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author | Guido van Rossum <guido@python.org> | 2002-09-17 20:36:40 (GMT) |
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committer | Guido van Rossum <guido@python.org> | 2002-09-17 20:36:40 (GMT) |
commit | 16aac45fc269ad355f069d5f76a0f4cafd06063f (patch) | |
tree | 1941156fe4df24b0c5a34d25174e3c1473c6e8d7 /Demo/sgi/gl | |
parent | d679e09970465d1b914b7d3dc11eaddbbcd6d289 (diff) | |
download | cpython-16aac45fc269ad355f069d5f76a0f4cafd06063f.zip cpython-16aac45fc269ad355f069d5f76a0f4cafd06063f.tar.gz cpython-16aac45fc269ad355f069d5f76a0f4cafd06063f.tar.bz2 |
Remove the SGI demos. These were all ancient and nobody cared enough.
Diffstat (limited to 'Demo/sgi/gl')
-rw-r--r-- | Demo/sgi/gl/README | 35 | ||||
-rwxr-xr-x | Demo/sgi/gl/backface.py | 140 | ||||
-rwxr-xr-x | Demo/sgi/gl/glinfo.py | 20 | ||||
-rwxr-xr-x | Demo/sgi/gl/kites.py | 194 | ||||
-rwxr-xr-x | Demo/sgi/gl/kunst.py | 426 | ||||
-rwxr-xr-x | Demo/sgi/gl/mclock.doc | 60 | ||||
-rwxr-xr-x | Demo/sgi/gl/mclock.py | 736 | ||||
-rwxr-xr-x | Demo/sgi/gl/mixing.py | 116 | ||||
-rwxr-xr-x | Demo/sgi/gl/nurbs.py | 171 | ||||
-rwxr-xr-x | Demo/sgi/gl/zrgb.py | 168 |
10 files changed, 0 insertions, 2066 deletions
diff --git a/Demo/sgi/gl/README b/Demo/sgi/gl/README deleted file mode 100644 index a89a502..0000000 --- a/Demo/sgi/gl/README +++ /dev/null @@ -1,35 +0,0 @@ -These demos run only on SGI machines and require the 'gl' built-in module. -The demonstrate the abilities of SGI's GL library as well as the ease of -GL programming in Python. Most demos require the Z-buffer (aka -24-bitplane) option. Press ESC to get out of any of them. - -backface.py Demonstrates the 'backface' GL function. - -kites.py Show 3 flying kites. Demonstrates the rendering speed - obtainable by Python programs. - -kunst.py Cute demo showing a ball suspended on four cables in - the central room of the CWI building. You can specify - three functions Fx(t), Fy(t), Fz(t) which define the - movement of the ball. Try something like sin(t), - cos(t), sin(2*t). - -mclock.py A colorful clock with more options than you can - remember. Works on 8-bit machines, but allows more - colors on 24-bit machines. See mclock.doc for more - info. - -mixing.py Demonstrates the effect of color mixing: through - frequent color switching it gives the effect of white - light. - -nurbs.py A simple demonstration of the 'nurbs' GL functions. - Press left mouse button to toggle surface trimming. - -zrgb.py Displays a 3-D Gouraud-shaded figure which can be moved - around with the mouse. - -glstdwin/ This is quite different: a partial STDWIN emulation - using GL! Requires only small changes to Python - programs that use STDWIN. Some features not yet - implemented, e.g., scroll bars. diff --git a/Demo/sgi/gl/backface.py b/Demo/sgi/gl/backface.py deleted file mode 100755 index 41c69d6..0000000 --- a/Demo/sgi/gl/backface.py +++ /dev/null @@ -1,140 +0,0 @@ -#! /usr/bin/env python - -# backface -# -# draw a cube that can run with backface() turned on or off. -# cube is moved when LEFTMOUSE is pressed and mouse itself is moved. - -from gl import * -from DEVICE import * -from GL import * - -CUBE_SIZE = 200.0 -CUBE_OBJ = 1 - -def main () : - # - x = 0 - y = 0 - moveit = 0 - # - initialize() - # - while (1) : - # - while (qtest()) : - dev, val = qread() - # - if dev == ESCKEY : - backface(0) - return - # - elif dev == REDRAW : - reshapeviewport() - drawcube(x,y) - # - elif dev == LEFTMOUSE : - # - # LEFTMOUSE down - moveit = val - # - elif dev == BKEY : - backface(1) - drawcube(x,y) - # - elif dev == FKEY : - backface(0) - drawcube(x,y) - # - if moveit : - x = getvaluator(MOUSEX) - y = getvaluator(MOUSEY) - drawcube(x,y) - - -def initialize () : - foreground () - keepaspect (1, 1) - gid = winopen('backface') - winset(gid) - winconstraints() - # - doublebuffer() - gconfig() - shademodel(FLAT) - # - ortho(-1024.0, 1024.0, -1024.0, 1024.0, -1024.0, 1024.0) - # - qdevice(ESCKEY) - qdevice(REDRAW) - qdevice(LEFTMOUSE) - qdevice(BKEY) - qdevice(FKEY) - qenter(REDRAW,gid) - # - backface(1) - -# -# define a cube -def cube () : - # - # front face - pushmatrix() - translate(0.0,0.0,CUBE_SIZE) - color(RED) - rectf(-CUBE_SIZE,-CUBE_SIZE,CUBE_SIZE,CUBE_SIZE) - popmatrix() - # - # right face - pushmatrix() - translate(CUBE_SIZE, 0.0, 0.0) - rotate(900, 'y') - color(GREEN) - rectf(-CUBE_SIZE,-CUBE_SIZE,CUBE_SIZE,CUBE_SIZE) - popmatrix() - # - # back face - pushmatrix() - translate(0.0, 0.0, -CUBE_SIZE) - rotate(1800, 'y') - color(BLUE) - rectf(-CUBE_SIZE,-CUBE_SIZE,CUBE_SIZE,CUBE_SIZE) - popmatrix() - # - # left face - pushmatrix() - translate(-CUBE_SIZE, 0.0, 0.0) - rotate(-900, 'y') - color(CYAN) - rectf(-CUBE_SIZE,-CUBE_SIZE,CUBE_SIZE,CUBE_SIZE) - popmatrix() - # - # top face - pushmatrix() - translate(0.0, CUBE_SIZE, 0.0) - rotate(-900, 'x') - color(MAGENTA) - rectf(-CUBE_SIZE,-CUBE_SIZE,CUBE_SIZE,CUBE_SIZE) - popmatrix() - # - # bottom face - pushmatrix() - translate(0.0, -CUBE_SIZE, 0.0) - rotate(900, 'x') - color(YELLOW) - rectf(-CUBE_SIZE,-CUBE_SIZE,CUBE_SIZE,CUBE_SIZE) - popmatrix() - -def drawcube(x,y) : - # - pushmatrix() - rotate(2*x, 'x') - rotate(2*y, 'y') - color(BLACK) - clear() - cube() - popmatrix() - swapbuffers() - - -main () diff --git a/Demo/sgi/gl/glinfo.py b/Demo/sgi/gl/glinfo.py deleted file mode 100755 index dae99f1..0000000 --- a/Demo/sgi/gl/glinfo.py +++ /dev/null @@ -1,20 +0,0 @@ -#! /usr/bin/env python - -# Print the values of all values that can be inquired with getgdesc(). -# See man getgdesc() for a description. - -import gl -import GL - -def main(): - names = [] - maxlen = 0 - for name in dir(GL): - if name[:3] == 'GD_': - names.append(name) - maxlen = max(maxlen, len(name)) - for name in names: - print name + (maxlen - len(name))*' ' + '=', - print gl.getgdesc(getattr(GL, name)) - -main() diff --git a/Demo/sgi/gl/kites.py b/Demo/sgi/gl/kites.py deleted file mode 100755 index cde69cb..0000000 --- a/Demo/sgi/gl/kites.py +++ /dev/null @@ -1,194 +0,0 @@ -#! /usr/bin/env python - -# *** This only works correctly on a 24 bit-plane machine. *** -# -# A simple Python program that tests the some parts of the -# GL library. It shows the speed that can be obtained when -# doing simple graphics. -# -# The bottleneck in this program is NOT Python but the graphics -# engine; i.e Python can feed the graphics pipeline fast enough -# on the 4D/25G. -# -# This program show 3 kites flying around the screen. It uses -# -# * bgnpolygon, endpolygon -# * v3, n3 -# * lmdef, lmbind -# -# Usage : -# -# ESC -> exit program -# MOUSE3 -> freeze toggle -# MOUSE2 -> one step (use this in freeze state) - -from GL import * -from gl import * -import DEVICE -from math import * - -# -# viewobj : sets the rotation, translation and scaling -# set appropiate material, call drawobject() -# -def viewobj (r, s, t, mat) : - pushmatrix() - rot (r * 10.0, 'X') - rot (r * 10.0, 'Y') - rot (r * 10.0, 'Z') - scale (s[0], s[1], s[2]) - translate (t[0], t[1], t[2]) - lmbind(MATERIAL, mat) - drawobject() - popmatrix() - -# -# makeobj : the constructor of the object -# -def mkobj () : - v0 = (-5.0 ,0.0, 0.0) - v1 = (0.0 ,5.0, 0.0) - v2 = (5.0 ,0.0, 0.0) - v3 = (0.0 ,2.0, 0.0) - n0 = (sqrt(2.0)/2.0, sqrt(2.0)/2.0, 0.0) - vn = ((v0, n0), (v1, n0), (v2, n0), (v3, n0)) - # - return vn - -# -# the object itself as an array of vertices and normals -# -kite = mkobj () - -# -# drawobject : draw a triangle. with bgnpolygon -# -def drawobject () : - # - bgnpolygon() - vnarray (kite) - endpolygon() - -# -# identity matrix -# -idmat=[1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0] - -# -# the rgb-value of light-blue -# -LightBlue = (43,169,255) - -# -# the different materials. -# -m1=[SPECULAR,0.0,0.0,0.6,DIFFUSE,0.0,0.0,0.8,SHININESS,20.0,LMNULL] -m2=[SPECULAR,0.8,0.0,0.1,DIFFUSE,0.8,0.0,0.3,SHININESS,120.0,LMNULL] -m3=[SPECULAR,0.0,1.0,0.0,DIFFUSE,0.0,0.6,0.0,SHININESS,120.0,LMNULL] - -# -# lightsources -# -light1 = [LCOLOR,1.0,1.0,1.0,POSITION,15.0,15.0,0.0,1.0,LMNULL] -light2 = [LCOLOR,1.0,1.0,1.0,POSITION,-15.0,15.0,0.0,1.0,LMNULL] - -# -# the lightmodel -# -model = [AMBIENT,0.2,0.2,0.2,LMNULL] - -# -# initgl : opens the window, configures the pipeline to 2buf and zbuf, -# sets the viewing, defines and binds the materials -# -def initgl () : - # - # open window - # - foreground () - keepaspect (1, 1) - prefposition (100, 500, 100, 500) - w = winopen ('PYTHON lights') - keepaspect (1, 1) - winconstraints() - # - # configure pipeline (zbuf, 2buf, GOURAUD and RGBmode) - # - zbuffer (1) - doublebuffer () - shademodel (GOURAUD) - RGBmode () - gconfig () - # - # define and bind materials (set perspective BEFORE loadmat !) - # - mmode(MVIEWING) - perspective (900, 1.0, 1.0, 20.0) - loadmatrix(idmat) - lmdef(DEFMATERIAL, 1, m1) - lmdef(DEFMATERIAL, 2, m2) - lmdef(DEFMATERIAL, 3, m3) - lmdef(DEFLIGHT, 1, light1) - lmdef(DEFLIGHT, 2, light2) - lmdef(DEFLMODEL, 1, model) - lmbind(LIGHT0,1) - lmbind(LIGHT1,2) - lmbind(LMODEL,1) - # - # set viewing - # - lookat (0.0, 0.0, 10.0, 0.0, 0.0, 0.0, 0) - # - # ask for the REDRAW and ESCKEY events - # - qdevice(DEVICE.MOUSE3) - qdevice(DEVICE.MOUSE2) - qdevice(DEVICE.REDRAW) - qdevice(DEVICE.ESCKEY) - -# -# GoForIT : use 2buf to redraw the object 2n times. index i is used as -# the (smoothly changing) rotation angle -# -def GoForIt(i) : - freeze = 1 - while 1 : - if freeze <> 0 : - i = i + 1 - # - # clear z-buffer and clear background to light-blue - # - zclear() - c3i (LightBlue) - clear() - # - # draw the 3 traiangles scaled above each other. - # - viewobj(float(i),[1.0,1.0,1.0],[1.0,1.0,1.0],1) - viewobj(float(i),[0.75,0.75,0.75],[0.0,2.0,2.0],2) - viewobj(float(i),[0.5,0.5,0.5],[0.0,4.0,4.0],3) - # - swapbuffers() - # - if qtest() <> 0 : - dev, val = qread() - if dev == DEVICE.ESCKEY : - break - elif dev == DEVICE.REDRAW : - reshapeviewport () - elif dev == DEVICE.MOUSE3 and val <> 0 : - freeze = 1 - freeze - elif dev == DEVICE.MOUSE2 and val <> 0 : - i = i + 1 - - -# the main program -# -def main () : - initgl () - GoForIt (0) - -# -# exec main -# -main () diff --git a/Demo/sgi/gl/kunst.py b/Demo/sgi/gl/kunst.py deleted file mode 100755 index f37f979..0000000 --- a/Demo/sgi/gl/kunst.py +++ /dev/null @@ -1,426 +0,0 @@ -#! /usr/bin/env python -# Simulate the artwork in the hall. -# Jack Jansen, Feb 91. - -from gl import * -from GL import * -from math import * -from DEVICE import * -import sys -import __main__ -main_dict = __main__.__dict__ - -SPOTDIRECTION = 103 -SPOTLIGHT = 104 - -# -# Make a cylinder paralel with the Z axis with center (X,Y,0) -# and radius 1 -def mkcyl(nslice, nparts, docircle): - cyl = [] - step = 2.0 / float(nslice) - z = -1.0 - for i in range(nslice): - cyl.append(mkslice(z, z+step, nparts, docircle)) - z = z + step - return drawcylinder(cyl) -# -# Make one part of a cylinder -# -def mkslice(z1, z2, nparts, docircle): - if docircle: - w1 = z1 - w2 = z2 - w1 = sqrt(1.0-w1*w1) - w2 = sqrt(1.0-w2*w2) - normalz = 1.0 - else: - w1 = 1.0 - w2 = 1.0 - normalz = 0.0 - slice = [] - step = (2.0*pi)/float(nparts) - angle = 0.0 - for i in range(nparts+1): - vx = cos(angle) - vy = sin(angle) - slice.append( ((vx*w1,vy*w1,z1), (vx*w1, vy*w1, z1*normalz)) ) - slice.append( ((vx*w2,vy*w2,z2), (vx*w2, vy*w2, z2*normalz)) ) - angle = angle + step - return slice -# -# Drawcylinder : draw the cylinder -# -class struct: pass -curobj = struct() -curobj.curobj = 1 -def drawcylinder(cyl): - obj = curobj.curobj - curobj.curobj = curobj.curobj+1 - makeobj(obj) - for slice in cyl: - bgntmesh() - vnarray(slice) - endtmesh() - closeobj() - return obj -# -def drawnormals(cyl): - for slice in cyl: - for triang in slice: - bgnline() - v3f(triang[0]) - v3f(triang[0][0] + triang[1][0], triang[0][1] + triang[1][1], triang[0][2] + triang[1][2]) - endline() -def drawfloors(): - obj = curobj.curobj - curobj.curobj = curobj.curobj+1 - makeobj(obj) - bgnpolygon() - v3i(4,6,-6) - v3i(-6,6,-6) - v3i(-6,-6,-6) - v3i(4,-6,-6) - endpolygon() - for floor in range(3): - pos = -1 + 5*floor - bgnpolygon() - v3i(4,4,pos) - v3i(-6,4,pos) - v3i(-6,6,pos) - v3i(4,6,pos) - endpolygon() - bgnpolygon() - v3i(-4,4,pos) - v3i(-4,-4,pos) - v3i(-6,-4,pos) - v3i(-6,4,pos) - endpolygon() - bgnpolygon() - v3i(-6,-4,pos) - v3i(-6,-6,pos) - v3i(4,-6,pos) - v3i(4,-4,pos) - endpolygon() - closeobj() - return obj -def drawdoors(): - obj = curobj.curobj - curobj.curobj = curobj.curobj+1 - makeobj(obj) - for floor in range(3): - pos = -1+5*floor - bgnpolygon() - v3i(-2,6,pos) - v3i(-2,6,pos+3) - v3i(0,6,pos+3) - v3i(0,6,pos) - endpolygon() - closeobj() - return obj -def drawrailing(): - obj = curobj.curobj - curobj.curobj = curobj.curobj+1 - makeobj(obj) - for floor in range(3): - pos = -1 + 5*floor - bgnpolygon() - v3i(4,4,pos) - v3i(4,4,pos-1) - v3i(-4,4,pos-1) - v3i(-4,4,pos) - endpolygon() - bgnpolygon() - v3i(-4,4,pos) - v3i(-4,4,pos-1) - v3i(-4,-4,pos-1) - v3i(-4,-4,pos) - endpolygon() - bgnpolygon() - v3i(-4,-4,pos) - v3i(-4,-4,pos-1) - v3i(4,-4,pos-1) - v3i(4,-4,pos) - endpolygon() - closeobj() - return obj -def drawwalls(): - obj = curobj.curobj - curobj.curobj = curobj.curobj+1 - makeobj(obj) - bgnpolygon() - v3i(4,6,-6) - v3i(4,6,18) - v3i(-6,6,18) - v3i(-6,6,-6) - endpolygon() - bgnpolygon() - v3i(-6,6,-6) - v3i(-6,6,18) - v3i(-6,-6,18) - v3i(-6,-6,-6) - endpolygon() - bgnpolygon() - v3i(-6,-6,-6) - v3i(-6,-6,18) - v3i(4,-6,18) - v3i(4,-6,-6) - endpolygon() - bgnpolygon() - v3i(4,-6,-6) - v3i(4,-6,18) - v3i(4,4,18) - v3i(4,4,-6) - endpolygon() - closeobj() - return obj -def axis(): - bgnline() - cpack(0xff0000) - v3i(-1,0,0) - v3i(1,0,0) - v3f(1.0, 0.1, 0.1) - endline() - bgnline() - cpack(0xff00) - v3i(0,-1,0) - v3i(0,1,0) - v3f(0.1, 1.0, 0.1) - endline() - bgnline() - cpack(0xff) - v3i(0,0,-1) - v3i(0,0,1) - v3f(0.1,0.1,1.0) - endline() -# -green_velvet = [ DIFFUSE, 0.05, 0.4, 0.05, LMNULL] -silver = [ DIFFUSE, 0.3, 0.3, 0.3, SPECULAR, 0.9, 0.9, 0.95, \ - SHININESS, 40.0, LMNULL] -floormat = [ AMBIENT, 0.5, 0.25, 0.15, DIFFUSE, 0.5, 0.25, 0.15, SPECULAR, 0.6, 0.3, 0.2, SHININESS, 20.0, LMNULL] -wallmat = [ DIFFUSE, 0.4, 0.2, 0.1, AMBIENT, 0.4, 0.20, 0.10, SPECULAR, 0.0, 0.0, 0.0, SHININESS, 20.0, LMNULL] -offwhite = [ DIFFUSE, 0.8, 0.8, 0.6, AMBIENT, 0.8, 0.8, 0.6, SPECULAR, 0.9, 0.9, 0.9, SHININESS, 30.0, LMNULL] -doormat = [ DIFFUSE, 0.1, 0.2, 0.5, AMBIENT, 0.2, 0.4, 1.0, SPECULAR, 0.2, 0.4, 1.0, SHININESS, 60.0, LMNULL] - -toplight = [ LCOLOR, 1.0, 1.0, 0.5, \ - POSITION, 0.0, 0.0, 11.0, 1.0, LMNULL] -floor1light = [ LCOLOR, 1.0, 1.0, 1.0, POSITION, 3.9, -3.9, 0.0, 1.0, \ - SPOTDIRECTION, 1.0, 1.0, 0.0, SPOTLIGHT, 10.0, 90.0, LMNULL] - -lmodel = [ AMBIENT, 0.92, 0.8, 0.5, LOCALVIEWER, 1.0, LMNULL] -# -def lighting(): - lmdef(DEFMATERIAL, 1, green_velvet) - lmdef(DEFMATERIAL, 2, silver) - lmdef(DEFMATERIAL, 3, floormat) - lmdef(DEFMATERIAL, 4, wallmat) - lmdef(DEFMATERIAL, 5, offwhite) - lmdef(DEFMATERIAL, 6, doormat) - lmdef(DEFLIGHT, 1, toplight) - lmdef(DEFLIGHT, 2, floor1light) - lmdef(DEFLMODEL, 1, lmodel) - lmbind(MATERIAL, 1) - lmbind(LIGHT0, 1) - lmbind(LIGHT1, 2) - lmbind(LMODEL, 1) -IdMat=[1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0] -# -def defun(axis): - done = 0 - while not done: - print 'F'+axis+'(t) = ', - s = sys.stdin.readline(100) - print - try: - s = 'def f'+axis+'(t): return '+s - exec(s, main_dict) - done = 1 - except RuntimeError: - print 'Sorry, there is a syntax error in your expression' -def getfunctions(): - print 'Welcome to the CWI art simulator. You can now enter X, Y and Z' - print 'coordinates as a function of t.' - print 'Normal trig functions are available. Please use floating point' - print 'values only (so 0.0 for 0). Comments to jack@cwi.nl' - defun('x') - defun('y') - defun('z') - print 'Ok, here you go. Use mouse+right button to move up/down,' - print 'mouse+middle to speed up/slow down time. type ESC to quit simulation' -def main(): - getfunctions() - foreground() - prefposition(100,600,100,600) - void = winopen('cyl') - qdevice(ESCKEY) - qdevice(MOUSE1) - qdevice(MOUSE2) - qdevice(PKEY) - RGBmode() - doublebuffer() - gconfig() - zbuffer(1) - mmode(MVIEWING) - perspective(400, 1.0, 1.0, 20.0) - loadmatrix(IdMat) - vx = 0.0 - vy = -6.0 - vz = 0.0 - lookat(0.0, -6.0, 0.0, 0.0, 0.0, 0.0, 0) - lighting() - t = -1.0 - step = 1.0 - bol = mkcyl(12,24, 1) - cable = mkcyl(1, 6, 0) - floors = drawfloors() - walls = drawwalls() - pillar = mkcyl(1,4,0) - railing = drawrailing() - doors = drawdoors() - shademodel(GOURAUD) - mousing = -1 - pausing = 0 - while 1: - # - # Check for some user input - # - if qtest(): - dev, value = qread() - if dev == PKEY and value == 1: - pausing = 1 - if dev == ESCKEY: - break - elif (dev==MOUSE1 or dev==MOUSE2) and value == 1: - if mousing > 0: - vx = 0.0 - vy = -6.0 - vz = 0.0 - mousing = dev - oldx = getvaluator(MOUSEX) - oldy = getvaluator(MOUSEY) - elif (dev==MOUSE1 or dev==MOUSE2): - mousing = -1 - if mousing >= 0: - newx = getvaluator(MOUSEX) - newy = getvaluator(MOUSEY) - if newy <> oldy and mousing==MOUSE1: - vz = vz + float(newy - oldy)/100.0 - dist = sqrt(vx*vx + vy*vy + vz*vz) - perspective(400, 1.0, 1.0, dist+16.0) - loadmatrix(IdMat) - if vz < 0.0: - lookat(vx, vy, vz, 0.0, 0.0, 0.0, 1800) - else: - lookat(vx, vy, vz, 0.0, 0.0, 0.0, 0) - if newy <> oldy and mousing==MOUSE2: - step = step * exp(float(newy-oldy)/400.0) - if getbutton(CTRLKEY) == 0: - t = t + step - else: - t = t - step - if getbutton(LEFTSHIFTKEY) == 0: - shademodel(GOURAUD) - else: - shademodel(FLAT) - # - # Draw background and axis - cpack(0x105090) - clear() - zclear() - cpack(0x905010) - axis() - # - # Draw object - # - bolx = fx(t) - boly = fy(t) - bolz = fz(t) - err = '' - if bolx < -4.0 or bolx > 4.0: - err = 'X('+`bolx`+') out of range [-4,4]' - if boly < -4.0 or boly > 4.0: - err = 'Y('+`boly`+') out of range [-4,4]' - if bolz < -4.0 or bolz > 8.0: - err = 'Z('+`bolz`+') out of range [-4,8]' - if not err: - pushmatrix() - translate(bolx, boly, bolz) - scale(0.3, 0.3, 0.3) - lmbind(MATERIAL, 2) - callobj(bol) - popmatrix() - # - # Draw the cables - # - bolz = bolz + 0.3 - pushmatrix() - linesmooth(SML_ON) - bgnline() - v3i(-4,-4,9) - v3f(bolx, boly, bolz) - endline() - bgnline() - v3i(-4,4,9) - v3f(bolx, boly, bolz) - endline() - bgnline() - v3i(4,-4,9) - v3f(bolx, boly, bolz) - endline() - bgnline() - v3i(4,4,9) - v3f(bolx, boly, bolz) - endline() - popmatrix() - # - # draw the floors - # - lmbind(MATERIAL, 3) - callobj(floors) - lmbind(MATERIAL, 4) - callobj(walls) - lmbind(MATERIAL, 5) - pushmatrix() - translate(-4.5,4.5,3.0) - scale(0.2,0.2,9.0) - rotate(450,'z') - callobj(pillar) - popmatrix() - callobj(railing) - lmbind(MATERIAL, 6) - pushmatrix() - translate(0.0, -0.01, 0.0) - callobj(doors) - popmatrix() - if mousing == MOUSE2 or err: - cpack(0xff0000) - cmov(0.0, 0.0, 0.4) - charstr('t='+`t`) - if mousing == MOUSE2: - cpack(0xff0000) - cmov(0.0, 0.0, 0.2) - charstr('delta-t='+`step`) - if err: - cpack(0xff00) - cmov(0.0, 0.0, 0.2) - print err - charstr(err) - pausing = 1 - if pausing: - cpack(0xff00) - cmov(0.0, 0.0, 0.0) - charstr('Pausing, type P to continue') - swapbuffers() - if pausing: - while 1: - dv=qread() - if dv==(PKEY,1): - break - if dv==(ESCKEY,1): - sys.exit(0) - pausing = 0 -# -try: - main() -except KeyboardInterrupt: - sys.exit(1) diff --git a/Demo/sgi/gl/mclock.doc b/Demo/sgi/gl/mclock.doc deleted file mode 100755 index 2208f33..0000000 --- a/Demo/sgi/gl/mclock.doc +++ /dev/null @@ -1,60 +0,0 @@ -Newsgroups: cwi.sgi -Subject: Re: new clock -Distribution: cwi.sgi -References: <2246@charon.cwi.nl> - -Last week I wrote: - ->For your enjoyment I have implemented a colorful clock. - -The clock has now been extended with some new facilities: a menu, an -alarm and a gong. These may require some explanation beyond what's in -the usage message. - -Menu ----- -The right mouse button now pops up a menu that allows you to turn the -seconds hand on or off and to switch the alarm off. - -Alarm ------ - -The left and middle buttons set the alarm. When it is on, the alarm -time is displayed as a time on a 24 hour clock in the bottom left -corner. It is also indicated by two red triangles, corresponding to the -little (hours) and big (minutes) hand. These hands can be moved around: -the left mouse button moves the minutes hand, the middle button moves -the hourds hand. Watch out for differences of twelve hours (always -check the digital display); these can be corrected by dragging the hours -hand once around the dial. - -When the alarm goes off, two things happen: a shell command specified on -the command line with the -a option is executed (in the background), and -the clock's colors change every two seconds, for five minutes. You can -also turn the alarm off by using the menu accessible through the right -mouse button. - -There is no default command for the -a option; if it is not specified, -only the changing of the colors happens. If you have an 8 ohm speaker -connected to the audio output of your Personal Iris, a suitable command -would be: - - mclock -a '/ufs/guido/bin/sgi/play /ufs/guido/lib/sounds/alarm' - -Gong ----- - -Some people like a clock that makes noises every hour, or even more -often. This is supported by the -g and -G options. With -g you specify -a shell command to be executed to sound the gong; with -G you can -specify the interval between gong calls, in seconds (default is one hour). -The shell command is executed in the background. It is given two -arguments: the hours (on a 24 hour clock!) and the minutes. The -executable Python script /ufs/guido/bin/sgi/chime is a suitable example. -Again, this only works if you have installed a speaker (I bet 8 ohm -speakers are going to be in demand!) - --- -Guido van Rossum, Centre for Mathematics and Computer Science (CWI), Amsterdam -guido@cwi.nl or ..!hp4nl!cwi.nl!guido or guido%cwi.nl@uunet.uu.net -"A thing of beauty is a joy till sunrise" diff --git a/Demo/sgi/gl/mclock.py b/Demo/sgi/gl/mclock.py deleted file mode 100755 index 6af01ba..0000000 --- a/Demo/sgi/gl/mclock.py +++ /dev/null @@ -1,736 +0,0 @@ -#! /usr/bin/env python - -# "M Clock" -# -# An implementation in software of an original design by Rob Juda. -# Clock implementation: Guido van Rossum. -# Alarm and Gong features: Sape Mullender. -# -# XXX TO DO: -# add arguments to specify initial window position and size -# find out local time zone difference automatically -# add a date indicator -# allow multiple alarms -# allow the menu to change more parameters - -import sys - -from gl import * -from GL import * -from DEVICE import * -import time -import getopt -import string -import os -from math import pi -import math - -FULLC = 3600 # Full circle in 1/10-ths of a degree -MIDN = 900 # Angle of the 12 o'clock position -R, G, B = 0, 1, 2 # Indices of colors in RGB list - -HOUR = 3600 # Number of seconds per hour -MINUTE = 60 # Number of seconds per minute - -class struct: pass # Class to define featureless structures -Gl = struct() # Object to hold writable global variables - -# Default constants (used in multiple places) - -SCREENBG = 127, 156, 191 -NPARTS = 9 -TITLE = 'M Clock' - -# Set timezone, check for daylight saving time -TZDIFF = time.timezone -if time.localtime(time.time())[-1]: - TZDIFF = time.altzone - -# Default parameters - -Gl.foreground = 0 # If set, run in the foreground -Gl.fullscreen = 0 # If set, run on full screen -Gl.tzdiff = TZDIFF # Seconds west of Greenwich (winter time) -Gl.nparts = NPARTS # Number of parts each circle is divided in (>= 2) -Gl.debug = 0 # If set, print debug output -Gl.doublebuffer = 1 # If set, use double buffering -Gl.update = 0 # Update interval; seconds hand is suppressed if > 1 -Gl.colorsubset = 0 # If set, display only a subset of the colors -Gl.cyan = 0 # If set, display cyan overlay (big hand) -Gl.magenta = 0 # If set, display magenta overlay (little hand) -Gl.yellow = 0 # If set, display yellow overlay (fixed background) -Gl.black = 0 # If set, display black overlay (hands) -Gl.colormap = 0 # If set, use colormap mode instead of RGB mode -Gl.warnings = 0 # If set, print warnings -Gl.title = '' # Window title (default set later) -Gl.name = 'mclock' # Window title for resources -Gl.border = 1 # If set, use a window border (and title) -Gl.bg = 0, 0, 0 # Background color R, G, B value -Gl.iconic = 0 # Set in iconic state -Gl.fg = 255, 0, 0 # Alarm background RGB (either normal or alarm) -Gl.ox,Gl.oy = 0,0 # Window origin -Gl.cx,Gl.cy = 0,0 # Window size -Gl.alarm_set = 0 # Alarm on or off -Gl.alarm_on = 0 # Alarm is ringing -Gl.alarm_time = 0 # Alarm time in seconds after midnight -Gl.alarm_hours = 0 # Alarm hour setting, 24 hour clock -Gl.alarm_minutes = 0 # Alarm minutes setting -Gl.alarm_rgb = 0,0,0 # Alarm display RGB colors -Gl.alarm_cmd = '' # Command to execute when alarm goes off -Gl.mouse2down = 0 # Mouse button state -Gl.mouse3down = 0 # Mouse button state -Gl.gong_cmd = '' # Command to execute when chimes go off -Gl.gong_int = 3600 # Gong interval -Gl.indices = R, G, B # Colors (permuted when alarm is on) - -def main(): - # - sys.stdout = sys.stderr # All output is errors/warnings etc. - # - try: - args = getoptions() - except string.atoi_error, value: - usage(string.atoi_error, value) - except getopt.error, msg: - usage(getopt.error, msg) - # - if args: - realtime = 0 - hours = string.atoi(args[0]) - minutes = seconds = 0 - if args[1:]: minutes = string.atoi(args[1]) - if args[2:]: seconds = string.atoi(args[2]) - localtime = ((hours*60)+minutes)*60+seconds - else: - realtime = 1 - # - if Gl.title == '': - if realtime: - Gl.title = TITLE - else: - title = '' - for arg in args: title = title + ' ' + arg - Gl.title = title[1:] - del title - # - wid = makewindow() - Gl.ox,Gl.oy = getorigin() - Gl.cx,Gl.cy = getsize() - initmenu() - clearall() - # - if not Gl.update: - Gl.update = 60 - # - if Gl.update <= 1: - Gl.timernoise = 6 - else: - Gl.timernoise = 60 - noise(TIMER0, Gl.timernoise) - # - qdevice(WINSHUT) - qdevice(WINQUIT) - qdevice(ESCKEY) - if realtime: - qdevice(TIMER0) - qdevice(REDRAW) - qdevice(WINFREEZE) - qdevice(WINTHAW) - qdevice(MENUBUTTON) # MOUSE1 - qdevice(MOUSE3) # Left button - qdevice(MOUSE2) # Middle button - unqdevice(INPUTCHANGE) - # - lasttime = 0 - Gl.change = 1 - while 1: - if realtime: - localtime = int(time.time() - Gl.tzdiff) - if Gl.alarm_set: - if localtime%(24*HOUR) == Gl.alarm_time: - # Ring the alarm! - if Gl.debug: - print 'Rrrringg!' - Gl.alarm_on = 1 - if Gl.alarm_cmd <> '': - d = os.system(Gl.alarm_cmd+' '+`Gl.alarm_time/3600`+' '+`(Gl.alarm_time/60)%60` + ' &') - Gl.change = 1 - clearall() - if Gl.alarm_on: - if (localtime - Gl.alarm_time) % (24*HOUR) > 300: - # More than 5 minutes away from alarm - Gl.alarm_on = 0 - if Gl.debug: - print 'Alarm turned off' - Gl.change = 1 - clearall() - Gl.indices = R, G, B - else: - if localtime % 2 == 0: - # Permute color indices - Gl.indices = Gl.indices[2:] + Gl.indices[:2] - Gl.change = 1 - if Gl.gong_cmd <> '' and localtime%Gl.gong_int == 0: - d = os.system(Gl.gong_cmd+' '+`(localtime/3600)%24`+' '+`(localtime/60)%60` + ' &') - if localtime/Gl.update <> lasttime/Gl.update: - if Gl.debug: print 'new time' - Gl.change = 1 - if Gl.change: - if Gl.debug: print 'drawing' - doit(localtime) - lasttime = localtime - Gl.change = 0 - dev, data = qread() - if Gl.debug and dev <> TIMER0: - print dev, data - if dev == TIMER0: - if Gl.debug > 1: - print dev, data - elif dev == MOUSE3: - mousex = getvaluator(MOUSEX) - mousey = getvaluator(MOUSEY) - if mouseclick(3, data, mousex, mousey): - Gl.change = 1 - elif dev == MOUSE2: - mousex = getvaluator(MOUSEX) - mousey = getvaluator(MOUSEY) - if mouseclick(2, data, mousex, mousey): - Gl.change = 1 - elif dev == MOUSEX: - mousex = data - if Gl.mouse2down: - mouse2track(mousex, mousey) - if Gl.mouse3down: - mouse3track(mousex, mousey) - elif dev == MOUSEY: - mousey = data - if Gl.mouse2down: - mouse2track(mousex, mousey) - if Gl.mouse3down: - mouse3track(mousex, mousey) - elif dev == REDRAW or dev == REDRAWICONIC: - if Gl.debug: - if dev == REDRAW: print 'REDRAW' - else: print 'REDRAWICONIC' - reshapeviewport() - Gl.ox,Gl.oy = getorigin() - Gl.cx,Gl.cy = getsize() - Gl.change = 1 - clearall() - elif dev == MENUBUTTON: - if Gl.debug: print 'MENUBUTTON' - handlemenu() - elif dev == WINFREEZE: - if Gl.debug: print 'WINFREEZE' - Gl.iconic = 1 - noise(TIMER0, 60*60) # Redraw every 60 seconds only - elif dev == WINTHAW: - if Gl.debug: print 'WINTHAW' - Gl.iconic = 0 - noise(TIMER0, Gl.timernoise) - Gl.change = 1 - elif dev == ESCKEY or dev == WINSHUT or dev == WINQUIT: - if Gl.debug: print 'Exit' - sys.exit(0) - -def getoptions(): - optlist, args = getopt.getopt(sys.argv[1:], 'A:a:B:bc:dFfG:g:n:sT:t:u:wCMYK') - for optname, optarg in optlist: - if optname == '-A': - Gl.fg = eval(optarg) # Should be (r,g,b) - elif optname == '-a': - Gl.alarm_cmd = optarg - elif optname == '-B': - Gl.bg = eval(optarg) # Should be (r,g,b) - elif optname == '-b': - Gl.border = 0 - elif optname == '-c': - Gl.colormap = string.atoi(optarg) - elif optname == '-d': - Gl.debug = Gl.debug + 1 - Gl.warnings = 1 - elif optname == '-F': - Gl.foreground = 1 - elif optname == '-f': - Gl.fullscreen = 1 - elif optname == '-G': - Gl.gong_int = 60*string.atoi(optarg) - elif optname == '-g': - Gl.gong_cmd = optarg - elif optname == '-n': - Gl.nparts = string.atoi(optarg) - elif optname == '-s': - Gl.doublebuffer = 0 - elif optname == '-T': - Gl.title = Gl.name = optarg - elif optname == '-t': - Gl.tzdiff = string.atoi(optarg) - elif optname == '-u': - Gl.update = string.atoi(optarg) - elif optname == '-w': - Gl.warnings = 1 - elif optname == '-C': - Gl.cyan = Gl.colorsubset = 1 - elif optname == '-M': - Gl.magenta = Gl.colorsubset = 1 - elif optname == '-Y': - Gl.yellow = Gl.colorsubset = 1 - elif optname == '-K': - Gl.black = Gl.colorsubset = 1 - else: - print 'Unsupported option', optname - return args - -def usage(exc, msg): - if sys.argv: - progname = os.path.basename(sys.argv[0]) - else: - progname = 'mclock' - # - print progname + ':', - if exc == string.atoi_error: - print 'non-numeric argument:', - print msg - # - print 'usage:', progname, '[options] [hh [mm [ss]]]' - # - print '-A r,g,b : alarm background red,green,blue [255,0,0]' - print '-a cmd : shell command executed when alarm goes off' - print '-B r,g,b : background red,green,blue [0,0,0]' - print ' (-B SCREENBG uses the default screen background)' - print '-b : suppress window border and title' - print '-c cmapid : select explicit colormap' - print '-d : more debug output (implies -F, -w)' - print '-F : run in foreground' - print '-f : use full screen' - print '-G intrvl : interval between chimes in minutes [60]' - print '-g cmd : shell command executed when chimes go off' - print '-s : single buffer mode' - print '-w : print various warnings' - print '-n nparts : number of parts [' + `NPARTS` + ']' - print '-T title : alternate window title [\'' + TITLE + '\']' - print '-t tzdiff : time zone difference [' + `TZDIFF` + ']' - print '-u update : update interval [60]' - print '-CMYK : Cyan, Magenta, Yellow or blacK overlay only' - print 'if hh [mm [ss]] is specified, display that time statically' - print 'on machines with < 12 bitplanes, -s is forced on' - # - sys.exit(2) - -def doit(localtime): - hands = makehands(localtime) - list = makelist(hands) - render(list, hands) - -def makehands(localtime): - localtime = localtime % (12*HOUR) - seconds_hand = MIDN + FULLC - (localtime*60) % FULLC - big_hand = (MIDN + FULLC - (localtime%HOUR)) % FULLC - little_hand = (MIDN + FULLC - ((localtime/12) % HOUR)) % FULLC - return little_hand, big_hand, seconds_hand - -def makelist(hands): - little_hand, big_hand, seconds_hand = hands - total = [] - if Gl.cyan or not Gl.colorsubset: - total = total + makesublist(big_hand, Gl.indices[0]) - if Gl.magenta or not Gl.colorsubset: - total = total + makesublist(little_hand, Gl.indices[1]) - if Gl.yellow or not Gl.colorsubset: - total = total + makesublist(MIDN, Gl.indices[2]) - total.sort() - return total - -def makesublist(first, icolor): - list = [] - alpha = FULLC/Gl.nparts - a = first - alpha/2 - for i in range(Gl.nparts): - angle = (a + i*alpha + FULLC) % FULLC - value = 255*(Gl.nparts-1-i)/(Gl.nparts-1) - list.append((angle, icolor, value)) - list.sort() - a, icolor, value = list[0] - if a <> 0: - a, icolor, value = list[len(list)-1] - t = 0, icolor, value - list.insert(0, t) - return list - -def rgb_fg(): - return Gl.fg - # Obsolete code: - if Gl.alarm_on: - return Gl.bg - else: - return Gl.fg - -def rgb_bg(): - return Gl.bg - # Obsolete code: - if Gl.alarm_on: - return Gl.fg - else: - return Gl.bg - -def clearall(): - Gl.c3i(rgb_bg()) - clear() - if Gl.doublebuffer: - swapbuffers() - clear() - -def draw_alarm(color): - frontbuffer(TRUE) - Gl.c3i(color) - pushmatrix() - rotate(-((Gl.alarm_time/12)%3600), 'z') - bgnpolygon() - v2f( 0.00,1.00) - v2f( 0.04,1.05) - v2f(-0.04,1.05) - endpolygon() - popmatrix() - # - pushmatrix() - rotate(-((Gl.alarm_time)%3600), 'z') - bgnpolygon() - v2f( 0.00,1.05) - v2f( 0.07,1.10) - v2f(-0.07,1.10) - endpolygon() - popmatrix() - # - cmov2(-1.06, -1.06) - charstr(string.rjust(`Gl.alarm_time/3600`,2)) - charstr(':') - charstr(string.zfill((Gl.alarm_time/60)%60,2)) - frontbuffer(FALSE) - -def render(list, (little_hand, big_hand, seconds_hand)): - # - if Gl.colormap: - resetindex() - # - if not list: - Gl.c3i((255, 255, 255)) # White - circf(0.0, 0.0, 1.0) - else: - list.append((3600, 0, 255)) # Sentinel - # - rgb = [255, 255, 255] - a_prev = 0 - for a, icolor, value in list: - if a <> a_prev: - [r, g, b] = rgb - if Gl.debug > 1: - print rgb, a_prev, a - Gl.c3i((r, g, b)) - arcf(0.0, 0.0, 1.0, a_prev, a) - rgb[icolor] = value - a_prev = a - # - if Gl.black or not Gl.colorsubset: - # - # Draw the hands -- in black - # - Gl.c3i((0, 0, 0)) - # - if Gl.update == 1 and not Gl.iconic: - # Seconds hand is only drawn if we update every second - pushmatrix() - rotate(seconds_hand, 'z') - bgnline() - v2f(0.0, 0.0) - v2f(1.0, 0.0) - endline() - popmatrix() - # - pushmatrix() - rotate(big_hand, 'z') - rectf(0.0, -0.01, 0.97, 0.01) - circf(0.0, 0.0, 0.01) - circf(0.97, 0.0, 0.01) - popmatrix() - # - pushmatrix() - rotate(little_hand, 'z') - rectf(0.04, -0.02, 0.63, 0.02) - circf(0.04, 0.0, 0.02) - circf(0.63, 0.0, 0.02) - popmatrix() - # - # Draw the alarm time, if set or being set - # - if Gl.alarm_set: - draw_alarm(rgb_fg()) - # - if Gl.doublebuffer: swapbuffers() - -def makewindow(): - # - if Gl.debug or Gl.foreground: - foreground() - # - if Gl.fullscreen: - scrwidth, scrheight = getgdesc(GD_XPMAX), getgdesc(GD_YPMAX) - prefposition(0, scrwidth-1, 0, scrheight-1) - else: - keepaspect(1, 1) - prefsize(80, 80) - # - if not Gl.border: - noborder() - wid = winopen(Gl.name) - wintitle(Gl.title) - # - if not Gl.fullscreen: - keepaspect(1, 1) - minsize(10, 10) - maxsize(2000, 2000) - iconsize(66, 66) - winconstraints() - # - nplanes = getplanes() - nmaps = getgdesc(GD_NMMAPS) - if Gl.warnings: - print nplanes, 'color planes,', nmaps, 'color maps' - # - if Gl.doublebuffer and not Gl.colormap and nplanes < 12: - if Gl.warnings: print 'forcing single buffer mode' - Gl.doublebuffer = 0 - # - if Gl.colormap: - if not Gl.colormap: - Gl.colormap = nmaps - 1 - if Gl.warnings: - print 'not enough color planes available', - print 'for RGB mode; forcing colormap mode' - print 'using color map number', Gl.colormap - if not Gl.colorsubset: - needed = 3 - else: - needed = Gl.cyan + Gl.magenta + Gl.yellow - needed = needed*Gl.nparts - if Gl.bg <> (0, 0, 0): - needed = needed+1 - if Gl.fg <> (0, 0, 0): - needed = needed+1 - if Gl.doublebuffer: - if needed > available(nplanes/2): - Gl.doublebuffer = 0 - if Gl.warnings: - print 'not enough colors available', - print 'for double buffer mode;', - print 'forcing single buffer mode' - else: - nplanes = nplanes/2 - if needed > available(nplanes): - # Do this warning always - print 'still not enough colors available;', - print 'parts will be left white' - print '(needed', needed, 'but have only', - print available(nplanes), 'colors available)' - # - if Gl.doublebuffer: - doublebuffer() - gconfig() - # - if Gl.colormap: - Gl.c3i = pseudo_c3i - fixcolormap() - else: - Gl.c3i = c3i - RGBmode() - gconfig() - # - if Gl.fullscreen: - # XXX Should find out true screen size using getgdesc() - ortho2(-1.1*1.280, 1.1*1.280, -1.1*1.024, 1.1*1.024) - else: - ortho2(-1.1, 1.1, -1.1, 1.1) - # - return wid - -def available(nplanes): - return pow(2, nplanes) - 1 # Reserve one pixel for black - -def fixcolormap(): - multimap() - gconfig() - nplanes = getplanes() - if Gl.warnings: - print 'multimap mode has', nplanes, 'color planes' - imap = Gl.colormap - Gl.startindex = pow(2, nplanes) - 1 - Gl.stopindex = 1 - setmap(imap) - mapcolor(0, 0, 0, 0) # Fixed entry for black - if Gl.bg <> (0, 0, 0): - r, g, b = Gl.bg - mapcolor(1, r, g, b) # Fixed entry for Gl.bg - Gl.stopindex = 2 - if Gl.fg <> (0, 0, 0): - r, g, b = Gl.fg - mapcolor(2, r, g, b) # Fixed entry for Gl.fg - Gl.stopindex = 3 - Gl.overflow_seen = 0 - resetindex() - -def resetindex(): - Gl.index = Gl.startindex - -r0g0b0 = (0, 0, 0) - -def pseudo_c3i(rgb): - if rgb == r0g0b0: - index = 0 - elif rgb == Gl.bg: - index = 1 - elif rgb == Gl.fg: - index = 2 - else: - index = definecolor(rgb) - color(index) - -def definecolor(rgb): - index = Gl.index - if index < Gl.stopindex: - if Gl.debug: print 'definecolor hard case', rgb - # First see if we already have this one... - for index in range(Gl.stopindex, Gl.startindex+1): - if rgb == getmcolor(index): - if Gl.debug: print 'return', index - return index - # Don't clobber reserverd colormap entries - if not Gl.overflow_seen: - # Shouldn't happen any more, hence no Gl.warnings test - print 'mclock: out of colormap entries' - Gl.overflow_seen = 1 - return Gl.stopindex - r, g, b = rgb - if Gl.debug > 1: print 'mapcolor', (index, r, g, b) - mapcolor(index, r, g, b) - Gl.index = index - 1 - return index - -# Compute n**i -def pow(n, i): - x = 1 - for j in range(i): x = x*n - return x - -def mouseclick(mouse, updown, x, y): - if updown == 1: - # mouse button came down, start tracking - if Gl.debug: - print 'mouse', mouse, 'down at', x, y - if mouse == 2: - Gl.mouse2down = 1 - mouse2track(x, y) - elif mouse == 3: - Gl.mouse3down = 1 - mouse3track(x, y) - else: - print 'fatal error' - qdevice(MOUSEX) - qdevice(MOUSEY) - return 0 - else: - # mouse button came up, stop tracking - if Gl.debug: - print 'mouse', mouse, 'up at', x, y - unqdevice(MOUSEX) - unqdevice(MOUSEY) - if mouse == 2: - mouse2track(x, y) - Gl.mouse2down = 0 - elif mouse == 3: - mouse3track(x, y) - Gl.mouse3down = 0 - else: - print 'fatal error' - Gl.alarm_set = 1 - return 1 - -def mouse3track(x, y): - # first compute polar coordinates from x and y - cx, cy = Gl.ox + Gl.cx/2, Gl.oy + Gl.cy/2 - x, y = x - cx, y - cy - if (x, y) == (0, 0): return # would cause an exception - minutes = int(30.5 + 30.0*math.atan2(float(-x), float(-y))/pi) - if minutes == 60: minutes = 0 - a,b = Gl.alarm_minutes/15, minutes/15 - if (a,b) == (0,3): - # Moved backward through 12 o'clock: - Gl.alarm_hours = Gl.alarm_hours - 1 - if Gl.alarm_hours < 0: Gl.alarm_hours = Gl.alarm_hours + 24 - if (a,b) == (3,0): - # Moved forward through 12 o'clock: - Gl.alarm_hours = Gl.alarm_hours + 1 - if Gl.alarm_hours >= 24: Gl.alarm_hours = Gl.alarm_hours - 24 - Gl.alarm_minutes = minutes - seconds = Gl.alarm_hours * HOUR + Gl.alarm_minutes * MINUTE - if seconds <> Gl.alarm_time: - draw_alarm(rgb_bg()) - Gl.alarm_time = seconds - draw_alarm(rgb_fg()) - -def mouse2track(x, y): - # first compute polar coordinates from x and y - cx, cy = Gl.ox + Gl.cx/2, Gl.oy + Gl.cy/2 - x, y = x - cx, y - cy - if (x, y) == (0, 0): return # would cause an exception - hours = int(6.5 - float(Gl.alarm_minutes)/60.0 + 6.0*math.atan2(float(-x), float(-y))/pi) - if hours == 12: hours = 0 - if (Gl.alarm_hours,hours) == (0,11): - # Moved backward through midnight: - Gl.alarm_hours = 23 - elif (Gl.alarm_hours,hours) == (12,11): - # Moved backward through noon: - Gl.alarm_hours = 11 - elif (Gl.alarm_hours,hours) == (11,0): - # Moved forward through noon: - Gl.alarm_hours = 12 - elif (Gl.alarm_hours,hours) == (23,0): - # Moved forward through midnight: - Gl.alarm_hours = 0 - elif Gl.alarm_hours < 12: - Gl.alarm_hours = hours - else: - Gl.alarm_hours = hours + 12 - seconds = Gl.alarm_hours * HOUR + Gl.alarm_minutes * MINUTE - if seconds <> Gl.alarm_time: - draw_alarm(rgb_bg()) - Gl.alarm_time = seconds - draw_alarm(rgb_fg()) - -def initmenu(): - Gl.pup = pup = newpup() - addtopup(pup, 'M Clock%t|Alarm On/Off|Seconds Hand On/Off|Quit', 0) - -def handlemenu(): - item = dopup(Gl.pup) - if item == 1: - # Toggle alarm - if Gl.alarm_set: - Gl.alarm_set = 0 - Gl.alarm_on = 0 - else: - Gl.alarm_set = 1 - Gl.change = 1 - clearall() - elif item == 2: - # Toggle Seconds Hand - if Gl.update == 1: - Gl.update = 60 - Gl.timernoise = 60 - else: - Gl.update = 1 - Gl.timernoise = 6 - Gl.change = 1 - elif item == 3: - if Gl.debug: print 'Exit' - sys.exit(0) - -main() diff --git a/Demo/sgi/gl/mixing.py b/Demo/sgi/gl/mixing.py deleted file mode 100755 index 9a4c9c1..0000000 --- a/Demo/sgi/gl/mixing.py +++ /dev/null @@ -1,116 +0,0 @@ -#! /usr/bin/env python - -# Use Gouraud shading to mix colors. Requires Z-buffer. -# It changes the color assignments so fast that you see white. -# Left button pauses, middle rotates the square. ESC to quit. -# Experiment with a larger window (too slow) or smaller window (really white). - -from GL import * -from gl import * -import DEVICE -from math import * - -# -# tekenvlak : draw a square. with bgnpolygon -# -def tekenvlak (vc) : - bgnpolygon() - #vcarray (vc) - for i in vc : - c3f (i[1]) - v3f (i[0]) - endpolygon() - -# -# tekendoos : draw a box -# -def tekendoos (col) : - v = [(-5.0,0.0,0.0),(0.0,5.0,0.0),(5.0,0.0,0.0),(0.0,-5.0,0.0)] - vc = [(v[0],col[0]),(v[1],col[1]),(v[2],col[2]),(v[3],col[1])] - tekenvlak (vc) - -# -# initialize gl -# -def initgl () : - # - # open window - # - foreground () - keepaspect (1, 1) - prefposition (100, 500, 100, 500) - w = winopen ('PYTHON RGB') - keepaspect (1, 1) - winconstraints() - # - # configure pipeline (2buf, GOURAUD and RGBmode) - # - doublebuffer () - zbuffer (1) - shademodel (GOURAUD) - RGBmode () - gconfig () - # - # set viewing - # - perspective (900, 1, 1.0, 10.0) - polarview (10.0, 0, 0, 0) - # - # ask for the REDRAW and ESCKEY events - # - qdevice(DEVICE.MOUSE2) - qdevice(DEVICE.MOUSE3) - qdevice(DEVICE.REDRAW) - qdevice(DEVICE.ESCKEY) - - -# -# the color black -# -black = 0 -# -# GoForIT : use 2buf to redraw the object 2n times. index i is used as -# the (smoothly changing) rotation angle -# -def GoForIt(i) : - col = [(255.0,0.0,0.0), (0.0,255.0,0.0), (0.0,0.0,255.0)] - twist = 0 - freeze = 1 - while 1 : - if freeze <> 0 : - col[0],col[1],col[2] = col[1],col[2],col[0] - # - # clear z-buffer and clear background to light-blue - # - zclear() - cpack (black) - clear() - # - tekendoos (col) - # - swapbuffers() - # - if qtest() <> 0 : - dev, val = qread() - if dev == DEVICE.ESCKEY : - break - elif dev == DEVICE.REDRAW : - reshapeviewport () - elif dev == DEVICE.MOUSE2 and val <> 0 : - twist = twist + 30 - perspective (900, 1, 1.0, 10.0) - polarview (10.0, 0, 0, twist) - elif dev == DEVICE.MOUSE3 and val <> 0 : - freeze = 1 - freeze - - -# the main program -# -def main () : - initgl () - GoForIt (0) - -# -# exec main -# -main () diff --git a/Demo/sgi/gl/nurbs.py b/Demo/sgi/gl/nurbs.py deleted file mode 100755 index 6efef48..0000000 --- a/Demo/sgi/gl/nurbs.py +++ /dev/null @@ -1,171 +0,0 @@ -#! /usr/bin/env python - -# Rotate a 3D surface created using NURBS. -# -# Press left mouse button to toggle surface trimming. -# Press ESC to quit. -# -# See the GL manual for an explanation of NURBS. - -from gl import * -from GL import * -from DEVICE import * - -TRUE = 1 -FALSE = 0 -ORDER = 4 - -idmat = [1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1] - -surfknots = [-1, -1, -1, -1, 1, 1, 1, 1] - -def make_ctlpoints(): - c = [] - # - ci = [] - ci.append((-2.5, -3.7, 1.0)) - ci.append((-1.5, -3.7, 3.0)) - ci.append((1.5, -3.7, -2.5)) - ci.append((2.5, -3.7, -0.75)) - c.append(ci) - # - ci = [] - ci.append((-2.5, -2.0, 3.0)) - ci.append((-1.5, -2.0, 4.0)) - ci.append((1.5, -2.0, -3.0)) - ci.append((2.5, -2.0, 0.0)) - c.append(ci) - # - ci = [] - ci.append((-2.5, 2.0, 1.0)) - ci.append((-1.5, 2.0, 0.0)) - ci.append((1.5, 2.0, -1.0)) - ci.append((2.5, 2.0, 2.0)) - c.append(ci) - # - ci = [] - ci.append((-2.5, 2.7, 1.25)) - ci.append((-1.5, 2.7, 0.1)) - ci.append((1.5, 2.7, -0.6)) - ci.append((2.5, 2.7, 0.2)) - c.append(ci) - # - return c - -ctlpoints = make_ctlpoints() - -trimknots = [0., 0., 0., 1., 1., 2., 2., 3., 3., 4., 4., 4.] - -def make_trimpoints(): - c = [] - c.append((1.0, 0.0, 1.0)) - c.append((1.0, 1.0, 1.0)) - c.append((0.0, 2.0, 2.0)) - c.append((-1.0, 1.0, 1.0)) - c.append((-1.0, 0.0, 1.0)) - c.append((-1.0, -1.0, 1.0)) - c.append((0.0, -2.0, 2.0)) - c.append((1.0, -1.0, 1.0) ) - c.append((1.0, 0.0, 1.0)) - return c - -trimpoints = make_trimpoints() - -def main(): - init_windows() - setup_queue() - make_lights() - init_view() - # - set_scene() - setnurbsproperty( N_ERRORCHECKING, 1.0 ) - setnurbsproperty( N_PIXEL_TOLERANCE, 50.0 ) - trim_flag = 0 - draw_trim_surface(trim_flag) - # - while 1: - while qtest(): - dev, val = qread() - if dev == ESCKEY: - return - elif dev == WINQUIT: - dglclose(-1) # this for DGL only - return - elif dev == REDRAW: - reshapeviewport() - set_scene() - draw_trim_surface(trim_flag) - elif dev == LEFTMOUSE: - if val: - trim_flag = (not trim_flag) - set_scene() - draw_trim_surface(trim_flag) - -def init_windows(): - foreground() - #prefposition(0, 500, 0, 500) - wid = winopen('nurbs') - wintitle('NURBS Surface') - doublebuffer() - RGBmode() - gconfig() - lsetdepth(0x000, 0x7fffff) - zbuffer( TRUE ) - -def setup_queue(): - qdevice(ESCKEY) - qdevice(REDRAW) - qdevice(RIGHTMOUSE) - qdevice(WINQUIT) - qdevice(LEFTMOUSE) #trimming - -def init_view(): - mmode(MPROJECTION) - ortho( -4., 4., -4., 4., -4., 4. ) - # - mmode(MVIEWING) - loadmatrix(idmat) - # - lmbind(MATERIAL, 1) - -def set_scene(): - lmbind(MATERIAL, 0) - RGBcolor(150,150,150) - lmbind(MATERIAL, 1) - clear() - zclear() - # - rotate( 100, 'y' ) - rotate( 100, 'z' ) - -def draw_trim_surface(trim_flag): - bgnsurface() - nurbssurface(surfknots, surfknots, ctlpoints, ORDER, ORDER, N_XYZ) - if trim_flag: - bgntrim() - nurbscurve(trimknots, trimpoints, ORDER-1, N_STW) - endtrim() - endsurface() - swapbuffers() - -def make_lights(): - lmdef(DEFLMODEL,1,[]) - lmdef(DEFLIGHT,1,[]) - # - # define material #1 - # - a = [] - a = a + [EMISSION, 0.0, 0.0, 0.0] - a = a + [AMBIENT, 0.1, 0.1, 0.1] - a = a + [DIFFUSE, 0.6, 0.3, 0.3] - a = a + [SPECULAR, 0.0, 0.6, 0.0] - a = a + [SHININESS, 2.0] - a = a + [LMNULL] - lmdef(DEFMATERIAL, 1, a) - # - # turn on lighting - # - lmbind(LIGHT0, 1) - lmbind(LMODEL, 1) - -main() diff --git a/Demo/sgi/gl/zrgb.py b/Demo/sgi/gl/zrgb.py deleted file mode 100755 index 2ad68c9..0000000 --- a/Demo/sgi/gl/zrgb.py +++ /dev/null @@ -1,168 +0,0 @@ -#! /usr/bin/env python - -# zrgb (Requires Z buffer.) -# -# This program demostrates zbuffering 3 intersecting RGB polygons while -# in doublebuffer mode where, movement of the mouse with the LEFTMOUSE -# button depressed will, rotate the 3 polygons. This is done by compound -# rotations allowing continuous screen-oriented rotations. -# -# Press the "Esc" key to exit. - -from gl import * -from GL import * -from DEVICE import * - - -idmat=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1] - -def main() : - # - # old and new mouse position - # - # - mode = 0 - omx = 0 - mx = 0 - omy = 0 - my = 0 - # - objmat=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1] - # - initialize () - # - draw_scene (objmat) - # - while (1) : - # - dev, val = qread() - # - if dev == ESCKEY : - if val : - break - # exit when key is going up, not down - # this avoids the scenario where a window - # underneath this program's window - # would otherwise "eat up" the up- - # event of the Esc key being released - return - # - elif dev == REDRAW : - reshapeviewport() - draw_scene(objmat) - # - elif dev == LEFTMOUSE: - omx = mx - omy = my - if val : - mode = 1 - else : - mode = 0 - elif dev == MOUSEX : - omx = mx - mx = val - #print omx, mx - objmat = update_scene(objmat,mx,my,omx,omy,mode) - # - elif dev == MOUSEY : - omy = my - my = val - #print omy, my - objmat = update_scene(objmat,mx,my,omx,omy,mode) - # - - -def initialize () : - # - foreground () - keepaspect(5, 4) - w = winopen('Zbuffered RGB') - # - doublebuffer() - RGBmode() - gconfig() - zbuffer(1) - lsetdepth(0x0, 0x7FFFFF) - # - qdevice(ESCKEY) - qdevice(LEFTMOUSE) - qdevice(MOUSEX) - qdevice(MOUSEY) - -def update_scene (mat, mx, my, omx, omy, mode) : - # - if mode == 1 : - mat = orient(mat, mx, my, omx, omy) - draw_scene(mat) - return mat - -def orient (mat, mx, my, omx, omy) : - # - # - pushmatrix() - loadmatrix(idmat) - # - if mx - omx : rot (float (mx - omx), 'y') - if omy - my : rot (float (omy - my), 'x') - # - multmatrix(mat) - mat = getmatrix() - # - popmatrix() - # - return mat - -def draw_scene (mat) : - RGBcolor(40, 100, 200) - clear() - zclear() - # - perspective(400, 1.25, 30.0, 60.0) - translate(0.0, 0.0, -40.0) - multmatrix(mat) - # - # skews original view to show all polygons - # - rotate(-580, 'y') - draw_polys() - # - swapbuffers() - -polygon1 = [(-10.0,-10.0,0.0),(10.0,-10.0,0.0),(-10.0,10.0,0.0)] - -polygon2 = [(0.0,-10.0,-10.0),(0.0,-10.0,10.0),(0.0,5.0,-10.0)] - -polygon3 = [(-10.0,6.0,4.0),(-10.0,3.0,4.0),(4.0,-9.0,-10.0),(4.0,-6.0,-10.0)] - -def draw_polys(): - bgnpolygon() - cpack(0x0) - v3f(polygon1[0]) - cpack(0x007F7F7F) - v3f(polygon1[1]) - cpack(0x00FFFFFF) - v3f(polygon1[2]) - endpolygon() - # - bgnpolygon() - cpack(0x0000FFFF) - v3f(polygon2[0]) - cpack(0x007FFF00) - v3f(polygon2[1]) - cpack(0x00FF0000) - v3f(polygon2[2]) - endpolygon() - # - bgnpolygon() - cpack(0x0000FFFF) - v3f(polygon3[0]) - cpack(0x00FF00FF) - v3f(polygon3[1]) - cpack(0x00FF0000) - v3f(polygon3[2]) - cpack(0x00FF00FF) - v3f(polygon3[3]) - endpolygon() - - -main () |