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authorGeorg Brandl <georg@python.org>2007-08-15 14:28:22 (GMT)
committerGeorg Brandl <georg@python.org>2007-08-15 14:28:22 (GMT)
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+*****************
+ Unicode HOWTO
+*****************
+
+:Release: 1.02
+
+This HOWTO discusses Python's support for Unicode, and explains various problems
+that people commonly encounter when trying to work with Unicode.
+
+Introduction to Unicode
+=======================
+
+History of Character Codes
+--------------------------
+
+In 1968, the American Standard Code for Information Interchange, better known by
+its acronym ASCII, was standardized. ASCII defined numeric codes for various
+characters, with the numeric values running from 0 to
+127. For example, the lowercase letter 'a' is assigned 97 as its code
+value.
+
+ASCII was an American-developed standard, so it only defined unaccented
+characters. There was an 'e', but no 'é' or 'Í'. This meant that languages
+which required accented characters couldn't be faithfully represented in ASCII.
+(Actually the missing accents matter for English, too, which contains words such
+as 'naïve' and 'café', and some publications have house styles which require
+spellings such as 'coöperate'.)
+
+For a while people just wrote programs that didn't display accents. I remember
+looking at Apple ][ BASIC programs, published in French-language publications in
+the mid-1980s, that had lines like these::
+
+ PRINT "FICHER EST COMPLETE."
+ PRINT "CARACTERE NON ACCEPTE."
+
+Those messages should contain accents, and they just look wrong to someone who
+can read French.
+
+In the 1980s, almost all personal computers were 8-bit, meaning that bytes could
+hold values ranging from 0 to 255. ASCII codes only went up to 127, so some
+machines assigned values between 128 and 255 to accented characters. Different
+machines had different codes, however, which led to problems exchanging files.
+Eventually various commonly used sets of values for the 128-255 range emerged.
+Some were true standards, defined by the International Standards Organization,
+and some were **de facto** conventions that were invented by one company or
+another and managed to catch on.
+
+255 characters aren't very many. For example, you can't fit both the accented
+characters used in Western Europe and the Cyrillic alphabet used for Russian
+into the 128-255 range because there are more than 127 such characters.
+
+You could write files using different codes (all your Russian files in a coding
+system called KOI8, all your French files in a different coding system called
+Latin1), but what if you wanted to write a French document that quotes some
+Russian text? In the 1980s people began to want to solve this problem, and the
+Unicode standardization effort began.
+
+Unicode started out using 16-bit characters instead of 8-bit characters. 16
+bits means you have 2^16 = 65,536 distinct values available, making it possible
+to represent many different characters from many different alphabets; an initial
+goal was to have Unicode contain the alphabets for every single human language.
+It turns out that even 16 bits isn't enough to meet that goal, and the modern
+Unicode specification uses a wider range of codes, 0-1,114,111 (0x10ffff in
+base-16).
+
+There's a related ISO standard, ISO 10646. Unicode and ISO 10646 were
+originally separate efforts, but the specifications were merged with the 1.1
+revision of Unicode.
+
+(This discussion of Unicode's history is highly simplified. I don't think the
+average Python programmer needs to worry about the historical details; consult
+the Unicode consortium site listed in the References for more information.)
+
+
+Definitions
+-----------
+
+A **character** is the smallest possible component of a text. 'A', 'B', 'C',
+etc., are all different characters. So are 'È' and 'Í'. Characters are
+abstractions, and vary depending on the language or context you're talking
+about. For example, the symbol for ohms (Ω) is usually drawn much like the
+capital letter omega (Ω) in the Greek alphabet (they may even be the same in
+some fonts), but these are two different characters that have different
+meanings.
+
+The Unicode standard describes how characters are represented by **code
+points**. A code point is an integer value, usually denoted in base 16. In the
+standard, a code point is written using the notation U+12ca to mean the
+character with value 0x12ca (4810 decimal). The Unicode standard contains a lot
+of tables listing characters and their corresponding code points::
+
+ 0061 'a'; LATIN SMALL LETTER A
+ 0062 'b'; LATIN SMALL LETTER B
+ 0063 'c'; LATIN SMALL LETTER C
+ ...
+ 007B '{'; LEFT CURLY BRACKET
+
+Strictly, these definitions imply that it's meaningless to say 'this is
+character U+12ca'. U+12ca is a code point, which represents some particular
+character; in this case, it represents the character 'ETHIOPIC SYLLABLE WI'. In
+informal contexts, this distinction between code points and characters will
+sometimes be forgotten.
+
+A character is represented on a screen or on paper by a set of graphical
+elements that's called a **glyph**. The glyph for an uppercase A, for example,
+is two diagonal strokes and a horizontal stroke, though the exact details will
+depend on the font being used. Most Python code doesn't need to worry about
+glyphs; figuring out the correct glyph to display is generally the job of a GUI
+toolkit or a terminal's font renderer.
+
+
+Encodings
+---------
+
+To summarize the previous section: a Unicode string is a sequence of code
+points, which are numbers from 0 to 0x10ffff. This sequence needs to be
+represented as a set of bytes (meaning, values from 0-255) in memory. The rules
+for translating a Unicode string into a sequence of bytes are called an
+**encoding**.
+
+The first encoding you might think of is an array of 32-bit integers. In this
+representation, the string "Python" would look like this::
+
+ P y t h o n
+ 0x50 00 00 00 79 00 00 00 74 00 00 00 68 00 00 00 6f 00 00 00 6e 00 00 00
+ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
+
+This representation is straightforward but using it presents a number of
+problems.
+
+1. It's not portable; different processors order the bytes differently.
+
+2. It's very wasteful of space. In most texts, the majority of the code points
+ are less than 127, or less than 255, so a lot of space is occupied by zero
+ bytes. The above string takes 24 bytes compared to the 6 bytes needed for an
+ ASCII representation. Increased RAM usage doesn't matter too much (desktop
+ computers have megabytes of RAM, and strings aren't usually that large), but
+ expanding our usage of disk and network bandwidth by a factor of 4 is
+ intolerable.
+
+3. It's not compatible with existing C functions such as ``strlen()``, so a new
+ family of wide string functions would need to be used.
+
+4. Many Internet standards are defined in terms of textual data, and can't
+ handle content with embedded zero bytes.
+
+Generally people don't use this encoding, instead choosing other encodings that
+are more efficient and convenient.
+
+Encodings don't have to handle every possible Unicode character, and most
+encodings don't. For example, Python's default encoding is the 'ascii'
+encoding. The rules for converting a Unicode string into the ASCII encoding are
+simple; for each code point:
+
+1. If the code point is < 128, each byte is the same as the value of the code
+ point.
+
+2. If the code point is 128 or greater, the Unicode string can't be represented
+ in this encoding. (Python raises a :exc:`UnicodeEncodeError` exception in this
+ case.)
+
+Latin-1, also known as ISO-8859-1, is a similar encoding. Unicode code points
+0-255 are identical to the Latin-1 values, so converting to this encoding simply
+requires converting code points to byte values; if a code point larger than 255
+is encountered, the string can't be encoded into Latin-1.
+
+Encodings don't have to be simple one-to-one mappings like Latin-1. Consider
+IBM's EBCDIC, which was used on IBM mainframes. Letter values weren't in one
+block: 'a' through 'i' had values from 129 to 137, but 'j' through 'r' were 145
+through 153. If you wanted to use EBCDIC as an encoding, you'd probably use
+some sort of lookup table to perform the conversion, but this is largely an
+internal detail.
+
+UTF-8 is one of the most commonly used encodings. UTF stands for "Unicode
+Transformation Format", and the '8' means that 8-bit numbers are used in the
+encoding. (There's also a UTF-16 encoding, but it's less frequently used than
+UTF-8.) UTF-8 uses the following rules:
+
+1. If the code point is <128, it's represented by the corresponding byte value.
+2. If the code point is between 128 and 0x7ff, it's turned into two byte values
+ between 128 and 255.
+3. Code points >0x7ff are turned into three- or four-byte sequences, where each
+ byte of the sequence is between 128 and 255.
+
+UTF-8 has several convenient properties:
+
+1. It can handle any Unicode code point.
+2. A Unicode string is turned into a string of bytes containing no embedded zero
+ bytes. This avoids byte-ordering issues, and means UTF-8 strings can be
+ processed by C functions such as ``strcpy()`` and sent through protocols that
+ can't handle zero bytes.
+3. A string of ASCII text is also valid UTF-8 text.
+4. UTF-8 is fairly compact; the majority of code points are turned into two
+ bytes, and values less than 128 occupy only a single byte.
+5. If bytes are corrupted or lost, it's possible to determine the start of the
+ next UTF-8-encoded code point and resynchronize. It's also unlikely that
+ random 8-bit data will look like valid UTF-8.
+
+
+
+References
+----------
+
+The Unicode Consortium site at <http://www.unicode.org> has character charts, a
+glossary, and PDF versions of the Unicode specification. Be prepared for some
+difficult reading. <http://www.unicode.org/history/> is a chronology of the
+origin and development of Unicode.
+
+To help understand the standard, Jukka Korpela has written an introductory guide
+to reading the Unicode character tables, available at
+<http://www.cs.tut.fi/~jkorpela/unicode/guide.html>.
+
+Roman Czyborra wrote another explanation of Unicode's basic principles; it's at
+<http://czyborra.com/unicode/characters.html>. Czyborra has written a number of
+other Unicode-related documentation, available from <http://www.cyzborra.com>.
+
+Two other good introductory articles were written by Joel Spolsky
+<http://www.joelonsoftware.com/articles/Unicode.html> and Jason Orendorff
+<http://www.jorendorff.com/articles/unicode/>. If this introduction didn't make
+things clear to you, you should try reading one of these alternate articles
+before continuing.
+
+Wikipedia entries are often helpful; see the entries for "character encoding"
+<http://en.wikipedia.org/wiki/Character_encoding> and UTF-8
+<http://en.wikipedia.org/wiki/UTF-8>, for example.
+
+
+Python's Unicode Support
+========================
+
+Now that you've learned the rudiments of Unicode, we can look at Python's
+Unicode features.
+
+
+The Unicode Type
+----------------
+
+Unicode strings are expressed as instances of the :class:`unicode` type, one of
+Python's repertoire of built-in types. It derives from an abstract type called
+:class:`basestring`, which is also an ancestor of the :class:`str` type; you can
+therefore check if a value is a string type with ``isinstance(value,
+basestring)``. Under the hood, Python represents Unicode strings as either 16-
+or 32-bit integers, depending on how the Python interpreter was compiled.
+
+The :func:`unicode` constructor has the signature ``unicode(string[, encoding,
+errors])``. All of its arguments should be 8-bit strings. The first argument
+is converted to Unicode using the specified encoding; if you leave off the
+``encoding`` argument, the ASCII encoding is used for the conversion, so
+characters greater than 127 will be treated as errors::
+
+ >>> unicode('abcdef')
+ u'abcdef'
+ >>> s = unicode('abcdef')
+ >>> type(s)
+ <type 'unicode'>
+ >>> unicode('abcdef' + chr(255))
+ Traceback (most recent call last):
+ File "<stdin>", line 1, in ?
+ UnicodeDecodeError: 'ascii' codec can't decode byte 0xff in position 6:
+ ordinal not in range(128)
+
+The ``errors`` argument specifies the response when the input string can't be
+converted according to the encoding's rules. Legal values for this argument are
+'strict' (raise a ``UnicodeDecodeError`` exception), 'replace' (add U+FFFD,
+'REPLACEMENT CHARACTER'), or 'ignore' (just leave the character out of the
+Unicode result). The following examples show the differences::
+
+ >>> unicode('\x80abc', errors='strict')
+ Traceback (most recent call last):
+ File "<stdin>", line 1, in ?
+ UnicodeDecodeError: 'ascii' codec can't decode byte 0x80 in position 0:
+ ordinal not in range(128)
+ >>> unicode('\x80abc', errors='replace')
+ u'\ufffdabc'
+ >>> unicode('\x80abc', errors='ignore')
+ u'abc'
+
+Encodings are specified as strings containing the encoding's name. Python 2.4
+comes with roughly 100 different encodings; see the Python Library Reference at
+<http://docs.python.org/lib/standard-encodings.html> for a list. Some encodings
+have multiple names; for example, 'latin-1', 'iso_8859_1' and '8859' are all
+synonyms for the same encoding.
+
+One-character Unicode strings can also be created with the :func:`unichr`
+built-in function, which takes integers and returns a Unicode string of length 1
+that contains the corresponding code point. The reverse operation is the
+built-in :func:`ord` function that takes a one-character Unicode string and
+returns the code point value::
+
+ >>> unichr(40960)
+ u'\ua000'
+ >>> ord(u'\ua000')
+ 40960
+
+Instances of the :class:`unicode` type have many of the same methods as the
+8-bit string type for operations such as searching and formatting::
+
+ >>> s = u'Was ever feather so lightly blown to and fro as this multitude?'
+ >>> s.count('e')
+ 5
+ >>> s.find('feather')
+ 9
+ >>> s.find('bird')
+ -1
+ >>> s.replace('feather', 'sand')
+ u'Was ever sand so lightly blown to and fro as this multitude?'
+ >>> s.upper()
+ u'WAS EVER FEATHER SO LIGHTLY BLOWN TO AND FRO AS THIS MULTITUDE?'
+
+Note that the arguments to these methods can be Unicode strings or 8-bit
+strings. 8-bit strings will be converted to Unicode before carrying out the
+operation; Python's default ASCII encoding will be used, so characters greater
+than 127 will cause an exception::
+
+ >>> s.find('Was\x9f')
+ Traceback (most recent call last):
+ File "<stdin>", line 1, in ?
+ UnicodeDecodeError: 'ascii' codec can't decode byte 0x9f in position 3: ordinal not in range(128)
+ >>> s.find(u'Was\x9f')
+ -1
+
+Much Python code that operates on strings will therefore work with Unicode
+strings without requiring any changes to the code. (Input and output code needs
+more updating for Unicode; more on this later.)
+
+Another important method is ``.encode([encoding], [errors='strict'])``, which
+returns an 8-bit string version of the Unicode string, encoded in the requested
+encoding. The ``errors`` parameter is the same as the parameter of the
+``unicode()`` constructor, with one additional possibility; as well as 'strict',
+'ignore', and 'replace', you can also pass 'xmlcharrefreplace' which uses XML's
+character references. The following example shows the different results::
+
+ >>> u = unichr(40960) + u'abcd' + unichr(1972)
+ >>> u.encode('utf-8')
+ '\xea\x80\x80abcd\xde\xb4'
+ >>> u.encode('ascii')
+ Traceback (most recent call last):
+ File "<stdin>", line 1, in ?
+ UnicodeEncodeError: 'ascii' codec can't encode character '\ua000' in position 0: ordinal not in range(128)
+ >>> u.encode('ascii', 'ignore')
+ 'abcd'
+ >>> u.encode('ascii', 'replace')
+ '?abcd?'
+ >>> u.encode('ascii', 'xmlcharrefreplace')
+ '&#40960;abcd&#1972;'
+
+Python's 8-bit strings have a ``.decode([encoding], [errors])`` method that
+interprets the string using the given encoding::
+
+ >>> u = unichr(40960) + u'abcd' + unichr(1972) # Assemble a string
+ >>> utf8_version = u.encode('utf-8') # Encode as UTF-8
+ >>> type(utf8_version), utf8_version
+ (<type 'str'>, '\xea\x80\x80abcd\xde\xb4')
+ >>> u2 = utf8_version.decode('utf-8') # Decode using UTF-8
+ >>> u == u2 # The two strings match
+ True
+
+The low-level routines for registering and accessing the available encodings are
+found in the :mod:`codecs` module. However, the encoding and decoding functions
+returned by this module are usually more low-level than is comfortable, so I'm
+not going to describe the :mod:`codecs` module here. If you need to implement a
+completely new encoding, you'll need to learn about the :mod:`codecs` module
+interfaces, but implementing encodings is a specialized task that also won't be
+covered here. Consult the Python documentation to learn more about this module.
+
+The most commonly used part of the :mod:`codecs` module is the
+:func:`codecs.open` function which will be discussed in the section on input and
+output.
+
+
+Unicode Literals in Python Source Code
+--------------------------------------
+
+In Python source code, Unicode literals are written as strings prefixed with the
+'u' or 'U' character: ``u'abcdefghijk'``. Specific code points can be written
+using the ``\u`` escape sequence, which is followed by four hex digits giving
+the code point. The ``\U`` escape sequence is similar, but expects 8 hex
+digits, not 4.
+
+Unicode literals can also use the same escape sequences as 8-bit strings,
+including ``\x``, but ``\x`` only takes two hex digits so it can't express an
+arbitrary code point. Octal escapes can go up to U+01ff, which is octal 777.
+
+::
+
+ >>> s = u"a\xac\u1234\u20ac\U00008000"
+ ^^^^ two-digit hex escape
+ ^^^^^^ four-digit Unicode escape
+ ^^^^^^^^^^ eight-digit Unicode escape
+ >>> for c in s: print ord(c),
+ ...
+ 97 172 4660 8364 32768
+
+Using escape sequences for code points greater than 127 is fine in small doses,
+but becomes an annoyance if you're using many accented characters, as you would
+in a program with messages in French or some other accent-using language. You
+can also assemble strings using the :func:`unichr` built-in function, but this is
+even more tedious.
+
+Ideally, you'd want to be able to write literals in your language's natural
+encoding. You could then edit Python source code with your favorite editor
+which would display the accented characters naturally, and have the right
+characters used at runtime.
+
+Python supports writing Unicode literals in any encoding, but you have to
+declare the encoding being used. This is done by including a special comment as
+either the first or second line of the source file::
+
+ #!/usr/bin/env python
+ # -*- coding: latin-1 -*-
+
+ u = u'abcdé'
+ print ord(u[-1])
+
+The syntax is inspired by Emacs's notation for specifying variables local to a
+file. Emacs supports many different variables, but Python only supports
+'coding'. The ``-*-`` symbols indicate that the comment is special; within
+them, you must supply the name ``coding`` and the name of your chosen encoding,
+separated by ``':'``.
+
+If you don't include such a comment, the default encoding used will be ASCII.
+Versions of Python before 2.4 were Euro-centric and assumed Latin-1 as a default
+encoding for string literals; in Python 2.4, characters greater than 127 still
+work but result in a warning. For example, the following program has no
+encoding declaration::
+
+ #!/usr/bin/env python
+ u = u'abcdé'
+ print ord(u[-1])
+
+When you run it with Python 2.4, it will output the following warning::
+
+ amk:~$ python p263.py
+ sys:1: DeprecationWarning: Non-ASCII character '\xe9'
+ in file p263.py on line 2, but no encoding declared;
+ see http://www.python.org/peps/pep-0263.html for details
+
+
+Unicode Properties
+------------------
+
+The Unicode specification includes a database of information about code points.
+For each code point that's defined, the information includes the character's
+name, its category, the numeric value if applicable (Unicode has characters
+representing the Roman numerals and fractions such as one-third and
+four-fifths). There are also properties related to the code point's use in
+bidirectional text and other display-related properties.
+
+The following program displays some information about several characters, and
+prints the numeric value of one particular character::
+
+ import unicodedata
+
+ u = unichr(233) + unichr(0x0bf2) + unichr(3972) + unichr(6000) + unichr(13231)
+
+ for i, c in enumerate(u):
+ print i, '%04x' % ord(c), unicodedata.category(c),
+ print unicodedata.name(c)
+
+ # Get numeric value of second character
+ print unicodedata.numeric(u[1])
+
+When run, this prints::
+
+ 0 00e9 Ll LATIN SMALL LETTER E WITH ACUTE
+ 1 0bf2 No TAMIL NUMBER ONE THOUSAND
+ 2 0f84 Mn TIBETAN MARK HALANTA
+ 3 1770 Lo TAGBANWA LETTER SA
+ 4 33af So SQUARE RAD OVER S SQUARED
+ 1000.0
+
+The category codes are abbreviations describing the nature of the character.
+These are grouped into categories such as "Letter", "Number", "Punctuation", or
+"Symbol", which in turn are broken up into subcategories. To take the codes
+from the above output, ``'Ll'`` means 'Letter, lowercase', ``'No'`` means
+"Number, other", ``'Mn'`` is "Mark, nonspacing", and ``'So'`` is "Symbol,
+other". See
+<http://www.unicode.org/Public/UNIDATA/UCD.html#General_Category_Values> for a
+list of category codes.
+
+References
+----------
+
+The Unicode and 8-bit string types are described in the Python library reference
+at :ref:`typesseq`.
+
+The documentation for the :mod:`unicodedata` module.
+
+The documentation for the :mod:`codecs` module.
+
+Marc-André Lemburg gave a presentation at EuroPython 2002 titled "Python and
+Unicode". A PDF version of his slides is available at
+<http://www.egenix.com/files/python/Unicode-EPC2002-Talk.pdf>, and is an
+excellent overview of the design of Python's Unicode features.
+
+
+Reading and Writing Unicode Data
+================================
+
+Once you've written some code that works with Unicode data, the next problem is
+input/output. How do you get Unicode strings into your program, and how do you
+convert Unicode into a form suitable for storage or transmission?
+
+It's possible that you may not need to do anything depending on your input
+sources and output destinations; you should check whether the libraries used in
+your application support Unicode natively. XML parsers often return Unicode
+data, for example. Many relational databases also support Unicode-valued
+columns and can return Unicode values from an SQL query.
+
+Unicode data is usually converted to a particular encoding before it gets
+written to disk or sent over a socket. It's possible to do all the work
+yourself: open a file, read an 8-bit string from it, and convert the string with
+``unicode(str, encoding)``. However, the manual approach is not recommended.
+
+One problem is the multi-byte nature of encodings; one Unicode character can be
+represented by several bytes. If you want to read the file in arbitrary-sized
+chunks (say, 1K or 4K), you need to write error-handling code to catch the case
+where only part of the bytes encoding a single Unicode character are read at the
+end of a chunk. One solution would be to read the entire file into memory and
+then perform the decoding, but that prevents you from working with files that
+are extremely large; if you need to read a 2Gb file, you need 2Gb of RAM.
+(More, really, since for at least a moment you'd need to have both the encoded
+string and its Unicode version in memory.)
+
+The solution would be to use the low-level decoding interface to catch the case
+of partial coding sequences. The work of implementing this has already been
+done for you: the :mod:`codecs` module includes a version of the :func:`open`
+function that returns a file-like object that assumes the file's contents are in
+a specified encoding and accepts Unicode parameters for methods such as
+``.read()`` and ``.write()``.
+
+The function's parameters are ``open(filename, mode='rb', encoding=None,
+errors='strict', buffering=1)``. ``mode`` can be ``'r'``, ``'w'``, or ``'a'``,
+just like the corresponding parameter to the regular built-in ``open()``
+function; add a ``'+'`` to update the file. ``buffering`` is similarly parallel
+to the standard function's parameter. ``encoding`` is a string giving the
+encoding to use; if it's left as ``None``, a regular Python file object that
+accepts 8-bit strings is returned. Otherwise, a wrapper object is returned, and
+data written to or read from the wrapper object will be converted as needed.
+``errors`` specifies the action for encoding errors and can be one of the usual
+values of 'strict', 'ignore', and 'replace'.
+
+Reading Unicode from a file is therefore simple::
+
+ import codecs
+ f = codecs.open('unicode.rst', encoding='utf-8')
+ for line in f:
+ print repr(line)
+
+It's also possible to open files in update mode, allowing both reading and
+writing::
+
+ f = codecs.open('test', encoding='utf-8', mode='w+')
+ f.write(u'\u4500 blah blah blah\n')
+ f.seek(0)
+ print repr(f.readline()[:1])
+ f.close()
+
+Unicode character U+FEFF is used as a byte-order mark (BOM), and is often
+written as the first character of a file in order to assist with autodetection
+of the file's byte ordering. Some encodings, such as UTF-16, expect a BOM to be
+present at the start of a file; when such an encoding is used, the BOM will be
+automatically written as the first character and will be silently dropped when
+the file is read. There are variants of these encodings, such as 'utf-16-le'
+and 'utf-16-be' for little-endian and big-endian encodings, that specify one
+particular byte ordering and don't skip the BOM.
+
+
+Unicode filenames
+-----------------
+
+Most of the operating systems in common use today support filenames that contain
+arbitrary Unicode characters. Usually this is implemented by converting the
+Unicode string into some encoding that varies depending on the system. For
+example, MacOS X uses UTF-8 while Windows uses a configurable encoding; on
+Windows, Python uses the name "mbcs" to refer to whatever the currently
+configured encoding is. On Unix systems, there will only be a filesystem
+encoding if you've set the ``LANG`` or ``LC_CTYPE`` environment variables; if
+you haven't, the default encoding is ASCII.
+
+The :func:`sys.getfilesystemencoding` function returns the encoding to use on
+your current system, in case you want to do the encoding manually, but there's
+not much reason to bother. When opening a file for reading or writing, you can
+usually just provide the Unicode string as the filename, and it will be
+automatically converted to the right encoding for you::
+
+ filename = u'filename\u4500abc'
+ f = open(filename, 'w')
+ f.write('blah\n')
+ f.close()
+
+Functions in the :mod:`os` module such as :func:`os.stat` will also accept Unicode
+filenames.
+
+:func:`os.listdir`, which returns filenames, raises an issue: should it return
+the Unicode version of filenames, or should it return 8-bit strings containing
+the encoded versions? :func:`os.listdir` will do both, depending on whether you
+provided the directory path as an 8-bit string or a Unicode string. If you pass
+a Unicode string as the path, filenames will be decoded using the filesystem's
+encoding and a list of Unicode strings will be returned, while passing an 8-bit
+path will return the 8-bit versions of the filenames. For example, assuming the
+default filesystem encoding is UTF-8, running the following program::
+
+ fn = u'filename\u4500abc'
+ f = open(fn, 'w')
+ f.close()
+
+ import os
+ print os.listdir('.')
+ print os.listdir(u'.')
+
+will produce the following output::
+
+ amk:~$ python t.py
+ ['.svn', 'filename\xe4\x94\x80abc', ...]
+ [u'.svn', u'filename\u4500abc', ...]
+
+The first list contains UTF-8-encoded filenames, and the second list contains
+the Unicode versions.
+
+
+
+Tips for Writing Unicode-aware Programs
+---------------------------------------
+
+This section provides some suggestions on writing software that deals with
+Unicode.
+
+The most important tip is:
+
+ Software should only work with Unicode strings internally, converting to a
+ particular encoding on output.
+
+If you attempt to write processing functions that accept both Unicode and 8-bit
+strings, you will find your program vulnerable to bugs wherever you combine the
+two different kinds of strings. Python's default encoding is ASCII, so whenever
+a character with an ASCII value > 127 is in the input data, you'll get a
+:exc:`UnicodeDecodeError` because that character can't be handled by the ASCII
+encoding.
+
+It's easy to miss such problems if you only test your software with data that
+doesn't contain any accents; everything will seem to work, but there's actually
+a bug in your program waiting for the first user who attempts to use characters
+> 127. A second tip, therefore, is:
+
+ Include characters > 127 and, even better, characters > 255 in your test
+ data.
+
+When using data coming from a web browser or some other untrusted source, a
+common technique is to check for illegal characters in a string before using the
+string in a generated command line or storing it in a database. If you're doing
+this, be careful to check the string once it's in the form that will be used or
+stored; it's possible for encodings to be used to disguise characters. This is
+especially true if the input data also specifies the encoding; many encodings
+leave the commonly checked-for characters alone, but Python includes some
+encodings such as ``'base64'`` that modify every single character.
+
+For example, let's say you have a content management system that takes a Unicode
+filename, and you want to disallow paths with a '/' character. You might write
+this code::
+
+ def read_file (filename, encoding):
+ if '/' in filename:
+ raise ValueError("'/' not allowed in filenames")
+ unicode_name = filename.decode(encoding)
+ f = open(unicode_name, 'r')
+ # ... return contents of file ...
+
+However, if an attacker could specify the ``'base64'`` encoding, they could pass
+``'L2V0Yy9wYXNzd2Q='``, which is the base-64 encoded form of the string
+``'/etc/passwd'``, to read a system file. The above code looks for ``'/'``
+characters in the encoded form and misses the dangerous character in the
+resulting decoded form.
+
+References
+----------
+
+The PDF slides for Marc-André Lemburg's presentation "Writing Unicode-aware
+Applications in Python" are available at
+<http://www.egenix.com/files/python/LSM2005-Developing-Unicode-aware-applications-in-Python.pdf>
+and discuss questions of character encodings as well as how to internationalize
+and localize an application.
+
+
+Revision History and Acknowledgements
+=====================================
+
+Thanks to the following people who have noted errors or offered suggestions on
+this article: Nicholas Bastin, Marius Gedminas, Kent Johnson, Ken Krugler,
+Marc-André Lemburg, Martin von Löwis, Chad Whitacre.
+
+Version 1.0: posted August 5 2005.
+
+Version 1.01: posted August 7 2005. Corrects factual and markup errors; adds
+several links.
+
+Version 1.02: posted August 16 2005. Corrects factual errors.
+
+
+.. comment Additional topic: building Python w/ UCS2 or UCS4 support
+.. comment Describe obscure -U switch somewhere?
+.. comment Describe use of codecs.StreamRecoder and StreamReaderWriter
+
+.. comment
+ Original outline:
+
+ - [ ] Unicode introduction
+ - [ ] ASCII
+ - [ ] Terms
+ - [ ] Character
+ - [ ] Code point
+ - [ ] Encodings
+ - [ ] Common encodings: ASCII, Latin-1, UTF-8
+ - [ ] Unicode Python type
+ - [ ] Writing unicode literals
+ - [ ] Obscurity: -U switch
+ - [ ] Built-ins
+ - [ ] unichr()
+ - [ ] ord()
+ - [ ] unicode() constructor
+ - [ ] Unicode type
+ - [ ] encode(), decode() methods
+ - [ ] Unicodedata module for character properties
+ - [ ] I/O
+ - [ ] Reading/writing Unicode data into files
+ - [ ] Byte-order marks
+ - [ ] Unicode filenames
+ - [ ] Writing Unicode programs
+ - [ ] Do everything in Unicode
+ - [ ] Declaring source code encodings (PEP 263)
+ - [ ] Other issues
+ - [ ] Building Python (UCS2, UCS4)