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author | Guido van Rossum <guido@python.org> | 1994-01-02 01:22:07 (GMT) |
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committer | Guido van Rossum <guido@python.org> | 1994-01-02 01:22:07 (GMT) |
commit | 5fdeeeae2a12b9956cc84d62eae82f72cabc8664 (patch) | |
tree | ac0053479e10099850c8e0d06e31cb3afbf632bb /Doc/lib/libgl.tex | |
parent | 0b0719866e8a32d0a787e73bca9e79df1d1a74f8 (diff) | |
download | cpython-5fdeeeae2a12b9956cc84d62eae82f72cabc8664.zip cpython-5fdeeeae2a12b9956cc84d62eae82f72cabc8664.tar.gz cpython-5fdeeeae2a12b9956cc84d62eae82f72cabc8664.tar.bz2 |
Restructured library documentation
Diffstat (limited to 'Doc/lib/libgl.tex')
-rw-r--r-- | Doc/lib/libgl.tex | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/Doc/lib/libgl.tex b/Doc/lib/libgl.tex new file mode 100644 index 0000000..e86c04b --- /dev/null +++ b/Doc/lib/libgl.tex @@ -0,0 +1,197 @@ +\section{Built-in Module \sectcode{gl}} +\bimodindex{gl} + +This module provides access to the Silicon Graphics +{\em Graphics Library}. +It is available only on Silicon Graphics machines. + +\strong{Warning:} +Some illegal calls to the GL library cause the Python interpreter to dump +core. +In particular, the use of most GL calls is unsafe before the first +window is opened. + +The module is too large to document here in its entirety, but the +following should help you to get started. +The parameter conventions for the C functions are translated to Python as +follows: + +\begin{itemize} +\item +All (short, long, unsigned) int values are represented by Python +integers. +\item +All float and double values are represented by Python floating point +numbers. +In most cases, Python integers are also allowed. +\item +All arrays are represented by one-dimensional Python lists. +In most cases, tuples are also allowed. +\item +\begin{sloppypar} +All string and character arguments are represented by Python strings, +for instance, +\code{winopen('Hi There!')} +and +\code{rotate(900, 'z')}. +\end{sloppypar} +\item +All (short, long, unsigned) integer arguments or return values that are +only used to specify the length of an array argument are omitted. +For example, the C call + +\bcode\begin{verbatim} +lmdef(deftype, index, np, props) +\end{verbatim}\ecode + +is translated to Python as + +\bcode\begin{verbatim} +lmdef(deftype, index, props) +\end{verbatim}\ecode + +\item +Output arguments are omitted from the argument list; they are +transmitted as function return values instead. +If more than one value must be returned, the return value is a tuple. +If the C function has both a regular return value (that is not omitted +because of the previous rule) and an output argument, the return value +comes first in the tuple. +Examples: the C call + +\bcode\begin{verbatim} +getmcolor(i, &red, &green, &blue) +\end{verbatim}\ecode + +is translated to Python as + +\bcode\begin{verbatim} +red, green, blue = getmcolor(i) +\end{verbatim}\ecode + +\end{itemize} + +The following functions are non-standard or have special argument +conventions: + +\renewcommand{\indexsubitem}{(in module gl)} +\begin{funcdesc}{varray}{argument} +%JHXXX the argument-argument added +Equivalent to but faster than a number of +\code{v3d()} +calls. +The \var{argument} is a list (or tuple) of points. +Each point must be a tuple of coordinates +\code{(\var{x}, \var{y}, \var{z})} or \code{(\var{x}, \var{y})}. +The points may be 2- or 3-dimensional but must all have the +same dimension. +Float and int values may be mixed however. +The points are always converted to 3D double precision points +by assuming \code{\var{z} = 0.0} if necessary (as indicated in the man page), +and for each point +\code{v3d()} +is called. +\end{funcdesc} + +\begin{funcdesc}{nvarray}{} +Equivalent to but faster than a number of +\code{n3f} +and +\code{v3f} +calls. +The argument is an array (list or tuple) of pairs of normals and points. +Each pair is a tuple of a point and a normal for that point. +Each point or normal must be a tuple of coordinates +\code{(\var{x}, \var{y}, \var{z})}. +Three coordinates must be given. +Float and int values may be mixed. +For each pair, +\code{n3f()} +is called for the normal, and then +\code{v3f()} +is called for the point. +\end{funcdesc} + +\begin{funcdesc}{vnarray}{} +Similar to +\code{nvarray()} +but the pairs have the point first and the normal second. +\end{funcdesc} + +\begin{funcdesc}{nurbssurface}{s_k\, t_k\, ctl\, s_ord\, t_ord\, type} +% XXX s_k[], t_k[], ctl[][] +%\itembreak +Defines a nurbs surface. +The dimensions of +\code{\var{ctl}[][]} +are computed as follows: +\code{[len(\var{s_k}) - \var{s_ord}]}, +\code{[len(\var{t_k}) - \var{t_ord}]}. +\end{funcdesc} + +\begin{funcdesc}{nurbscurve}{knots\, ctlpoints\, order\, type} +Defines a nurbs curve. +The length of ctlpoints is +\code{len(\var{knots}) - \var{order}}. +\end{funcdesc} + +\begin{funcdesc}{pwlcurve}{points\, type} +Defines a piecewise-linear curve. +\var{points} +is a list of points. +\var{type} +must be +\code{N_ST}. +\end{funcdesc} + +\begin{funcdesc}{pick}{n} +\funcline{select}{n} +The only argument to these functions specifies the desired size of the +pick or select buffer. +\end{funcdesc} + +\begin{funcdesc}{endpick}{} +\funcline{endselect}{} +These functions have no arguments. +They return a list of integers representing the used part of the +pick/select buffer. +No method is provided to detect buffer overrun. +\end{funcdesc} + +Here is a tiny but complete example GL program in Python: + +\bcode\begin{verbatim} +import gl, GL, time + +def main(): + gl.foreground() + gl.prefposition(500, 900, 500, 900) + w = gl.winopen('CrissCross') + gl.ortho2(0.0, 400.0, 0.0, 400.0) + gl.color(GL.WHITE) + gl.clear() + gl.color(GL.RED) + gl.bgnline() + gl.v2f(0.0, 0.0) + gl.v2f(400.0, 400.0) + gl.endline() + gl.bgnline() + gl.v2f(400.0, 0.0) + gl.v2f(0.0, 400.0) + gl.endline() + time.sleep(5) + +main() +\end{verbatim}\ecode + +\section{Standard Modules \sectcode{GL} and \sectcode{DEVICE}} +\stmodindex{GL} +\stmodindex{DEVICE} + +These modules define the constants used by the Silicon Graphics +{\em Graphics Library} +that C programmers find in the header files +\file{<gl/gl.h>} +and +\file{<gl/device.h>}. +Read the module source files for details. |