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authorGuido van Rossum <guido@python.org>1990-10-25 18:50:59 (GMT)
committerGuido van Rossum <guido@python.org>1990-10-25 18:50:59 (GMT)
commit4de12876a9b41fa0c701f91191d1a588b69fcaf9 (patch)
treeb5df70b6d259f3f790df6a3a07edf66b633a9337
parentceae528b9f34521ce96154cd3b82e812faedf2cf (diff)
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Generalized.
-rw-r--r--Lib/lib-stdwin/Sliders.py164
-rwxr-xr-xLib/stdwin/Sliders.py164
2 files changed, 268 insertions, 60 deletions
diff --git a/Lib/lib-stdwin/Sliders.py b/Lib/lib-stdwin/Sliders.py
index 8953efd..ca67f79 100644
--- a/Lib/lib-stdwin/Sliders.py
+++ b/Lib/lib-stdwin/Sliders.py
@@ -1,13 +1,13 @@
# Module 'Sliders'
#
-# Sliders are somewhat like buttons but have an extra hook that is
-# called whenever their value is changed.
+# XXX Should split caller interface, appearance and reactivity better
+
import stdwin
from stdwinevents import *
import rect
from minmax import min, max
-from Buttons import ClassicButton
+from Buttons import *
# Field indices in event detail
@@ -22,53 +22,157 @@ _MASK = 3
# It looks like a button but dragging the mouse left or right
# changes the controlled value.
#
-class DragSlider() = ClassicButton():
+class DragSliderReactivity() = NoReactivity():
#
- # INVARIANTS maintained by the define and setval methods:
+ def mouse_down(self, detail):
+ h, v = hv = detail[_HV]
+ if self.enabled and self.mousetest(hv):
+ self.anchor = h
+ self.oldval = self.val
+ self.active = 1
#
- # self.min <= self.val <= self.max
- # self.text = `self.val`
+ def mouse_move(self, detail):
+ if self.active:
+ h, v = detail[_HV]
+ self.setval(self.oldval + (h - self.anchor))
#
- # (Notice that unlike in Python ranges, the end point belongs
- # to the range.)
+ def mouse_up(self, detail):
+ if self.active:
+ h, v = detail[_HV]
+ self.setval(self.oldval + (h - self.anchor))
+ self.active = 0
+ #
+
+class DragSliderAppearance() = ButtonAppearance():
#
def define(self, (win, bounds)):
self.min = 0
- self.val = 50
+ self.val = -1 # Changed by next setval call
self.max = 100
self.setval_hook = 0
self.pretext = self.postext = ''
- self.text = self.pretext + `self.val` + self.postext
- self = ClassicButton.define(self, (win, bounds, self.text))
+ self = ClassicButton.define(self, (win, bounds, ''))
+ self.setval(50)
return self
#
+ # INVARIANTS maintained by the setval method:
+ #
+ # self.min <= self.val <= self.max
+ # self.text = self.pretext + `self.val` + self.postext
+ #
+ # (Notice that unlike in Python ranges, the end point belongs
+ # to the range.)
+ #
def setval(self, val):
val = min(self.max, max(self.min, val))
if val <> self.val:
self.val = val
- self.text = self.pretext + `self.val` + self.postext
- if self.setval_hook:
- self.setval_hook(self)
- self.redraw()
+ self.setval_trigger()
+ # (The trigger may change val, pretext and postext)
+ self.settext(self.pretext + `self.val` + self.postext)
#
- def settext(self, text):
- pass # shouldn't be called at all
+ def setval_trigger(self):
+ if self.setval_hook:
+ self.setval_hook(self)
+ #
+
+class DragSlider() = DragSliderReactivity(), DragSliderAppearance(): pass
+
+
+# Auxiliary class for DragSlider incorporated in ComplexSlider
+#
+class _SubDragSlider() = DragSlider():
+ def define(self, (win, bounds, parent)):
+ self.parent = parent
+ return DragSlider.define(self, (win, bounds))
+ def setval_trigger(self):
+ self.parent.val = self.val
+ self.parent.setval_trigger()
+
+# Auxiliary class for ClassicButton incorporated in ComplexSlider
+#
+class _SubClassicButton() = ClassicButton():
+ def define(self, (win, bounds, text, step, parent)):
+ self.parent = parent
+ self.step = step
+ return ClassicButton.define(self, (win, bounds, text))
+ def down_trigger(self):
+ self.parent.setval(self.parent.val + self.step)
+ self.delay = 5
+ self.win.settimer(self.delay)
+ def move_trigger(self):
+ self.win.settimer(self.delay)
+ def timer_trigger(self):
+ self.delay = 1
+ self.parent.setval(self.parent.val + self.step)
+ self.win.settimer(self.delay)
+
+# A complex slider is a wrapper around three buttons:
+# One to step down, a dragslider, and one to step up.
+#
+class ComplexSlider() = LabelAppearance(), NoReactivity():
+ #
+ def define(self, (win, bounds)):
+ #
+ self.win = win
+ self.bounds = bounds
+ self.setval_hook = 0
+ #
+ (left, top), (right, bottom) = bounds
+ size = bottom - top
+ #
+ downbox = (left, top), (left+size, bottom)
+ sliderbox = (left+size, top), (right-size, bottom)
+ upbox = (right-size, top), (right, bottom)
+ #
+ self.downbutton = \
+ _SubClassicButton().define(win, downbox, '-', -1, self)
+ #
+ self.sliderbutton = \
+ _SubDragSlider().define(win, sliderbox, self)
+ #
+ self.upbutton = \
+ _SubClassicButton().define(win, upbox, '+', 1, self)
+ #
+ self.min = self.sliderbutton.min
+ self.val = self.sliderbutton.val
+ self.max = self.sliderbutton.max
+ self.pretext = self.sliderbutton.pretext
+ self.postext = self.sliderbutton.postext
+ #
+ self.children = \
+ [self.downbutton, self.sliderbutton, self.upbutton]
+ #
+ return self
#
def mouse_down(self, detail):
- h, v = hv = detail[_HV]
- if self.enabled and self.mousetest(hv):
- self.anchor = h
- self.oldval = self.val
- self.active = 1
+ for b in self.children:
+ b.mouse_down(detail)
#
def mouse_move(self, detail):
- if self.active:
- h, v = detail[_HV]
- self.setval(self.oldval + (h - self.anchor))
+ for b in self.children:
+ b.mouse_move(detail)
#
def mouse_up(self, detail):
- if self.active:
- h, v = detail[_HV]
- self.setval(self.oldval + (h - self.anchor))
- self.active = 0
+ for b in self.children:
+ b.mouse_up(detail)
+ #
+ def timer(self):
+ for b in self.children:
+ b.timer()
+ #
+ def draw(self, area):
+ for b in self.children:
+ b.draw(area)
+ #
+ def setval(self, val):
+ self.sliderbutton.min = self.min
+ self.sliderbutton.max = self.max
+ self.sliderbutton.pretext = self.pretext
+ self.sliderbutton.postext = self.postext
+ self.sliderbutton.setval(val)
+ #
+ def setval_trigger(self):
+ if self.setval_hook:
+ self.setval_hook(self)
#
diff --git a/Lib/stdwin/Sliders.py b/Lib/stdwin/Sliders.py
index 8953efd..ca67f79 100755
--- a/Lib/stdwin/Sliders.py
+++ b/Lib/stdwin/Sliders.py
@@ -1,13 +1,13 @@
# Module 'Sliders'
#
-# Sliders are somewhat like buttons but have an extra hook that is
-# called whenever their value is changed.
+# XXX Should split caller interface, appearance and reactivity better
+
import stdwin
from stdwinevents import *
import rect
from minmax import min, max
-from Buttons import ClassicButton
+from Buttons import *
# Field indices in event detail
@@ -22,53 +22,157 @@ _MASK = 3
# It looks like a button but dragging the mouse left or right
# changes the controlled value.
#
-class DragSlider() = ClassicButton():
+class DragSliderReactivity() = NoReactivity():
#
- # INVARIANTS maintained by the define and setval methods:
+ def mouse_down(self, detail):
+ h, v = hv = detail[_HV]
+ if self.enabled and self.mousetest(hv):
+ self.anchor = h
+ self.oldval = self.val
+ self.active = 1
#
- # self.min <= self.val <= self.max
- # self.text = `self.val`
+ def mouse_move(self, detail):
+ if self.active:
+ h, v = detail[_HV]
+ self.setval(self.oldval + (h - self.anchor))
#
- # (Notice that unlike in Python ranges, the end point belongs
- # to the range.)
+ def mouse_up(self, detail):
+ if self.active:
+ h, v = detail[_HV]
+ self.setval(self.oldval + (h - self.anchor))
+ self.active = 0
+ #
+
+class DragSliderAppearance() = ButtonAppearance():
#
def define(self, (win, bounds)):
self.min = 0
- self.val = 50
+ self.val = -1 # Changed by next setval call
self.max = 100
self.setval_hook = 0
self.pretext = self.postext = ''
- self.text = self.pretext + `self.val` + self.postext
- self = ClassicButton.define(self, (win, bounds, self.text))
+ self = ClassicButton.define(self, (win, bounds, ''))
+ self.setval(50)
return self
#
+ # INVARIANTS maintained by the setval method:
+ #
+ # self.min <= self.val <= self.max
+ # self.text = self.pretext + `self.val` + self.postext
+ #
+ # (Notice that unlike in Python ranges, the end point belongs
+ # to the range.)
+ #
def setval(self, val):
val = min(self.max, max(self.min, val))
if val <> self.val:
self.val = val
- self.text = self.pretext + `self.val` + self.postext
- if self.setval_hook:
- self.setval_hook(self)
- self.redraw()
+ self.setval_trigger()
+ # (The trigger may change val, pretext and postext)
+ self.settext(self.pretext + `self.val` + self.postext)
#
- def settext(self, text):
- pass # shouldn't be called at all
+ def setval_trigger(self):
+ if self.setval_hook:
+ self.setval_hook(self)
+ #
+
+class DragSlider() = DragSliderReactivity(), DragSliderAppearance(): pass
+
+
+# Auxiliary class for DragSlider incorporated in ComplexSlider
+#
+class _SubDragSlider() = DragSlider():
+ def define(self, (win, bounds, parent)):
+ self.parent = parent
+ return DragSlider.define(self, (win, bounds))
+ def setval_trigger(self):
+ self.parent.val = self.val
+ self.parent.setval_trigger()
+
+# Auxiliary class for ClassicButton incorporated in ComplexSlider
+#
+class _SubClassicButton() = ClassicButton():
+ def define(self, (win, bounds, text, step, parent)):
+ self.parent = parent
+ self.step = step
+ return ClassicButton.define(self, (win, bounds, text))
+ def down_trigger(self):
+ self.parent.setval(self.parent.val + self.step)
+ self.delay = 5
+ self.win.settimer(self.delay)
+ def move_trigger(self):
+ self.win.settimer(self.delay)
+ def timer_trigger(self):
+ self.delay = 1
+ self.parent.setval(self.parent.val + self.step)
+ self.win.settimer(self.delay)
+
+# A complex slider is a wrapper around three buttons:
+# One to step down, a dragslider, and one to step up.
+#
+class ComplexSlider() = LabelAppearance(), NoReactivity():
+ #
+ def define(self, (win, bounds)):
+ #
+ self.win = win
+ self.bounds = bounds
+ self.setval_hook = 0
+ #
+ (left, top), (right, bottom) = bounds
+ size = bottom - top
+ #
+ downbox = (left, top), (left+size, bottom)
+ sliderbox = (left+size, top), (right-size, bottom)
+ upbox = (right-size, top), (right, bottom)
+ #
+ self.downbutton = \
+ _SubClassicButton().define(win, downbox, '-', -1, self)
+ #
+ self.sliderbutton = \
+ _SubDragSlider().define(win, sliderbox, self)
+ #
+ self.upbutton = \
+ _SubClassicButton().define(win, upbox, '+', 1, self)
+ #
+ self.min = self.sliderbutton.min
+ self.val = self.sliderbutton.val
+ self.max = self.sliderbutton.max
+ self.pretext = self.sliderbutton.pretext
+ self.postext = self.sliderbutton.postext
+ #
+ self.children = \
+ [self.downbutton, self.sliderbutton, self.upbutton]
+ #
+ return self
#
def mouse_down(self, detail):
- h, v = hv = detail[_HV]
- if self.enabled and self.mousetest(hv):
- self.anchor = h
- self.oldval = self.val
- self.active = 1
+ for b in self.children:
+ b.mouse_down(detail)
#
def mouse_move(self, detail):
- if self.active:
- h, v = detail[_HV]
- self.setval(self.oldval + (h - self.anchor))
+ for b in self.children:
+ b.mouse_move(detail)
#
def mouse_up(self, detail):
- if self.active:
- h, v = detail[_HV]
- self.setval(self.oldval + (h - self.anchor))
- self.active = 0
+ for b in self.children:
+ b.mouse_up(detail)
+ #
+ def timer(self):
+ for b in self.children:
+ b.timer()
+ #
+ def draw(self, area):
+ for b in self.children:
+ b.draw(area)
+ #
+ def setval(self, val):
+ self.sliderbutton.min = self.min
+ self.sliderbutton.max = self.max
+ self.sliderbutton.pretext = self.pretext
+ self.sliderbutton.postext = self.postext
+ self.sliderbutton.setval(val)
+ #
+ def setval_trigger(self):
+ if self.setval_hook:
+ self.setval_hook(self)
#