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authorAndrew M. Kuchling <amk@amk.ca>1998-07-20 13:46:10 (GMT)
committerAndrew M. Kuchling <amk@amk.ca>1998-07-20 13:46:10 (GMT)
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+\section{Standard Module \module{threading}}
+\label{module-threading}
+\stmodindex{threading}
+
+This module constructs higher-level threading interfaces on top of the
+lower level
+\module{thread} module.
+
+This module is safe for use with \code{from threading import *}. It
+defines the following functions and objects:
+
+\begin{funcdesc}{activeCount}{}
+Return the number of currently active \class{Thread} objects.
+The returned count is equal to the length of the list returned by
+\function{enumerate()}.
+A function that returns the number of currently active threads.
+\end{funcdesc}
+
+\begin{funcdesc}{Condition}{}
+A factory function that returns a new condition variable object.
+A condition variable allows one or more threads to wait until they
+are notified by another thread.
+\end{funcdesc}
+
+\begin{funcdesc}{currentThread}{}
+Return the current \class{Thread} object, corresponding to the
+caller's thread of control. If the caller's thread of control was not
+created through the
+\module{threading} module, a dummy thread object with limited functionality
+is returned.
+\end{funcdesc}
+
+\begin{funcdesc}{enumerate}{}
+Return a list of all currently active \class{Thread} objects.
+The list includes daemonic threads, dummy thread objects created
+by \function{currentThread()}, and the main thread. It excludes terminated
+threads and threads that have not yet been started.
+\end{funcdesc}
+
+\begin{funcdesc}{Event}{}
+A factory function that returns a new event object. An event
+manages a flag that can be set to true with the \method{set()} method and
+reset to false with the \method{clear()} method. The \method{wait()} method blocks
+until the flag is true.
+\end{funcdesc}
+
+\begin{funcdesc}{Lock}{}
+A factory function that returns a new primitive lock object. Once
+a thread has acquired it, subsequent attempts to acquire it block,
+until it is released; any thread may release it.
+\end{funcdesc}
+
+\begin{funcdesc}{RLock}{}
+A factory function that returns a new reentrant lock object.
+A reentrant lock must be released by the thread that acquired it.
+Once a thread has acquired a reentrant lock, the same thread may
+acquire it again without blocking; the thread must release it once
+for each time it has acquired it.
+\end{funcdesc}
+
+\begin{funcdesc}{Semaphore}{}
+A factory function that returns a new semaphore object. A
+semaphore manages a counter representing the number of \method{release()}
+calls minus the number of \method{acquire()} calls, plus an initial value.
+The \method{acquire()} method blocks if necessary until it can return
+without making the counter negative.
+\end{funcdesc}
+
+\begin{classdesc}{Thread}{}
+A class that represents a thread of control. This class can be safely subclassed in a limited fashion.
+\end{classdesc}
+
+Detailed interfaces for the objects are documented below.
+
+The design of this module is loosely based on Java's threading model.
+However, where Java makes locks and condition variables basic behavior
+of every object, they are separate objects in Python. Python's \class{Thread}
+class supports a subset of the behavior of Java's Thread class;
+currently, there are no priorities, no thread groups, and threads
+cannot be destroyed, stopped, suspended, resumed, or interrupted. The
+static methods of Java's Thread class, when implemented, are mapped to
+module-level functions.
+
+All of the methods described below are executed atomically.
+
+\subsection{Lock Objects}
+
+A primitive lock is a synchronization primitive that is not owned
+by a particular thread when locked. In Python, it is currently
+the lowest level synchronization primitive available, implemented
+directly by the \module{thread} extension module.
+
+A primitive lock is in one of two states, ``locked'' or ``unlocked''.
+It is created in the unlocked state. It has two basic methods,
+\method{acquire()} and \method{release()}. When the state is
+unlocked, \method{acquire()} changes the state to locked and returns
+immediately. When the state is locked, \method{acquire()} blocks
+until a call to \method{release()} in another thread changes it to
+unlocked, then the \method{acquire()} call resets it to locked and
+returns. The \method{release()} method should only be called in the
+locked state; it changes the state to unlocked and returns
+immediately. When more than one thread is blocked in
+\method{acquire()} waiting for the state to turn to unlocked, only one
+thread proceeds when a \method{release()} call resets the state to
+unlocked; which one of the waiting threads proceeds is not defined,
+and may vary across implementations.
+
+All methods are executed atomically.
+
+\begin{methoddesc}{acquire}{blocking=1}
+Acquire a lock, blocking or non-blocking.
+
+When invoked without arguments, block until the lock is
+unlocked, then set it to locked, and return. There is no
+return value in this case.
+
+When invoked with the \var{blocking} argument set to true, do the
+same thing as when called without arguments, and return true.
+
+When invoked with the \var{blocking} argument set to false, do not
+block. If a call without an argument would block, return false
+immediately; otherwise, do the same thing as when called
+without arguments, and return true.
+\end{methoddesc}
+
+\begin{methoddesc}{release}{}
+Release a lock.
+
+When the lock is locked, reset it to unlocked, and return. If
+any other threads are blocked waiting for the lock to become
+unlocked, allow exactly one of them to proceed.
+
+Do not call this method when the lock is unlocked.
+
+There is no return value.
+\end{methoddesc}
+
+\subsection{RLock Objects}
+
+A reentrant lock is a synchronization primitive that may be
+acquired multiple times by the same thread. Internally, it uses
+the concepts of ``owning thread'' and ``recursion level'' in
+addition to the locked/unlocked state used by primitive locks. In
+the locked state, some thread owns the lock; in the unlocked
+state, no thread owns it.
+
+To lock the lock, a thread calls its \method{acquire()} method; this
+returns once the thread owns the lock. To unlock the lock, a
+thread calls its \method{release()} method. \method{acquire()}/\method{release()} call pairs
+may be nested; only the final \method{release()} (i.e. the \method{release()} of the
+outermost pair) resets the lock to unlocked and allows another
+thread blocked in \method{acquire()} to proceed.
+
+\begin{methoddesc}{acquire}{blocking=1}
+Acquire a lock, blocking or non-blocking.
+
+When invoked without arguments: if this thread already owns
+the lock, increment the recursion level by one, and return
+immediately. Otherwise, if another thread owns the lock,
+block until the lock is unlocked. Once the lock is unlocked
+(not owned by any thread), then grab ownership, set the
+recursion level to one, and return. If more than one thread
+is blocked waiting until the lock is unlocked, only one at a
+time will be able to grab ownership of the lock. There is no
+return value in this case.
+
+When invoked with the \var{blocking} argument set to true, do the
+same thing as when called without arguments, and return true.
+
+When invoked with the \var{blocking} argument set to false, do not
+block. If a call without an argument would block, return false
+immediately; otherwise, do the same thing as when called
+without arguments, and return true.
+\end{methoddesc}
+
+\begin{methoddesc}{release}{}
+Release a lock, decrementing the recursion level. If after the
+decrement it is zero, reset the lock to unlocked (not owned by any
+thread), and if any other threads are blocked waiting for the lock to
+become unlocked, allow exactly one of them to proceed. If after the
+decrement the recursion level is still nonzero, the lock remains
+locked and owned by the calling thread.
+
+Only call this method when the calling thread owns the lock.
+Do not call this method when the lock is unlocked.
+
+There is no return value.
+\end{methoddesc}
+
+\subsection{Condition Objects}
+
+A condition variable is always associated with some kind of lock;
+this can be passed in or one will be created by default. (Passing
+one in is useful when several condition variables must share the
+same lock.)
+
+A condition variable has \method{acquire()} and \method{release()}
+methods that call the corresponding methods of the associated lock.
+It also has a \method{wait()} method, and \method{notify()} and
+\method{notifyAll()} methods. These three must only be called when
+the calling thread has acquired the lock.
+
+The \method{wait()} method releases the lock, and then blocks until it
+is awakened by a \method{notify()} or \method{notifyAll()} call for
+the same condition variable in another thread. Once awakened, it
+re-acquires the lock and returns. It is also possible to specify a
+timeout.
+
+The \method{notify()} method wakes up one of the threads waiting for
+the condition variable, if any are waiting. The \method{notifyAll()}
+method wakes up all threads waiting for the condition variable.
+
+Note: the \method{notify()} and \method{notifyAll()} methods don't
+release the lock; this means that the thread or threads awakened will
+not return from their \method{wait()} call immediately, but only when
+the thread that called \method{notify()} or \method{notifyAll()}
+finally relinquishes ownership of the lock.
+
+Tip: the typical programming style using condition variables uses the
+lock to synchronize access to some shared state; threads that are
+interested in a particular change of state call \method{wait()}
+repeatedly until they see the desired state, while threads that modify
+the state call \method{notify()} or \method{notifyAll()} when they
+change the state in such a way that it could possibly be a desired
+state for one of the waiters. For example, the following code is a
+generic producer-consumer situation with unlimited buffer capacity:
+
+\begin{verbatim}
+# Consume one item
+cv.acquire()
+while not an_item_is_available():
+ cv.wait()
+get_an_available_item()
+cv.release()
+
+# Produce one item
+cv.acquire()
+make_an_item_available()
+cv.notify()
+cv.release()
+\end{verbatim}
+
+To choose between \method{notify()} and \method{notifyAll()}, consider
+whether one state change can be interesting for only one or several
+waiting threads. E.g. in a typical producer-consumer situation,
+adding one item to the buffer only needs to wake up one consumer
+thread.
+
+\begin{classdesc}{Condition}{lock=None}
+If the \var{lock} argument is given and not \code{None}, it must be a \class{Lock}
+or \class{RLock} object, and it is used as the underlying lock.
+Otherwise, a new \class{RLock} object is created and used as the
+underlying lock.
+\end{classdesc}
+
+\begin{methoddesc}{acquire}{*args}
+Acquire the underlying lock.
+This method calls the corresponding method on the underlying
+lock; the return value is whatever that method returns.
+\end{methoddesc}
+
+\begin{methoddesc}{release}{}
+Release the underlying lock.
+This method calls the corresponding method on the underlying
+lock; there is no return value.
+\end{methoddesc}
+
+\begin{methoddesc}{wait}{timeout=None}
+Wait until notified or until a timeout occurs.
+This must only be called when the calling thread has acquired the
+lock.
+
+This method releases the underlying lock, and then blocks until it is
+awakened by a \method{notify()} or \method{notifyAll()} call for the
+same condition variable in another thread, or until the optional
+timeout occurs. Once awakened or timed out, it re-acquires the lock
+and returns.
+
+When the timeout argument is present and not \code{None}, it should be a
+floating point number specifying a timeout for the operation in
+seconds (or fractions thereof).
+
+When the underlying lock is an \class{RLock}, it is not released using its
+\method{release()} method, since this may not actually unlock the lock
+when it was acquired multiple times recursively. Instead, an
+internal interface of the \class{RLock} class is used, which really unlocks it
+even when it has been recursively acquired several times. Another
+internal interface is then used to restore the recursion level when
+the lock is reacquired.
+\end{methoddesc}
+
+\begin{methoddesc}{notify}{}
+Wake up a thread waiting on this condition, if any.
+This must only be called when the calling thread has acquired the
+lock.
+
+This method wakes up one of the threads waiting for the condition
+variable, if any are waiting; it is a no-op if no threads are waiting.
+
+The current implementation wakes up exactly one thread, if any are
+waiting. However, it's not safe to rely on this behavior. A future,
+optimized implementation may occasionally wake up more than one
+thread.
+
+Note: the awakened thread does not actually return from its
+\method{wait()} call until it can reacquire the lock. Since
+\method{notify()} does not release the lock, its caller should.
+\end{methoddesc}
+
+\begin{methoddesc}{notifyAll}{}
+Wake up all threads waiting on this condition. This method acts like
+\method{notify()}, but wakes up all waiting threads instead of one.
+\end{methoddesc}
+
+\subsection{Semaphore Objects}
+
+This is one of the oldest synchronization primitives in the history of
+computer science, invented by the early Dutch computer scientist
+Edsger W. Dijkstra (he used \method{P()} and \method{V()} instead of \method{acquire()}
+and \method{release()}).
+
+A semaphore manages an internal counter which is decremented by each
+\method{acquire()} call and incremented by each \method{release()}
+call. The counter can never go below zero; when \method{acquire()}
+finds that it is zero, it blocks, waiting until some other thread
+calls \method{release()}.
+
+\begin{classdesc}{Semaphore}{value=1}
+The optional argument gives the initial value for the internal
+counter; it defaults to 1.
+\end{classdesc}
+
+\begin{methoddesc}{acquire}{blocking=1}
+Acquire a semaphore.
+
+When invoked without arguments: if the internal counter is larger than
+zero on entry, decrement it by one and return immediately. If it is
+zero on entry, block, waiting until some other thread has called
+\method{release()} to make it larger than zero. This is done with
+proper interlocking so that if multiple \method{acquire()} calls are
+blocked, \method{release()} will wake exactly one of them up. The
+implementation may pick one at random, so the order in which blocked
+threads are awakened should not be relied on. There is no return
+value in this case.
+
+When invoked with the \var{blocking} argument set to true, do the same
+thing as when called without arguments, and return true.
+
+When invoked with the \var{blocking} argument set to false, do not
+block. If a call without an argument would block, return false
+immediately; otherwise, do the same thing as when called without
+arguments, and return true.
+\end{methoddesc}
+
+\begin{methoddesc}{release}{}
+Release a semaphore,
+incrementing the internal counter by one. When it was zero on
+entry and another thread is waiting for it to become larger
+than zero again, wake up that thread.
+\end{methoddesc}
+
+\subsection{Event Objects}
+
+This is one of the simplest mechanisms for communication between
+threads: one thread signals an event and one or more other thread
+are waiting for it.
+
+An event object manages an internal flag that can be set to true with
+the \method{set()} method and reset to false with the \method{clear()} method. The
+\method{wait()} method blocks until the flag is true.
+
+
+\begin{classdesc}{Event}{}
+The internal flag is initially false.
+\end{classdesc}
+
+\begin{methoddesc}{isSet}{}
+Return true if and only if the internal flag is true.
+\end{methoddesc}
+
+\begin{methoddesc}{set}{}
+Set the internal flag to true.
+All threads waiting for it to become true are awakened.
+Threads that call \method{wait()} once the flag is true will not block
+at all.
+\end{methoddesc}
+
+\begin{methoddesc}{clear}{}
+Reset the internal flag to false.
+Subsequently, threads calling \method{wait()} will block until \method{set()} is
+called to set the internal flag to true again.
+\end{methoddesc}
+
+\begin{methoddesc}{wait}{timeout=None}
+Block until the internal flag is true.
+If the internal flag is true on entry, return immediately. Otherwise,
+block until another thread calls \method{set()} to set the flag to
+true, or until the optional timeout occurs.
+
+When the timeout argument is present and not \code{None}, it should be a
+floating point number specifying a timeout for the operation in
+seconds (or fractions thereof).
+\end{methoddesc}
+
+\subsection{Thread Objects}
+
+This class represents an activity that is run in a separate thread
+of control. There are two ways to specify the activity: by
+passing a callable object to the constructor, or by overriding the
+\method{run()} method in a subclass. No other methods (except for the
+constructor) should be overridden in a subclass. In other words,
+\emph{only} override the \method{__init__()} and \method{run()} methods of this class.
+
+
+Once a thread object is created, its activity must be started by
+calling the thread's \method{start()} method. This invokes the \method{run()}
+method in a separate thread of control.
+
+Once the thread's activity is started, the thread is considered
+'alive' and 'active' (these concepts are almost, but not quite
+exactly, the same; their definition is intentionally somewhat
+vague). It stops being alive and active when its \method{run()} method
+terminates -- either normally, or by raising an unhandled
+exception. The \method{isAlive()} method tests whether the thread is
+alive.
+
+Other threads can call a thread's \method{join()} method. This blocks the
+calling thread until the thread whose \method{join()} method is called
+is terminated.
+
+A thread has a name. The name can be passed to the constructor,
+set with the \method{setName()} method, and retrieved with the \method{getName()}
+method.
+
+A thread can be flagged as a ``daemon thread''. The significance
+of this flag is that the entire Python program exits when only
+daemon threads are left. The initial value is inherited from the
+creating thread. The flag can be set with the \method{setDaemon()} method
+and retrieved with the \method{getDaemon()} method.
+
+There is a ``main thread'' object; this corresponds to the
+initial thread of control in the Python program. It is not a
+daemon thread.
+
+There is the possibility that ``dummy thread objects'' are
+created. These are thread objects corresponding to ``alien
+threads''. These are threads of control started outside the
+threading module, e.g. directly from C code. Dummy thread objects
+have limited functionality; they are always considered alive,
+active, and daemonic, and cannot be \method{join()}ed. They are never
+deleted, since it is impossible to detect the termination of alien
+threads.
+
+
+\begin{classdesc}{Thread}{group=None, target=None, name=None,
+ args=(), kwargs={}}
+This constructor should always be called with keyword
+arguments. Arguments are:
+
+group
+Should be None; reserved for future extension when a
+ThreadGroup class is implemented.
+
+target
+Callable object to be invoked by the \method{run()} method.
+Defaults to None, meaning nothing is called.
+
+name
+The thread name. By default, a unique name is constructed
+of the form ``Thread-N'' where N is a small decimal
+number.
+
+args
+Argument tuple for the target invocation. Defaults to ().
+
+kwargs
+Keyword argument dictionary for the target invocation.
+Defaults to {}.
+
+If the subclass overrides the constructor, it must make sure
+to invoke the base class constructor (Thread.__init__())
+before doing anything else to the thread.
+\end{classdesc}
+
+
+
+\begin{methoddesc}{start}{}
+Start the thread's activity.
+
+This must be called at most once per thread object. It
+arranges for the object's \method{run()} method to be invoked in a
+separate thread of control.
+\end{methoddesc}
+
+
+
+\begin{methoddesc}{run}{}
+Method representing the thread's activity.
+
+You may override this method in a subclass. The standard
+\method{run()} method invokes the callable object passed to the object's constructor as the
+\var{target} argument, if any, with sequential and keyword
+arguments taken from the \var{args} and \var{kwargs} arguments,
+respectively.
+\end{methoddesc}
+
+
+\begin{methoddesc}{join}{timeout=None}
+Wait until the thread terminates.
+This blocks the calling thread until the thread whose \method{join()}
+method is called terminates -- either normally or through an
+unhandled exception -- or until the optional timeout occurs.
+
+When the \var{timeout} argument is present and not \code{None}, it should
+be a floating point number specifying a timeout for the
+operation in seconds (or fractions thereof).
+
+A thread can be \method{join()}ed many times.
+
+A thread cannot join itself because this would cause a
+deadlock.
+
+It is an error to attempt to \method{join()} a thread before it has
+been started.
+\end{methoddesc}
+
+
+
+\begin{methoddesc}{getName}{}
+Return the thread's name.
+\end{methoddesc}
+
+\begin{methoddesc}{setName}{name}
+Set the thread's name.
+
+The name is a string used for identification purposes only.
+It has no semantics. Multiple threads may be given the same
+name. The initial name is set by the constructor.
+\end{methoddesc}
+
+\begin{methoddesc}{isAlive}{}
+Return whether the thread is alive.
+
+Roughly, a thread is alive from the moment the \method{start()} method
+returns until its \method{run()} method terminates.
+\end{methoddesc}
+
+\begin{methoddesc}{isDaemon}{}
+Return the thread's daemon flag.
+\end{methoddesc}
+
+\begin{methoddesc}{setDaemon}{daemonic}
+Set the thread's daemon flag to the Boolean value \var{daemonic}.
+This must be called before \method{start()} is called.
+
+The initial value is inherited from the creating thread.
+
+The entire Python program exits when no active non-daemon
+threads are left.
+\end{methoddesc}
+