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author | Fred Drake <fdrake@acm.org> | 2001-08-20 19:30:29 (GMT) |
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committer | Fred Drake <fdrake@acm.org> | 2001-08-20 19:30:29 (GMT) |
commit | cc8f44b8847d65ba62b3d34bf4b7613414ba0fae (patch) | |
tree | 701be3a763a37672598eae3a6c3c2e540f608b32 /Doc/ext/windows.tex | |
parent | 1ba6bada67b2eca079b13f2deebff91696df909b (diff) | |
download | cpython-cc8f44b8847d65ba62b3d34bf4b7613414ba0fae.zip cpython-cc8f44b8847d65ba62b3d34bf4b7613414ba0fae.tar.gz cpython-cc8f44b8847d65ba62b3d34bf4b7613414ba0fae.tar.bz2 |
Split "Extending & Embedding" into separate files, one per chapter.
Diffstat (limited to 'Doc/ext/windows.tex')
-rw-r--r-- | Doc/ext/windows.tex | 151 |
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diff --git a/Doc/ext/windows.tex b/Doc/ext/windows.tex new file mode 100644 index 0000000..2068bb9 --- /dev/null +++ b/Doc/ext/windows.tex @@ -0,0 +1,151 @@ +\chapter{Building C and \Cpp{} Extensions on Windows + \label{building-on-windows}} + + +This chapter briefly explains how to create a Windows extension module +for Python using Microsoft Visual \Cpp{}, and follows with more +detailed background information on how it works. The explanatory +material is useful for both the Windows programmer learning to build +Python extensions and the \UNIX{} programmer interested in producing +software which can be successfully built on both \UNIX{} and Windows. + + +\section{A Cookbook Approach \label{win-cookbook}} + +\sectionauthor{Neil Schemenauer}{neil_schemenauer@transcanada.com} + +This section provides a recipe for building a Python extension on +Windows. + +Grab the binary installer from \url{http://www.python.org/} and +install Python. The binary installer has all of the required header +files except for \file{pyconfig.h}. + +Get the source distribution and extract it into a convenient location. +Copy the \file{pyconfig.h} from the \file{PC/} directory into the +\file{include/} directory created by the installer. + +Create a \file{Setup} file for your extension module, as described in +chapter \ref{building-on-unix}. + +Get David Ascher's \file{compile.py} script from +\url{http://starship.python.net/crew/da/compile/}. Run the script to +create Microsoft Visual \Cpp{} project files. + +Open the DSW file in Visual \Cpp{} and select \strong{Build}. + +If your module creates a new type, you may have trouble with this line: + +\begin{verbatim} + PyObject_HEAD_INIT(&PyType_Type) +\end{verbatim} + +Change it to: + +\begin{verbatim} + PyObject_HEAD_INIT(NULL) +\end{verbatim} + +and add the following to the module initialization function: + +\begin{verbatim} + MyObject_Type.ob_type = &PyType_Type; +\end{verbatim} + +Refer to section 3 of the +\citetitle[http://www.python.org/doc/FAQ.html]{Python FAQ} for details +on why you must do this. + + +\section{Differences Between \UNIX{} and Windows + \label{dynamic-linking}} +\sectionauthor{Chris Phoenix}{cphoenix@best.com} + + +\UNIX{} and Windows use completely different paradigms for run-time +loading of code. Before you try to build a module that can be +dynamically loaded, be aware of how your system works. + +In \UNIX{}, a shared object (\file{.so}) file contains code to be used by the +program, and also the names of functions and data that it expects to +find in the program. When the file is joined to the program, all +references to those functions and data in the file's code are changed +to point to the actual locations in the program where the functions +and data are placed in memory. This is basically a link operation. + +In Windows, a dynamic-link library (\file{.dll}) file has no dangling +references. Instead, an access to functions or data goes through a +lookup table. So the DLL code does not have to be fixed up at runtime +to refer to the program's memory; instead, the code already uses the +DLL's lookup table, and the lookup table is modified at runtime to +point to the functions and data. + +In \UNIX{}, there is only one type of library file (\file{.a}) which +contains code from several object files (\file{.o}). During the link +step to create a shared object file (\file{.so}), the linker may find +that it doesn't know where an identifier is defined. The linker will +look for it in the object files in the libraries; if it finds it, it +will include all the code from that object file. + +In Windows, there are two types of library, a static library and an +import library (both called \file{.lib}). A static library is like a +\UNIX{} \file{.a} file; it contains code to be included as necessary. +An import library is basically used only to reassure the linker that a +certain identifier is legal, and will be present in the program when +the DLL is loaded. So the linker uses the information from the +import library to build the lookup table for using identifiers that +are not included in the DLL. When an application or a DLL is linked, +an import library may be generated, which will need to be used for all +future DLLs that depend on the symbols in the application or DLL. + +Suppose you are building two dynamic-load modules, B and C, which should +share another block of code A. On \UNIX{}, you would \emph{not} pass +\file{A.a} to the linker for \file{B.so} and \file{C.so}; that would +cause it to be included twice, so that B and C would each have their +own copy. In Windows, building \file{A.dll} will also build +\file{A.lib}. You \emph{do} pass \file{A.lib} to the linker for B and +C. \file{A.lib} does not contain code; it just contains information +which will be used at runtime to access A's code. + +In Windows, using an import library is sort of like using \samp{import +spam}; it gives you access to spam's names, but does not create a +separate copy. On \UNIX{}, linking with a library is more like +\samp{from spam import *}; it does create a separate copy. + + +\section{Using DLLs in Practice \label{win-dlls}} +\sectionauthor{Chris Phoenix}{cphoenix@best.com} + +Windows Python is built in Microsoft Visual \Cpp{}; using other +compilers may or may not work (though Borland seems to). The rest of +this section is MSV\Cpp{} specific. + +When creating DLLs in Windows, you must pass \file{python15.lib} to +the linker. To build two DLLs, spam and ni (which uses C functions +found in spam), you could use these commands: + +\begin{verbatim} +cl /LD /I/python/include spam.c ../libs/python15.lib +cl /LD /I/python/include ni.c spam.lib ../libs/python15.lib +\end{verbatim} + +The first command created three files: \file{spam.obj}, +\file{spam.dll} and \file{spam.lib}. \file{Spam.dll} does not contain +any Python functions (such as \cfunction{PyArg_ParseTuple()}), but it +does know how to find the Python code thanks to \file{python15.lib}. + +The second command created \file{ni.dll} (and \file{.obj} and +\file{.lib}), which knows how to find the necessary functions from +spam, and also from the Python executable. + +Not every identifier is exported to the lookup table. If you want any +other modules (including Python) to be able to see your identifiers, +you have to say \samp{_declspec(dllexport)}, as in \samp{void +_declspec(dllexport) initspam(void)} or \samp{PyObject +_declspec(dllexport) *NiGetSpamData(void)}. + +Developer Studio will throw in a lot of import libraries that you do +not really need, adding about 100K to your executable. To get rid of +them, use the Project Settings dialog, Link tab, to specify +\emph{ignore default libraries}. Add the correct +\file{msvcrt\var{xx}.lib} to the list of libraries. |