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author | Georg Brandl <georg@python.org> | 2011-03-05 14:10:38 (GMT) |
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committer | Georg Brandl <georg@python.org> | 2011-03-05 14:10:38 (GMT) |
commit | 5537d298eabce9219cb33e6c5725c38a61714eff (patch) | |
tree | 8a3938feab43da5c9dd6b349512c046ee1287cc6 /Demo | |
parent | 6e63a418018126a5992add582c1385204a0939b6 (diff) | |
download | cpython-5537d298eabce9219cb33e6c5725c38a61714eff.zip cpython-5537d298eabce9219cb33e6c5725c38a61714eff.tar.gz cpython-5537d298eabce9219cb33e6c5725c38a61714eff.tar.bz2 |
Add updated .hgeol file and fix newlines in the 3.1 branch.
Diffstat (limited to 'Demo')
-rw-r--r-- | Demo/turtle/tdemo_nim.py | 454 | ||||
-rw-r--r-- | Demo/turtle/tdemo_round_dance.py | 180 |
2 files changed, 317 insertions, 317 deletions
diff --git a/Demo/turtle/tdemo_nim.py b/Demo/turtle/tdemo_nim.py index b0edf44..8e66d7e 100644 --- a/Demo/turtle/tdemo_nim.py +++ b/Demo/turtle/tdemo_nim.py @@ -1,227 +1,227 @@ -""" turtle-example-suite:
-
- tdemo_nim.py
-
-Play nim against the computer. The player
-who takes the last stick is the winner.
-
-Implements the model-view-controller
-design pattern.
-"""
-
-
-import turtle
-import random
-import time
-
-SCREENWIDTH = 640
-SCREENHEIGHT = 480
-
-MINSTICKS = 7
-MAXSTICKS = 31
-
-HUNIT = SCREENHEIGHT // 12
-WUNIT = SCREENWIDTH // ((MAXSTICKS // 5) * 11 + (MAXSTICKS % 5) * 2)
-
-SCOLOR = (63, 63, 31)
-HCOLOR = (255, 204, 204)
-COLOR = (204, 204, 255)
-
-def randomrow():
- return random.randint(MINSTICKS, MAXSTICKS)
-
-def computerzug(state):
- xored = state[0] ^ state[1] ^ state[2]
- if xored == 0:
- return randommove(state)
- for z in range(3):
- s = state[z] ^ xored
- if s <= state[z]:
- move = (z, s)
- return move
-
-def randommove(state):
- m = max(state)
- while True:
- z = random.randint(0,2)
- if state[z] > (m > 1):
- break
- rand = random.randint(m > 1, state[z]-1)
- return z, rand
-
-
-class NimModel(object):
- def __init__(self, game):
- self.game = game
-
- def setup(self):
- if self.game.state not in [Nim.CREATED, Nim.OVER]:
- return
- self.sticks = [randomrow(), randomrow(), randomrow()]
- self.player = 0
- self.winner = None
- self.game.view.setup()
- self.game.state = Nim.RUNNING
-
- def move(self, row, col):
- maxspalte = self.sticks[row]
- self.sticks[row] = col
- self.game.view.notify_move(row, col, maxspalte, self.player)
- if self.game_over():
- self.game.state = Nim.OVER
- self.winner = self.player
- self.game.view.notify_over()
- elif self.player == 0:
- self.player = 1
- row, col = computerzug(self.sticks)
- self.move(row, col)
- self.player = 0
-
- def game_over(self):
- return self.sticks == [0, 0, 0]
-
- def notify_move(self, row, col):
- if self.sticks[row] <= col:
- return
- self.move(row, col)
-
-
-class Stick(turtle.Turtle):
- def __init__(self, row, col, game):
- turtle.Turtle.__init__(self, visible=False)
- self.row = row
- self.col = col
- self.game = game
- x, y = self.coords(row, col)
- self.shape("square")
- self.shapesize(HUNIT/10.0, WUNIT/20.0)
- self.speed(0)
- self.pu()
- self.goto(x,y)
- self.color("white")
- self.showturtle()
-
- def coords(self, row, col):
- packet, remainder = divmod(col, 5)
- x = (3 + 11 * packet + 2 * remainder) * WUNIT
- y = (2 + 3 * row) * HUNIT
- return x - SCREENWIDTH // 2 + WUNIT // 2, SCREENHEIGHT // 2 - y - HUNIT // 2
-
- def makemove(self, x, y):
- if self.game.state != Nim.RUNNING:
- return
- self.game.controller.notify_move(self.row, self.col)
-
-
-class NimView(object):
- def __init__(self, game):
- self.game = game
- self.screen = game.screen
- self.model = game.model
- self.screen.colormode(255)
- self.screen.tracer(False)
- self.screen.bgcolor((240, 240, 255))
- self.writer = turtle.Turtle(visible=False)
- self.writer.pu()
- self.writer.speed(0)
- self.sticks = {}
- for row in range(3):
- for col in range(MAXSTICKS):
- self.sticks[(row, col)] = Stick(row, col, game)
- self.display("... a moment please ...")
- self.screen.tracer(True)
-
- def display(self, msg1, msg2=None):
- self.screen.tracer(False)
- self.writer.clear()
- if msg2 is not None:
- self.writer.goto(0, - SCREENHEIGHT // 2 + 48)
- self.writer.pencolor("red")
- self.writer.write(msg2, align="center", font=("Courier",18,"bold"))
- self.writer.goto(0, - SCREENHEIGHT // 2 + 20)
- self.writer.pencolor("black")
- self.writer.write(msg1, align="center", font=("Courier",14,"bold"))
- self.screen.tracer(True)
-
-
- def setup(self):
- self.screen.tracer(False)
- for row in range(3):
- for col in range(self.model.sticks[row]):
- self.sticks[(row, col)].color(SCOLOR)
- for row in range(3):
- for col in range(self.model.sticks[row], MAXSTICKS):
- self.sticks[(row, col)].color("white")
- self.display("Your turn! Click leftmost stick to remove.")
- self.screen.tracer(True)
-
- def notify_move(self, row, col, maxspalte, player):
- if player == 0:
- farbe = HCOLOR
- for s in range(col, maxspalte):
- self.sticks[(row, s)].color(farbe)
- else:
- self.display(" ... thinking ... ")
- time.sleep(0.5)
- self.display(" ... thinking ... aaah ...")
- farbe = COLOR
- for s in range(maxspalte-1, col-1, -1):
- time.sleep(0.2)
- self.sticks[(row, s)].color(farbe)
- self.display("Your turn! Click leftmost stick to remove.")
-
- def notify_over(self):
- if self.game.model.winner == 0:
- msg2 = "Congrats. You're the winner!!!"
- else:
- msg2 = "Sorry, the computer is the winner."
- self.display("To play again press space bar. To leave press ESC.", msg2)
-
- def clear(self):
- if self.game.state == Nim.OVER:
- self.screen.clear()
-
-class NimController(object):
-
- def __init__(self, game):
- self.game = game
- self.sticks = game.view.sticks
- self.BUSY = False
- for stick in self.sticks.values():
- stick.onclick(stick.makemove)
- self.game.screen.onkey(self.game.model.setup, "space")
- self.game.screen.onkey(self.game.view.clear, "Escape")
- self.game.view.display("Press space bar to start game")
- self.game.screen.listen()
-
- def notify_move(self, row, col):
- if self.BUSY:
- return
- self.BUSY = True
- self.game.model.notify_move(row, col)
- self.BUSY = False
-
-class Nim(object):
- CREATED = 0
- RUNNING = 1
- OVER = 2
- def __init__(self, screen):
- self.state = Nim.CREATED
- self.screen = screen
- self.model = NimModel(self)
- self.view = NimView(self)
- self.controller = NimController(self)
-
-
-mainscreen = turtle.Screen()
-mainscreen.mode("standard")
-mainscreen.setup(SCREENWIDTH, SCREENHEIGHT)
-
-def main():
- nim = Nim(mainscreen)
- return "EVENTLOOP!"
-
-if __name__ == "__main__":
- main()
- turtle.mainloop()
-
+""" turtle-example-suite: + + tdemo_nim.py + +Play nim against the computer. The player +who takes the last stick is the winner. + +Implements the model-view-controller +design pattern. +""" + + +import turtle +import random +import time + +SCREENWIDTH = 640 +SCREENHEIGHT = 480 + +MINSTICKS = 7 +MAXSTICKS = 31 + +HUNIT = SCREENHEIGHT // 12 +WUNIT = SCREENWIDTH // ((MAXSTICKS // 5) * 11 + (MAXSTICKS % 5) * 2) + +SCOLOR = (63, 63, 31) +HCOLOR = (255, 204, 204) +COLOR = (204, 204, 255) + +def randomrow(): + return random.randint(MINSTICKS, MAXSTICKS) + +def computerzug(state): + xored = state[0] ^ state[1] ^ state[2] + if xored == 0: + return randommove(state) + for z in range(3): + s = state[z] ^ xored + if s <= state[z]: + move = (z, s) + return move + +def randommove(state): + m = max(state) + while True: + z = random.randint(0,2) + if state[z] > (m > 1): + break + rand = random.randint(m > 1, state[z]-1) + return z, rand + + +class NimModel(object): + def __init__(self, game): + self.game = game + + def setup(self): + if self.game.state not in [Nim.CREATED, Nim.OVER]: + return + self.sticks = [randomrow(), randomrow(), randomrow()] + self.player = 0 + self.winner = None + self.game.view.setup() + self.game.state = Nim.RUNNING + + def move(self, row, col): + maxspalte = self.sticks[row] + self.sticks[row] = col + self.game.view.notify_move(row, col, maxspalte, self.player) + if self.game_over(): + self.game.state = Nim.OVER + self.winner = self.player + self.game.view.notify_over() + elif self.player == 0: + self.player = 1 + row, col = computerzug(self.sticks) + self.move(row, col) + self.player = 0 + + def game_over(self): + return self.sticks == [0, 0, 0] + + def notify_move(self, row, col): + if self.sticks[row] <= col: + return + self.move(row, col) + + +class Stick(turtle.Turtle): + def __init__(self, row, col, game): + turtle.Turtle.__init__(self, visible=False) + self.row = row + self.col = col + self.game = game + x, y = self.coords(row, col) + self.shape("square") + self.shapesize(HUNIT/10.0, WUNIT/20.0) + self.speed(0) + self.pu() + self.goto(x,y) + self.color("white") + self.showturtle() + + def coords(self, row, col): + packet, remainder = divmod(col, 5) + x = (3 + 11 * packet + 2 * remainder) * WUNIT + y = (2 + 3 * row) * HUNIT + return x - SCREENWIDTH // 2 + WUNIT // 2, SCREENHEIGHT // 2 - y - HUNIT // 2 + + def makemove(self, x, y): + if self.game.state != Nim.RUNNING: + return + self.game.controller.notify_move(self.row, self.col) + + +class NimView(object): + def __init__(self, game): + self.game = game + self.screen = game.screen + self.model = game.model + self.screen.colormode(255) + self.screen.tracer(False) + self.screen.bgcolor((240, 240, 255)) + self.writer = turtle.Turtle(visible=False) + self.writer.pu() + self.writer.speed(0) + self.sticks = {} + for row in range(3): + for col in range(MAXSTICKS): + self.sticks[(row, col)] = Stick(row, col, game) + self.display("... a moment please ...") + self.screen.tracer(True) + + def display(self, msg1, msg2=None): + self.screen.tracer(False) + self.writer.clear() + if msg2 is not None: + self.writer.goto(0, - SCREENHEIGHT // 2 + 48) + self.writer.pencolor("red") + self.writer.write(msg2, align="center", font=("Courier",18,"bold")) + self.writer.goto(0, - SCREENHEIGHT // 2 + 20) + self.writer.pencolor("black") + self.writer.write(msg1, align="center", font=("Courier",14,"bold")) + self.screen.tracer(True) + + + def setup(self): + self.screen.tracer(False) + for row in range(3): + for col in range(self.model.sticks[row]): + self.sticks[(row, col)].color(SCOLOR) + for row in range(3): + for col in range(self.model.sticks[row], MAXSTICKS): + self.sticks[(row, col)].color("white") + self.display("Your turn! Click leftmost stick to remove.") + self.screen.tracer(True) + + def notify_move(self, row, col, maxspalte, player): + if player == 0: + farbe = HCOLOR + for s in range(col, maxspalte): + self.sticks[(row, s)].color(farbe) + else: + self.display(" ... thinking ... ") + time.sleep(0.5) + self.display(" ... thinking ... aaah ...") + farbe = COLOR + for s in range(maxspalte-1, col-1, -1): + time.sleep(0.2) + self.sticks[(row, s)].color(farbe) + self.display("Your turn! Click leftmost stick to remove.") + + def notify_over(self): + if self.game.model.winner == 0: + msg2 = "Congrats. You're the winner!!!" + else: + msg2 = "Sorry, the computer is the winner." + self.display("To play again press space bar. To leave press ESC.", msg2) + + def clear(self): + if self.game.state == Nim.OVER: + self.screen.clear() + +class NimController(object): + + def __init__(self, game): + self.game = game + self.sticks = game.view.sticks + self.BUSY = False + for stick in self.sticks.values(): + stick.onclick(stick.makemove) + self.game.screen.onkey(self.game.model.setup, "space") + self.game.screen.onkey(self.game.view.clear, "Escape") + self.game.view.display("Press space bar to start game") + self.game.screen.listen() + + def notify_move(self, row, col): + if self.BUSY: + return + self.BUSY = True + self.game.model.notify_move(row, col) + self.BUSY = False + +class Nim(object): + CREATED = 0 + RUNNING = 1 + OVER = 2 + def __init__(self, screen): + self.state = Nim.CREATED + self.screen = screen + self.model = NimModel(self) + self.view = NimView(self) + self.controller = NimController(self) + + +mainscreen = turtle.Screen() +mainscreen.mode("standard") +mainscreen.setup(SCREENWIDTH, SCREENHEIGHT) + +def main(): + nim = Nim(mainscreen) + return "EVENTLOOP!" + +if __name__ == "__main__": + main() + turtle.mainloop() + diff --git a/Demo/turtle/tdemo_round_dance.py b/Demo/turtle/tdemo_round_dance.py index 67676d0..bffc1e6 100644 --- a/Demo/turtle/tdemo_round_dance.py +++ b/Demo/turtle/tdemo_round_dance.py @@ -1,90 +1,90 @@ -""" turtle-example-suite:
-
- tdemo_round_dance.py
-
-(Needs version 1.1 of the turtle module that
-comes with Python 3.1)
-
-Dancing turtles have a compound shape
-consisting of a series of triangles of
-decreasing size.
-
-Turtles march along a circle while rotating
-pairwise in opposite direction, with one
-exception. Does that breaking of symmetry
-enhance the attractiveness of the example?
-
-Press any key to stop the animation.
-
-Technically: demonstrates use of compound
-shapes, transformation of shapes as well as
-cloning turtles. The animation is
-controlled through update().
-"""
-
-from turtle import *
-
-def stop():
- global running
- running = False
-
-def main():
- global running
- clearscreen()
- bgcolor("gray10")
- tracer(False)
- shape("triangle")
- f = 0.793402
- phi = 9.064678
- s = 5
- c = 1
- # create compound shape
- sh = Shape("compound")
- for i in range(10):
- shapesize(s)
- p =get_shapepoly()
- s *= f
- c *= f
- tilt(-phi)
- sh.addcomponent(p, (c, 0.25, 1-c), "black")
- register_shape("multitri", sh)
- # create dancers
- shapesize(1)
- shape("multitri")
- pu()
- setpos(0, -200)
- dancers = []
- for i in range(180):
- fd(7)
- tilt(-4)
- lt(2)
- update()
- if i % 12 == 0:
- dancers.append(clone())
- home()
- # dance
- running = True
- onkeypress(stop)
- listen()
- cs = 1
- while running:
- ta = -4
- for dancer in dancers:
- dancer.fd(7)
- dancer.lt(2)
- dancer.tilt(ta)
- ta = -4 if ta > 0 else 2
- if cs < 180:
- right(4)
- shapesize(cs)
- cs *= 1.005
- update()
- return "DONE!"
-
-if __name__=='__main__':
- print(main())
- mainloop()
-
-
-
-
+""" turtle-example-suite: + + tdemo_round_dance.py + +(Needs version 1.1 of the turtle module that +comes with Python 3.1) + +Dancing turtles have a compound shape +consisting of a series of triangles of +decreasing size. + +Turtles march along a circle while rotating +pairwise in opposite direction, with one +exception. Does that breaking of symmetry +enhance the attractiveness of the example? + +Press any key to stop the animation. + +Technically: demonstrates use of compound +shapes, transformation of shapes as well as +cloning turtles. The animation is +controlled through update(). +""" + +from turtle import * + +def stop(): + global running + running = False + +def main(): + global running + clearscreen() + bgcolor("gray10") + tracer(False) + shape("triangle") + f = 0.793402 + phi = 9.064678 + s = 5 + c = 1 + # create compound shape + sh = Shape("compound") + for i in range(10): + shapesize(s) + p =get_shapepoly() + s *= f + c *= f + tilt(-phi) + sh.addcomponent(p, (c, 0.25, 1-c), "black") + register_shape("multitri", sh) + # create dancers + shapesize(1) + shape("multitri") + pu() + setpos(0, -200) + dancers = [] + for i in range(180): + fd(7) + tilt(-4) + lt(2) + update() + if i % 12 == 0: + dancers.append(clone()) + home() + # dance + running = True + onkeypress(stop) + listen() + cs = 1 + while running: + ta = -4 + for dancer in dancers: + dancer.fd(7) + dancer.lt(2) + dancer.tilt(ta) + ta = -4 if ta > 0 else 2 + if cs < 180: + right(4) + shapesize(cs) + cs *= 1.005 + update() + return "DONE!" + +if __name__=='__main__': + print(main()) + mainloop() + + + + |