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author | Guido van Rossum <guido@python.org> | 1998-02-16 14:52:42 (GMT) |
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committer | Guido van Rossum <guido@python.org> | 1998-02-16 14:52:42 (GMT) |
commit | 358473c1a2a692a496bbbeca330c1e4d52fc78b0 (patch) | |
tree | 8fa13b3a6433938b016309b43e1b296835a21bcc /Doc/.latex2html-init | |
parent | 1aedbd8b0aabdb2a68748df4d1f10e2577e8d027 (diff) | |
download | cpython-358473c1a2a692a496bbbeca330c1e4d52fc78b0.zip cpython-358473c1a2a692a496bbbeca330c1e4d52fc78b0.tar.gz cpython-358473c1a2a692a496bbbeca330c1e4d52fc78b0.tar.bz2 |
Andrew Kuchling writes:
First, the RNG in whrandom.py sucks if you let it seed itself from the time.
The problem is the line:
t = int((t&0xffffff) | (t>>24))
Since it ORs the two parts together, the resulting value has mostly
ON bits. Change | to ^, and you don't lose any randomness.
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