstrings to disc, so it can serve as a template for translations.
+
+Behind the scenes there are some features included with possible
+extensionsin in mind. These will be commented and documented elsewhere.
+
"""
-from math import * # Also for export
-from time import sleep
-import tkinter
+_ver = "turtle 1.0b1- - for Python 3.0 - 9. 6. 2008, 01:15"
+
+# print(_ver)
+
+import tkinter as TK
+import types
+import math
+import time
+import os
+
+from os.path import isfile, split, join
+from copy import deepcopy
+
+#from math import * ## for compatibility with old turtle module
+
+_tg_classes = ['ScrolledCanvas', 'TurtleScreen', 'Screen',
+ 'RawTurtle', 'Turtle', 'RawPen', 'Pen', 'Shape', 'Vec2D']
+_tg_screen_functions = ['addshape', 'bgcolor', 'bgpic', 'bye',
+ 'clearscreen', 'colormode', 'delay', 'exitonclick', 'getcanvas',
+ 'getshapes', 'listen', 'mode', 'onkey', 'onscreenclick', 'ontimer',
+ 'register_shape', 'resetscreen', 'screensize', 'setup',
+ 'setworldcoordinates', 'title', 'tracer', 'turtles', 'update',
+ 'window_height', 'window_width']
+_tg_turtle_functions = ['back', 'backward', 'begin_fill', 'begin_poly', 'bk',
+ 'circle', 'clear', 'clearstamp', 'clearstamps', 'clone', 'color',
+ 'degrees', 'distance', 'dot', 'down', 'end_fill', 'end_poly', 'fd',
+ #'fill',
+ 'fillcolor', 'forward', 'get_poly', 'getpen', 'getscreen',
+ 'getturtle', 'goto', 'heading', 'hideturtle', 'home', 'ht', 'isdown',
+ 'isvisible', 'left', 'lt', 'onclick', 'ondrag', 'onrelease', 'pd',
+ 'pen', 'pencolor', 'pendown', 'pensize', 'penup', 'pos', 'position',
+ 'pu', 'radians', 'right', 'reset', 'resizemode', 'rt',
+ 'seth', 'setheading', 'setpos', 'setposition', 'settiltangle',
+ 'setundobuffer', 'setx', 'sety', 'shape', 'shapesize', 'showturtle',
+ 'speed', 'st', 'stamp', 'tilt', 'tiltangle', 'towards', #'tracer',
+ 'turtlesize', 'undo', 'undobufferentries', 'up', 'width',
+ #'window_height', 'window_width',
+ 'write', 'xcor', 'ycor']
+_tg_utilities = ['write_docstringdict', 'done', 'mainloop']
+##_math_functions = ['acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
+## 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot', 'ldexp', 'log',
+## 'log10', 'modf', 'pi', 'pow', 'sin', 'sinh', 'sqrt', 'tan', 'tanh']
+
+__all__ = (_tg_classes + _tg_screen_functions + _tg_turtle_functions +
+ _tg_utilities) # + _math_functions)
+
+_alias_list = ['addshape', 'backward', 'bk', 'fd', 'ht', 'lt', 'pd', 'pos',
+ 'pu', 'rt', 'seth', 'setpos', 'setposition', 'st',
+ 'turtlesize', 'up', 'width']
+
+_CFG = {"width" : 0.5, # Screen
+ "height" : 0.75,
+ "canvwidth" : 400,
+ "canvheight": 300,
+ "leftright": None,
+ "topbottom": None,
+ "mode": "standard", # TurtleScreen
+ "colormode": 1.0,
+ "delay": 10,
+ "undobuffersize": 1000, # RawTurtle
+ "shape": "classic",
+ "pencolor" : "black",
+ "fillcolor" : "black",
+ "resizemode" : "noresize",
+ "visible" : True,
+ "language": "english", # docstrings
+ "exampleturtle": "turtle",
+ "examplescreen": "screen",
+ "title": "Python Turtle Graphics",
+ "using_IDLE": False
+ }
+
+##print "cwd:", os.getcwd()
+##print "__file__:", __file__
+##
+##def show(dictionary):
+## print "=========================="
+## for key in sorted(dictionary.keys()):
+## print key, ":", dictionary[key]
+## print "=========================="
+## print
+
+def config_dict(filename):
+ """Convert content of config-file into dictionary."""
+ f = open(filename, "r")
+ cfglines = f.readlines()
+ f.close()
+ cfgdict = {}
+ for line in cfglines:
+ line = line.strip()
+ if not line or line.startswith("#"):
+ continue
+ try:
+ key, value = line.split("=")
+ except:
+ print("Bad line in config-file %s:\n%s" % (filename,line))
+ continue
+ key = key.strip()
+ value = value.strip()
+ if value in ["True", "False", "None", "''", '""']:
+ value = eval(value)
+ else:
+ try:
+ if "." in value:
+ value = float(value)
+ else:
+ value = int(value)
+ except:
+ pass # value need not be converted
+ cfgdict[key] = value
+ return cfgdict
+
+def readconfig(cfgdict):
+ """Read config-files, change configuration-dict accordingly.
+
+ If there is a turtle.cfg file in the current working directory,
+ read it from there. If this contains an importconfig-value,
+ say 'myway', construct filename turtle_mayway.cfg else use
+ turtle.cfg and read it from the import-directory, where
+ turtle.py is located.
+ Update configuration dictionary first according to config-file,
+ in the import directory, then according to config-file in the
+ current working directory.
+ If no config-file is found, the default configuration is used.
+ """
+ default_cfg = "turtle.cfg"
+ cfgdict1 = {}
+ cfgdict2 = {}
+ if isfile(default_cfg):
+ cfgdict1 = config_dict(default_cfg)
+ #print "1. Loading config-file %s from: %s" % (default_cfg, os.getcwd())
+ if "importconfig" in cfgdict1:
+ default_cfg = "turtle_%s.cfg" % cfgdict1["importconfig"]
+ try:
+ head, tail = split(__file__)
+ cfg_file2 = join(head, default_cfg)
+ except:
+ cfg_file2 = ""
+ if isfile(cfg_file2):
+ #print "2. Loading config-file %s:" % cfg_file2
+ cfgdict2 = config_dict(cfg_file2)
+## show(_CFG)
+## show(cfgdict2)
+ _CFG.update(cfgdict2)
+## show(_CFG)
+## show(cfgdict1)
+ _CFG.update(cfgdict1)
+## show(_CFG)
+
+try:
+ readconfig(_CFG)
+except:
+ print ("No configfile read, reason unknown")
+
+
+class Vec2D(tuple):
+ """A 2 dimensional vector class, used as a helper class
+ for implementing turtle graphics.
+ May be useful for turtle graphics programs also.
+ Derived from tuple, so a vector is a tuple!
+
+ Provides (for a, b vectors, k number):
+ a+b vector addition
+ a-b vector subtraction
+ a*b inner product
+ k*a and a*k multiplication with scalar
+ |a| absolute value of a
+ a.rotate(angle) rotation
+ """
+ def __new__(cls, x, y):
+ return tuple.__new__(cls, (x, y))
+ def __add__(self, other):
+ return Vec2D(self[0]+other[0], self[1]+other[1])
+ def __mul__(self, other):
+ if isinstance(other, Vec2D):
+ return self[0]*other[0]+self[1]*other[1]
+ return Vec2D(self[0]*other, self[1]*other)
+ def __rmul__(self, other):
+ if isinstance(other, int) or isinstance(other, float):
+ return Vec2D(self[0]*other, self[1]*other)
+ def __sub__(self, other):
+ return Vec2D(self[0]-other[0], self[1]-other[1])
+ def __neg__(self):
+ return Vec2D(-self[0], -self[1])
+ def __abs__(self):
+ return (self[0]**2 + self[1]**2)**0.5
+ def rotate(self, angle):
+ """rotate self counterclockwise by angle
+ """
+ perp = Vec2D(-self[1], self[0])
+ angle = angle * math.pi / 180.0
+ c, s = math.cos(angle), math.sin(angle)
+ return Vec2D(self[0]*c+perp[0]*s, self[1]*c+perp[1]*s)
+ def __getnewargs__(self):
+ return (self[0], self[1])
+ def __repr__(self):
+ return "(%.2f,%.2f)" % self
+
+
+##############################################################################
+### From here up to line : Tkinter - Interface for turtle.py ###
+### May be replaced by an interface to some different graphcis-toolkit ###
+##############################################################################
+
+## helper functions for Scrolled Canvas, to forward Canvas-methods
+## to ScrolledCanvas class
+
+def __methodDict(cls, _dict):
+ """helper function for Scrolled Canvas"""
+ baseList = list(cls.__bases__)
+ baseList.reverse()
+ for _super in baseList:
+ __methodDict(_super, _dict)
+ for key, value in cls.__dict__.items():
+ if type(value) == types.FunctionType:
+ _dict[key] = value
+
+def __methods(cls):
+ """helper function for Scrolled Canvas"""
+ _dict = {}
+ __methodDict(cls, _dict)
+ return _dict.keys()
+
+__stringBody = (
+ 'def %(method)s(self, *args, **kw): return ' +
+ 'self.%(attribute)s.%(method)s(*args, **kw)')
+
+def __forwardmethods(fromClass, toClass, toPart, exclude = ()):
+ ### MANY CHANGES ###
+ _dict_1 = {}
+ __methodDict(toClass, _dict_1)
+ _dict = {}
+ mfc = __methods(fromClass)
+ for ex in _dict_1.keys():
+ if ex[:1] == '_' or ex[-1:] == '_' or ex in exclude or ex in mfc:
+ pass
+ else:
+ _dict[ex] = _dict_1[ex]
+
+ for method, func in _dict.items():
+ d = {'method': method, 'func': func}
+ if isinstance(toPart, str):
+ execString = \
+ __stringBody % {'method' : method, 'attribute' : toPart}
+ exec(execString, d)
+ setattr(fromClass, method, d[method]) ### NEWU!
+
+
+class ScrolledCanvas(TK.Frame):
+ """Modeled after the scrolled canvas class from Grayons's Tkinter book.
-speeds = ['fastest', 'fast', 'normal', 'slow', 'slowest']
+ Used as the default canvas, which pops up automatically when
+ using turtle graphics functions or the Turtle class.
+ """
+ def __init__(self, master, width=500, height=350,
+ canvwidth=600, canvheight=500):
+ TK.Frame.__init__(self, master, width=width, height=height)
+ self._root = self.winfo_toplevel()
+ self.width, self.height = width, height
+ self.canvwidth, self.canvheight = canvwidth, canvheight
+ self.bg = "white"
+ self._canvas = TK.Canvas(master, width=width, height=height,
+ bg=self.bg, relief=TK.SUNKEN, borderwidth=2)
+ self.hscroll = TK.Scrollbar(master, command=self._canvas.xview,
+ orient=TK.HORIZONTAL)
+ self.vscroll = TK.Scrollbar(master, command=self._canvas.yview)
+ self._canvas.configure(xscrollcommand=self.hscroll.set,
+ yscrollcommand=self.vscroll.set)
+ self.rowconfigure(0, weight=1, minsize=0)
+ self.columnconfigure(0, weight=1, minsize=0)
+ self._canvas.grid(padx=1, in_ = self, pady=1, row=0,
+ column=0, rowspan=1, columnspan=1, sticky='news')
+ self.vscroll.grid(padx=1, in_ = self, pady=1, row=0,
+ column=1, rowspan=1, columnspan=1, sticky='news')
+ self.hscroll.grid(padx=1, in_ = self, pady=1, row=1,
+ column=0, rowspan=1, columnspan=1, sticky='news')
+ self.reset()
+ self._root.bind('<Configure>', self.onResize)
+
+ def reset(self, canvwidth=None, canvheight=None, bg = None):
+ """Ajust canvas and scrollbars according to given canvas size."""
+ if canvwidth:
+ self.canvwidth = canvwidth
+ if canvheight:
+ self.canvheight = canvheight
+ if bg:
+ self.bg = bg
+ self._canvas.config(bg=bg,
+ scrollregion=(-self.canvwidth//2, -self.canvheight//2,
+ self.canvwidth//2, self.canvheight//2))
+ self._canvas.xview_moveto(0.5*(self.canvwidth - self.width + 30) /
+ self.canvwidth)
+ self._canvas.yview_moveto(0.5*(self.canvheight- self.height + 30) /
+ self.canvheight)
+ self.adjustScrolls()
+
+
+ def adjustScrolls(self):
+ """ Adjust scrollbars according to window- and canvas-size.
+ """
+ cwidth = self._canvas.winfo_width()
+ cheight = self._canvas.winfo_height()
+ self._canvas.xview_moveto(0.5*(self.canvwidth-cwidth)/self.canvwidth)
+ self._canvas.yview_moveto(0.5*(self.canvheight-cheight)/self.canvheight)
+ if cwidth < self.canvwidth or cheight < self.canvheight:
+ self.hscroll.grid(padx=1, in_ = self, pady=1, row=1,
+ column=0, rowspan=1, columnspan=1, sticky='news')
+ self.vscroll.grid(padx=1, in_ = self, pady=1, row=0,
+ column=1, rowspan=1, columnspan=1, sticky='news')
+ else:
+ self.hscroll.grid_forget()
+ self.vscroll.grid_forget()
+
+ def onResize(self, event):
+ """self-explanatory"""
+ self.adjustScrolls()
-class Error(Exception):
+ def bbox(self, *args):
+ """ 'forward' method, which canvas itself has inherited...
+ """
+ return self._canvas.bbox(*args)
+
+ def cget(self, *args, **kwargs):
+ """ 'forward' method, which canvas itself has inherited...
+ """
+ return self._canvas.cget(*args, **kwargs)
+
+ def config(self, *args, **kwargs):
+ """ 'forward' method, which canvas itself has inherited...
+ """
+ self._canvas.config(*args, **kwargs)
+
+ def bind(self, *args, **kwargs):
+ """ 'forward' method, which canvas itself has inherited...
+ """
+ self._canvas.bind(*args, **kwargs)
+
+ def unbind(self, *args, **kwargs):
+ """ 'forward' method, which canvas itself has inherited...
+ """
+ self._canvas.unbind(*args, **kwargs)
+
+ def focus_force(self):
+ """ 'forward' method, which canvas itself has inherited...
+ """
+ self._canvas.focus_force()
+
+__forwardmethods(ScrolledCanvas, TK.Canvas, '_canvas')
+
+
+class _Root(TK.Tk):
+ """Root class for Screen based on Tkinter."""
+ def __init__(self):
+ TK.Tk.__init__(self)
+
+ def setupcanvas(self, width, height, cwidth, cheight):
+ self._canvas = ScrolledCanvas(self, width, height, cwidth, cheight)
+ self._canvas.pack(expand=1, fill="both")
+
+ def _getcanvas(self):
+ return self._canvas
+
+ def set_geometry(self, width, height, startx, starty):
+ self.geometry("%dx%d%+d%+d"%(width, height, startx, starty))
+
+ def ondestroy(self, destroy):
+ self.wm_protocol("WM_DELETE_WINDOW", destroy)
+
+ def win_width(self):
+ return self.winfo_screenwidth()
+
+ def win_height(self):
+ return self.winfo_screenheight()
+
+Canvas = TK.Canvas
+
+
+class TurtleScreenBase(object):
+ """Provide the basic graphics functionality.
+ Interface between Tkinter and turtle.py.
+
+ To port turtle.py to some different graphics toolkit
+ a corresponding TurtleScreenBase class has to be implemented.
+ """
+
+ @staticmethod
+ def _blankimage():
+ """return a blank image object
+ """
+ img = TK.PhotoImage(width=1, height=1)
+ img.blank()
+ return img
+
+ @staticmethod
+ def _image(filename):
+ """return an image object containing the
+ imagedata from a gif-file named filename.
+ """
+ return TK.PhotoImage(file=filename)
+
+ def __init__(self, cv):
+ self.cv = cv
+ if isinstance(cv, ScrolledCanvas):
+ w = self.cv.canvwidth
+ h = self.cv.canvheight
+ else: # expected: ordinary TK.Canvas
+ w = int(self.cv.cget("width"))
+ h = int(self.cv.cget("height"))
+ self.cv.config(scrollregion = (-w//2, -h//2, w//2, h//2 ))
+ self.canvwidth = w
+ self.canvheight = h
+ self.xscale = self.yscale = 1.0
+
+ def _createpoly(self):
+ """Create an invisible polygon item on canvas self.cv)
+ """
+ return self.cv.create_polygon((0, 0, 0, 0, 0, 0), fill="", outline="")
+
+ def _drawpoly(self, polyitem, coordlist, fill=None,
+ outline=None, width=None, top=False):
+ """Configure polygonitem polyitem according to provided
+ arguments:
+ coordlist is sequence of coordinates
+ fill is filling color
+ outline is outline color
+ top is a boolean value, which specifies if polyitem
+ will be put on top of the canvas' displaylist so it
+ will not be covered by other items.
+ """
+ cl = []
+ for x, y in coordlist:
+ cl.append(x * self.xscale)
+ cl.append(-y * self.yscale)
+ self.cv.coords(polyitem, *cl)
+ if fill is not None:
+ self.cv.itemconfigure(polyitem, fill=fill)
+ if outline is not None:
+ self.cv.itemconfigure(polyitem, outline=outline)
+ if width is not None:
+ self.cv.itemconfigure(polyitem, width=width)
+ if top:
+ self.cv.tag_raise(polyitem)
+
+ def _createline(self):
+ """Create an invisible line item on canvas self.cv)
+ """
+ return self.cv.create_line(0, 0, 0, 0, fill="", width=2,
+ capstyle = TK.ROUND)
+
+ def _drawline(self, lineitem, coordlist=None,
+ fill=None, width=None, top=False):
+ """Configure lineitem according to provided arguments:
+ coordlist is sequence of coordinates
+ fill is drawing color
+ width is width of drawn line.
+ top is a boolean value, which specifies if polyitem
+ will be put on top of the canvas' displaylist so it
+ will not be covered by other items.
+ """
+ if coordlist is not None:
+ cl = []
+ for x, y in coordlist:
+ cl.append(x * self.xscale)
+ cl.append(-y * self.yscale)
+ self.cv.coords(lineitem, *cl)
+ if fill is not None:
+ self.cv.itemconfigure(lineitem, fill=fill)
+ if width is not None:
+ self.cv.itemconfigure(lineitem, width=width)
+ if top:
+ self.cv.tag_raise(lineitem)
+
+ def _delete(self, item):
+ """Delete graphics item from canvas.
+ If item is"all" delete all graphics items.
+ """
+ self.cv.delete(item)
+
+ def _update(self):
+ """Redraw graphics items on canvas
+ """
+ self.cv.update()
+
+ def _delay(self, delay):
+ """Delay subsequent canvas actions for delay ms."""
+ self.cv.after(delay)
+
+ def _iscolorstring(self, color):
+ """Check if the string color is a legal Tkinter color string.
+ """
+ try:
+ rgb = self.cv.winfo_rgb(color)
+ ok = True
+ except TK.TclError:
+ ok = False
+ return ok
+
+ def _bgcolor(self, color=None):
+ """Set canvas' backgroundcolor if color is not None,
+ else return backgroundcolor."""
+ if color is not None:
+ self.cv.config(bg = color)
+ self._update()
+ else:
+ return self.cv.cget("bg")
+
+ def _write(self, pos, txt, align, font, pencolor):
+ """Write txt at pos in canvas with specified font
+ and color.
+ Return text item and x-coord of right bottom corner
+ of text's bounding box."""
+ x, y = pos
+ x = x * self.xscale
+ y = y * self.yscale
+ anchor = {"left":"sw", "center":"s", "right":"se" }
+ item = self.cv.create_text(x-1, -y, text = txt, anchor = anchor[align],
+ fill = pencolor, font = font)
+ x0, y0, x1, y1 = self.cv.bbox(item)
+ self.cv.update()
+ return item, x1-1
+
+## def _dot(self, pos, size, color):
+## """may be implemented for some other graphics toolkit"""
+
+ def _onclick(self, item, fun, num=1, add=None):
+ """Bind fun to mouse-click event on turtle.
+ fun must be a function with two arguments, the coordinates
+ of the clicked point on the canvas.
+ num, the number of the mouse-button defaults to 1
+ """
+ if fun is None:
+ self.cv.tag_unbind(item, "<Button-%s>" % num)
+ else:
+ def eventfun(event):
+ x, y = (self.cv.canvasx(event.x)/self.xscale,
+ -self.cv.canvasy(event.y)/self.yscale)
+ fun(x, y)
+ self.cv.tag_bind(item, "<Button-%s>" % num, eventfun, add)
+
+ def _onrelease(self, item, fun, num=1, add=None):
+ """Bind fun to mouse-button-release event on turtle.
+ fun must be a function with two arguments, the coordinates
+ of the point on the canvas where mouse button is released.
+ num, the number of the mouse-button defaults to 1
+
+ If a turtle is clicked, first _onclick-event will be performed,
+ then _onscreensclick-event.
+ """
+ if fun is None:
+ self.cv.tag_unbind(item, "<Button%s-ButtonRelease>" % num)
+ else:
+ def eventfun(event):
+ x, y = (self.cv.canvasx(event.x)/self.xscale,
+ -self.cv.canvasy(event.y)/self.yscale)
+ fun(x, y)
+ self.cv.tag_bind(item, "<Button%s-ButtonRelease>" % num,
+ eventfun, add)
+
+ def _ondrag(self, item, fun, num=1, add=None):
+ """Bind fun to mouse-move-event (with pressed mouse button) on turtle.
+ fun must be a function with two arguments, the coordinates of the
+ actual mouse position on the canvas.
+ num, the number of the mouse-button defaults to 1
+
+ Every sequence of mouse-move-events on a turtle is preceded by a
+ mouse-click event on that turtle.
+ """
+ if fun is None:
+ self.cv.tag_unbind(item, "<Button%s-Motion>" % num)
+ else:
+ def eventfun(event):
+ try:
+ x, y = (self.cv.canvasx(event.x)/self.xscale,
+ -self.cv.canvasy(event.y)/self.yscale)
+ fun(x, y)
+ except:
+ pass
+ self.cv.tag_bind(item, "<Button%s-Motion>" % num, eventfun, add)
+
+ def _onscreenclick(self, fun, num=1, add=None):
+ """Bind fun to mouse-click event on canvas.
+ fun must be a function with two arguments, the coordinates
+ of the clicked point on the canvas.
+ num, the number of the mouse-button defaults to 1
+
+ If a turtle is clicked, first _onclick-event will be performed,
+ then _onscreensclick-event.
+ """
+ if fun is None:
+ self.cv.unbind("<Button-%s>" % num)
+ else:
+ def eventfun(event):
+ x, y = (self.cv.canvasx(event.x)/self.xscale,
+ -self.cv.canvasy(event.y)/self.yscale)
+ fun(x, y)
+ self.cv.bind("<Button-%s>" % num, eventfun, add)
+
+ def _onkey(self, fun, key):
+ """Bind fun to key-release event of key.
+ Canvas must have focus. See method listen
+ """
+ if fun is None:
+ self.cv.unbind("<KeyRelease-%s>" % key, None)
+ else:
+ def eventfun(event):
+ fun()
+ self.cv.bind("<KeyRelease-%s>" % key, eventfun)
+
+ def _listen(self):
+ """Set focus on canvas (in order to collect key-events)
+ """
+ self.cv.focus_force()
+
+ def _ontimer(self, fun, t):
+ """Install a timer, which calls fun after t milliseconds.
+ """
+ if t == 0:
+ self.cv.after_idle(fun)
+ else:
+ self.cv.after(t, fun)
+
+ def _createimage(self, image):
+ """Create and return image item on canvas.
+ """
+ return self.cv.create_image(0, 0, image=image)
+
+ def _drawimage(self, item, pos, image):
+ """Configure image item as to draw image object
+ at position (x,y) on canvas)
+ """
+ x, y = pos
+ self.cv.coords(item, (x * self.xscale, -y * self.yscale))
+ self.cv.itemconfig(item, image=image)
+
+ def _setbgpic(self, item, image):
+ """Configure image item as to draw image object
+ at center of canvas. Set item to the first item
+ in the displaylist, so it will be drawn below
+ any other item ."""
+ self.cv.itemconfig(item, image=image)
+ self.cv.tag_lower(item)
+
+ def _type(self, item):
+ """Return 'line' or 'polygon' or 'image' depending on
+ type of item.
+ """
+ return self.cv.type(item)
+
+ def _pointlist(self, item):
+ """returns list of coordinate-pairs of points of item
+ Example (for insiders):
+ >>> from turtle import *
+ >>> getscreen()._pointlist(getturtle().turtle._item)
+ [(0.0, 9.9999999999999982), (0.0, -9.9999999999999982),
+ (9.9999999999999982, 0.0)]
+ >>> """
+ cl = list(self.cv.coords(item))
+ pl = [(cl[i], -cl[i+1]) for i in range(0, len(cl), 2)]
+ return pl
+
+ def _setscrollregion(self, srx1, sry1, srx2, sry2):
+ self.cv.config(scrollregion=(srx1, sry1, srx2, sry2))
+
+ def _rescale(self, xscalefactor, yscalefactor):
+ items = self.cv.find_all()
+ for item in items:
+ coordinates = list(self.cv.coords(item))
+ newcoordlist = []
+ while coordinates:
+ x, y = coordinates[:2]
+ newcoordlist.append(x * xscalefactor)
+ newcoordlist.append(y * yscalefactor)
+ coordinates = coordinates[2:]
+ self.cv.coords(item, *newcoordlist)
+
+ def _resize(self, canvwidth=None, canvheight=None, bg=None):
+ """Resize the canvas, the turtles are drawing on. Does
+ not alter the drawing window.
+ """
+ # needs amendment
+ if not isinstance(self.cv, ScrolledCanvas):
+ return self.canvwidth, self.canvheight
+ if canvwidth is None and canvheight is None and bg is None:
+ return self.cv.canvwidth, self.cv.canvheight
+ if canvwidth is not None:
+ self.canvwidth = canvwidth
+ if canvheight is not None:
+ self.canvheight = canvheight
+ self.cv.reset(canvwidth, canvheight, bg)
+
+ def _window_size(self):
+ """ Return the width and height of the turtle window.
+ """
+ width = self.cv.winfo_width()
+ if width <= 1: # the window isn't managed by a geometry manager
+ width = self.cv['width']
+ height = self.cv.winfo_height()
+ if height <= 1: # the window isn't managed by a geometry manager
+ height = self.cv['height']
+ return width, height
+
+
+##############################################################################
+### End of Tkinter - interface ###
+##############################################################################
+
+
+class Terminator (Exception):
+ """Will be raised in TurtleScreen.update, if _RUNNING becomes False.
+
+ Thus stops execution of turtle graphics script. Main purpose: use in
+ in the Demo-Viewer turtle.Demo.py.
+ """
pass
-class RawPen:
- def __init__(self, canvas):
- self._canvas = canvas
- self._items = []
+class TurtleGraphicsError(Exception):
+ """Some TurtleGraphics Error
+ """
+
+
+class Shape(object):
+ """Data structure modeling shapes.
+
+ attribute _type is one of "polygon", "image", "compound"
+ attribute _data is - depending on _type a poygon-tuple,
+ an image or a list constructed using the addcomponent method.
+ """
+ def __init__(self, type_, data=None):
+ self._type = type_
+ if type_ == "polygon":
+ if isinstance(data, list):
+ data = tuple(data)
+ elif type_ == "image":
+ if isinstance(data, str):
+ if data.lower().endswith(".gif") and isfile(data):
+ data = TurtleScreen._image(data)
+ # else data assumed to be Photoimage
+ elif type_ == "compound":
+ data = []
+ else:
+ raise TurtleGraphicsError("There is no shape type %s" % type_)
+ self._data = data
+
+ def addcomponent(self, poly, fill, outline=None):
+ """Add component to a shape of type compound.
+
+ Arguments: poly is a polygon, i. e. a tuple of number pairs.
+ fill is the fillcolor of the component,
+ outline is the outline color of the component.
+
+ call (for a Shapeobject namend s):
+ -- s.addcomponent(((0,0), (10,10), (-10,10)), "red", "blue")
+
+ Example:
+ >>> poly = ((0,0),(10,-5),(0,10),(-10,-5))
+ >>> s = Shape("compound")
+ >>> s.addcomponent(poly, "red", "blue")
+ ### .. add more components and then use register_shape()
+ """
+ if self._type != "compound":
+ raise TurtleGraphicsError("Cannot add component to %s Shape"
+ % self._type)
+ if outline is None:
+ outline = fill
+ self._data.append([poly, fill, outline])
+
+
+class Tbuffer(object):
+ """Ring buffer used as undobuffer for RawTurtle objects."""
+ def __init__(self, bufsize=10):
+ self.bufsize = bufsize
+ self.buffer = [[None]] * bufsize
+ self.ptr = -1
+ self.cumulate = False
+ def reset(self, bufsize=None):
+ if bufsize is None:
+ for i in range(self.bufsize):
+ self.buffer[i] = [None]
+ else:
+ self.bufsize = bufsize
+ self.buffer = [[None]] * bufsize
+ self.ptr = -1
+ def push(self, item):
+ if self.bufsize > 0:
+ if not self.cumulate:
+ self.ptr = (self.ptr + 1) % self.bufsize
+ self.buffer[self.ptr] = item
+ else:
+ self.buffer[self.ptr].append(item)
+ def pop(self):
+ if self.bufsize > 0:
+ item = self.buffer[self.ptr]
+ if item is None:
+ return None
+ else:
+ self.buffer[self.ptr] = [None]
+ self.ptr = (self.ptr - 1) % self.bufsize
+ return (item)
+ def nr_of_items(self):
+ return self.bufsize - self.buffer.count([None])
+ def __repr__(self):
+ return str(self.buffer) + " " + str(self.ptr)
+
+
+
+class TurtleScreen(TurtleScreenBase):
+ """Provides screen oriented methods like setbg etc.
+
+ Only relies upon the methods of TurtleScreenBase and NOT
+ upon components of the underlying graphics toolkit -
+ which is Tkinter in this case.
+ """
+# _STANDARD_DELAY = 5
+ _RUNNING = True
+
+ def __init__(self, cv, mode=_CFG["mode"],
+ colormode=_CFG["colormode"], delay=_CFG["delay"]):
+ self._shapes = {
+ "arrow" : Shape("polygon", ((-10,0), (10,0), (0,10))),
+ "turtle" : Shape("polygon", ((0,16), (-2,14), (-1,10), (-4,7),
+ (-7,9), (-9,8), (-6,5), (-7,1), (-5,-3), (-8,-6),
+ (-6,-8), (-4,-5), (0,-7), (4,-5), (6,-8), (8,-6),
+ (5,-3), (7,1), (6,5), (9,8), (7,9), (4,7), (1,10),
+ (2,14))),
+ "circle" : Shape("polygon", ((10,0), (9.51,3.09), (8.09,5.88),
+ (5.88,8.09), (3.09,9.51), (0,10), (-3.09,9.51),
+ (-5.88,8.09), (-8.09,5.88), (-9.51,3.09), (-10,0),
+ (-9.51,-3.09), (-8.09,-5.88), (-5.88,-8.09),
+ (-3.09,-9.51), (-0.00,-10.00), (3.09,-9.51),
+ (5.88,-8.09), (8.09,-5.88), (9.51,-3.09))),
+ "square" : Shape("polygon", ((10,-10), (10,10), (-10,10),
+ (-10,-10))),
+ "triangle" : Shape("polygon", ((10,-5.77), (0,11.55),
+ (-10,-5.77))),
+ "classic": Shape("polygon", ((0,0),(-5,-9),(0,-7),(5,-9))),
+ "blank" : Shape("image", self._blankimage())
+ }
+
+ self._bgpics = {"nopic" : ""}
+
+ TurtleScreenBase.__init__(self, cv)
+ self._mode = mode
+ self._delayvalue = delay
+ self._colormode = _CFG["colormode"]
+ self._keys = []
+ self.clear()
+
+ def clear(self):
+ """Delete all drawings and all turtles from the TurtleScreen.
+
+ Reset empty TurtleScreen to it's initial state: white background,
+ no backgroundimage, no eventbindings and tracing on.
+
+ No argument.
+
+ Example (for a TurtleScreen instance named screen):
+ screen.clear()
+
+ Note: this method is not available as function.
+ """
+ self._delayvalue = _CFG["delay"]
+ self._colormode = _CFG["colormode"]
+ self._delete("all")
+ self._bgpic = self._createimage("")
+ self._bgpicname = "nopic"
self._tracing = 1
- self._arrow = 0
- self._delay = 10 # default delay for drawing
- self._angle = 0.0
- self.degrees()
+ self._updatecounter = 0
+ self._turtles = []
+ self.bgcolor("white")
+ for btn in 1, 2, 3:
+ self.onclick(None, btn)
+ for key in self._keys[:]:
+ self.onkey(None, key)
+ Turtle._pen = None
+
+ def mode(self, mode=None):
+ """Set turtle-mode ('standard', 'logo' or 'world') and perform reset.
+
+ Optional argument:
+ mode -- on of the strings 'standard', 'logo' or 'world'
+
+ Mode 'standard' is compatible with turtle.py.
+ Mode 'logo' is compatible with most Logo-Turtle-Graphics.
+ Mode 'world' uses userdefined 'worldcoordinates'. *Attention*: in
+ this mode angles appear distorted if x/y unit-ratio doesn't equal 1.
+ If mode is not given, return the current mode.
+
+ Mode Initial turtle heading positive angles
+ ------------|-------------------------|-------------------
+ 'standard' to the right (east) counterclockwise
+ 'logo' upward (north) clockwise
+
+ Examples:
+ >>> mode('logo') # resets turtle heading to north
+ >>> mode()
+ 'logo'
+ """
+ if mode == None:
+ return self._mode
+ mode = mode.lower()
+ if mode not in ["standard", "logo", "world"]:
+ raise TurtleGraphicsError("No turtle-graphics-mode %s" % mode)
+ self._mode = mode
+ if mode in ["standard", "logo"]:
+ self._setscrollregion(-self.canvwidth//2, -self.canvheight//2,
+ self.canvwidth//2, self.canvheight//2)
+ self.xscale = self.yscale = 1.0
self.reset()
- def degrees(self, fullcircle=360.0):
- """ Set angle measurement units to degrees.
+ def setworldcoordinates(self, llx, lly, urx, ury):
+ """Set up a user defined coordinate-system.
- Example:
- >>> turtle.degrees()
+ Arguments:
+ llx -- a number, x-coordinate of lower left corner of canvas
+ lly -- a number, y-coordinate of lower left corner of canvas
+ urx -- a number, x-coordinate of upper right corner of canvas
+ ury -- a number, y-coordinate of upper right corner of canvas
+
+ Set up user coodinat-system and switch to mode 'world' if necessary.
+ This performs a screen.reset. If mode 'world' is already active,
+ all drawings are redrawn according to the new coordinates.
+
+ But ATTENTION: in user-defined coordinatesystems angles may appear
+ distorted. (see Screen.mode())
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.setworldcoordinates(-10,-0.5,50,1.5)
+ >>> for _ in range(36):
+ left(10)
+ forward(0.5)
"""
- # Don't try to change _angle if it is 0, because
- # _fullcircle might not be set, yet
- if self._angle:
- self._angle = (self._angle / self._fullcircle) * fullcircle
- self._fullcircle = fullcircle
- self._invradian = pi / (fullcircle * 0.5)
+ if self.mode() != "world":
+ self.mode("world")
+ xspan = float(urx - llx)
+ yspan = float(ury - lly)
+ wx, wy = self._window_size()
+ self.screensize(wx-20, wy-20)
+ oldxscale, oldyscale = self.xscale, self.yscale
+ self.xscale = self.canvwidth / xspan
+ self.yscale = self.canvheight / yspan
+ srx1 = llx * self.xscale
+ sry1 = -ury * self.yscale
+ srx2 = self.canvwidth + srx1
+ sry2 = self.canvheight + sry1
+ self._setscrollregion(srx1, sry1, srx2, sry2)
+ self._rescale(self.xscale/oldxscale, self.yscale/oldyscale)
+ self.update()
+
+ def register_shape(self, name, shape=None):
+ """Adds a turtle shape to TurtleScreen's shapelist.
+
+ Arguments:
+ (1) name is the name of a gif-file and shape is None.
+ Installs the corresponding image shape.
+ !! Image-shapes DO NOT rotate when turning the turtle,
+ !! so they do not display the heading of the turtle!
+ (2) name is an arbitrary string and shape is a tuple
+ of pairs of coordinates. Installs the corresponding
+ polygon shape
+ (3) name is an arbitrary string and shape is a
+ (compound) Shape object. Installs the corresponding
+ compound shape.
+ To use a shape, you have to issue the command shape(shapename).
+
+ call: register_shape("turtle.gif")
+ --or: register_shape("tri", ((0,0), (10,10), (-10,10)))
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.register_shape("triangle", ((5,-3),(0,5),(-5,-3)))
- def radians(self):
- """ Set the angle measurement units to radians.
+ """
+ if shape is None:
+ # image
+ if name.lower().endswith(".gif"):
+ shape = Shape("image", self._image(name))
+ else:
+ raise TurtleGraphicsError("Bad arguments for register_shape.\n"
+ + "Use help(register_shape)" )
+ elif isinstance(shape, tuple):
+ shape = Shape("polygon", shape)
+ ## else shape assumed to be Shape-instance
+ self._shapes[name] = shape
+ # print "shape added:" , self._shapes
+
+ def _colorstr(self, color):
+ """Return color string corresponding to args.
+
+ Argument may be a string or a tuple of three
+ numbers corresponding to actual colormode,
+ i.e. in the range 0<=n<=colormode.
+
+ If the argument doesn't represent a color,
+ an error is raised.
+ """
+ if len(color) == 1:
+ color = color[0]
+ if isinstance(color, str):
+ if self._iscolorstring(color) or color == "":
+ return color
+ else:
+ raise TurtleGraphicsError("bad color string: %s" % str(color))
+ try:
+ r, g, b = color
+ except:
+ raise TurtleGraphicsError("bad color arguments: %s" % str(color))
+ if self._colormode == 1.0:
+ r, g, b = [round(255.0*x) for x in (r, g, b)]
+ if not ((0 <= r <= 255) and (0 <= g <= 255) and (0 <= b <= 255)):
+ raise TurtleGraphicsError("bad color sequence: %s" % str(color))
+ return "#%02x%02x%02x" % (r, g, b)
+
+ def _color(self, cstr):
+ if not cstr.startswith("#"):
+ return cstr
+ if len(cstr) == 7:
+ cl = [int(cstr[i:i+2], 16) for i in (1, 3, 5)]
+ elif len(cstr) == 4:
+ cl = [16*int(cstr[h], 16) for h in cstr[1:]]
+ else:
+ raise TurtleGraphicsError("bad colorstring: %s" % cstr)
+ return tuple([c * self._colormode/255 for c in cl])
- Example:
- >>> turtle.radians()
+ def colormode(self, cmode=None):
+ """Return the colormode or set it to 1.0 or 255.
+
+ Optional argument:
+ cmode -- one of the values 1.0 or 255
+
+ r, g, b values of colortriples have to be in range 0..cmode.
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.colormode()
+ 1.0
+ >>> screen.colormode(255)
+ >>> turtle.pencolor(240,160,80)
"""
- self.degrees(2.0*pi)
+ if cmode is None:
+ return self._colormode
+ if cmode == 1.0:
+ self._colormode = float(cmode)
+ elif cmode == 255:
+ self._colormode = int(cmode)
def reset(self):
- """ Clear the screen, re-center the pen, and set variables to
- the default values.
+ """Reset all Turtles on the Screen to their initial state.
- Example:
- >>> turtle.position()
- [0.0, -22.0]
+ No argument.
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.reset()
+ """
+ for turtle in self._turtles:
+ turtle._setmode(self._mode)
+ turtle.reset()
+
+ def turtles(self):
+ """Return the list of turtles on the screen.
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.turtles()
+ [<turtle.Turtle object at 0x00E11FB0>]
+ """
+ return self._turtles
+
+ def bgcolor(self, *args):
+ """Set or return backgroundcolor of the TurtleScreen.
+
+ Arguments (if given): a color string or three numbers
+ in the range 0..colormode or a 3-tuple of such numbers.
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.bgcolor("orange")
+ >>> screen.bgcolor()
+ 'orange'
+ >>> screen.bgcolor(0.5,0,0.5)
+ >>> screen.bgcolor()
+ '#800080'
+ """
+ if args:
+ color = self._colorstr(args)
+ else:
+ color = None
+ color = self._bgcolor(color)
+ if color is not None:
+ color = self._color(color)
+ return color
+
+ def tracer(self, n=None, delay=None):
+ """Turns turtle animation on/off and set delay for update drawings.
+
+ Optional arguments:
+ n -- nonnegative integer
+ delay -- nonnegative integer
+
+ If n is given, only each n-th regular screen update is really performed.
+ (Can be used to accelerate the drawing of complex graphics.)
+ Second arguments sets delay value (see RawTurtle.delay())
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.tracer(8, 25)
+ >>> dist = 2
+ >>> for i in range(200):
+ fd(dist)
+ rt(90)
+ dist += 2
+ """
+ if n is None:
+ return self._tracing
+ self._tracing = int(n)
+ self._updatecounter = 0
+ if delay is not None:
+ self._delayvalue = int(delay)
+ if self._tracing:
+ self.update()
+
+ def delay(self, delay=None):
+ """ Return or set the drawing delay in milliseconds.
+
+ Optional argument:
+ delay -- positive integer
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.delay(15)
+ >>> screen.delay()
+ 15
+ """
+ if delay is None:
+ return self._delayvalue
+ self._delayvalue = int(delay)
+
+ def _incrementudc(self):
+ "Increment upadate counter."""
+ if not TurtleScreen._RUNNING:
+ TurtleScreen._RUNNNING = True
+ raise Terminator
+ if self._tracing > 0:
+ self._updatecounter += 1
+ self._updatecounter %= self._tracing
+
+ def update(self):
+ """Perform a TurtleScreen update.
+ """
+ for t in self.turtles():
+ t._update_data()
+ t._drawturtle()
+ self._update()
+
+ def window_width(self):
+ """ Return the width of the turtle window.
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.window_width()
+ 640
+ """
+ return self._window_size()[0]
+
+ def window_height(self):
+ """ Return the height of the turtle window.
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.window_height()
+ 480
+ """
+ return self._window_size()[1]
+
+ def getcanvas(self):
+ """Return the Canvas of this TurtleScreen.
+
+ No argument.
+
+ Example (for a Screen instance named screen):
+ >>> cv = screen.getcanvas()
+ >>> cv
+ <turtle.ScrolledCanvas instance at 0x010742D8>
+ """
+ return self.cv
+
+ def getshapes(self):
+ """Return a list of names of all currently available turtle shapes.
+
+ No argument.
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.getshapes()
+ ['arrow', 'blank', 'circle', ... , 'turtle']
+ """
+ return sorted(self._shapes.keys())
+
+ def onclick(self, fun, btn=1, add=None):
+ """Bind fun to mouse-click event on canvas.
+
+ Arguments:
+ fun -- a function with two arguments, the coordinates of the
+ clicked point on the canvas.
+ num -- the number of the mouse-button, defaults to 1
+
+ Example (for a TurtleScreen instance named screen
+ and a Turtle instance named turtle):
+
+ >>> screen.onclick(turtle.goto)
+
+ ### Subsequently clicking into the TurtleScreen will
+ ### make the turtle move to the clicked point.
+ >>> screen.onclick(None)
+
+ ### event-binding will be removed
+ """
+ self._onscreenclick(fun, btn, add)
+
+ def onkey(self, fun, key):
+ """Bind fun to key-release event of key.
+
+ Arguments:
+ fun -- a function with no arguments
+ key -- a string: key (e.g. "a") or key-symbol (e.g. "space")
+
+ In order ro be able to register key-events, TurtleScreen
+ must have focus. (See method listen.)
+
+ Example (for a TurtleScreen instance named screen
+ and a Turtle instance named turtle):
+
+ >>> def f():
+ fd(50)
+ lt(60)
+
+
+ >>> screen.onkey(f, "Up")
+ >>> screen.listen()
+
+ ### Subsequently the turtle can be moved by
+ ### repeatedly pressing the up-arrow key,
+ ### consequently drawing a hexagon
+ """
+ if fun == None:
+ self._keys.remove(key)
+ elif key not in self._keys:
+ self._keys.append(key)
+ self._onkey(fun, key)
+
+ def listen(self, xdummy=None, ydummy=None):
+ """Set focus on TurtleScreen (in order to collect key-events)
+
+ No arguments.
+ Dummy arguments are provided in order
+ to be able to pass listen to the onclick method.
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.listen()
+ """
+ self._listen()
+
+ def ontimer(self, fun, t=0):
+ """Install a timer, which calls fun after t milliseconds.
+
+ Arguments:
+ fun -- a function with no arguments.
+ t -- a number >= 0
+
+ Example (for a TurtleScreen instance named screen):
+
+ >>> running = True
+ >>> def f():
+ if running:
+ fd(50)
+ lt(60)
+ screen.ontimer(f, 250)
+
+ >>> f() ### makes the turtle marching around
+ >>> running = False
+ """
+ self._ontimer(fun, t)
+
+ def bgpic(self, picname=None):
+ """Set background image or return name of current backgroundimage.
+
+ Optional argument:
+ picname -- a string, name of a gif-file or "nopic".
+
+ If picname is a filename, set the corresponing image as background.
+ If picname is "nopic", delete backgroundimage, if present.
+ If picname is None, return the filename of the current backgroundimage.
+
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.bgpic()
+ 'nopic'
+ >>> screen.bgpic("landscape.gif")
+ >>> screen.bgpic()
+ 'landscape.gif'
+ """
+ if picname is None:
+ return self._bgpicname
+ if picname not in self._bgpics:
+ self._bgpics[picname] = self._image(picname)
+ self._setbgpic(self._bgpic, self._bgpics[picname])
+ self._bgpicname = picname
+
+ def screensize(self, canvwidth=None, canvheight=None, bg=None):
+ """Resize the canvas, the turtles are drawing on.
+
+ Optional arguments:
+ canvwidth -- positive integer, new width of canvas in pixels
+ canvheight -- positive integer, new height of canvas in pixels
+ bg -- colorstring or color-tupel, new backgroundcolor
+ If no arguments are given, return current (canvaswidth, canvasheight)
+
+ Do not alter the drawing window. To observe hidden parts of
+ the canvas use the scrollbars. (Can make visible those parts
+ of a drawing, which were outside the canvas before!)
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.screensize(2000,1500)
+ ### e. g. to search for an erroneously escaped turtle ;-)
+ """
+ return self._resize(canvwidth, canvheight, bg)
+
+ onscreenclick = onclick
+ resetscreen = reset
+ clearscreen = clear
+ addshape = register_shape
+
+class TNavigator(object):
+ """Navigation part of the RawTurtle.
+ Implements methods for turtle movement.
+ """
+ START_ORIENTATION = {
+ "standard": Vec2D(1.0, 0.0),
+ "world" : Vec2D(1.0, 0.0),
+ "logo" : Vec2D(0.0, 1.0) }
+ DEFAULT_MODE = "standard"
+ DEFAULT_ANGLEOFFSET = 0
+ DEFAULT_ANGLEORIENT = 1
+
+ def __init__(self, mode=DEFAULT_MODE):
+ self._angleOffset = self.DEFAULT_ANGLEOFFSET
+ self._angleOrient = self.DEFAULT_ANGLEORIENT
+ self._mode = mode
+ self.undobuffer = None
+ self.degrees()
+ self._mode = None
+ self._setmode(mode)
+ TNavigator.reset(self)
+
+ def reset(self):
+ """reset turtle to its initial values
+
+ Will be overwritten by parent class
+ """
+ self._position = Vec2D(0.0, 0.0)
+ self._orient = TNavigator.START_ORIENTATION[self._mode]
+
+ def _setmode(self, mode=None):
+ """Set turtle-mode to 'standard', 'world' or 'logo'.
+ """
+ if mode == None:
+ return self._mode
+ if mode not in ["standard", "logo", "world"]:
+ return
+ self._mode = mode
+ if mode in ["standard", "world"]:
+ self._angleOffset = 0
+ self._angleOrient = 1
+ else: # mode == "logo":
+ self._angleOffset = self._fullcircle/4.
+ self._angleOrient = -1
+
+ def _setDegreesPerAU(self, fullcircle):
+ """Helper function for degrees() and radians()"""
+ self._fullcircle = fullcircle
+ self._degreesPerAU = 360/fullcircle
+ if self._mode == "standard":
+ self._angleOffset = 0
+ else:
+ self._angleOffset = fullcircle/4.
+
+ def degrees(self, fullcircle=360.0):
+ """ Set angle measurement units to degrees.
+
+ Optional argument:
+ fullcircle - a number
+
+ Set angle measurement units, i. e. set number
+ of 'degrees' for a full circle. Dafault value is
+ 360 degrees.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.left(90)
>>> turtle.heading()
- 100.0
- >>> turtle.reset()
- >>> turtle.position()
- [0.0, 0.0]
+ 90
+ >>> turtle.degrees(400.0) # angle measurement in gon
>>> turtle.heading()
- 0.0
+ 100
+
"""
- canvas = self._canvas
- self._canvas.update()
- width = canvas.winfo_width()
- height = canvas.winfo_height()
- if width <= 1:
- width = canvas['width']
- if height <= 1:
- height = canvas['height']
- self._origin = float(width)/2.0, float(height)/2.0
- self._position = self._origin
- self._angle = 0.0
- self._drawing = 1
- self._width = 1
- self._color = "black"
- self._filling = 0
- self._path = []
- self.clear()
- canvas._root().tkraise()
+ self._setDegreesPerAU(fullcircle)
- def clear(self):
- """ Clear the screen. The turtle does not move.
+ def radians(self):
+ """ Set the angle measurement units to radians.
- Example:
- >>> turtle.clear()
+ No arguments.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.heading()
+ 90
+ >>> turtle.radians()
+ >>> turtle.heading()
+ 1.5707963267948966
"""
- self.fill(0)
- canvas = self._canvas
- items = self._items
- self._items = []
- for item in items:
- canvas.delete(item)
- self._delete_turtle()
- self._draw_turtle()
+ self._setDegreesPerAU(2*math.pi)
- def tracer(self, flag):
- """ Set tracing on if flag is True, and off if it is False.
- Tracing means line are drawn more slowly, with an
- animation of an arrow along the line.
+ def _go(self, distance):
+ """move turtle forward by specified distance"""
+ ende = self._position + self._orient * distance
+ self._goto(ende)
- Example:
- >>> turtle.tracer(False) # turns off Tracer
- """
- self._tracing = flag
- if not self._tracing:
- self._delete_turtle()
- self._draw_turtle()
+ def _rotate(self, angle):
+ """Turn turtle counterclockwise by specified angle if angle > 0."""
+ angle *= self._degreesPerAU
+ self._orient = self._orient.rotate(angle)
+
+ def _goto(self, end):
+ """move turtle to position end."""
+ self._position = end
def forward(self, distance):
- """ Go forward distance steps.
+ """Move the turtle forward by the specified distance.
- Example:
+ Aliases: forward | fd
+
+ Argument:
+ distance -- a number (integer or float)
+
+ Move the turtle forward by the specified distance, in the direction
+ the turtle is headed.
+
+ Example (for a Turtle instance named turtle):
>>> turtle.position()
- [0.0, 0.0]
+ (0.00, 0.00)
>>> turtle.forward(25)
>>> turtle.position()
- [25.0, 0.0]
+ (25.00,0.00)
>>> turtle.forward(-75)
>>> turtle.position()
- [-50.0, 0.0]
+ (-50.00,0.00)
"""
- x0, y0 = start = self._position
- x1 = x0 + distance * cos(self._angle*self._invradian)
- y1 = y0 - distance * sin(self._angle*self._invradian)
- self._goto(x1, y1)
+ self._go(distance)
- def backward(self, distance):
- """ Go backwards distance steps.
+ def back(self, distance):
+ """Move the turtle backward by distance.
- The turtle's heading does not change.
+ Aliases: back | backward | bk
- Example:
+ Argument:
+ distance -- a number
+
+ Move the turtle backward by distance ,opposite to the direction the
+ turtle is headed. Do not change the turtle's heading.
+
+ Example (for a Turtle instance named turtle):
>>> turtle.position()
- [0.0, 0.0]
+ (0.00, 0.00)
>>> turtle.backward(30)
>>> turtle.position()
- [-30.0, 0.0]
+ (-30.00, 0.00)
"""
- self.forward(-distance)
+ self._go(-distance)
- def left(self, angle):
- """ Turn left angle units (units are by default degrees,
- but can be set via the degrees() and radians() functions.)
+ def right(self, angle):
+ """Turn turtle right by angle units.
- When viewed from above, the turning happens in-place around
- its front tip.
+ Aliases: right | rt
- Example:
+ Argument:
+ angle -- a number (integer or float)
+
+ Turn turtle right by angle units. (Units are by default degrees,
+ but can be set via the degrees() and radians() functions.)
+ Angle orientation depends on mode. (See this.)
+
+ Example (for a Turtle instance named turtle):
>>> turtle.heading()
- 22
- >>> turtle.left(45)
+ 22.0
+ >>> turtle.right(45)
>>> turtle.heading()
- 67.0
+ 337.0
"""
- self._angle = (self._angle + angle) % self._fullcircle
- self._draw_turtle()
+ self._rotate(-angle)
- def right(self, angle):
- """ Turn right angle units (units are by default degrees,
- but can be set via the degrees() and radians() functions.)
+ def left(self, angle):
+ """Turn turtle left by angle units.
- When viewed from above, the turning happens in-place around
- its front tip.
+ Aliases: left | lt
- Example:
+ Argument:
+ angle -- a number (integer or float)
+
+ Turn turtle left by angle units. (Units are by default degrees,
+ but can be set via the degrees() and radians() functions.)
+ Angle orientation depends on mode. (See this.)
+
+ Example (for a Turtle instance named turtle):
>>> turtle.heading()
- 22
- >>> turtle.right(45)
+ 22.0
+ >>> turtle.left(45)
>>> turtle.heading()
- 337.0
+ 67.0
"""
- self.left(-angle)
+ self._rotate(angle)
- def up(self):
- """ Pull the pen up -- no drawing when moving.
+ def pos(self):
+ """Return the turtle's current location (x,y), as a Vec2D-vector.
- Example:
- >>> turtle.up()
+ Aliases: pos | position
+
+ No arguments.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.pos()
+ (0.00, 240.00)
"""
- self._drawing = 0
+ return self._position
- def down(self):
- """ Put the pen down -- draw when moving.
+ def xcor(self):
+ """ Return the turtle's x coordinate.
- Example:
- >>> turtle.down()
+ No arguments.
+
+ Example (for a Turtle instance named turtle):
+ >>> reset()
+ >>> turtle.left(60)
+ >>> turtle.forward(100)
+ >>> print turtle.xcor()
+ 50.0
"""
- self._drawing = 1
+ return self._position[0]
- def width(self, width):
- """ Set the line to thickness to width.
+ def ycor(self):
+ """ Return the turtle's y coordinate
+ ---
+ No arguments.
- Example:
- >>> turtle.width(10)
+ Example (for a Turtle instance named turtle):
+ >>> reset()
+ >>> turtle.left(60)
+ >>> turtle.forward(100)
+ >>> print turtle.ycor()
+ 86.6025403784
+ """
+ return self._position[1]
+
+
+ def goto(self, x, y=None):
+ """Move turtle to an absolute position.
+
+ Aliases: setpos | setposition | goto:
+
+ Arguments:
+ x -- a number or a pair/vector of numbers
+ y -- a number None
+
+ call: goto(x, y) # two coordinates
+ --or: goto((x, y)) # a pair (tuple) of coordinates
+ --or: goto(vec) # e.g. as returned by pos()
+
+ Move turtle to an absolute position. If the pen is down,
+ a line will be drawn. The turtle's orientation does not change.
+
+ Example (for a Turtle instance named turtle):
+ >>> tp = turtle.pos()
+ >>> tp
+ (0.00, 0.00)
+ >>> turtle.setpos(60,30)
+ >>> turtle.pos()
+ (60.00,30.00)
+ >>> turtle.setpos((20,80))
+ >>> turtle.pos()
+ (20.00,80.00)
+ >>> turtle.setpos(tp)
+ >>> turtle.pos()
+ (0.00,0.00)
"""
- self._width = float(width)
+ if y is None:
+ self._goto(Vec2D(*x))
+ else:
+ self._goto(Vec2D(x, y))
- def color(self, *args):
- """ Set the pen color.
+ def home(self):
+ """Move turtle to the origin - coordinates (0,0).
- Three input formats are allowed:
+ No arguments.
- color(s)
- s is a Tk specification string, such as "red" or "yellow"
+ Move turtle to the origin - coordinates (0,0) and set it's
+ heading to it's start-orientation (which depends on mode).
- color((r, g, b))
- *a tuple* of r, g, and b, which represent, an RGB color,
- and each of r, g, and b are in the range [0..1]
+ Example (for a Turtle instance named turtle):
+ >>> turtle.home()
+ """
+ self.goto(0, 0)
+ self.setheading(0)
- color(r, g, b)
- r, g, and b represent an RGB color, and each of r, g, and b
- are in the range [0..1]
+ def setx(self, x):
+ """Set the turtle's first coordinate to x
- Example:
+ Argument:
+ x -- a number (integer or float)
- >>> turtle.color('brown')
- >>> tup = (0.2, 0.8, 0.55)
- >>> turtle.color(tup)
- >>> turtle.color(0, .5, 0)
- """
- if not args:
- raise Error("no color arguments")
- if len(args) == 1:
- color = args[0]
- if type(color) == type(""):
- # Test the color first
- try:
- id = self._canvas.create_line(0, 0, 0, 0, fill=color)
- except tkinter.TclError:
- raise Error("bad color string: %r" % (color,))
- self._set_color(color)
- return
- try:
- r, g, b = color
- except:
- raise Error("bad color sequence: %r" % (color,))
- else:
- try:
- r, g, b = args
- except:
- raise Error("bad color arguments: %r" % (args,))
- assert 0 <= r <= 1
- assert 0 <= g <= 1
- assert 0 <= b <= 1
- x = 255.0
- y = 0.5
- self._set_color("#%02x%02x%02x" % (int(r*x+y), int(g*x+y), int(b*x+y)))
-
- def _set_color(self,color):
- self._color = color
- self._draw_turtle()
-
- def write(self, text, move=False):
- """ Write text at the current pen position.
-
- If move is true, the pen is moved to the bottom-right corner
- of the text. By default, move is False.
+ Set the turtle's first coordinate to x, leave second coordinate
+ unchanged.
- Example:
- >>> turtle.write('The race is on!')
- >>> turtle.write('Home = (0, 0)', True)
- """
- x, y = self._position
- x = x-1 # correction -- calibrated for Windows
- item = self._canvas.create_text(x, y,
- text=str(text), anchor="sw",
- fill=self._color)
- self._items.append(item)
- if move:
- x0, y0, x1, y1 = self._canvas.bbox(item)
- self._goto(x1, y1)
- self._draw_turtle()
+ Example (for a Turtle instance named turtle):
+ >>> turtle.position()
+ (0.00, 240.00)
+ >>> turtle.setx(10)
+ >>> turtle.position()
+ (10.00, 240.00)
+ """
+ self._goto(Vec2D(x, self._position[1]))
- def fill(self, flag):
- """ Call fill(1) before drawing the shape you
- want to fill, and fill(0) when done.
+ def sety(self, y):
+ """Set the turtle's second coordinate to y
- Example:
- >>> turtle.fill(1)
- >>> turtle.forward(100)
- >>> turtle.left(90)
- >>> turtle.forward(100)
- >>> turtle.left(90)
- >>> turtle.forward(100)
- >>> turtle.left(90)
- >>> turtle.forward(100)
- >>> turtle.fill(0)
- """
- if self._filling:
- path = tuple(self._path)
- smooth = self._filling < 0
- if len(path) > 2:
- item = self._canvas._create('polygon', path,
- {'fill': self._color,
- 'smooth': smooth})
- self._items.append(item)
- self._path = []
- self._filling = flag
- if flag:
- self._path.append(self._position)
+ Argument:
+ y -- a number (integer or float)
- def begin_fill(self):
- """ Called just before drawing a shape to be filled.
- Must eventually be followed by a corresponding end_fill() call.
- Otherwise it will be ignored.
+ Set the turtle's first coordinate to x, second coordinate remains
+ unchanged.
- Example:
- >>> turtle.begin_fill()
- >>> turtle.forward(100)
- >>> turtle.left(90)
- >>> turtle.forward(100)
- >>> turtle.left(90)
- >>> turtle.forward(100)
- >>> turtle.left(90)
- >>> turtle.forward(100)
- >>> turtle.end_fill()
+ Example (for a Turtle instance named turtle):
+ >>> turtle.position()
+ (0.00, 40.00)
+ >>> turtle.sety(-10)
+ >>> turtle.position()
+ (0.00, -10.00)
+ """
+ self._goto(Vec2D(self._position[0], y))
+
+ def distance(self, x, y=None):
+ """Return the distance from the turtle to (x,y) in turtle step units.
+
+ Arguments:
+ x -- a number or a pair/vector of numbers or a turtle instance
+ y -- a number None None
+
+ call: distance(x, y) # two coordinates
+ --or: distance((x, y)) # a pair (tuple) of coordinates
+ --or: distance(vec) # e.g. as returned by pos()
+ --or: distance(mypen) # where mypen is another turtle
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.pos()
+ (0.00, 0.00)
+ >>> turtle.distance(30,40)
+ 50.0
+ >>> pen = Turtle()
+ >>> pen.forward(77)
+ >>> turtle.distance(pen)
+ 77.0
"""
- self._path = [self._position]
- self._filling = 1
+ if y is not None:
+ pos = Vec2D(x, y)
+ if isinstance(x, Vec2D):
+ pos = x
+ elif isinstance(x, tuple):
+ pos = Vec2D(*x)
+ elif isinstance(x, TNavigator):
+ pos = x._position
+ return abs(pos - self._position)
+
+ def towards(self, x, y=None):
+ """Return the angle of the line from the turtle's position to (x, y).
+
+ Arguments:
+ x -- a number or a pair/vector of numbers or a turtle instance
+ y -- a number None None
+
+ call: distance(x, y) # two coordinates
+ --or: distance((x, y)) # a pair (tuple) of coordinates
+ --or: distance(vec) # e.g. as returned by pos()
+ --or: distance(mypen) # where mypen is another turtle
+
+ Return the angle, between the line from turtle-position to position
+ specified by x, y and the turtle's start orientation. (Depends on
+ modes - "standard" or "logo")
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.pos()
+ (10.00, 10.00)
+ >>> turtle.towards(0,0)
+ 225.0
+ """
+ if y is not None:
+ pos = Vec2D(x, y)
+ if isinstance(x, Vec2D):
+ pos = x
+ elif isinstance(x, tuple):
+ pos = Vec2D(*x)
+ elif isinstance(x, TNavigator):
+ pos = x._position
+ x, y = pos - self._position
+ result = round(math.atan2(y, x)*180.0/math.pi, 10) % 360.0
+ result /= self._degreesPerAU
+ return (self._angleOffset + self._angleOrient*result) % self._fullcircle
- def end_fill(self):
- """ Called after drawing a shape to be filled.
+ def heading(self):
+ """ Return the turtle's current heading.
- Example:
- >>> turtle.begin_fill()
- >>> turtle.forward(100)
- >>> turtle.left(90)
- >>> turtle.forward(100)
- >>> turtle.left(90)
- >>> turtle.forward(100)
- >>> turtle.left(90)
- >>> turtle.forward(100)
- >>> turtle.end_fill()
+ No arguments.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.left(67)
+ >>> turtle.heading()
+ 67.0
+ """
+ x, y = self._orient
+ result = round(math.atan2(y, x)*180.0/math.pi, 10) % 360.0
+ result /= self._degreesPerAU
+ return (self._angleOffset + self._angleOrient*result) % self._fullcircle
+
+ def setheading(self, to_angle):
+ """Set the orientation of the turtle to to_angle.
+
+ Aliases: setheading | seth
+
+ Argument:
+ to_angle -- a number (integer or float)
+
+ Set the orientation of the turtle to to_angle.
+ Here are some common directions in degrees:
+
+ standard - mode: logo-mode:
+ -------------------|--------------------
+ 0 - east 0 - north
+ 90 - north 90 - east
+ 180 - west 180 - south
+ 270 - south 270 - west
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.setheading(90)
+ >>> turtle.heading()
+ 90
"""
- self.fill(0)
+ angle = (to_angle - self.heading())*self._angleOrient
+ full = self._fullcircle
+ angle = (angle+full/2.)%full - full/2.
+ self._rotate(angle)
- def circle(self, radius, extent = None):
+ def circle(self, radius, extent = None, steps = None):
""" Draw a circle with given radius.
- The center is radius units left of the turtle; extent
- determines which part of the circle is drawn. If not given,
- the entire circle is drawn.
+ Arguments:
+ radius -- a number
+ extent (optional) -- a number
+ steps (optional) -- an integer
+
+ Draw a circle with given radius. The center is radius units left
+ of the turtle; extent - an angle - determines which part of the
+ circle is drawn. If extent is not given, draw the entire circle.
If extent is not a full circle, one endpoint of the arc is the
- current pen position. The arc is drawn in a counter clockwise
- direction if radius is positive, otherwise in a clockwise
- direction. In the process, the direction of the turtle is
- changed by the amount of the extent.
+ current pen position. Draw the arc in counterclockwise direction
+ if radius is positive, otherwise in clockwise direction. Finally
+ the direction of the turtle is changed by the amount of extent.
+
+ As the circle is approximated by an inscribed regular polygon,
+ steps determines the number of steps to use. If not given,
+ it will be calculated automatically. Maybe used to draw regular
+ polygons.
+
+ call: circle(radius) # full circle
+ --or: circle(radius, extent) # arc
+ --or: circle(radius, extent, steps)
+ --or: circle(radius, steps=6) # 6-sided polygon
+ Example (for a Turtle instance named turtle):
>>> turtle.circle(50)
- >>> turtle.circle(120, 180) # half a circle
+ >>> turtle.circle(120, 180) # semicircle
"""
+ if self.undobuffer:
+ self.undobuffer.push(["seq"])
+ self.undobuffer.cumulate = True
+ speed = self.speed()
if extent is None:
extent = self._fullcircle
- frac = abs(extent)/self._fullcircle
- steps = 1+int(min(11+abs(radius)/6.0, 59.0)*frac)
+ if steps is None:
+ frac = abs(extent)/self._fullcircle
+ steps = 1+int(min(11+abs(radius)/6.0, 59.0)*frac)
w = 1.0 * extent / steps
w2 = 0.5 * w
- l = 2.0 * radius * sin(w2*self._invradian)
+ l = 2.0 * radius * math.sin(w2*math.pi/180.0*self._degreesPerAU)
if radius < 0:
l, w, w2 = -l, -w, -w2
- self.left(w2)
+ tr = self._tracer()
+ dl = self._delay()
+ if speed == 0:
+ self._tracer(0, 0)
+ else:
+ self.speed(0)
+ self._rotate(w2)
for i in range(steps):
- self.forward(l)
- self.left(w)
- self.right(w2)
+ self.speed(speed)
+ self._go(l)
+ self.speed(0)
+ self._rotate(w)
+ self._rotate(-w2)
+ if speed == 0:
+ self._tracer(tr, dl)
+ self.speed(speed)
+ if self.undobuffer:
+ self.undobuffer.cumulate = False
+
+## three dummy methods to be implemented by child class:
+
+ def speed(self, s=0):
+ """dummy method - to be overwritten by child class"""
+ def _tracer(self, a=None, b=None):
+ """dummy method - to be overwritten by child class"""
+ def _delay(self, n=None):
+ """dummy method - to be overwritten by child class"""
+
+ fd = forward
+ bk = back
+ backward = back
+ rt = right
+ lt = left
+ position = pos
+ setpos = goto
+ setposition = goto
+ seth = setheading
+
+
+class TPen(object):
+ """Drawing part of the RawTurtle.
+ Implements drawing properties.
+ """
+ def __init__(self, resizemode=_CFG["resizemode"]):
+ self._resizemode = resizemode # or "user" or "noresize"
+ self.undobuffer = None
+ TPen._reset(self)
+
+ def _reset(self, pencolor=_CFG["pencolor"],
+ fillcolor=_CFG["fillcolor"]):
+ self._pensize = 1
+ self._shown = True
+ self._pencolor = pencolor
+ self._fillcolor = fillcolor
+ self._drawing = True
+ self._speed = 3
+ self._stretchfactor = (1, 1)
+ self._tilt = 0
+ self._outlinewidth = 1
+ ### self.screen = None # to override by child class
+
+ def resizemode(self, rmode=None):
+ """Set resizemode to one of the values: "auto", "user", "noresize".
+
+ (Optional) Argument:
+ rmode -- one of the strings "auto", "user", "noresize"
+
+ Different resizemodes have the following effects:
+ - "auto" adapts the appearance of the turtle
+ corresponding to the value of pensize.
+ - "user" adapts the appearance of the turtle according to the
+ values of stretchfactor and outlinewidth (outline),
+ which are set by shapesize()
+ - "noresize" no adaption of the turtle's appearance takes place.
+ If no argument is given, return current resizemode.
+ resizemode("user") is called by a call of shapesize with arguments.
+
+
+ Examples (for a Turtle instance named turtle):
+ >>> turtle.resizemode("noresize")
+ >>> turtle.resizemode()
+ 'noresize'
+ """
+ if rmode is None:
+ return self._resizemode
+ rmode = rmode.lower()
+ if rmode in ["auto", "user", "noresize"]:
+ self.pen(resizemode=rmode)
- def heading(self):
- """ Return the turtle's current heading.
+ def pensize(self, width=None):
+ """Set or return the line thickness.
- Example:
- >>> turtle.heading()
- 67.0
+ Aliases: pensize | width
+
+ Argument:
+ width -- positive number
+
+ Set the line thickness to width or return it. If resizemode is set
+ to "auto" and turtleshape is a polygon, that polygon is drawn with
+ the same line thickness. If no argument is given, current pensize
+ is returned.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.pensize()
+ 1
+ turtle.pensize(10) # from here on lines of width 10 are drawn
"""
- return self._angle
+ if width is None:
+ return self._pensize
+ self.pen(pensize=width)
- def setheading(self, angle):
- """ Set the turtle facing the given angle.
- Here are some common directions in degrees:
+ def penup(self):
+ """Pull the pen up -- no drawing when moving.
- 0 - east
- 90 - north
- 180 - west
- 270 - south
+ Aliases: penup | pu | up
- Example:
- >>> turtle.setheading(90)
- >>> turtle.heading()
- 90
- >>> turtle.setheading(128)
- >>> turtle.heading()
- 128
+ No argument
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.penup()
"""
- self._angle = angle
- self._draw_turtle()
+ if not self._drawing:
+ return
+ self.pen(pendown=False)
- def window_width(self):
- """ Returns the width of the turtle window.
+ def pendown(self):
+ """Pull the pen down -- drawing when moving.
- Example:
- >>> turtle.window_width()
- 640
+ Aliases: pendown | pd | down
+
+ No argument.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.pendown()
"""
- width = self._canvas.winfo_width()
- if width <= 1: # the window isn't managed by a geometry manager
- width = self._canvas['width']
- return width
+ if self._drawing:
+ return
+ self.pen(pendown=True)
- def window_height(self):
- """ Return the height of the turtle window.
+ def isdown(self):
+ """Return True if pen is down, False if it's up.
- Example:
- >>> turtle.window_height()
- 768
+ No argument.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.penup()
+ >>> turtle.isdown()
+ False
+ >>> turtle.pendown()
+ >>> turtle.isdown()
+ True
"""
- height = self._canvas.winfo_height()
- if height <= 1: # the window isn't managed by a geometry manager
- height = self._canvas['height']
- return height
+ return self._drawing
+
+ def speed(self, speed=None):
+ """ Return or set the turtle's speed.
+
+ Optional argument:
+ speed -- an integer in the range 0..10 or a speedstring (see below)
+
+ Set the turtle's speed to an integer value in the range 0 .. 10.
+ If no argument is given: return current speed.
+
+ If input is a number greater than 10 or smaller than 0.5,
+ speed is set to 0.
+ Speedstrings are mapped to speedvalues in the following way:
+ 'fastest' : 0
+ 'fast' : 10
+ 'normal' : 6
+ 'slow' : 3
+ 'slowest' : 1
+ speeds from 1 to 10 enforce increasingly faster animation of
+ line drawing and turtle turning.
+
+ Attention:
+ speed = 0 : *no* animation takes place. forward/back makes turtle jump
+ and likewise left/right make the turtle turn instantly.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.speed(3)
+ """
+ speeds = {'fastest':0, 'fast':10, 'normal':6, 'slow':3, 'slowest':1 }
+ if speed is None:
+ return self._speed
+ if speed in speeds:
+ speed = speeds[speed]
+ elif 0.5 < speed < 10.5:
+ speed = int(round(speed))
+ else:
+ speed = 0
+ self.pen(speed=speed)
+
+ def color(self, *args):
+ """Return or set the pencolor and fillcolor.
+
+ Arguments:
+ Several input formats are allowed.
+ They use 0, 1, 2, or 3 arguments as follows:
+
+ color()
+ Return the current pencolor and the current fillcolor
+ as a pair of color specification strings as are returned
+ by pencolor and fillcolor.
+ color(colorstring), color((r,g,b)), color(r,g,b)
+ inputs as in pencolor, set both, fillcolor and pencolor,
+ to the given value.
+ color(colorstring1, colorstring2),
+ color((r1,g1,b1), (r2,g2,b2))
+ equivalent to pencolor(colorstring1) and fillcolor(colorstring2)
+ and analogously, if the other input format is used.
+
+ If turtleshape is a polygon, outline and interior of that polygon
+ is drawn with the newly set colors.
+ For mor info see: pencolor, fillcolor
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.color('red', 'green')
+ >>> turtle.color()
+ ('red', 'green')
+ >>> colormode(255)
+ >>> color((40, 80, 120), (160, 200, 240))
+ >>> color()
+ ('#285078', '#a0c8f0')
+ """
+ if args:
+ l = len(args)
+ if l == 1:
+ pcolor = fcolor = args[0]
+ elif l == 2:
+ pcolor, fcolor = args
+ elif l == 3:
+ pcolor = fcolor = args
+ pcolor = self._colorstr(pcolor)
+ fcolor = self._colorstr(fcolor)
+ self.pen(pencolor=pcolor, fillcolor=fcolor)
+ else:
+ return self._color(self._pencolor), self._color(self._fillcolor)
+
+ def pencolor(self, *args):
+ """ Return or set the pencolor.
+
+ Arguments:
+ Four input formats are allowed:
+ - pencolor()
+ Return the current pencolor as color specification string,
+ possibly in hex-number format (see example).
+ May be used as input to another color/pencolor/fillcolor call.
+ - pencolor(colorstring)
+ s is a Tk color specification string, such as "red" or "yellow"
+ - pencolor((r, g, b))
+ *a tuple* of r, g, and b, which represent, an RGB color,
+ and each of r, g, and b are in the range 0..colormode,
+ where colormode is either 1.0 or 255
+ - pencolor(r, g, b)
+ r, g, and b represent an RGB color, and each of r, g, and b
+ are in the range 0..colormode
- def position(self):
- """ Return the current (x, y) location of the turtle.
+ If turtleshape is a polygon, the outline of that polygon is drawn
+ with the newly set pencolor.
- Example:
- >>> turtle.position()
- [0.0, 240.0]
+ Example (for a Turtle instance named turtle):
+ >>> turtle.pencolor('brown')
+ >>> tup = (0.2, 0.8, 0.55)
+ >>> turtle.pencolor(tup)
+ >>> turtle.pencolor()
+ '#33cc8c'
"""
- x0, y0 = self._origin
- x1, y1 = self._position
- return [x1-x0, -y1+y0]
+ if args:
+ color = self._colorstr(args)
+ if color == self._pencolor:
+ return
+ self.pen(pencolor=color)
+ else:
+ return self._color(self._pencolor)
+
+ def fillcolor(self, *args):
+ """ Return or set the fillcolor.
+
+ Arguments:
+ Four input formats are allowed:
+ - fillcolor()
+ Return the current fillcolor as color specification string,
+ possibly in hex-number format (see example).
+ May be used as input to another color/pencolor/fillcolor call.
+ - fillcolor(colorstring)
+ s is a Tk color specification string, such as "red" or "yellow"
+ - fillcolor((r, g, b))
+ *a tuple* of r, g, and b, which represent, an RGB color,
+ and each of r, g, and b are in the range 0..colormode,
+ where colormode is either 1.0 or 255
+ - fillcolor(r, g, b)
+ r, g, and b represent an RGB color, and each of r, g, and b
+ are in the range 0..colormode
- def setx(self, xpos):
- """ Set the turtle's x coordinate to be xpos.
+ If turtleshape is a polygon, the interior of that polygon is drawn
+ with the newly set fillcolor.
- Example:
- >>> turtle.position()
- [10.0, 240.0]
- >>> turtle.setx(10)
- >>> turtle.position()
- [10.0, 240.0]
+ Example (for a Turtle instance named turtle):
+ >>> turtle.fillcolor('violet')
+ >>> col = turtle.pencolor()
+ >>> turtle.fillcolor(col)
+ >>> turtle.fillcolor(0, .5, 0)
"""
- x0, y0 = self._origin
- x1, y1 = self._position
- self._goto(x0+xpos, y1)
+ if args:
+ color = self._colorstr(args)
+ if color == self._fillcolor:
+ return
+ self.pen(fillcolor=color)
+ else:
+ return self._color(self._fillcolor)
- def sety(self, ypos):
- """ Set the turtle's y coordinate to be ypos.
+ def showturtle(self):
+ """Makes the turtle visible.
- Example:
- >>> turtle.position()
- [0.0, 0.0]
- >>> turtle.sety(-22)
- >>> turtle.position()
- [0.0, -22.0]
+ Aliases: showturtle | st
+
+ No argument.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.hideturtle()
+ >>> turtle.showturtle()
"""
- x0, y0 = self._origin
- x1, y1 = self._position
- self._goto(x1, y0-ypos)
+ self.pen(shown=True)
- def towards(self, *args):
- """Returs the angle, which corresponds to the line
- from turtle-position to point (x,y).
+ def hideturtle(self):
+ """Makes the turtle invisible.
- Argument can be two coordinates or one pair of coordinates
- or a RawPen/Pen instance.
+ Aliases: hideturtle | ht
- Example:
- >>> turtle.position()
- [10.0, 10.0]
- >>> turtle.towards(0,0)
- 225.0
+ No argument.
+
+ It's a good idea to do this while you're in the
+ middle of a complicated drawing, because hiding
+ the turtle speeds up the drawing observably.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.hideturtle()
"""
- if len(args) == 2:
- x, y = args
- else:
- arg = args[0]
- if isinstance(arg, RawPen):
- x, y = arg.position()
- else:
- x, y = arg
- x0, y0 = self.position()
- dx = x - x0
- dy = y - y0
- return (atan2(dy,dx) / self._invradian) % self._fullcircle
+ self.pen(shown=False)
+
+ def isvisible(self):
+ """Return True if the Turtle is shown, False if it's hidden.
- def goto(self, *args):
- """ Go to the given point.
+ No argument.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.hideturtle()
+ >>> print turtle.isvisible():
+ False
+ """
+ return self._shown
+
+ def pen(self, pen=None, **pendict):
+ """Return or set the pen's attributes.
+
+ Arguments:
+ pen -- a dictionary with some or all of the below listed keys.
+ **pendict -- one or more keyword-arguments with the below
+ listed keys as keywords.
+
+ Return or set the pen's attributes in a 'pen-dictionary'
+ with the following key/value pairs:
+ "shown" : True/False
+ "pendown" : True/False
+ "pencolor" : color-string or color-tuple
+ "fillcolor" : color-string or color-tuple
+ "pensize" : positive number
+ "speed" : number in range 0..10
+ "resizemode" : "auto" or "user" or "noresize"
+ "stretchfactor": (positive number, positive number)
+ "outline" : positive number
+ "tilt" : number
+
+ This dicionary can be used as argument for a subsequent
+ pen()-call to restore the former pen-state. Moreover one
+ or more of these attributes can be provided as keyword-arguments.
+ This can be used to set several pen attributes in one statement.
+
+
+ Examples (for a Turtle instance named turtle):
+ >>> turtle.pen(fillcolor="black", pencolor="red", pensize=10)
+ >>> turtle.pen()
+ {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
+ 'pencolor': 'red', 'pendown': True, 'fillcolor': 'black',
+ 'stretchfactor': (1,1), 'speed': 3}
+ >>> penstate=turtle.pen()
+ >>> turtle.color("yellow","")
+ >>> turtle.penup()
+ >>> turtle.pen()
+ {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
+ 'pencolor': 'yellow', 'pendown': False, 'fillcolor': '',
+ 'stretchfactor': (1,1), 'speed': 3}
+ >>> p.pen(penstate, fillcolor="green")
+ >>> p.pen()
+ {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
+ 'pencolor': 'red', 'pendown': True, 'fillcolor': 'green',
+ 'stretchfactor': (1,1), 'speed': 3}
+ """
+ _pd = {"shown" : self._shown,
+ "pendown" : self._drawing,
+ "pencolor" : self._pencolor,
+ "fillcolor" : self._fillcolor,
+ "pensize" : self._pensize,
+ "speed" : self._speed,
+ "resizemode" : self._resizemode,
+ "stretchfactor" : self._stretchfactor,
+ "outline" : self._outlinewidth,
+ "tilt" : self._tilt
+ }
+
+ if not (pen or pendict):
+ return _pd
+
+ if isinstance(pen, dict):
+ p = pen
+ else:
+ p = {}
+ p.update(pendict)
+
+ _p_buf = {}
+ for key in p:
+ _p_buf[key] = _pd[key]
+
+ if self.undobuffer:
+ self.undobuffer.push(("pen", _p_buf))
+
+ newLine = False
+ if "pendown" in p:
+ if self._drawing != p["pendown"]:
+ newLine = True
+ if "pencolor" in p:
+ if isinstance(p["pencolor"], tuple):
+ p["pencolor"] = self._colorstr((p["pencolor"],))
+ if self._pencolor != p["pencolor"]:
+ newLine = True
+ if "pensize" in p:
+ if self._pensize != p["pensize"]:
+ newLine = True
+ if newLine:
+ self._newLine()
+ if "pendown" in p:
+ self._drawing = p["pendown"]
+ if "pencolor" in p:
+ self._pencolor = p["pencolor"]
+ if "pensize" in p:
+ self._pensize = p["pensize"]
+ if "fillcolor" in p:
+ if isinstance(p["fillcolor"], tuple):
+ p["fillcolor"] = self._colorstr((p["fillcolor"],))
+ self._fillcolor = p["fillcolor"]
+ if "speed" in p:
+ self._speed = p["speed"]
+ if "resizemode" in p:
+ self._resizemode = p["resizemode"]
+ if "stretchfactor" in p:
+ sf = p["stretchfactor"]
+ if isinstance(sf, (int, float)):
+ sf = (sf, sf)
+ self._stretchfactor = sf
+ if "outline" in p:
+ self._outlinewidth = p["outline"]
+ if "shown" in p:
+ self._shown = p["shown"]
+ if "tilt" in p:
+ self._tilt = p["tilt"]
+ self._update()
+
+## three dummy methods to be implemented by child class:
+
+ def _newLine(self, usePos = True):
+ """dummy method - to be overwritten by child class"""
+ def _update(self, count=True, forced=False):
+ """dummy method - to be overwritten by child class"""
+ def _color(self, args):
+ """dummy method - to be overwritten by child class"""
+ def _colorstr(self, args):
+ """dummy method - to be overwritten by child class"""
+
+ width = pensize
+ up = penup
+ pu = penup
+ pd = pendown
+ down = pendown
+ st = showturtle
+ ht = hideturtle
+
+
+class _TurtleImage(object):
+ """Helper class: Datatype to store Turtle attributes
+ """
- If the pen is down, then a line will be drawn. The turtle's
- orientation does not change.
+ def __init__(self, screen, shapeIndex):
+ self.screen = screen
+ self._type = None
+ self._setshape(shapeIndex)
- Two input formats are accepted:
+ def _setshape(self, shapeIndex):
+ screen = self.screen # RawTurtle.screens[self.screenIndex]
+ self.shapeIndex = shapeIndex
+ if self._type == "polygon" == screen._shapes[shapeIndex]._type:
+ return
+ if self._type == "image" == screen._shapes[shapeIndex]._type:
+ return
+ if self._type in ["image", "polygon"]:
+ screen._delete(self._item)
+ elif self._type == "compound":
+ for item in self._item:
+ screen._delete(item)
+ self._type = screen._shapes[shapeIndex]._type
+ if self._type == "polygon":
+ self._item = screen._createpoly()
+ elif self._type == "image":
+ self._item = screen._createimage(screen._shapes["blank"]._data)
+ elif self._type == "compound":
+ self._item = [screen._createpoly() for item in
+ screen._shapes[shapeIndex]._data]
+
+
+class RawTurtle(TPen, TNavigator):
+ """Animation part of the RawTurtle.
+ Puts RawTurtle upon a TurtleScreen and provides tools for
+ it's animation.
+ """
+ screens = []
+
+ def __init__(self, canvas=None,
+ shape=_CFG["shape"],
+ undobuffersize=_CFG["undobuffersize"],
+ visible=_CFG["visible"]):
+ if isinstance(canvas, Screen):
+ self.screen = canvas
+ elif isinstance(canvas, TurtleScreen):
+ if canvas not in RawTurtle.screens:
+ RawTurtle.screens.append(canvas)
+ self.screen = canvas
+ elif isinstance(canvas, (ScrolledCanvas, Canvas)):
+ for screen in RawTurtle.screens:
+ if screen.cv == canvas:
+ self.screen = screen
+ break
+ else:
+ self.screen = TurtleScreen(canvas)
+ RawTurtle.screens.append(self.screen)
+ else:
+ raise TurtleGraphicsError("bad cavas argument %s" % canvas)
+
+ screen = self.screen
+ TNavigator.__init__(self, screen.mode())
+ TPen.__init__(self)
+ screen._turtles.append(self)
+ self.drawingLineItem = screen._createline()
+ self.turtle = _TurtleImage(screen, shape)
+ self._poly = None
+ self._creatingPoly = False
+ self._fillitem = self._fillpath = None
+ self._shown = visible
+ self._hidden_from_screen = False
+ self.currentLineItem = screen._createline()
+ self.currentLine = [self._position]
+ self.items = [self.currentLineItem]
+ self.stampItems = []
+ self._undobuffersize = undobuffersize
+ self.undobuffer = Tbuffer(undobuffersize)
+ self._update()
- goto(x, y)
- go to point (x, y)
+ def reset(self):
+ """Delete the turtle's drawings and restore it's default values.
- goto((x, y))
- go to point (x, y)
+ No argument.
+,
+ Delete the turtle's drawings from the screen, re-center the turtle
+ and set variables to the default values.
- Example:
+ Example (for a Turtle instance named turtle):
>>> turtle.position()
- [0.0, 0.0]
- >>> turtle.goto(50, -45)
+ (0.00,-22.00)
+ >>> turtle.heading()
+ 100.0
+ >>> turtle.reset()
>>> turtle.position()
- [50.0, -45.0]
+ (0.00,0.00)
+ >>> turtle.heading()
+ 0.0
"""
- if len(args) == 1:
- try:
- x, y = args[0]
- except:
- raise Error("bad point argument: %r" % (args[0],))
+ TNavigator.reset(self)
+ TPen._reset(self)
+ self._clear()
+ self._drawturtle()
+ self._update()
+
+ def setundobuffer(self, size):
+ """Set or disable undobuffer.
+
+ Argument:
+ size -- an integer or None
+
+ If size is an integer an empty undobuffer of given size is installed.
+ Size gives the maximum number of turtle-actions that can be undone
+ by the undo() function.
+ If size is None, no undobuffer is present.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.setundobuffer(42)
+ """
+ if size is None:
+ self.undobuffer = None
else:
- try:
- x, y = args
- except:
- raise Error("bad coordinates: %r" % (args[0],))
- x0, y0 = self._origin
- self._goto(x0+x, y0-y)
-
- def _goto(self, x1, y1):
- x0, y0 = self._position
- self._position = (float(x1), float(y1))
- if self._filling:
- self._path.append(self._position)
+ self.undobuffer = Tbuffer(size)
+
+ def undobufferentries(self):
+ """Return count of entries in the undobuffer.
+
+ No argument.
+
+ Example (for a Turtle instance named turtle):
+ >>> while undobufferentries():
+ undo()
+ """
+ if self.undobuffer is None:
+ return 0
+ return self.undobuffer.nr_of_items()
+
+ def _clear(self):
+ """Delete all of pen's drawings"""
+ self._fillitem = self._fillpath = None
+ for item in self.items:
+ self.screen._delete(item)
+ self.currentLineItem = self.screen._createline()
+ self.currentLine = []
if self._drawing:
- if self._tracing:
- dx = float(x1 - x0)
- dy = float(y1 - y0)
- distance = hypot(dx, dy)
- nhops = int(distance)
- item = self._canvas.create_line(x0, y0, x0, y0,
- width=self._width,
- capstyle="round",
- fill=self._color)
- try:
- for i in range(1, 1+nhops):
- x, y = x0 + dx*i/nhops, y0 + dy*i/nhops
- self._canvas.coords(item, x0, y0, x, y)
- self._draw_turtle((x,y))
- self._canvas.update()
- self._canvas.after(self._delay)
- # in case nhops==0
- self._canvas.coords(item, x0, y0, x1, y1)
- self._canvas.itemconfigure(item, arrow="none")
- except tkinter.TclError:
- # Probably the window was closed!
- return
- else:
- item = self._canvas.create_line(x0, y0, x1, y1,
- width=self._width,
- capstyle="round",
- fill=self._color)
- self._items.append(item)
- self._draw_turtle()
+ self.currentLine.append(self._position)
+ self.items = [self.currentLineItem]
+ self.clearstamps()
+ self.setundobuffer(self._undobuffersize)
- def speed(self, speed):
- """ Set the turtle's speed.
- speed must one of these five strings:
+ def clear(self):
+ """Delete the turtle's drawings from the screen. Do not move turtle.
- 'fastest' is a 0 ms delay
- 'fast' is a 5 ms delay
- 'normal' is a 10 ms delay
- 'slow' is a 15 ms delay
- 'slowest' is a 20 ms delay
+ No arguments.
- Example:
- >>> turtle.speed('slow')
+ Delete the turtle's drawings from the screen. Do not move turtle.
+ State and position of the turtle as well as drawings of other
+ turtles are not affected.
+
+ Examples (for a Turtle instance named turtle):
+ >>> turtle.clear()
"""
+ self._clear()
+ self._update()
+
+ def _update_data(self):
+ self.screen._incrementudc()
+ if self.screen._updatecounter != 0:
+ return
+ if len(self.currentLine)>1:
+ self.screen._drawline(self.currentLineItem, self.currentLine,
+ self._pencolor, self._pensize)
+
+ def _update(self):
+ """Perform a Turtle-data update.
+ """
+ screen = self.screen
+ if screen._tracing == 0:
+ return
+ elif screen._tracing == 1:
+ self._update_data()
+ self._drawturtle()
+ screen._update() # TurtleScreenBase
+ screen._delay(screen._delayvalue) # TurtleScreenBase
+ else:
+ self._update_data()
+ if screen._updatecounter == 0:
+ for t in screen.turtles():
+ t._drawturtle()
+ screen._update()
+
+ def _tracer(self, flag=None, delay=None):
+ """Turns turtle animation on/off and set delay for update drawings.
+
+ Optional arguments:
+ n -- nonnegative integer
+ delay -- nonnegative integer
+
+ If n is given, only each n-th regular screen update is really performed.
+ (Can be used to accelerate the drawing of complex graphics.)
+ Second arguments sets delay value (see RawTurtle.delay())
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.tracer(8, 25)
+ >>> dist = 2
+ >>> for i in range(200):
+ turtle.fd(dist)
+ turtle.rt(90)
+ dist += 2
+ """
+ return self.screen.tracer(flag, delay)
+
+ def _color(self, args):
+ return self.screen._color(args)
+
+ def _colorstr(self, args):
+ return self.screen._colorstr(args)
+
+ def _cc(self, args):
+ """Convert colortriples to hexstrings.
+ """
+ if isinstance(args, str):
+ return args
try:
- speed = speed.strip().lower()
- self._delay = speeds.index(speed) * 5
+ r, g, b = args
except:
- raise ValueError("%r is not a valid speed. speed must be "
- "one of %s" % (speed, speeds))
+ raise TurtleGraphicsError("bad color arguments: %s" % str(args))
+ if self.screen._colormode == 1.0:
+ r, g, b = [round(255.0*x) for x in (r, g, b)]
+ if not ((0 <= r <= 255) and (0 <= g <= 255) and (0 <= b <= 255)):
+ raise TurtleGraphicsError("bad color sequence: %s" % str(args))
+ return "#%02x%02x%02x" % (r, g, b)
+
+ def clone(self):
+ """Create and return a clone of the turtle.
+
+ No argument.
+
+ Create and return a clone of the turtle with same position, heading
+ and turtle properties.
+
+ Example (for a Turtle instance named mick):
+ mick = Turtle()
+ joe = mick.clone()
+ """
+ screen = self.screen
+ self._newLine(self._drawing)
+
+ turtle = self.turtle
+ self.screen = None
+ self.turtle = None # too make self deepcopy-able
+
+ q = deepcopy(self)
+
+ self.screen = screen
+ self.turtle = turtle
+
+ q.screen = screen
+ q.turtle = _TurtleImage(screen, self.turtle.shapeIndex)
+
+ screen._turtles.append(q)
+ ttype = screen._shapes[self.turtle.shapeIndex]._type
+ if ttype == "polygon":
+ q.turtle._item = screen._createpoly()
+ elif ttype == "image":
+ q.turtle._item = screen._createimage(screen._shapes["blank"]._data)
+ elif ttype == "compound":
+ q.turtle._item = [screen._createpoly() for item in
+ screen._shapes[self.turtle.shapeIndex]._data]
+ q.currentLineItem = screen._createline()
+ q._update()
+ return q
+
+ def shape(self, name=None):
+ """Set turtle shape to shape with given name / return current shapename.
+
+ Optional argument:
+ name -- a string, which is a valid shapename
+
+ Set turtle shape to shape with given name or, if name is not given,
+ return name of current shape.
+ Shape with name must exist in the TurtleScreen's shape dictionary.
+ Initially there are the following polygon shapes:
+ 'arrow', 'turtle', 'circle', 'square', 'triangle', 'classic'.
+ To learn about how to deal with shapes see Screen-method register_shape.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.shape()
+ 'arrow'
+ >>> turtle.shape("turtle")
+ >>> turtle.shape()
+ 'turtle'
+ """
+ if name is None:
+ return self.turtle.shapeIndex
+ if not name in self.screen.getshapes():
+ raise TurtleGraphicsError("There is no shape named %s" % name)
+ self.turtle._setshape(name)
+ self._update()
+
+ def shapesize(self, stretch_wid=None, stretch_len=None, outline=None):
+ """Set/return turtle's stretchfactors/outline. Set resizemode to "user".
+
+ Optinonal arguments:
+ stretch_wid : positive number
+ stretch_len : positive number
+ outline : positive number
+
+ Return or set the pen's attributes x/y-stretchfactors and/or outline.
+ Set resizemode to "user".
+ If and only if resizemode is set to "user", the turtle will be displayed
+ stretched according to its stretchfactors:
+ stretch_wid is stretchfactor perpendicular to orientation
+ stretch_len is stretchfactor in direction of turtles orientation.
+ outline determines the width of the shapes's outline.
+
+ Examples (for a Turtle instance named turtle):
+ >>> turtle.resizemode("user")
+ >>> turtle.shapesize(5, 5, 12)
+ >>> turtle.shapesize(outline=8)
+ """
+ if stretch_wid is None and stretch_len is None and outline == None:
+ stretch_wid, stretch_len = self._stretchfactor
+ return stretch_wid, stretch_len, self._outlinewidth
+ if stretch_wid is not None:
+ if stretch_len is None:
+ stretchfactor = stretch_wid, stretch_wid
+ else:
+ stretchfactor = stretch_wid, stretch_len
+ elif stretch_len is not None:
+ stretchfactor = self._stretchfactor[0], stretch_len
+ else:
+ stretchfactor = self._stretchfactor
+ if outline is None:
+ outline = self._outlinewidth
+ self.pen(resizemode="user",
+ stretchfactor=stretchfactor, outline=outline)
+
+ def settiltangle(self, angle):
+ """Rotate the turtleshape to point in the specified direction
+
+ Optional argument:
+ angle -- number
+
+ Rotate the turtleshape to point in the direction specified by angle,
+ regardless of its current tilt-angle. DO NOT change the turtle's
+ heading (direction of movement).
+
+
+ Examples (for a Turtle instance named turtle):
+ >>> turtle.shape("circle")
+ >>> turtle.shapesize(5,2)
+ >>> turtle.settiltangle(45)
+ >>> stamp()
+ >>> turtle.fd(50)
+ >>> turtle.settiltangle(-45)
+ >>> stamp()
+ >>> turtle.fd(50)
+ """
+ tilt = -angle * self._degreesPerAU * self._angleOrient
+ tilt = (tilt * math.pi / 180.0) % (2*math.pi)
+ self.pen(resizemode="user", tilt=tilt)
+
+ def tiltangle(self):
+ """Return the current tilt-angle.
+
+ No argument.
+
+ Return the current tilt-angle, i. e. the angle between the
+ orientation of the turtleshape and the heading of the turtle
+ (it's direction of movement).
+
+ Examples (for a Turtle instance named turtle):
+ >>> turtle.shape("circle")
+ >>> turtle.shapesize(5,2)
+ >>> turtle.tilt(45)
+ >>> turtle.tiltangle()
+ >>>
+ """
+ tilt = -self._tilt * (180.0/math.pi) * self._angleOrient
+ return (tilt / self._degreesPerAU) % self._fullcircle
+
+ def tilt(self, angle):
+ """Rotate the turtleshape by angle.
+
+ Argument:
+ angle - a number
+
+ Rotate the turtleshape by angle from its current tilt-angle,
+ but do NOT change the turtle's heading (direction of movement).
+
+ Examples (for a Turtle instance named turtle):
+ >>> turtle.shape("circle")
+ >>> turtle.shapesize(5,2)
+ >>> turtle.tilt(30)
+ >>> turtle.fd(50)
+ >>> turtle.tilt(30)
+ >>> turtle.fd(50)
+ """
+ self.settiltangle(angle + self.tiltangle())
+
+ def _polytrafo(self, poly):
+ """Computes transformed polygon shapes from a shape
+ according to current position and heading.
+ """
+ screen = self.screen
+ p0, p1 = self._position
+ e0, e1 = self._orient
+ e = Vec2D(e0, e1 * screen.yscale / screen.xscale)
+ e0, e1 = (1.0 / abs(e)) * e
+ return [(p0+(e1*x+e0*y)/screen.xscale, p1+(-e0*x+e1*y)/screen.yscale)
+ for (x, y) in poly]
+
+ def _drawturtle(self):
+ """Manages the correct rendering of the turtle with respect to
+ it's shape, resizemode, strech and tilt etc."""
+ screen = self.screen
+ shape = screen._shapes[self.turtle.shapeIndex]
+ ttype = shape._type
+ titem = self.turtle._item
+ if self._shown and screen._updatecounter == 0 and screen._tracing > 0:
+ self._hidden_from_screen = False
+ tshape = shape._data
+ if ttype == "polygon":
+ if self._resizemode == "noresize":
+ w = 1
+ shape = tshape
+ else:
+ if self._resizemode == "auto":
+ lx = ly = max(1, self._pensize/5.0)
+ w = self._pensize
+ tiltangle = 0
+ elif self._resizemode == "user":
+ lx, ly = self._stretchfactor
+ w = self._outlinewidth
+ tiltangle = self._tilt
+ shape = [(lx*x, ly*y) for (x, y) in tshape]
+ t0, t1 = math.sin(tiltangle), math.cos(tiltangle)
+ shape = [(t1*x+t0*y, -t0*x+t1*y) for (x, y) in shape]
+ shape = self._polytrafo(shape)
+ fc, oc = self._fillcolor, self._pencolor
+ screen._drawpoly(titem, shape, fill=fc, outline=oc,
+ width=w, top=True)
+ elif ttype == "image":
+ screen._drawimage(titem, self._position, tshape)
+ elif ttype == "compound":
+ lx, ly = self._stretchfactor
+ w = self._outlinewidth
+ for item, (poly, fc, oc) in zip(titem, tshape):
+ poly = [(lx*x, ly*y) for (x, y) in poly]
+ poly = self._polytrafo(poly)
+ screen._drawpoly(item, poly, fill=self._cc(fc),
+ outline=self._cc(oc), width=w, top=True)
+ else:
+ if self._hidden_from_screen:
+ return
+ if ttype == "polygon":
+ screen._drawpoly(titem, ((0, 0), (0, 0), (0, 0)), "", "")
+ elif ttype == "image":
+ screen._drawimage(titem, self._position,
+ screen._shapes["blank"]._data)
+ elif ttype == "compound":
+ for item in titem:
+ screen._drawpoly(item, ((0, 0), (0, 0), (0, 0)), "", "")
+ self._hidden_from_screen = True
+
+############################## stamp stuff ###############################
+
+ def stamp(self):
+ """Stamp a copy of the turtleshape onto the canvas and return it's id.
+
+ No argument.
+
+ Stamp a copy of the turtle shape onto the canvas at the current
+ turtle position. Return a stamp_id for that stamp, which can be
+ used to delete it by calling clearstamp(stamp_id).
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.color("blue")
+ >>> turtle.stamp()
+ 13
+ >>> turtle.fd(50)
+ """
+ screen = self.screen
+ shape = screen._shapes[self.turtle.shapeIndex]
+ ttype = shape._type
+ tshape = shape._data
+ if ttype == "polygon":
+ stitem = screen._createpoly()
+ if self._resizemode == "noresize":
+ w = 1
+ shape = tshape
+ else:
+ if self._resizemode == "auto":
+ lx = ly = max(1, self._pensize/5.0)
+ w = self._pensize
+ tiltangle = 0
+ elif self._resizemode == "user":
+ lx, ly = self._stretchfactor
+ w = self._outlinewidth
+ tiltangle = self._tilt
+ shape = [(lx*x, ly*y) for (x, y) in tshape]
+ t0, t1 = math.sin(tiltangle), math.cos(tiltangle)
+ shape = [(t1*x+t0*y, -t0*x+t1*y) for (x, y) in shape]
+ shape = self._polytrafo(shape)
+ fc, oc = self._fillcolor, self._pencolor
+ screen._drawpoly(stitem, shape, fill=fc, outline=oc,
+ width=w, top=True)
+ elif ttype == "image":
+ stitem = screen._createimage("")
+ screen._drawimage(stitem, self._position, tshape)
+ elif ttype == "compound":
+ stitem = []
+ for element in tshape:
+ item = screen._createpoly()
+ stitem.append(item)
+ stitem = tuple(stitem)
+ lx, ly = self._stretchfactor
+ w = self._outlinewidth
+ for item, (poly, fc, oc) in zip(stitem, tshape):
+ poly = [(lx*x, ly*y) for (x, y) in poly]
+ poly = self._polytrafo(poly)
+ screen._drawpoly(item, poly, fill=self._cc(fc),
+ outline=self._cc(oc), width=w, top=True)
+ self.stampItems.append(stitem)
+ self.undobuffer.push(("stamp", stitem))
+ return stitem
+
+ def _clearstamp(self, stampid):
+ """does the work for clearstamp() and clearstamps()
+ """
+ if stampid in self.stampItems:
+ if isinstance(stampid, tuple):
+ for subitem in stampid:
+ self.screen._delete(subitem)
+ else:
+ self.screen._delete(stampid)
+ self.stampItems.remove(stampid)
+ # Delete stampitem from undobuffer if necessary
+ # if clearstamp is called directly.
+ item = ("stamp", stampid)
+ buf = self.undobuffer
+ if item not in buf.buffer:
+ return
+ index = buf.buffer.index(item)
+ buf.buffer.remove(item)
+ if index <= buf.ptr:
+ buf.ptr = (buf.ptr - 1) % buf.bufsize
+ buf.buffer.insert((buf.ptr+1)%buf.bufsize, [None])
+
+ def clearstamp(self, stampid):
+ """Delete stamp with given stampid
+
+ Argument:
+ stampid - an integer, must be return value of previous stamp() call.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.color("blue")
+ >>> astamp = turtle.stamp()
+ >>> turtle.fd(50)
+ >>> turtle.clearstamp(astamp)
+ """
+ self._clearstamp(stampid)
+ self._update()
+
+ def clearstamps(self, n=None):
+ """Delete all or first/last n of turtle's stamps.
+
+ Optional argument:
+ n -- an integer
+
+ If n is None, delete all of pen's stamps,
+ else if n > 0 delete first n stamps
+ else if n < 0 delete last n stamps.
+
+ Example (for a Turtle instance named turtle):
+ >>> for i in range(8):
+ turtle.stamp(); turtle.fd(30)
+ ...
+ >>> turtle.clearstamps(2)
+ >>> turtle.clearstamps(-2)
+ >>> turtle.clearstamps()
+ """
+ if n is None:
+ toDelete = self.stampItems[:]
+ elif n >= 0:
+ toDelete = self.stampItems[:n]
+ else:
+ toDelete = self.stampItems[n:]
+ for item in toDelete:
+ self._clearstamp(item)
+ self._update()
+
+ def _goto(self, end):
+ """Move the pen to the point end, thereby drawing a line
+ if pen is down. All other methodes for turtle movement depend
+ on this one.
+ """
+ ## Version mit undo-stuff
+ go_modes = ( self._drawing,
+ self._pencolor,
+ self._pensize,
+ isinstance(self._fillpath, list))
+ screen = self.screen
+ undo_entry = ("go", self._position, end, go_modes,
+ (self.currentLineItem,
+ self.currentLine[:],
+ screen._pointlist(self.currentLineItem),
+ self.items[:])
+ )
+ if self.undobuffer:
+ self.undobuffer.push(undo_entry)
+ start = self._position
+ if self._speed and screen._tracing == 1:
+ diff = (end-start)
+ diffsq = (diff[0]*screen.xscale)**2 + (diff[1]*screen.yscale)**2
+ nhops = 1+int((diffsq**0.5)/(3*(1.1**self._speed)*self._speed))
+ delta = diff * (1.0/nhops)
+ for n in range(1, nhops):
+ if n == 1:
+ top = True
+ else:
+ top = False
+ self._position = start + delta * n
+ if self._drawing:
+ screen._drawline(self.drawingLineItem,
+ (start, self._position),
+ self._pencolor, self._pensize, top)
+ self._update()
+ if self._drawing:
+ screen._drawline(self.drawingLineItem, ((0, 0), (0, 0)),
+ fill="", width=self._pensize)
+ # Turtle now at end,
+ if self._drawing: # now update currentLine
+ self.currentLine.append(end)
+ if isinstance(self._fillpath, list):
+ self._fillpath.append(end)
+ ###### vererbung!!!!!!!!!!!!!!!!!!!!!!
+ self._position = end
+ if self._creatingPoly:
+ self._poly.append(end)
+ if len(self.currentLine) > 42: # 42! answer to the ultimate question
+ # of life, the universe and everything
+ self._newLine()
+ self._update() #count=True)
+
+ def _undogoto(self, entry):
+ """Reverse a _goto. Used for undo()
+ """
+ old, new, go_modes, coodata = entry
+ drawing, pc, ps, filling = go_modes
+ cLI, cL, pl, items = coodata
+ screen = self.screen
+ if abs(self._position - new) > 0.5:
+ print ("undogoto: HALLO-DA-STIMMT-WAS-NICHT!")
+ # restore former situation
+ self.currentLineItem = cLI
+ self.currentLine = cL
+
+ if pl == [(0, 0), (0, 0)]:
+ usepc = ""
+ else:
+ usepc = pc
+ screen._drawline(cLI, pl, fill=usepc, width=ps)
+
+ todelete = [i for i in self.items if (i not in items) and
+ (screen._type(i) == "line")]
+ for i in todelete:
+ screen._delete(i)
+ self.items.remove(i)
+
+ start = old
+ if self._speed and screen._tracing == 1:
+ diff = old - new
+ diffsq = (diff[0]*screen.xscale)**2 + (diff[1]*screen.yscale)**2
+ nhops = 1+int((diffsq**0.5)/(3*(1.1**self._speed)*self._speed))
+ delta = diff * (1.0/nhops)
+ for n in range(1, nhops):
+ if n == 1:
+ top = True
+ else:
+ top = False
+ self._position = new + delta * n
+ if drawing:
+ screen._drawline(self.drawingLineItem,
+ (start, self._position),
+ pc, ps, top)
+ self._update()
+ if drawing:
+ screen._drawline(self.drawingLineItem, ((0, 0), (0, 0)),
+ fill="", width=ps)
+ # Turtle now at position old,
+ self._position = old
+ ## if undo is done during crating a polygon, the last vertex
+ ## will be deleted. if the polygon is entirel deleted,
+ ## creatigPoly will be set to False.
+ ## Polygons created before the last one will not be affected by undo()
+ if self._creatingPoly:
+ if len(self._poly) > 0:
+ self._poly.pop()
+ if self._poly == []:
+ self._creatingPoly = False
+ self._poly = None
+ if filling:
+ if self._fillpath == []:
+ self._fillpath = None
+ print("Unwahrscheinlich in _undogoto!")
+ elif self._fillpath is not None:
+ self._fillpath.pop()
+ self._update() #count=True)
+
+ def _rotate(self, angle):
+ """Turns pen clockwise by angle.
+ """
+ if self.undobuffer:
+ self.undobuffer.push(("rot", angle, self._degreesPerAU))
+ angle *= self._degreesPerAU
+ neworient = self._orient.rotate(angle)
+ tracing = self.screen._tracing
+ if tracing == 1 and self._speed > 0:
+ anglevel = 3.0 * self._speed
+ steps = 1 + int(abs(angle)/anglevel)
+ delta = 1.0*angle/steps
+ for _ in range(steps):
+ self._orient = self._orient.rotate(delta)
+ self._update()
+ self._orient = neworient
+ self._update()
+
+ def _newLine(self, usePos=True):
+ """Closes current line item and starts a new one.
+ Remark: if current line became too long, animation
+ performance (via _drawline) slowed down considerably.
+ """
+ if len(self.currentLine) > 1:
+ self.screen._drawline(self.currentLineItem, self.currentLine,
+ self._pencolor, self._pensize)
+ self.currentLineItem = self.screen._createline()
+ self.items.append(self.currentLineItem)
+ else:
+ self.screen._drawline(self.currentLineItem, top=True)
+ self.currentLine = []
+ if usePos:
+ self.currentLine = [self._position]
+
+ def filling(self):
+ """Return fillstate (True if filling, False else).
+
+ No argument.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.begin_fill()
+ >>> if turtle.filling():
+ turtle.pensize(5)
+ else:
+ turtle.pensize(3)
+ """
+ return isinstance(self._fillpath, list)
+
+## def fill(self, flag=None):
+## """Call fill(True) before drawing a shape to fill, fill(False) when done.
+##
+## Optional argument:
+## flag -- True/False (or 1/0 respectively)
+##
+## Call fill(True) before drawing the shape you want to fill,
+## and fill(False) when done.
+## When used without argument: return fillstate (True if filling,
+## False else)
+##
+## Example (for a Turtle instance named turtle):
+## >>> turtle.fill(True)
+## >>> turtle.forward(100)
+## >>> turtle.left(90)
+## >>> turtle.forward(100)
+## >>> turtle.left(90)
+## >>> turtle.forward(100)
+## >>> turtle.left(90)
+## >>> turtle.forward(100)
+## >>> turtle.fill(False)
+## """
+## filling = isinstance(self._fillpath, list)
+## if flag is None:
+## return filling
+## screen = self.screen
+## entry1 = entry2 = ()
+## if filling:
+## if len(self._fillpath) > 2:
+## self.screen._drawpoly(self._fillitem, self._fillpath,
+## fill=self._fillcolor)
+## entry1 = ("dofill", self._fillitem)
+## if flag:
+## self._fillitem = self.screen._createpoly()
+## self.items.append(self._fillitem)
+## self._fillpath = [self._position]
+## entry2 = ("beginfill", self._fillitem) # , self._fillpath)
+## self._newLine()
+## else:
+## self._fillitem = self._fillpath = None
+## if self.undobuffer:
+## if entry1 == ():
+## if entry2 != ():
+## self.undobuffer.push(entry2)
+## else:
+## if entry2 == ():
+## self.undobuffer.push(entry1)
+## else:
+## self.undobuffer.push(["seq", entry1, entry2])
+## self._update()
+
+ def begin_fill(self):
+ """Called just before drawing a shape to be filled.
+
+ No argument.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.color("black", "red")
+ >>> turtle.begin_fill()
+ >>> turtle.circle(60)
+ >>> turtle.end_fill()
+ """
+ if not self.filling():
+ self._fillitem = self.screen._createpoly()
+ self.items.append(self._fillitem)
+ self._fillpath = [self._position]
+ self._newLine()
+ if self.undobuffer:
+ self.undobuffer.push(("beginfill", self._fillitem))
+ self._update()
+
+
+ def end_fill(self):
+ """Fill the shape drawn after the call begin_fill().
+
+ No argument.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.color("black", "red")
+ >>> turtle.begin_fill()
+ >>> turtle.circle(60)
+ >>> turtle.end_fill()
+ """
+ if self.filling():
+ if len(self._fillpath) > 2:
+ self.screen._drawpoly(self._fillitem, self._fillpath,
+ fill=self._fillcolor)
+ if self.undobuffer:
+ self.undobuffer.push(("dofill", self._fillitem))
+ self._fillitem = self._fillpath = None
+ self._update()
+
+ def dot(self, size=None, *color):
+ """Draw a dot with diameter size, using color.
+
+ Optional argumentS:
+ size -- an integer >= 1 (if given)
+ color -- a colorstring or a numeric color tuple
+
+ Draw a circular dot with diameter size, using color.
+ If size is not given, the maximum of pensize+4 and 2*pensize is used.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.dot()
+ >>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)
+ """
+ #print "dot-1:", size, color
+ if not color:
+ if isinstance(size, (str, tuple)):
+ color = self._colorstr(size)
+ size = self._pensize + max(self._pensize, 4)
+ else:
+ color = self._pencolor
+ if not size:
+ size = self._pensize + max(self._pensize, 4)
+ else:
+ if size is None:
+ size = self._pensize + max(self._pensize, 4)
+ color = self._colorstr(color)
+ #print "dot-2:", size, color
+ if hasattr(self.screen, "_dot"):
+ item = self.screen._dot(self._position, size, color)
+ #print "dot:", size, color, "item:", item
+ self.items.append(item)
+ if self.undobuffer:
+ self.undobuffer.push(("dot", item))
+ else:
+ pen = self.pen()
+ if self.undobuffer:
+ self.undobuffer.push(["seq"])
+ self.undobuffer.cumulate = True
+ try:
+ if self.resizemode() == 'auto':
+ self.ht()
+ self.pendown()
+ self.pensize(size)
+ self.pencolor(color)
+ self.forward(0)
+ finally:
+ self.pen(pen)
+ if self.undobuffer:
+ self.undobuffer.cumulate = False
+
+ def _write(self, txt, align, font):
+ """Performs the writing for write()
+ """
+ item, end = self.screen._write(self._position, txt, align, font,
+ self._pencolor)
+ self.items.append(item)
+ if self.undobuffer:
+ self.undobuffer.push(("wri", item))
+ return end
+
+ def write(self, arg, move=False, align="left", font=("Arial", 8, "normal")):
+ """Write text at the current turtle position.
+
+ Arguments:
+ arg -- info, which is to be written to the TurtleScreen
+ move (optional) -- True/False
+ align (optional) -- one of the strings "left", "center" or right"
+ font (optional) -- a triple (fontname, fontsize, fonttype)
+
+ Write text - the string representation of arg - at the current
+ turtle position according to align ("left", "center" or right")
+ and with the given font.
+ If move is True, the pen is moved to the bottom-right corner
+ of the text. By default, move is False.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.write('Home = ', True, align="center")
+ >>> turtle.write((0,0), True)
+ """
+ if self.undobuffer:
+ self.undobuffer.push(["seq"])
+ self.undobuffer.cumulate = True
+ end = self._write(str(arg), align.lower(), font)
+ if move:
+ x, y = self.pos()
+ self.setpos(end, y)
+ if self.undobuffer:
+ self.undobuffer.cumulate = False
+ def begin_poly(self):
+ """Start recording the vertices of a polygon.
- def delay(self, delay):
- """ Set the drawing delay in milliseconds.
+ No argument.
- This is intended to allow finer control of the drawing speed
- than the speed() method
+ Start recording the vertices of a polygon. Current turtle position
+ is first point of polygon.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.begin_poly()
+ """
+ self._poly = [self._position]
+ self._creatingPoly = True
+
+ def end_poly(self):
+ """Stop recording the vertices of a polygon.
+
+ No argument.
+
+ Stop recording the vertices of a polygon. Current turtle position is
+ last point of polygon. This will be connected with the first point.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.end_poly()
+ """
+ self._creatingPoly = False
+
+ def get_poly(self):
+ """Return the lastly recorded polygon.
+
+ No argument.
+
+ Example (for a Turtle instance named turtle):
+ >>> p = turtle.get_poly()
+ >>> turtle.register_shape("myFavouriteShape", p)
+ """
+ ## check if there is any poly? -- 1st solution:
+ if self._poly is not None:
+ return tuple(self._poly)
+
+ def getscreen(self):
+ """Return the TurtleScreen object, the turtle is drawing on.
+
+ No argument.
+
+ Return the TurtleScreen object, the turtle is drawing on.
+ So TurtleScreen-methods can be called for that object.
+
+ Example (for a Turtle instance named turtle):
+ >>> ts = turtle.getscreen()
+ >>> ts
+ <turtle.TurtleScreen object at 0x0106B770>
+ >>> ts.bgcolor("pink")
+ """
+ return self.screen
+
+ def getturtle(self):
+ """Return the Turtleobject itself.
+
+ No argument.
+
+ Only reasonable use: as a function to return the 'anonymous turtle':
Example:
- >>> turtle.delay(15)
+ >>> pet = getturtle()
+ >>> pet.fd(50)
+ >>> pet
+ <turtle.Turtle object at 0x0187D810>
+ >>> turtles()
+ [<turtle.Turtle object at 0x0187D810>]
+ """
+ return self
+
+ getpen = getturtle
+
+
+ ################################################################
+ ### screen oriented methods recurring to methods of TurtleScreen
+ ################################################################
+
+## def window_width(self):
+## """ Returns the width of the turtle window.
+##
+## No argument.
+##
+## Example (for a TurtleScreen instance named screen):
+## >>> screen.window_width()
+## 640
+## """
+## return self.screen._window_size()[0]
+##
+## def window_height(self):
+## """ Return the height of the turtle window.
+##
+## No argument.
+##
+## Example (for a TurtleScreen instance named screen):
+## >>> screen.window_height()
+## 480
+## """
+## return self.screen._window_size()[1]
+
+ def _delay(self, delay=None):
+ """Set delay value which determines speed of turtle animation.
"""
- if int(delay) < 0:
- raise ValueError("delay must be greater than or equal to 0")
- self._delay = int(delay)
+ return self.screen.delay(delay)
- def _draw_turtle(self, position=[]):
- if not self._tracing:
- self._canvas.update()
+ ##### event binding methods #####
+
+ def onclick(self, fun, btn=1, add=None):
+ """Bind fun to mouse-click event on this turtle on canvas.
+
+ Arguments:
+ fun -- a function with two arguments, to which will be assigned
+ the coordinates of the clicked point on the canvas.
+ num -- number of the mouse-button defaults to 1 (left mouse button).
+ add -- True or False. If True, new binding will be added, otherwise
+ it will replace a former binding.
+
+ Example for the anonymous turtle, i. e. the procedural way:
+
+ >>> def turn(x, y):
+ left(360)
+
+ >>> onclick(turn) # Now clicking into the turtle will turn it.
+ >>> onclick(None) # event-binding will be removed
+ """
+ self.screen._onclick(self.turtle._item, fun, btn, add)
+ self._update()
+
+ def onrelease(self, fun, btn=1, add=None):
+ """Bind fun to mouse-button-release event on this turtle on canvas.
+
+ Arguments:
+ fun -- a function with two arguments, to which will be assigned
+ the coordinates of the clicked point on the canvas.
+ num -- number of the mouse-button defaults to 1 (left mouse button).
+
+ Example (for a MyTurtle instance named joe):
+ >>> class MyTurtle(Turtle):
+ def glow(self,x,y):
+ self.fillcolor("red")
+ def unglow(self,x,y):
+ self.fillcolor("")
+
+ >>> joe = MyTurtle()
+ >>> joe.onclick(joe.glow)
+ >>> joe.onrelease(joe.unglow)
+ ### clicking on joe turns fillcolor red,
+ ### unclicking turns it to transparent.
+ """
+ self.screen._onrelease(self.turtle._item, fun, btn, add)
+ self._update()
+
+ def ondrag(self, fun, btn=1, add=None):
+ """Bind fun to mouse-move event on this turtle on canvas.
+
+ Arguments:
+ fun -- a function with two arguments, to which will be assigned
+ the coordinates of the clicked point on the canvas.
+ num -- number of the mouse-button defaults to 1 (left mouse button).
+
+ Every sequence of mouse-move-events on a turtle is preceded by a
+ mouse-click event on that turtle.
+
+ Example (for a Turtle instance named turtle):
+ >>> turtle.ondrag(turtle.goto)
+
+ ### Subsequently clicking and dragging a Turtle will
+ ### move it across the screen thereby producing handdrawings
+ ### (if pen is down).
+ """
+ self.screen._ondrag(self.turtle._item, fun, btn, add)
+
+
+ def _undo(self, action, data):
+ """Does the main part of the work for undo()
+ """
+ if self.undobuffer is None:
+ return
+ if action == "rot":
+ angle, degPAU = data
+ self._rotate(-angle*degPAU/self._degreesPerAU)
+ dummy = self.undobuffer.pop()
+ elif action == "stamp":
+ stitem = data[0]
+ self.clearstamp(stitem)
+ elif action == "go":
+ self._undogoto(data)
+ elif action in ["wri", "dot"]:
+ item = data[0]
+ self.screen._delete(item)
+ self.items.remove(item)
+ elif action == "dofill":
+ item = data[0]
+ self.screen._drawpoly(item, ((0, 0),(0, 0),(0, 0)),
+ fill="", outline="")
+ elif action == "beginfill":
+ item = data[0]
+ self._fillitem = self._fillpath = None
+ if item in self.items:
+ self.screen._delete(item)
+ self.items.remove(item)
+ elif action == "pen":
+ TPen.pen(self, data[0])
+ self.undobuffer.pop()
+
+ def undo(self):
+ """undo (repeatedly) the last turtle action.
+
+ No argument.
+
+ undo (repeatedly) the last turtle action.
+ Number of available undo actions is determined by the size of
+ the undobuffer.
+
+ Example (for a Turtle instance named turtle):
+ >>> for i in range(4):
+ turtle.fd(50); turtle.lt(80)
+
+ >>> for i in range(8):
+ turtle.undo()
+ """
+ if self.undobuffer is None:
return
- if position == []:
- position = self._position
- x,y = position
- distance = 8
- dx = distance * cos(self._angle*self._invradian)
- dy = distance * sin(self._angle*self._invradian)
- self._delete_turtle()
- self._arrow = self._canvas.create_line(x-dx,y+dy,x,y,
- width=self._width,
- arrow="last",
- capstyle="round",
- fill=self._color)
- self._canvas.update()
-
- def _delete_turtle(self):
- if self._arrow != 0:
- self._canvas.delete(self._arrow)
- self._arrow = 0
-
-
-_root = None
-_canvas = None
-_pen = None
-_width = 0.50 # 50% of window width
-_height = 0.75 # 75% of window height
-_startx = None
-_starty = None
-_title = "Turtle Graphics" # default title
-
-class Pen(RawPen):
+ item = self.undobuffer.pop()
+ action = item[0]
+ data = item[1:]
+ if action == "seq":
+ while data:
+ item = data.pop()
+ self._undo(item[0], item[1:])
+ else:
+ self._undo(action, data)
- def __init__(self):
- global _root, _canvas
- if _root is None:
- _root = tkinter.Tk()
- _root.wm_protocol("WM_DELETE_WINDOW", self._destroy)
- _root.title(_title)
+ turtlesize = shapesize
- if _canvas is None:
- # XXX Should have scroll bars
- _canvas = tkinter.Canvas(_root, background="white")
- _canvas.pack(expand=1, fill="both")
+RawPen = RawTurtle
- setup(width=_width, height= _height, startx=_startx, starty=_starty)
+### Screen - Klasse ########################
- RawPen.__init__(self, _canvas)
+class Screen(TurtleScreen):
- def _destroy(self):
- global _root, _canvas, _pen
- root = self._canvas._root()
- if root is _root:
- _pen = None
- _root = None
- _canvas = None
- root.destroy()
+ _root = None
+ _canvas = None
+ _title = _CFG["title"]
-def _getpen():
- global _pen
- if not _pen:
- _pen = Pen()
- return _pen
+ # Borg-Idiom
-class Turtle(Pen):
- pass
+ _shared_state = {}
-"""For documentation of the following functions see
- the RawPen methods with the same names
-"""
+ def __new__(cls, *args, **kwargs):
+ obj = object.__new__(cls, *args, **kwargs)
+ obj.__dict__ = cls._shared_state
+ return obj
-def degrees(): _getpen().degrees()
-def radians(): _getpen().radians()
-def reset(): _getpen().reset()
-def clear(): _getpen().clear()
-def tracer(flag): _getpen().tracer(flag)
-def forward(distance): _getpen().forward(distance)
-def backward(distance): _getpen().backward(distance)
-def left(angle): _getpen().left(angle)
-def right(angle): _getpen().right(angle)
-def up(): _getpen().up()
-def down(): _getpen().down()
-def width(width): _getpen().width(width)
-def color(*args): _getpen().color(*args)
-def write(arg, move=0): _getpen().write(arg, move)
-def fill(flag): _getpen().fill(flag)
-def begin_fill(): _getpen().begin_fill()
-def end_fill(): _getpen().end_fill()
-def circle(radius, extent=None): _getpen().circle(radius, extent)
-def goto(*args): _getpen().goto(*args)
-def heading(): return _getpen().heading()
-def setheading(angle): _getpen().setheading(angle)
-def position(): return _getpen().position()
-def window_width(): return _getpen().window_width()
-def window_height(): return _getpen().window_height()
-def setx(xpos): _getpen().setx(xpos)
-def sety(ypos): _getpen().sety(ypos)
-def towards(*args): return _getpen().towards(*args)
-
-def done(): _root.mainloop()
-def delay(delay): return _getpen().delay(delay)
-def speed(speed): return _getpen().speed(speed)
-
-for methodname in dir(RawPen):
- """ copies RawPen docstrings to module functions of same name """
- if not methodname.startswith("_"):
- eval(methodname).__doc__ = RawPen.__dict__[methodname].__doc__
-
-
-def setup(**geometry):
- """ Sets the size and position of the main window.
-
- Keywords are width, height, startx and starty:
-
- width: either a size in pixels or a fraction of the screen.
- Default is 50% of screen.
- height: either the height in pixels or a fraction of the screen.
- Default is 75% of screen.
-
- Setting either width or height to None before drawing will force
- use of default geometry as in older versions of turtle.py
-
- startx: starting position in pixels from the left edge of the screen.
- Default is to center window. Setting startx to None is the default
- and centers window horizontally on screen.
-
- starty: starting position in pixels from the top edge of the screen.
- Default is to center window. Setting starty to None is the default
- and centers window vertically on screen.
-
- Examples:
- >>> setup (width=200, height=200, startx=0, starty=0)
-
- sets window to 200x200 pixels, in upper left of screen
-
- >>> setup(width=.75, height=0.5, startx=None, starty=None)
-
- sets window to 75% of screen by 50% of screen and centers
-
- >>> setup(width=None)
-
- forces use of default geometry as in older versions of turtle.py
- """
+ def __init__(self):
+ if Screen._root is None:
+ Screen._root = self._root = _Root()
+ self._root.title(Screen._title)
+ self._root.ondestroy(self._destroy)
+ if Screen._canvas is None:
+ width = _CFG["width"]
+ height = _CFG["height"]
+ canvwidth = _CFG["canvwidth"]
+ canvheight = _CFG["canvheight"]
+ leftright = _CFG["leftright"]
+ topbottom = _CFG["topbottom"]
+ self._root.setupcanvas(width, height, canvwidth, canvheight)
+ Screen._canvas = self._root._getcanvas()
+ self.setup(width, height, leftright, topbottom)
+ TurtleScreen.__init__(self, Screen._canvas)
+ Turtle._screen = self
+
+ def setup(self, width=_CFG["width"], height=_CFG["height"],
+ startx=_CFG["leftright"], starty=_CFG["topbottom"]):
+ """ Set the size and position of the main window.
+
+ Arguments:
+ width: as integer a size in pixels, as float a fraction of the screen.
+ Default is 50% of screen.
+ height: as integer the height in pixels, as float a fraction of the
+ screen. Default is 75% of screen.
+ startx: if positive, starting position in pixels from the left
+ edge of the screen, if negative from the right edge
+ Default, startx=None is to center window horizontally.
+ starty: if positive, starting position in pixels from the top
+ edge of the screen, if negative from the bottom edge
+ Default, starty=None is to center window vertically.
+
+ Examples (for a Screen instance named screen):
+ >>> screen.setup (width=200, height=200, startx=0, starty=0)
+
+ sets window to 200x200 pixels, in upper left of screen
+
+ >>> screen.setup(width=.75, height=0.5, startx=None, starty=None)
+
+ sets window to 75% of screen by 50% of screen and centers
+ """
+ if not hasattr(self._root, "set_geometry"):
+ return
+ sw = self._root.win_width()
+ sh = self._root.win_height()
+ if isinstance(width, float) and 0 <= width <= 1:
+ width = sw*width
+ if startx is None:
+ startx = (sw - width) / 2
+ if isinstance(height, float) and 0 <= height <= 1:
+ height = sh*height
+ if starty is None:
+ starty = (sh - height) / 2
+ self._root.set_geometry(width, height, startx, starty)
+
+ def title(self, titlestring):
+ """Set title of turtle-window
+
+ Argument:
+ titlestring -- a string, to appear in the titlebar of the
+ turtle graphics window.
+
+ This is a method of Screen-class. Not available for TurtleScreen-
+ objects.
+
+ Example (for a Screen instance named screen):
+ >>> screen.title("Welcome to the turtle-zoo!")
+ """
+ if Screen._root is not None:
+ Screen._root.title(titlestring)
+ Screen._title = titlestring
- global _width, _height, _startx, _starty
+ def _destroy(self):
+ root = self._root
+ if root is Screen._root:
+ Turtle._pen = None
+ Turtle._screen = None
+ Screen._root = None
+ Screen._canvas = None
+ TurtleScreen._RUNNING = True
+ root.destroy()
- width = geometry.get('width',_width)
- if width >= 0 or width is None:
- _width = width
- else:
- raise ValueError("width can not be less than 0")
+ def bye(self):
+ """Shut the turtlegraphics window.
- height = geometry.get('height',_height)
- if height >= 0 or height is None:
- _height = height
- else:
- raise ValueError("height can not be less than 0")
+ Example (for a TurtleScreen instance named screen):
+ >>> screen.bye()
+ """
+ self._destroy()
- startx = geometry.get('startx', _startx)
- if startx >= 0 or startx is None:
- _startx = _startx
- else:
- raise ValueError("startx can not be less than 0")
+ def exitonclick(self):
+ """Go into mainloop until the mouse is clicked.
- starty = geometry.get('starty', _starty)
- if starty >= 0 or starty is None:
- _starty = starty
- else:
- raise ValueError("startx can not be less than 0")
+ No arguments.
+ Bind bye() method to mouseclick on TurtleScreen.
+ If "using_IDLE" - value in configuration dictionary is False
+ (default value), enter mainloop.
+ If IDLE with -n switch (no subprocess) is used, this value should be
+ set to True in turtle.cfg. In this case IDLE's mainloop
+ is active also for the client script.
- if _root and _width and _height:
- if 0 < _width <= 1:
- _width = _root.winfo_screenwidth() * +width
- if 0 < _height <= 1:
- _height = _root.winfo_screenheight() * _height
+ This is a method of the Screen-class and not available for
+ TurtleScreen instances.
- # center window on screen
- if _startx is None:
- _startx = (_root.winfo_screenwidth() - _width) / 2
+ Example (for a Screen instance named screen):
+ >>> screen.exitonclick()
- if _starty is None:
- _starty = (_root.winfo_screenheight() - _height) / 2
+ """
+ def exitGracefully(x, y):
+ """Screen.bye() with two dummy-parameters"""
+ self.bye()
+ self.onclick(exitGracefully)
+ if _CFG["using_IDLE"]:
+ return
+ try:
+ mainloop()
+ except AttributeError:
+ exit(0)
- _root.geometry("%dx%d+%d+%d" % (_width, _height, _startx, _starty))
-def title(title):
- """Set the window title.
+class Turtle(RawTurtle):
+ """RawTurtle auto-crating (scrolled) canvas.
- By default this is set to 'Turtle Graphics'
+ When a Turtle object is created or a function derived from some
+ Turtle method is called a TurtleScreen object is automatically created.
+ """
+ _pen = None
+ _screen = None
+
+ def __init__(self,
+ shape=_CFG["shape"],
+ undobuffersize=_CFG["undobuffersize"],
+ visible=_CFG["visible"]):
+ if Turtle._screen is None:
+ Turtle._screen = Screen()
+ RawTurtle.__init__(self, Turtle._screen,
+ shape=shape,
+ undobuffersize=undobuffersize,
+ visible=visible)
+
+Pen = Turtle
- Example:
- >>> title("My Window")
+def _getpen():
+ """Create the 'anonymous' turtle if not already present."""
+ if Turtle._pen is None:
+ Turtle._pen = Turtle()
+ return Turtle._pen
+
+def _getscreen():
+ """Create a TurtleScreen if not already present."""
+ if Turtle._screen is None:
+ Turtle._screen = Screen()
+ return Turtle._screen
+
+def write_docstringdict(filename="turtle_docstringdict"):
+ """Create and write docstring-dictionary to file.
+
+ Optional argument:
+ filename -- a string, used as filename
+ default value is turtle_docstringdict
+
+ Has to be called explicitely, (not used by the turtle-graphics classes)
+ The docstring dictionary will be written to the Python script <filname>.py
+ It is intended to serve as a template for translation of the docstrings
+ into different languages.
+ """
+ docsdict = {}
+
+ for methodname in _tg_screen_functions:
+ key = "Screen."+methodname
+ docsdict[key] = eval(key).__doc__
+ for methodname in _tg_turtle_functions:
+ key = "Turtle."+methodname
+ docsdict[key] = eval(key).__doc__
+
+ f = open("%s.py" % filename,"w")
+ keys = sorted([x for x in docsdict.keys()
+ if x.split('.')[1] not in _alias_list])
+ f.write('docsdict = {\n\n')
+ for key in keys[:-1]:
+ f.write('%s :\n' % repr(key))
+ f.write(' """%s\n""",\n\n' % docsdict[key])
+ key = keys[-1]
+ f.write('%s :\n' % repr(key))
+ f.write(' """%s\n"""\n\n' % docsdict[key])
+ f.write("}\n")
+ f.close()
+
+def read_docstrings(lang):
+ """Read in docstrings from lang-specific docstring dictionary.
+
+ Transfer docstrings, translated to lang, from a dictionary-file
+ to the methods of classes Screen and Turtle and - in revised form -
+ to the corresponding functions.
+ """
+ modname = "turtle_docstringdict_%(language)s" % {'language':lang.lower()}
+ module = __import__(modname)
+ docsdict = module.docsdict
+ for key in docsdict:
+ try:
+# eval(key).im_func.__doc__ = docsdict[key]
+ eval(key).__doc__ = docsdict[key]
+ except:
+ print("Bad docstring-entry: %s" % key)
+
+_LANGUAGE = _CFG["language"]
+
+try:
+ if _LANGUAGE != "english":
+ read_docstrings(_LANGUAGE)
+except ImportError:
+ print("Cannot find docsdict for", _LANGUAGE)
+except:
+ print ("Unknown Error when trying to import %s-docstring-dictionary" %
+ _LANGUAGE)
+
+
+def getmethparlist(ob):
+ "Get strings describing the arguments for the given object"
+ argText1 = argText2 = ""
+ # bit of a hack for methods - turn it into a function
+ # but we drop the "self" param.
+## if type(ob)==types.MethodType:
+## fob = ob.im_func
+## argOffset = 1
+## else:
+## fob = ob
+## argOffset = 0
+ # Try and build one for Python defined functions
+ argOffset = 1
+## if type(fob) in [types.FunctionType, types.LambdaType]:
+## try:
+ counter = ob.__code__.co_argcount
+ items2 = list(ob.__code__.co_varnames[argOffset:counter])
+ realArgs = ob.__code__.co_varnames[argOffset:counter]
+ defaults = ob.__defaults__ or []
+ defaults = list(map(lambda name: "=%s" % repr(name), defaults))
+ defaults = [""] * (len(realArgs)-len(defaults)) + defaults
+ items1 = list(map(lambda arg, dflt: arg+dflt, realArgs, defaults))
+ if ob.__code__.co_flags & 0x4:
+ items1.append("*"+ob.__code__.co_varnames[counter])
+ items2.append("*"+ob.__code__.co_varnames[counter])
+ counter += 1
+ if ob.__code__.co_flags & 0x8:
+ items1.append("**"+ob.__code__.co_varnames[counter])
+ items2.append("**"+ob.__code__.co_varnames[counter])
+ argText1 = ", ".join(items1)
+ argText1 = "(%s)" % argText1
+ argText2 = ", ".join(items2)
+ argText2 = "(%s)" % argText2
+## except:
+## pass
+ return argText1, argText2
+
+def _turtle_docrevise(docstr):
+ """To reduce docstrings from RawTurtle class for functions
+ """
+ import re
+ if docstr is None:
+ return None
+ turtlename = _CFG["exampleturtle"]
+ newdocstr = docstr.replace("%s." % turtlename,"")
+ parexp = re.compile(r' \(.+ %s\):' % turtlename)
+ newdocstr = parexp.sub(":", newdocstr)
+ return newdocstr
+
+def _screen_docrevise(docstr):
+ """To reduce docstrings from TurtleScreen class for functions
"""
+ import re
+ if docstr is None:
+ return None
+ screenname = _CFG["examplescreen"]
+ newdocstr = docstr.replace("%s." % screenname,"")
+ parexp = re.compile(r' \(.+ %s\):' % screenname)
+ newdocstr = parexp.sub(":", newdocstr)
+ return newdocstr
+
+## The following mechanism makes all methods of RawTurtle and Turtle available
+## as functions. So we can enhance, change, add, delete methods to these
+## classes and do not need to change anything here.
+
+
+for methodname in _tg_screen_functions:
+ pl1, pl2 = getmethparlist(eval('Screen.' + methodname))
+ if pl1 == "":
+ print(">>>>>>", pl1, pl2)
+ continue
+ defstr = ("def %(key)s%(pl1)s: return _getscreen().%(key)s%(pl2)s" %
+ {'key':methodname, 'pl1':pl1, 'pl2':pl2})
+## print("Screen:", defstr)
+ exec(defstr)
+ eval(methodname).__doc__ = _screen_docrevise(eval('Screen.'+methodname).__doc__)
+
+for methodname in _tg_turtle_functions:
+ pl1, pl2 = getmethparlist(eval('Turtle.' + methodname))
+ if pl1 == "":
+ print(">>>>>>", pl1, pl2)
+ continue
+ defstr = ("def %(key)s%(pl1)s: return _getpen().%(key)s%(pl2)s" %
+ {'key':methodname, 'pl1':pl1, 'pl2':pl2})
+## print("Turtle:", defstr)
+ exec(defstr)
+ eval(methodname).__doc__ = _turtle_docrevise(eval('Turtle.'+methodname).__doc__)
+
+
+done = mainloop = TK.mainloop
+#del pl1, pl2, defstr
+
+if __name__ == "__main__":
+ def switchpen():
+ if isdown():
+ pu()
+ else:
+ pd()
- global _title
- _title = title
-
-def demo():
- reset()
- tracer(1)
- up()
- backward(100)
- down()
- # draw 3 squares; the last filled
- width(3)
- for i in range(3):
- if i == 2:
- fill(1)
- for j in range(4):
- forward(20)
- left(90)
- if i == 2:
- color("maroon")
- fill(0)
+ def demo1():
+ """Demo of old turtle.py - module"""
+ reset()
+ tracer(True)
up()
- forward(30)
+ backward(100)
down()
- width(1)
- color("black")
- # move out of the way
- tracer(0)
- up()
- right(90)
- forward(100)
- right(90)
- forward(100)
- right(180)
- down()
- # some text
- write("startstart", 1)
- write("start", 1)
- color("red")
- # staircase
- for i in range(5):
- forward(20)
- left(90)
- forward(20)
- right(90)
- # filled staircase
- fill(1)
- for i in range(5):
- forward(20)
- left(90)
- forward(20)
- right(90)
- fill(0)
- tracer(1)
- # more text
- write("end")
-
-def demo2():
- # exercises some new and improved features
- speed('fast')
- width(3)
-
- # draw a segmented half-circle
- setheading(towards(0,0))
- x,y = position()
- r = (x**2+y**2)**.5/2.0
- right(90)
- pendown = True
- for i in range(18):
- if pendown:
+ # draw 3 squares; the last filled
+ width(3)
+ for i in range(3):
+ if i == 2:
+ begin_fill()
+ for _ in range(4):
+ forward(20)
+ left(90)
+ if i == 2:
+ color("maroon")
+ end_fill()
up()
- pendown = False
- else:
+ forward(30)
down()
- pendown = True
- circle(r,10)
- sleep(2)
-
- reset()
- left(90)
-
- # draw a series of triangles
- l = 10
- color("green")
- width(3)
- left(180)
- sp = 5
- for i in range(-2,16):
- if i > 0:
- color(1.0-0.05*i,0,0.05*i)
- fill(1)
- color("green")
- for j in range(3):
- forward(l)
- left(120)
- l += 10
- left(15)
- if sp > 0:
- sp = sp-1
- speed(speeds[sp])
- color(0.25,0,0.75)
- fill(0)
-
- # draw and fill a concave shape
- left(120)
- up()
- forward(70)
- right(30)
- down()
- color("red")
- speed("fastest")
- fill(1)
- for i in range(4):
- circle(50,90)
+ width(1)
+ color("black")
+ # move out of the way
+ tracer(False)
+ up()
right(90)
- forward(30)
+ forward(100)
right(90)
- color("yellow")
- fill(0)
- left(90)
- up()
- forward(30)
- down();
-
- color("red")
-
- # create a second turtle and make the original pursue and catch it
- turtle=Turtle()
- turtle.reset()
- turtle.left(90)
- turtle.speed('normal')
- turtle.up()
- turtle.goto(280,40)
- turtle.left(24)
- turtle.down()
- turtle.speed('fast')
- turtle.color("blue")
- turtle.width(2)
- speed('fastest')
-
- # turn default turtle towards new turtle object
- setheading(towards(turtle))
- while ( abs(position()[0]-turtle.position()[0])>4 or
- abs(position()[1]-turtle.position()[1])>4):
- turtle.forward(3.5)
- turtle.left(0.6)
- # turn default turtle towards new turtle object
+ forward(100)
+ right(180)
+ down()
+ # some text
+ write("startstart", 1)
+ write("start", 1)
+ color("red")
+ # staircase
+ for i in range(5):
+ forward(20)
+ left(90)
+ forward(20)
+ right(90)
+ # filled staircase
+ tracer(True)
+ begin_fill()
+ for i in range(5):
+ forward(20)
+ left(90)
+ forward(20)
+ right(90)
+ end_fill()
+ # more text
+
+ def demo2():
+ """Demo of some new features."""
+ speed(1)
+ st()
+ pensize(3)
+ setheading(towards(0, 0))
+ radius = distance(0, 0)/2.0
+ rt(90)
+ for _ in range(18):
+ switchpen()
+ circle(radius, 10)
+ write("wait a moment...")
+ while undobufferentries():
+ undo()
+ reset()
+ lt(90)
+ colormode(255)
+ laenge = 10
+ pencolor("green")
+ pensize(3)
+ lt(180)
+ for i in range(-2, 16):
+ if i > 0:
+ begin_fill()
+ fillcolor(255-15*i, 0, 15*i)
+ for _ in range(3):
+ fd(laenge)
+ lt(120)
+ end_fill()
+ laenge += 10
+ lt(15)
+ speed((speed()+1)%12)
+ #end_fill()
+
+ lt(120)
+ pu()
+ fd(70)
+ rt(30)
+ pd()
+ color("red","yellow")
+ speed(0)
+ begin_fill()
+ for _ in range(4):
+ circle(50, 90)
+ rt(90)
+ fd(30)
+ rt(90)
+ end_fill()
+ lt(90)
+ pu()
+ fd(30)
+ pd()
+ shape("turtle")
+
+ tri = getturtle()
+ tri.resizemode("auto")
+ turtle = Turtle()
+ turtle.resizemode("auto")
+ turtle.shape("turtle")
+ turtle.reset()
+ turtle.left(90)
+ turtle.speed(0)
+ turtle.up()
+ turtle.goto(280, 40)
+ turtle.lt(30)
+ turtle.down()
+ turtle.speed(6)
+ turtle.color("blue","orange")
+ turtle.pensize(2)
+ tri.speed(6)
setheading(towards(turtle))
- forward(4)
- write("CAUGHT! ", move=True)
-
-
-
-if __name__ == '__main__':
- demo()
- sleep(3)
+ count = 1
+ while tri.distance(turtle) > 4:
+ turtle.fd(3.5)
+ turtle.lt(0.6)
+ tri.setheading(tri.towards(turtle))
+ tri.fd(4)
+ if count % 20 == 0:
+ turtle.stamp()
+ tri.stamp()
+ switchpen()
+ count += 1
+ tri.write("CAUGHT! ", font=("Arial", 16, "bold"), align="right")
+ tri.pencolor("black")
+ tri.pencolor("red")
+
+ def baba(xdummy, ydummy):
+ clearscreen()
+ bye()
+
+ time.sleep(2)
+
+ while undobufferentries():
+ tri.undo()
+ turtle.undo()
+ tri.fd(50)
+ tri.write(" Click me!", font = ("Courier", 12, "bold") )
+ tri.onclick(baba, 1)
+
+ demo1()
demo2()
- done()
+ exitonclick()
diff --git a/Misc/ACKS b/Misc/ACKS
index eb2a651..7e2c340 100644
--- a/Misc/ACKS
+++ b/Misc/ACKS
@@ -411,6 +411,7 @@ Christopher Lindblad
Bjorn Lindqvist
Per Lindqvist
Eric Lindvall
+Gregor Lingl
Nick Lockwood
Stephanie Lockwood
Anne Lord