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author | Guido van Rossum <guido@python.org> | 1994-01-02 01:22:07 (GMT) |
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committer | Guido van Rossum <guido@python.org> | 1994-01-02 01:22:07 (GMT) |
commit | 5fdeeeae2a12b9956cc84d62eae82f72cabc8664 (patch) | |
tree | ac0053479e10099850c8e0d06e31cb3afbf632bb /Doc/lib/libsocket.tex | |
parent | 0b0719866e8a32d0a787e73bca9e79df1d1a74f8 (diff) | |
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Restructured library documentation
Diffstat (limited to 'Doc/lib/libsocket.tex')
-rw-r--r-- | Doc/lib/libsocket.tex | 265 |
1 files changed, 265 insertions, 0 deletions
diff --git a/Doc/lib/libsocket.tex b/Doc/lib/libsocket.tex new file mode 100644 index 0000000..a5d5a17 --- /dev/null +++ b/Doc/lib/libsocket.tex @@ -0,0 +1,265 @@ +\section{Built-in Module \sectcode{socket}} + +\bimodindex{socket} +This module provides access to the BSD {\em socket} interface. +It is available on \UNIX{} systems that support this interface. + +For an introduction to socket programming (in C), see the following +papers: \emph{An Introductory 4.3BSD Interprocess Communication +Tutorial}, by Stuart Sechrest and \emph{An Advanced 4.3BSD Interprocess +Communication Tutorial}, by Samuel J. Leffler et al, both in the +\UNIX{} Programmer's Manual, Supplementary Documents 1 (sections PS1:7 +and PS1:8). The \UNIX{} manual pages for the various socket-related +system calls also a valuable source of information on the details of +socket semantics. + +The Python interface is a straightforward transliteration of the +\UNIX{} system call and library interface for sockets to Python's +object-oriented style: the \code{socket()} function returns a +\dfn{socket object} whose methods implement the various socket system +calls. Parameter types are somewhat higer-level than in the C +interface: as with \code{read()} and \code{write()} operations on Python +files, buffer allocation on receive operations is automatic, and +buffer length is implicit on send operations. + +Socket addresses are represented as a single string for the +\code{AF_UNIX} address family and as a pair +\code{(\var{host}, \var{port})} for the \code{AF_INET} address family, +where \var{host} is a string representing +either a hostname in Internet domain notation like +\code{'daring.cwi.nl'} or an IP address like \code{'100.50.200.5'}, +and \var{port} is an integral port number. Other address families are +currently not supported. The address format required by a particular +socket object is automatically selected based on the address family +specified when the socket object was created. + +All errors raise exceptions. The normal exceptions for invalid +argument types and out-of-memory conditions can be raised; errors +related to socket or address semantics raise the error \code{socket.error}. + +Non-blocking and asynchronous mode are not supported; see module +\code{select} for a way to do non-blocking socket I/O. + +The module \code{socket} exports the following constants and functions: + +\renewcommand{\indexsubitem}{(in module socket)} +\begin{excdesc}{error} +This exception is raised for socket- or address-related errors. +The accompanying value is either a string telling what went wrong or a +pair \code{(\var{errno}, \var{string})} +representing an error returned by a system +call, similar to the value accompanying \code{posix.error}. +\end{excdesc} + +\begin{datadesc}{AF_UNIX} +\dataline{AF_INET} +These constants represent the address (and protocol) families, +used for the first argument to \code{socket()}. +\end{datadesc} + +\begin{datadesc}{SOCK_STREAM} +\dataline{SOCK_DGRAM} +These constants represent the socket types, +used for the second argument to \code{socket()}. +(There are other types, but only \code{SOCK_STREAM} and +\code{SOCK_DGRAM} appear to be generally useful.) +\end{datadesc} + +\begin{funcdesc}{gethostbyname}{hostname} +Translate a host name to IP address format. The IP address is +returned as a string, e.g., \code{'100.50.200.5'}. If the host name +is an IP address itself it is returned unchanged. +\end{funcdesc} + +\begin{funcdesc}{getservbyname}{servicename\, protocolname} +Translate an Internet service name and protocol name to a port number +for that service. The protocol name should be \code{'tcp'} or +\code{'udp'}. +\end{funcdesc} + +\begin{funcdesc}{socket}{family\, type\, proto} +Create a new socket using the given address family, socket type and +protocol number. The address family should be \code{AF_INET} or +\code{AF_UNIX}. The socket type should be \code{SOCK_STREAM}, +\code{SOCK_DGRAM} or perhaps one of the other \samp{SOCK_} constants. +The protocol number is usually zero and may be omitted in that case. +\end{funcdesc} + +\begin{funcdesc}{fromfd}{fd\, family\, type\, proto} +Build a socket object from an existing file descriptor (an integer as +returned by a file object's \code{fileno} method). Address family, +socket type and protocol number are as for the \code{socket} function +above. The file descriptor should refer to a socket, but this is not +checked --- subsequent operations on the object may fail if the file +descriptor is invalid. This function is rarely needed, but can be +used to get or set socket options on a socket passed to a program as +standard input or output (e.g. a server started by the \UNIX{} inet +daemon). +\end{funcdesc} + +\subsection{Socket Object Methods} + +\noindent +Socket objects have the following methods. Except for +\code{makefile()} these correspond to \UNIX{} system calls applicable to +sockets. + +\renewcommand{\indexsubitem}{(socket method)} +\begin{funcdesc}{accept}{} +Accept a connection. +The socket must be bound to an address and listening for connections. +The return value is a pair \code{(\var{conn}, \var{address})} +where \var{conn} is a \emph{new} socket object usable to send and +receive data on the connection, and \var{address} is the address bound +to the socket on the other end of the connection. +\end{funcdesc} + +\begin{funcdesc}{avail}{} +Return true (nonzero) if at least one byte of data can be received +from the socket without blocking, false (zero) if not. There is no +indication of how many bytes are available. (\strong{This function is +obsolete --- see module \code{select} for a more general solution.}) +\end{funcdesc} + +\begin{funcdesc}{bind}{address} +Bind the socket to an address. The socket must not already be bound. +\end{funcdesc} + +\begin{funcdesc}{close}{} +Close the socket. All future operations on the socket object will fail. +The remote end will receive no more data (after queued data is flushed). +Sockets are automatically closed when they are garbage-collected. +\end{funcdesc} + +\begin{funcdesc}{connect}{address} +Connect to a remote socket. +\end{funcdesc} + +\begin{funcdesc}{fileno}{} +Return the socket's file descriptor (a small integer). This is useful +with \code{select}. +\end{funcdesc} + +\begin{funcdesc}{getpeername}{} +Return the remote address to which the socket is connected. This is +useful to find out the port number of a remote IP socket, for instance. +\end{funcdesc} + +\begin{funcdesc}{getsockname}{} +Return the socket's own address. This is useful to find out the port +number of an IP socket, for instance. +\end{funcdesc} + +\begin{funcdesc}{getsockopt}{level\, optname\, buflen} +Return the value of the given socket option (see the \UNIX{} man page +{\it getsockopt}(2)). The needed symbolic constants are defined in module +SOCKET. If the optional third argument is absent, an integer option +is assumed and its integer value is returned by the function. If +\var{buflen} is present, it specifies the maximum length of the buffer used +to receive the option in, and this buffer is returned as a string. +It's up to the caller to decode the contents of the buffer (see the +optional built-in module \code{struct} for a way to decode C structures +encoded as strings). +\end{funcdesc} + +\begin{funcdesc}{listen}{backlog} +Listen for connections made to the socket. +The argument (in the range 0-5) specifies the maximum number of +queued connections. +\end{funcdesc} + +\begin{funcdesc}{makefile}{mode} +Return a \dfn{file object} associated with the socket. +(File objects were described earlier under Built-in Types.) +The file object references a \code{dup}ped version of the socket file +descriptor, so the file object and socket object may be closed or +garbage-collected independently. +\end{funcdesc} + +\begin{funcdesc}{recv}{bufsize\, flags} +Receive data from the socket. The return value is a string representing +the data received. The maximum amount of data to be received +at once is specified by \var{bufsize}. See the \UNIX{} manual page +for the meaning of the optional argument \var{flags}; it defaults to +zero. +\end{funcdesc} + +\begin{funcdesc}{recvfrom}{bufsize} +Receive data from the socket. The return value is a pair +\code{(\var{string}, \var{address})} where \var{string} is a string +representing the data received and \var{address} is the address of the +socket sending the data. +\end{funcdesc} + +\begin{funcdesc}{send}{string} +Send data to the socket. The socket must be connected to a remote +socket. +\end{funcdesc} + +\begin{funcdesc}{sendto}{string\, address} +Send data to the socket. The socket should not be connected to a +remote socket, since the destination socket is specified by +\code{address}. +\end{funcdesc} + +\begin{funcdesc}{setsockopt}{level\, optname\, value} +Set the value of the given socket option (see the \UNIX{} man page +{\it setsockopt}(2)). The needed symbolic constants are defined in module +\code{SOCKET}. The value can be an integer or a string representing a +buffer. In the latter case it is up to the caller to ensure that the +string contains the proper bits (see the optional built-in module +\code{struct} for a way to encode C structures as strings). +\end{funcdesc} + +\begin{funcdesc}{shutdown}{how} +Shut down one or both halves of the connection. If \var{how} is \code{0}, +further receives are disallowed. If \var{how} is \code{1}, further sends are +disallowed. If \var{how} is \code{2}, further sends and receives are +disallowed. +\end{funcdesc} + +Note that there are no methods \code{read()} or \code{write()}; use +\code{recv()} and \code{send()} without \var{flags} argument instead. + +\subsection{Example} +\nodename{Socket Example} + +Here are two minimal example programs using the TCP/IP protocol: a +server that echoes all data that it receives back (servicing only one +client), and a client using it. Note that a server must perform the +sequence \code{socket}, \code{bind}, \code{listen}, \code{accept} +(possibly repeating the \code{accept} to service more than one client), +while a client only needs the sequence \code{socket}, \code{connect}. +Also note that the server does not \code{send}/\code{receive} on the +socket it is listening on but on the new socket returned by +\code{accept}. + +\bcode\begin{verbatim} +# Echo server program +from socket import * +HOST = '' # Symbolic name meaning the local host +PORT = 50007 # Arbitrary non-privileged server +s = socket(AF_INET, SOCK_STREAM) +s.bind(HOST, PORT) +s.listen(0) +conn, addr = s.accept() +print 'Connected by', addr +while 1: + data = conn.recv(1024) + if not data: break + conn.send(data) +conn.close() +\end{verbatim}\ecode + +\bcode\begin{verbatim} +# Echo client program +from socket import * +HOST = 'daring.cwi.nl' # The remote host +PORT = 50007 # The same port as used by the server +s = socket(AF_INET, SOCK_STREAM) +s.connect(HOST, PORT) +s.send('Hello, world') +data = s.recv(1024) +s.close() +print 'Received', `data` +\end{verbatim}\ecode |