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author | Fred Drake <fdrake@acm.org> | 1999-07-06 15:50:23 (GMT) |
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committer | Fred Drake <fdrake@acm.org> | 1999-07-06 15:50:23 (GMT) |
commit | d5dfe984e7a20369d1529f8c80bebde0e93aaff2 (patch) | |
tree | b09147fff19905ed84b214feba91e6743c60b344 /Doc/lib | |
parent | 0d6e6e0b39047381b5cd97fd9a64064c009e4819 (diff) | |
download | cpython-d5dfe984e7a20369d1529f8c80bebde0e93aaff2.zip cpython-d5dfe984e7a20369d1529f8c80bebde0e93aaff2.tar.gz cpython-d5dfe984e7a20369d1529f8c80bebde0e93aaff2.tar.bz2 |
Fix a number of minor problems pointed out by /F.
Diffstat (limited to 'Doc/lib')
-rw-r--r-- | Doc/lib/libasyncore.tex | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/Doc/lib/libasyncore.tex b/Doc/lib/libasyncore.tex index 894593c..2727b4b 100644 --- a/Doc/lib/libasyncore.tex +++ b/Doc/lib/libasyncore.tex @@ -17,9 +17,9 @@ There are only two ways to have a program on a single processor do ``more than one thing at a time.'' Multi-threaded programming is the simplest and most popular way to do it, but there is another very different technique, that lets youhave nearly all the advantages of -multi-threading, without actually using multiple threads. it's really +multi-threading, without actually using multiple threads. It's really only practical if your program is largely I/O bound. If your program -is CPU bound, then pre-emtpive scheduled threads are probably what +is CPU bound, then pre-emptive scheduled threads are probably what you really need. Network servers are rarely CPU-bound, however. If your operating system supports the \cfunction{select()} system call @@ -28,7 +28,7 @@ multiple communication channels at once; doing other work while your I/O is taking place in the ``background.'' Although this strategy can seem strange and complex, especially at first, it is in many ways easier to understand and control than multi-threaded programming. -The module documented here solves manyof the difficult problems for +The module documented here solves many of the difficult problems for you, making the task of building sophisticated high-performance network servers and clients a snap. @@ -115,16 +115,17 @@ def handle_write(self): In addition, there are the basic methods needed to construct and manipulate ``channels,'' which are what we will call the socket connections in this context. Note that most of these are nearly -identical to their \class{socket} partners. +identical to their socket partners. \begin{methoddesc}{create_socket}{family, type} This is identical to the creation of a normal socket, and - will use the same options for creation. This means you will - need to reference the \refmodule{socket} module. + will use the same options for creation. Refer to the + \refmodule{socket} documentation for information on creating + sockets. \end{methoddesc} \begin{methoddesc}{connect}{address} - As with the normal \class{socket} object, \var{address} is a + As with the normal socket object, \var{address} is a tuple with the first element the host to connect to, and the second the port. \end{methoddesc} |