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author | Steve Holden <steve@holdenweb.com> | 2002-07-03 18:36:39 (GMT) |
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committer | Steve Holden <steve@holdenweb.com> | 2002-07-03 18:36:39 (GMT) |
commit | b1af86a1d7ada842ede1d5ea02a9a04f3939b8ca (patch) | |
tree | cbc4c839a75285da08a7fdb71e646b108812dd50 /Doc/lib/libasyncore.tex | |
parent | df872a20525dbc69e398a1a30ce416327eed8b0b (diff) | |
download | cpython-b1af86a1d7ada842ede1d5ea02a9a04f3939b8ca.zip cpython-b1af86a1d7ada842ede1d5ea02a9a04f3939b8ca.tar.gz cpython-b1af86a1d7ada842ede1d5ea02a9a04f3939b8ca.tar.bz2 |
Revise asyncore documentation and document asynchat for the first time.
Diffstat (limited to 'Doc/lib/libasyncore.tex')
-rw-r--r-- | Doc/lib/libasyncore.tex | 146 |
1 files changed, 91 insertions, 55 deletions
diff --git a/Doc/lib/libasyncore.tex b/Doc/lib/libasyncore.tex index a85998e..be19295 100644 --- a/Doc/lib/libasyncore.tex +++ b/Doc/lib/libasyncore.tex @@ -6,6 +6,7 @@ handling services.} \moduleauthor{Sam Rushing}{rushing@nightmare.com} \sectionauthor{Christopher Petrilli}{petrilli@amber.org} +\sectionauthor{Steve Holden}{sholden@holdenweb.com} % Heavily adapted from original documentation by Sam Rushing. This module provides the basic infrastructure for writing asynchronous @@ -26,35 +27,21 @@ multiple communication channels at once; doing other work while your I/O is taking place in the ``background.'' Although this strategy can seem strange and complex, especially at first, it is in many ways easier to understand and control than multi-threaded programming. -The module documented here solves many of the difficult problems for +The \module{asyncore} module solves many of the difficult problems for you, making the task of building sophisticated high-performance -network servers and clients a snap. +network servers and clients a snap. For ``conversational'' applications +and protocols the companion \refmodule{asynchat} module is invaluable. -\begin{classdesc}{dispatcher}{} - The first class we will introduce is the \class{dispatcher} class. - This is a thin wrapper around a low-level socket object. To make - it more useful, it has a few methods for event-handling on it. - Otherwise, it can be treated as a normal non-blocking socket object. +The basic idea behind both modules is to create one or more network +\emph{channels}, instances of class \class{asyncore.dispatcher} and +\class{asynchat.async_chat}. Creating the channels adds them to a global +map, used by the \function{loop()} function if you do not provide it +with your own \var{map}. - The direct interface between the select loop and the socket object - are the \method{handle_read_event()} and - \method{handle_write_event()} methods. These are called whenever an - object `fires' that event. - - The firing of these low-level events can tell us whether certain - higher-level events have taken place, depending on the timing and - the state of the connection. For example, if we have asked for a - socket to connect to another host, we know that the connection has - been made when the socket fires a write event (at this point you - know that you may write to it with the expectation of success). - The implied higher-level events are: - - \begin{tableii}{l|l}{code}{Event}{Description} - \lineii{handle_connect()}{Implied by a write event} - \lineii{handle_close()}{Implied by a read event with no data available} - \lineii{handle_accept()}{Implied by a read event on a listening socket} - \end{tableii} -\end{classdesc} +Once the initial channel(s) is(are) created, calling the \function{loop()} +function activates channel service, which continues until the last +channel (including any that have been added to the map during asynchronous +service) is closed. \begin{funcdesc}{loop}{\optional{timeout\optional{, use_poll\optional{, map}}}} @@ -64,21 +51,67 @@ network servers and clients a snap. \function{select()} or \function{poll()} call, measured in seconds; the default is 30 seconds. The \var{use_poll} parameter, if true, indicates that \function{poll()} should be used in preference to - \function{select()} (the default is false). The \var{map} parameter - is a dictionary that gives a list of channels to watch. As channels + \function{select()} (the default is \code{False}). The \var{map} parameter + is a dictionary whose items are the channels to watch. As channels are closed they are deleted from their map. If \var{map} is - omitted, a global map is used. + omitted, a global map is used (this map is updated by the default + class \method{__init__()} + -- make sure you extend, rather than override, \method{__init__()} + if you want to retain this behavior). + + Channels (instances of \class{asyncore.despatcher}, \class{asynchat.async_chat} + and subclasses thereof) can freely be mixed in the map. \end{funcdesc} -This set of user-level events is larger than the basics. The -full set of methods that can be overridden in your subclass are: +\begin{classdesc}{dispatcher}{} + The \class{dispatcher} class is a thin wrapper around a low-level socket object. + To make it more useful, it has a few methods for event-handling which are called + from the asynchronous loop. + Otherwise, it can be treated as a normal non-blocking socket object. + + Two class attributes can be modified, to improve performance, + or possibly even to conserve memory. + + \begin{datadesc}{ac_in_buffer_size} + The asynchronous input buffer size (default \code{4096}). + \end{datadesc} + + \begin{datadesc}{ac_out_buffer_size} + The asynchronous output buffer size (default \code{4096}). + \end{datadesc} + + The firing of low-level events at certain times or in certain connection + states tells the asynchronous loop that certain higher-level events have + taken place. For example, if we have asked for a socket to connect to + another host, we know that the connection has been made when the socket + becomes writable for the first time (at this point you know that you may + write to it with the expectation of success). The implied higher-level + events are: + + \begin{tableii}{l|l}{code}{Event}{Description} + \lineii{handle_connect()}{Implied by the first write event} + \lineii{handle_close()}{Implied by a read event with no data available} + \lineii{handle_accept()}{Implied by a read event on a listening socket} + \end{tableii} + + During asynchronous processing, each mapped channel's \method{readable()} + and \method{writable()} methods are used to determine whether the channel's + socket should be added to the list of channels \cfunction{select()}ed or + \cfunction{poll()}ed for read and write events. + +\end{classdesc} + +Thus, the set of channel events is larger than the basic socket events. +The full set of methods that can be overridden in your subclass follows: \begin{methoddesc}{handle_read}{} - Called when there is new data to be read from a socket. + Called when the asynchronous loop detects that a \method{read()} + call on the channel's socket will succeed. \end{methoddesc} \begin{methoddesc}{handle_write}{} - Called when there is an attempt to write data to the object. + Called when the asynchronous loop detects that a writable socket + can be written. Often this method will implement the necessary buffering for performance. For example: @@ -96,9 +129,9 @@ def handle_write(self): \end{methoddesc} \begin{methoddesc}{handle_connect}{} - Called when the socket actually makes a connection. This - might be used to send a ``welcome'' banner, or something - similar. + Called when the active opener's socket actually makes a connection. + Might send a ``welcome'' banner, or initiate a protocol + negotiation with the remote endpoint, for example. \end{methoddesc} \begin{methoddesc}{handle_close}{} @@ -111,28 +144,29 @@ def handle_write(self): \end{methoddesc} \begin{methoddesc}{handle_accept}{} - Called on listening sockets when they actually accept a new - connection. + Called on listening channels (passive openers) when a + connection can be established with a new remote endpoint that + has issued a \method{connect()} call for the local endpoint. \end{methoddesc} \begin{methoddesc}{readable}{} - Each time through the \method{select()} loop, the set of sockets - is scanned, and this method is called to see if there is any - interest in reading. The default method simply returns \code{True}, - indicating that by default, all channels will be interested. + Called each time around the asynchronous loop to determine whether a + channel's socket should be added to the list on which read events can + occur. The default method simply returns \code{True}, + indicating that by default, all channels will be interested in + read events. \end{methoddesc} \begin{methoddesc}{writable}{} - Each time through the \method{select()} loop, the set of sockets - is scanned, and this method is called to see if there is any - interest in writing. The default method simply returns \code{True}, - indicating that by default, all channels will be interested. + Called each time around the asynchronous loop to determine whether a + channel's socket should be added to the list on which write events can + occur. The default method simply returns \code{True}, + indicating that by default, all channels will be interested in + write events. \end{methoddesc} -In addition, there are the basic methods needed to construct and -manipulate ``channels,'' which are what we will call the socket -connections in this context. Note that most of these are nearly -identical to their socket partners. +In addition, each channel delegates or extends many of the socket methods. +Most of these are nearly identical to their socket partners. \begin{methoddesc}{create_socket}{family, type} This is identical to the creation of a normal socket, and @@ -144,15 +178,17 @@ identical to their socket partners. \begin{methoddesc}{connect}{address} As with the normal socket object, \var{address} is a tuple with the first element the host to connect to, and the - second the port. + second the port number. \end{methoddesc} \begin{methoddesc}{send}{data} - Send \var{data} out the socket. + Send \var{data} to the remote end-point of the socket. \end{methoddesc} \begin{methoddesc}{recv}{buffer_size} - Read at most \var{buffer_size} bytes from the socket. + Read at most \var{buffer_size} bytes from the socket's remote end-point. + An empty string implies that the channel has been closed from the other + end. \end{methoddesc} \begin{methoddesc}{listen}{backlog} @@ -179,13 +215,13 @@ identical to their socket partners. \begin{methoddesc}{close}{} Close the socket. All future operations on the socket object - will fail. The remote end will receive no more data (after + will fail. The remote end-point will receive no more data (after queued data is flushed). Sockets are automatically closed when they are garbage-collected. \end{methoddesc} -\subsection{Example basic HTTP client \label{asyncore-example}} +\subsection{asyncore Example basic HTTP client \label{asyncore-example}} As a basic example, below is a very basic HTTP client that uses the \class{dispatcher} class to implement its socket handling: |