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author | Guido van Rossum <guido@python.org> | 1996-07-21 02:20:58 (GMT) |
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committer | Guido van Rossum <guido@python.org> | 1996-07-21 02:20:58 (GMT) |
commit | 66774a973babca294045b3e8162db1f13c2d50de (patch) | |
tree | fea6d590b1edd7629d6380b4093f6bf3633ba814 /Doc/libmacui.tex | |
parent | 17f2b2dfeddc117ba5e9c6188f1a405dce88e67c (diff) | |
download | cpython-66774a973babca294045b3e8162db1f13c2d50de.zip cpython-66774a973babca294045b3e8162db1f13c2d50de.tar.gz cpython-66774a973babca294045b3e8162db1f13c2d50de.tar.bz2 |
changes by Jack to Mac docs
Diffstat (limited to 'Doc/libmacui.tex')
-rw-r--r-- | Doc/libmacui.tex | 87 |
1 files changed, 82 insertions, 5 deletions
diff --git a/Doc/libmacui.tex b/Doc/libmacui.tex index f785679..1c2df7c 100644 --- a/Doc/libmacui.tex +++ b/Doc/libmacui.tex @@ -66,10 +66,10 @@ handling. The \code{FrameWork} is still very much work-in-progress, and the documentation describes only the most important functionality, and not -in the most logical manner at that. Examine the source for more -esoteric needs. +in the most logical manner at that. Examine the source or the examples +for more details. -The \code{EasyDialogs} module defines the following functions: +The \code{FrameWork} module defines the following functions: \renewcommand{\indexsubitem}{(in module FrameWork)} @@ -117,6 +117,14 @@ which the window belongs. The window is not displayed until later. Creates a modeless dialog window. \end{funcdesc} +\begin{funcdesc}{windowbounds}{width\, height} +Return a \code{(left, top, right, bottom)} tuple suitable for creation +of a window of given width and height. The window will be staggered +with respect to previous windows, and an attempt is made to keep the +whole window on-screen. The window will however always be exact the +size given, so parts may be offscreen. +\end{funcdesc} + \subsection{Application objects} Application objects have the following methods, among others: @@ -161,8 +169,9 @@ through the the \code{DialogWindow} object involved). Override if you need special handling of dialog events (keyboard shortcuts, etc). \end{funcdesc} -\begin{funcdesc}{idle}{} -Called by the main event loop when no events are available. +\begin{funcdesc}{idle}{event} +Called by the main event loop when no events are available. The +null-event is passed (so you can look at mouse position, etc). \end{funcdesc} \subsection{Window Objects} @@ -202,6 +211,74 @@ The window was activated (\code{activate==1}) or deactivated (\code{activate==0}). Handle things like focus highlighting, etc. \end{funcdesc} +\subsection{ControlsWindow Object} + +ControlsWindow objects have the following methods besides those of +\code{Window} objects: + +\renewcommand{\indexsubitem}{(ControlsWindow method)} + +\begin{funcdesc}{do_controlhit}{window\, control\, pcode\, event} +Part \code{pcode} of control \code{control} was hit by the +user. Tracking and such has already been taken care of. +\end{funcdesc} + +\subsection{ScrolledWindow Object} + +ScrolledWindow objects are ControlsWindow objects with the following +extra mathods: + +\renewcommand{\indexsubitem}{(ScrolledWindow method)} + +\begin{funcdesc}{scrollbars}{\optional{wantx\, wanty}} +Create (or destroy) horizontal and vertical scrollbars. The arguments +specify which you want (default: both). The scrollbars always have +minimum \code{0} and maximum \code{32767}. +\end{funcdesc} + +\begin{funcdesc}{getscrollbarvalues}{} +You must supply this method. It should return a tuple \code{x, y} +giving the current position of the scrollbars (between \code{0} and +\code{32767}). You can return \code{None} for either to indicate the +whole document is visible in that direction. +\end{funcdesc} + +\begin{funcdesc}{updatescrollbars}{} +Call this method when the document has changed. It will call +\code{getscrollbarvalues} and update the scrollbars. +\end{funcdesc} + +\begin{funcdesc}{scrollbar_callback}{which\, what\, value} +Supplied by you and called after user interaction. \code{Which} will +be \code{'x'} or \code{'y'}, \code{what} will be \code{'-'}, +\code{'--'}, \code{'set'}, \code{'++'} or \code{'+'}. For +\code{'set'}, \code{value} will contain the new scrollbar position. +\end{funcdesc} + +\begin{funcdesc}{scalebarvalues}{absmin\, absmax\, curmin\, curmax} +Auxiliary method to help you calculate values to return from +\code{getscrollbarvalues}. You pass document minimum and maximum value +and topmost (leftmost) and bottommost (rightmost) visible values and +it returns the correct number or \code{None}. +\end{funcdesc} + +\begin{funcdesc}{do_activate}{onoff\, event} +Takes care of dimming/highlighting scrollbars when a window becomes +frontmost vv. If you override this method call this one at the end of +your method. +\end{funcdesc} + +\begin{funcdesc}{do_postresize}{width\, height\, window} +Moves scrollbars to the correct position. Call this method initially +if you override it. +\end{funcdesc} + +\begin{funcdesc}{do_controlhit}{window\, control\, pcode\, event} +Handles scrollbar interaction. If you override it call this method +first, a nonzero return value indicates the hit was in the scrollbars +and has been handled. +\end{funcdesc} + \subsection{DialogWindow Objects} DialogWindow objects have the following methods besides those of |