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authorTim Peters <tim.peters@gmail.com>2004-07-18 06:16:08 (GMT)
committerTim Peters <tim.peters@gmail.com>2004-07-18 06:16:08 (GMT)
commit182b5aca27d376b08a2904bed42b751496f932f3 (patch)
treedf13115820dbc879c0fe2eae488c9f8c0215a7da /Demo/tkinter/guido/solitaire.py
parente6ddc8b20b493fef2e7cffb2e1351fe1d238857e (diff)
downloadcpython-182b5aca27d376b08a2904bed42b751496f932f3.zip
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Whitespace normalization, via reindent.py.
Diffstat (limited to 'Demo/tkinter/guido/solitaire.py')
-rwxr-xr-xDemo/tkinter/guido/solitaire.py578
1 files changed, 289 insertions, 289 deletions
diff --git a/Demo/tkinter/guido/solitaire.py b/Demo/tkinter/guido/solitaire.py
index a205afd..50a8b26 100755
--- a/Demo/tkinter/guido/solitaire.py
+++ b/Demo/tkinter/guido/solitaire.py
@@ -11,7 +11,7 @@ Limitations:
- No keyboard shortcuts.
- Less fancy animation when you win.
- The determination of which stack you drag to is more relaxed.
-
+
Apology:
I'm not much of a card player, so my terminology in these comments may
@@ -35,7 +35,7 @@ from Canvas import Rectangle, CanvasText, Group, Window
class Group(Group):
def bind(self, sequence=None, command=None):
- return self.canvas.tag_bind(self.id, sequence, command)
+ return self.canvas.tag_bind(self.id, sequence, command)
# Constants determining the size and lay-out of cards and stacks. We
@@ -135,7 +135,7 @@ class Card:
Semi-public read-only instance variables (XXX should be made
private):
-
+
group -- the Canvas.Group representing the card
x, y -- the position of the card's top left corner
@@ -150,68 +150,68 @@ class Card:
"""
def __init__(self, suit, value, canvas):
- """Card constructor.
+ """Card constructor.
- Arguments are the card's suit and value, and the canvas widget.
+ Arguments are the card's suit and value, and the canvas widget.
- The card is created at position (0, 0), with its face down
- (adding it to a stack will position it according to that
- stack's rules).
+ The card is created at position (0, 0), with its face down
+ (adding it to a stack will position it according to that
+ stack's rules).
- """
- self.suit = suit
- self.value = value
- self.color = COLOR[suit]
- self.face_shown = 0
+ """
+ self.suit = suit
+ self.value = value
+ self.color = COLOR[suit]
+ self.face_shown = 0
- self.x = self.y = 0
- self.group = Group(canvas)
+ self.x = self.y = 0
+ self.group = Group(canvas)
- text = "%s %s" % (VALNAMES[value], suit)
- self.__text = CanvasText(canvas, CARDWIDTH/2, 0,
- anchor=N, fill=self.color, text=text)
- self.group.addtag_withtag(self.__text)
+ text = "%s %s" % (VALNAMES[value], suit)
+ self.__text = CanvasText(canvas, CARDWIDTH/2, 0,
+ anchor=N, fill=self.color, text=text)
+ self.group.addtag_withtag(self.__text)
- self.__rect = Rectangle(canvas, 0, 0, CARDWIDTH, CARDHEIGHT,
- outline='black', fill='white')
- self.group.addtag_withtag(self.__rect)
+ self.__rect = Rectangle(canvas, 0, 0, CARDWIDTH, CARDHEIGHT,
+ outline='black', fill='white')
+ self.group.addtag_withtag(self.__rect)
- self.__back = Rectangle(canvas, MARGIN, MARGIN,
- CARDWIDTH-MARGIN, CARDHEIGHT-MARGIN,
- outline='black', fill='blue')
- self.group.addtag_withtag(self.__back)
+ self.__back = Rectangle(canvas, MARGIN, MARGIN,
+ CARDWIDTH-MARGIN, CARDHEIGHT-MARGIN,
+ outline='black', fill='blue')
+ self.group.addtag_withtag(self.__back)
def __repr__(self):
- """Return a string for debug print statements."""
- return "Card(%r, %r)" % (self.suit, self.value)
+ """Return a string for debug print statements."""
+ return "Card(%r, %r)" % (self.suit, self.value)
def moveto(self, x, y):
- """Move the card to absolute position (x, y)."""
- self.moveby(x - self.x, y - self.y)
+ """Move the card to absolute position (x, y)."""
+ self.moveby(x - self.x, y - self.y)
def moveby(self, dx, dy):
- """Move the card by (dx, dy)."""
- self.x = self.x + dx
- self.y = self.y + dy
- self.group.move(dx, dy)
+ """Move the card by (dx, dy)."""
+ self.x = self.x + dx
+ self.y = self.y + dy
+ self.group.move(dx, dy)
def tkraise(self):
- """Raise the card above all other objects in its canvas."""
- self.group.tkraise()
+ """Raise the card above all other objects in its canvas."""
+ self.group.tkraise()
def showface(self):
- """Turn the card's face up."""
- self.tkraise()
- self.__rect.tkraise()
- self.__text.tkraise()
- self.face_shown = 1
+ """Turn the card's face up."""
+ self.tkraise()
+ self.__rect.tkraise()
+ self.__text.tkraise()
+ self.face_shown = 1
def showback(self):
- """Turn the card's face down."""
- self.tkraise()
- self.__rect.tkraise()
- self.__back.tkraise()
- self.face_shown = 0
+ """Turn the card's face down."""
+ self.tkraise()
+ self.__rect.tkraise()
+ self.__back.tkraise()
+ self.face_shown = 0
class Stack:
@@ -240,7 +240,7 @@ class Stack:
The default user (single) click handler shows the top card
face up. The default user double click handler calls the user
- single click handler.
+ single click handler.
usermovehandler(cards) -- called to complete a subpile move
@@ -255,133 +255,133 @@ class Stack:
The default event handlers turn the top card of the stack with
its face up on a (single or double) click, and also support
moving a subpile around.
-
+
startmoving(event) -- begin a move operation
finishmoving() -- finish a move operation
"""
def __init__(self, x, y, game=None):
- """Stack constructor.
-
- Arguments are the stack's nominal x and y position (the top
- left corner of the first card placed in the stack), and the
- game object (which is used to get the canvas; subclasses use
- the game object to find other stacks).
-
- """
- self.x = x
- self.y = y
- self.game = game
- self.cards = []
- self.group = Group(self.game.canvas)
- self.group.bind('<1>', self.clickhandler)
- self.group.bind('<Double-1>', self.doubleclickhandler)
- self.group.bind('<B1-Motion>', self.motionhandler)
- self.group.bind('<ButtonRelease-1>', self.releasehandler)
- self.makebottom()
+ """Stack constructor.
+
+ Arguments are the stack's nominal x and y position (the top
+ left corner of the first card placed in the stack), and the
+ game object (which is used to get the canvas; subclasses use
+ the game object to find other stacks).
+
+ """
+ self.x = x
+ self.y = y
+ self.game = game
+ self.cards = []
+ self.group = Group(self.game.canvas)
+ self.group.bind('<1>', self.clickhandler)
+ self.group.bind('<Double-1>', self.doubleclickhandler)
+ self.group.bind('<B1-Motion>', self.motionhandler)
+ self.group.bind('<ButtonRelease-1>', self.releasehandler)
+ self.makebottom()
def makebottom(self):
- pass
+ pass
def __repr__(self):
- """Return a string for debug print statements."""
- return "%s(%d, %d)" % (self.__class__.__name__, self.x, self.y)
+ """Return a string for debug print statements."""
+ return "%s(%d, %d)" % (self.__class__.__name__, self.x, self.y)
# Public methods
def add(self, card):
- self.cards.append(card)
- card.tkraise()
- self.position(card)
- self.group.addtag_withtag(card.group)
+ self.cards.append(card)
+ card.tkraise()
+ self.position(card)
+ self.group.addtag_withtag(card.group)
def delete(self, card):
- self.cards.remove(card)
- card.group.dtag(self.group)
+ self.cards.remove(card)
+ card.group.dtag(self.group)
def showtop(self):
- if self.cards:
- self.cards[-1].showface()
+ if self.cards:
+ self.cards[-1].showface()
def deal(self):
- if not self.cards:
- return None
- card = self.cards[-1]
- self.delete(card)
- return card
+ if not self.cards:
+ return None
+ card = self.cards[-1]
+ self.delete(card)
+ return card
# Subclass overridable methods
def position(self, card):
- card.moveto(self.x, self.y)
+ card.moveto(self.x, self.y)
def userclickhandler(self):
- self.showtop()
+ self.showtop()
def userdoubleclickhandler(self):
- self.userclickhandler()
+ self.userclickhandler()
def usermovehandler(self, cards):
- for card in cards:
- self.position(card)
+ for card in cards:
+ self.position(card)
# Event handlers
def clickhandler(self, event):
- self.finishmoving() # In case we lost an event
- self.userclickhandler()
- self.startmoving(event)
+ self.finishmoving() # In case we lost an event
+ self.userclickhandler()
+ self.startmoving(event)
def motionhandler(self, event):
- self.keepmoving(event)
+ self.keepmoving(event)
def releasehandler(self, event):
- self.keepmoving(event)
- self.finishmoving()
+ self.keepmoving(event)
+ self.finishmoving()
def doubleclickhandler(self, event):
- self.finishmoving() # In case we lost an event
- self.userdoubleclickhandler()
- self.startmoving(event)
+ self.finishmoving() # In case we lost an event
+ self.userdoubleclickhandler()
+ self.startmoving(event)
# Move internals
moving = None
def startmoving(self, event):
- self.moving = None
- tags = self.game.canvas.gettags('current')
- for i in range(len(self.cards)):
- card = self.cards[i]
- if card.group.tag in tags:
- break
- else:
- return
- if not card.face_shown:
- return
- self.moving = self.cards[i:]
- self.lastx = event.x
- self.lasty = event.y
- for card in self.moving:
- card.tkraise()
+ self.moving = None
+ tags = self.game.canvas.gettags('current')
+ for i in range(len(self.cards)):
+ card = self.cards[i]
+ if card.group.tag in tags:
+ break
+ else:
+ return
+ if not card.face_shown:
+ return
+ self.moving = self.cards[i:]
+ self.lastx = event.x
+ self.lasty = event.y
+ for card in self.moving:
+ card.tkraise()
def keepmoving(self, event):
- if not self.moving:
- return
- dx = event.x - self.lastx
- dy = event.y - self.lasty
- self.lastx = event.x
- self.lasty = event.y
- if dx or dy:
- for card in self.moving:
- card.moveby(dx, dy)
+ if not self.moving:
+ return
+ dx = event.x - self.lastx
+ dy = event.y - self.lasty
+ self.lastx = event.x
+ self.lasty = event.y
+ if dx or dy:
+ for card in self.moving:
+ card.moveby(dx, dy)
def finishmoving(self):
- cards = self.moving
- self.moving = None
- if cards:
- self.usermovehandler(cards)
+ cards = self.moving
+ self.moving = None
+ if cards:
+ self.usermovehandler(cards)
class Deck(Stack):
@@ -400,37 +400,37 @@ class Deck(Stack):
"""
def makebottom(self):
- bottom = Rectangle(self.game.canvas,
- self.x, self.y,
- self.x+CARDWIDTH, self.y+CARDHEIGHT,
- outline='black', fill=BACKGROUND)
- self.group.addtag_withtag(bottom)
+ bottom = Rectangle(self.game.canvas,
+ self.x, self.y,
+ self.x+CARDWIDTH, self.y+CARDHEIGHT,
+ outline='black', fill=BACKGROUND)
+ self.group.addtag_withtag(bottom)
def fill(self):
- for suit in ALLSUITS:
- for value in ALLVALUES:
- self.add(Card(suit, value, self.game.canvas))
+ for suit in ALLSUITS:
+ for value in ALLVALUES:
+ self.add(Card(suit, value, self.game.canvas))
def shuffle(self):
- n = len(self.cards)
- newcards = []
- for i in randperm(n):
- newcards.append(self.cards[i])
- self.cards = newcards
+ n = len(self.cards)
+ newcards = []
+ for i in randperm(n):
+ newcards.append(self.cards[i])
+ self.cards = newcards
def userclickhandler(self):
- opendeck = self.game.opendeck
- card = self.deal()
- if not card:
- while 1:
- card = opendeck.deal()
- if not card:
- break
- self.add(card)
- card.showback()
- else:
- self.game.opendeck.add(card)
- card.showface()
+ opendeck = self.game.opendeck
+ card = self.deal()
+ if not card:
+ while 1:
+ card = opendeck.deal()
+ if not card:
+ break
+ self.add(card)
+ card.showback()
+ else:
+ self.game.opendeck.add(card)
+ card.showface()
def randperm(n):
@@ -438,191 +438,191 @@ def randperm(n):
r = range(n)
x = []
while r:
- i = random.choice(r)
- x.append(i)
- r.remove(i)
+ i = random.choice(r)
+ x.append(i)
+ r.remove(i)
return x
class OpenStack(Stack):
def acceptable(self, cards):
- return 0
+ return 0
def usermovehandler(self, cards):
- card = cards[0]
- stack = self.game.closeststack(card)
- if not stack or stack is self or not stack.acceptable(cards):
- Stack.usermovehandler(self, cards)
- else:
- for card in cards:
- self.delete(card)
- stack.add(card)
- self.game.wincheck()
+ card = cards[0]
+ stack = self.game.closeststack(card)
+ if not stack or stack is self or not stack.acceptable(cards):
+ Stack.usermovehandler(self, cards)
+ else:
+ for card in cards:
+ self.delete(card)
+ stack.add(card)
+ self.game.wincheck()
def userdoubleclickhandler(self):
- if not self.cards:
- return
- card = self.cards[-1]
- if not card.face_shown:
- self.userclickhandler()
- return
- for s in self.game.suits:
- if s.acceptable([card]):
- self.delete(card)
- s.add(card)
- self.game.wincheck()
- break
+ if not self.cards:
+ return
+ card = self.cards[-1]
+ if not card.face_shown:
+ self.userclickhandler()
+ return
+ for s in self.game.suits:
+ if s.acceptable([card]):
+ self.delete(card)
+ s.add(card)
+ self.game.wincheck()
+ break
class SuitStack(OpenStack):
def makebottom(self):
- bottom = Rectangle(self.game.canvas,
- self.x, self.y,
- self.x+CARDWIDTH, self.y+CARDHEIGHT,
- outline='black', fill='')
+ bottom = Rectangle(self.game.canvas,
+ self.x, self.y,
+ self.x+CARDWIDTH, self.y+CARDHEIGHT,
+ outline='black', fill='')
def userclickhandler(self):
- pass
+ pass
def userdoubleclickhandler(self):
- pass
+ pass
def acceptable(self, cards):
- if len(cards) != 1:
- return 0
- card = cards[0]
- if not self.cards:
- return card.value == ACE
- topcard = self.cards[-1]
- return card.suit == topcard.suit and card.value == topcard.value + 1
+ if len(cards) != 1:
+ return 0
+ card = cards[0]
+ if not self.cards:
+ return card.value == ACE
+ topcard = self.cards[-1]
+ return card.suit == topcard.suit and card.value == topcard.value + 1
class RowStack(OpenStack):
def acceptable(self, cards):
- card = cards[0]
- if not self.cards:
- return card.value == KING
- topcard = self.cards[-1]
- if not topcard.face_shown:
- return 0
- return card.color != topcard.color and card.value == topcard.value - 1
+ card = cards[0]
+ if not self.cards:
+ return card.value == KING
+ topcard = self.cards[-1]
+ if not topcard.face_shown:
+ return 0
+ return card.color != topcard.color and card.value == topcard.value - 1
def position(self, card):
- y = self.y
- for c in self.cards:
- if c == card:
- break
- if c.face_shown:
- y = y + 2*MARGIN
- else:
- y = y + OFFSET
- card.moveto(self.x, y)
+ y = self.y
+ for c in self.cards:
+ if c == card:
+ break
+ if c.face_shown:
+ y = y + 2*MARGIN
+ else:
+ y = y + OFFSET
+ card.moveto(self.x, y)
class Solitaire:
def __init__(self, master):
- self.master = master
-
- self.canvas = Canvas(self.master,
- background=BACKGROUND,
- highlightthickness=0,
- width=NROWS*XSPACING,
- height=3*YSPACING + 20 + MARGIN)
- self.canvas.pack(fill=BOTH, expand=TRUE)
-
- self.dealbutton = Button(self.canvas,
- text="Deal",
- highlightthickness=0,
- background=BACKGROUND,
- activebackground="green",
- command=self.deal)
- Window(self.canvas, MARGIN, 3*YSPACING + 20,
- window=self.dealbutton, anchor=SW)
-
- x = MARGIN
- y = MARGIN
-
- self.deck = Deck(x, y, self)
-
- x = x + XSPACING
- self.opendeck = OpenStack(x, y, self)
-
- x = x + XSPACING
- self.suits = []
- for i in range(NSUITS):
- x = x + XSPACING
- self.suits.append(SuitStack(x, y, self))
-
- x = MARGIN
- y = y + YSPACING
-
- self.rows = []
- for i in range(NROWS):
- self.rows.append(RowStack(x, y, self))
- x = x + XSPACING
-
- self.openstacks = [self.opendeck] + self.suits + self.rows
-
- self.deck.fill()
- self.deal()
+ self.master = master
+
+ self.canvas = Canvas(self.master,
+ background=BACKGROUND,
+ highlightthickness=0,
+ width=NROWS*XSPACING,
+ height=3*YSPACING + 20 + MARGIN)
+ self.canvas.pack(fill=BOTH, expand=TRUE)
+
+ self.dealbutton = Button(self.canvas,
+ text="Deal",
+ highlightthickness=0,
+ background=BACKGROUND,
+ activebackground="green",
+ command=self.deal)
+ Window(self.canvas, MARGIN, 3*YSPACING + 20,
+ window=self.dealbutton, anchor=SW)
+
+ x = MARGIN
+ y = MARGIN
+
+ self.deck = Deck(x, y, self)
+
+ x = x + XSPACING
+ self.opendeck = OpenStack(x, y, self)
+
+ x = x + XSPACING
+ self.suits = []
+ for i in range(NSUITS):
+ x = x + XSPACING
+ self.suits.append(SuitStack(x, y, self))
+
+ x = MARGIN
+ y = y + YSPACING
+
+ self.rows = []
+ for i in range(NROWS):
+ self.rows.append(RowStack(x, y, self))
+ x = x + XSPACING
+
+ self.openstacks = [self.opendeck] + self.suits + self.rows
+
+ self.deck.fill()
+ self.deal()
def wincheck(self):
- for s in self.suits:
- if len(s.cards) != NVALUES:
- return
- self.win()
- self.deal()
+ for s in self.suits:
+ if len(s.cards) != NVALUES:
+ return
+ self.win()
+ self.deal()
def win(self):
- """Stupid animation when you win."""
- cards = []
- for s in self.openstacks:
- cards = cards + s.cards
- while cards:
- card = random.choice(cards)
- cards.remove(card)
- self.animatedmoveto(card, self.deck)
+ """Stupid animation when you win."""
+ cards = []
+ for s in self.openstacks:
+ cards = cards + s.cards
+ while cards:
+ card = random.choice(cards)
+ cards.remove(card)
+ self.animatedmoveto(card, self.deck)
def animatedmoveto(self, card, dest):
- for i in range(10, 0, -1):
- dx, dy = (dest.x-card.x)/i, (dest.y-card.y)/i
- card.moveby(dx, dy)
- self.master.update_idletasks()
+ for i in range(10, 0, -1):
+ dx, dy = (dest.x-card.x)/i, (dest.y-card.y)/i
+ card.moveby(dx, dy)
+ self.master.update_idletasks()
def closeststack(self, card):
- closest = None
- cdist = 999999999
- # Since we only compare distances,
- # we don't bother to take the square root.
- for stack in self.openstacks:
- dist = (stack.x - card.x)**2 + (stack.y - card.y)**2
- if dist < cdist:
- closest = stack
- cdist = dist
- return closest
+ closest = None
+ cdist = 999999999
+ # Since we only compare distances,
+ # we don't bother to take the square root.
+ for stack in self.openstacks:
+ dist = (stack.x - card.x)**2 + (stack.y - card.y)**2
+ if dist < cdist:
+ closest = stack
+ cdist = dist
+ return closest
def deal(self):
- self.reset()
- self.deck.shuffle()
- for i in range(NROWS):
- for r in self.rows[i:]:
- card = self.deck.deal()
- r.add(card)
- for r in self.rows:
- r.showtop()
+ self.reset()
+ self.deck.shuffle()
+ for i in range(NROWS):
+ for r in self.rows[i:]:
+ card = self.deck.deal()
+ r.add(card)
+ for r in self.rows:
+ r.showtop()
def reset(self):
- for stack in self.openstacks:
- while 1:
- card = stack.deal()
- if not card:
- break
- self.deck.add(card)
- card.showback()
+ for stack in self.openstacks:
+ while 1:
+ card = stack.deal()
+ if not card:
+ break
+ self.deck.add(card)
+ card.showback()
# Main function, run when invoked as a stand-alone Python program.