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author | Victor Stinner <vstinner@python.org> | 2021-12-07 11:31:04 (GMT) |
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committer | GitHub <noreply@github.com> | 2021-12-07 11:31:04 (GMT) |
commit | cf7eaa4617295747ee5646c4e2b7e7a16d7c64ab (patch) | |
tree | b09b7bcc7b2cdfcae0b8291f6ec867dbb8337246 /Doc/library/asyncore.rst | |
parent | 2bf551757e0a7e3cc6ce2ebed2178b82438ac6b5 (diff) | |
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Revert "bpo-28533: Remove asyncore, asynchat, smtpd modules (GH-29521)" (GH-29951)
This reverts commit 9bf2cbc4c498812e14f20d86acb61c53928a5a57.
Diffstat (limited to 'Doc/library/asyncore.rst')
-rw-r--r-- | Doc/library/asyncore.rst | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/Doc/library/asyncore.rst b/Doc/library/asyncore.rst new file mode 100644 index 0000000..a86518e --- /dev/null +++ b/Doc/library/asyncore.rst @@ -0,0 +1,360 @@ +:mod:`asyncore` --- Asynchronous socket handler +=============================================== + +.. module:: asyncore + :synopsis: A base class for developing asynchronous socket handling + services. + +.. moduleauthor:: Sam Rushing <rushing@nightmare.com> +.. sectionauthor:: Christopher Petrilli <petrilli@amber.org> +.. sectionauthor:: Steve Holden <sholden@holdenweb.com> +.. heavily adapted from original documentation by Sam Rushing + +**Source code:** :source:`Lib/asyncore.py` + +.. deprecated:: 3.6 + Please use :mod:`asyncio` instead. + +-------------- + +.. note:: + + This module exists for backwards compatibility only. For new code we + recommend using :mod:`asyncio`. + +This module provides the basic infrastructure for writing asynchronous socket +service clients and servers. + +There are only two ways to have a program on a single processor do "more than +one thing at a time." Multi-threaded programming is the simplest and most +popular way to do it, but there is another very different technique, that lets +you have nearly all the advantages of multi-threading, without actually using +multiple threads. It's really only practical if your program is largely I/O +bound. If your program is processor bound, then pre-emptive scheduled threads +are probably what you really need. Network servers are rarely processor +bound, however. + +If your operating system supports the :c:func:`select` system call in its I/O +library (and nearly all do), then you can use it to juggle multiple +communication channels at once; doing other work while your I/O is taking +place in the "background." Although this strategy can seem strange and +complex, especially at first, it is in many ways easier to understand and +control than multi-threaded programming. The :mod:`asyncore` module solves +many of the difficult problems for you, making the task of building +sophisticated high-performance network servers and clients a snap. For +"conversational" applications and protocols the companion :mod:`asynchat` +module is invaluable. + +The basic idea behind both modules is to create one or more network +*channels*, instances of class :class:`asyncore.dispatcher` and +:class:`asynchat.async_chat`. Creating the channels adds them to a global +map, used by the :func:`loop` function if you do not provide it with your own +*map*. + +Once the initial channel(s) is(are) created, calling the :func:`loop` function +activates channel service, which continues until the last channel (including +any that have been added to the map during asynchronous service) is closed. + + +.. function:: loop([timeout[, use_poll[, map[,count]]]]) + + Enter a polling loop that terminates after count passes or all open + channels have been closed. All arguments are optional. The *count* + parameter defaults to ``None``, resulting in the loop terminating only when all + channels have been closed. The *timeout* argument sets the timeout + parameter for the appropriate :func:`~select.select` or :func:`~select.poll` + call, measured in seconds; the default is 30 seconds. The *use_poll* + parameter, if true, indicates that :func:`~select.poll` should be used in + preference to :func:`~select.select` (the default is ``False``). + + The *map* parameter is a dictionary whose items are the channels to watch. + As channels are closed they are deleted from their map. If *map* is + omitted, a global map is used. Channels (instances of + :class:`asyncore.dispatcher`, :class:`asynchat.async_chat` and subclasses + thereof) can freely be mixed in the map. + + +.. class:: dispatcher() + + The :class:`dispatcher` class is a thin wrapper around a low-level socket + object. To make it more useful, it has a few methods for event-handling + which are called from the asynchronous loop. Otherwise, it can be treated + as a normal non-blocking socket object. + + The firing of low-level events at certain times or in certain connection + states tells the asynchronous loop that certain higher-level events have + taken place. For example, if we have asked for a socket to connect to + another host, we know that the connection has been made when the socket + becomes writable for the first time (at this point you know that you may + write to it with the expectation of success). The implied higher-level + events are: + + +----------------------+----------------------------------------+ + | Event | Description | + +======================+========================================+ + | ``handle_connect()`` | Implied by the first read or write | + | | event | + +----------------------+----------------------------------------+ + | ``handle_close()`` | Implied by a read event with no data | + | | available | + +----------------------+----------------------------------------+ + | ``handle_accepted()``| Implied by a read event on a listening | + | | socket | + +----------------------+----------------------------------------+ + + During asynchronous processing, each mapped channel's :meth:`readable` and + :meth:`writable` methods are used to determine whether the channel's socket + should be added to the list of channels :c:func:`select`\ ed or + :c:func:`poll`\ ed for read and write events. + + Thus, the set of channel events is larger than the basic socket events. The + full set of methods that can be overridden in your subclass follows: + + + .. method:: handle_read() + + Called when the asynchronous loop detects that a :meth:`read` call on the + channel's socket will succeed. + + + .. method:: handle_write() + + Called when the asynchronous loop detects that a writable socket can be + written. Often this method will implement the necessary buffering for + performance. For example:: + + def handle_write(self): + sent = self.send(self.buffer) + self.buffer = self.buffer[sent:] + + + .. method:: handle_expt() + + Called when there is out of band (OOB) data for a socket connection. This + will almost never happen, as OOB is tenuously supported and rarely used. + + + .. method:: handle_connect() + + Called when the active opener's socket actually makes a connection. Might + send a "welcome" banner, or initiate a protocol negotiation with the + remote endpoint, for example. + + + .. method:: handle_close() + + Called when the socket is closed. + + + .. method:: handle_error() + + Called when an exception is raised and not otherwise handled. The default + version prints a condensed traceback. + + + .. method:: handle_accept() + + Called on listening channels (passive openers) when a connection can be + established with a new remote endpoint that has issued a :meth:`connect` + call for the local endpoint. Deprecated in version 3.2; use + :meth:`handle_accepted` instead. + + .. deprecated:: 3.2 + + + .. method:: handle_accepted(sock, addr) + + Called on listening channels (passive openers) when a connection has been + established with a new remote endpoint that has issued a :meth:`connect` + call for the local endpoint. *sock* is a *new* socket object usable to + send and receive data on the connection, and *addr* is the address + bound to the socket on the other end of the connection. + + .. versionadded:: 3.2 + + + .. method:: readable() + + Called each time around the asynchronous loop to determine whether a + channel's socket should be added to the list on which read events can + occur. The default method simply returns ``True``, indicating that by + default, all channels will be interested in read events. + + + .. method:: writable() + + Called each time around the asynchronous loop to determine whether a + channel's socket should be added to the list on which write events can + occur. The default method simply returns ``True``, indicating that by + default, all channels will be interested in write events. + + + In addition, each channel delegates or extends many of the socket methods. + Most of these are nearly identical to their socket partners. + + + .. method:: create_socket(family=socket.AF_INET, type=socket.SOCK_STREAM) + + This is identical to the creation of a normal socket, and will use the + same options for creation. Refer to the :mod:`socket` documentation for + information on creating sockets. + + .. versionchanged:: 3.3 + *family* and *type* arguments can be omitted. + + + .. method:: connect(address) + + As with the normal socket object, *address* is a tuple with the first + element the host to connect to, and the second the port number. + + + .. method:: send(data) + + Send *data* to the remote end-point of the socket. + + + .. method:: recv(buffer_size) + + Read at most *buffer_size* bytes from the socket's remote end-point. An + empty bytes object implies that the channel has been closed from the + other end. + + Note that :meth:`recv` may raise :exc:`BlockingIOError` , even though + :func:`select.select` or :func:`select.poll` has reported the socket + ready for reading. + + + .. method:: listen(backlog) + + Listen for connections made to the socket. The *backlog* argument + specifies the maximum number of queued connections and should be at least + 1; the maximum value is system-dependent (usually 5). + + + .. method:: bind(address) + + Bind the socket to *address*. The socket must not already be bound. (The + format of *address* depends on the address family --- refer to the + :mod:`socket` documentation for more information.) To mark + the socket as re-usable (setting the :const:`SO_REUSEADDR` option), call + the :class:`dispatcher` object's :meth:`set_reuse_addr` method. + + + .. method:: accept() + + Accept a connection. The socket must be bound to an address and listening + for connections. The return value can be either ``None`` or a pair + ``(conn, address)`` where *conn* is a *new* socket object usable to send + and receive data on the connection, and *address* is the address bound to + the socket on the other end of the connection. + When ``None`` is returned it means the connection didn't take place, in + which case the server should just ignore this event and keep listening + for further incoming connections. + + + .. method:: close() + + Close the socket. All future operations on the socket object will fail. + The remote end-point will receive no more data (after queued data is + flushed). Sockets are automatically closed when they are + garbage-collected. + + +.. class:: dispatcher_with_send() + + A :class:`dispatcher` subclass which adds simple buffered output capability, + useful for simple clients. For more sophisticated usage use + :class:`asynchat.async_chat`. + +.. class:: file_dispatcher() + + A file_dispatcher takes a file descriptor or :term:`file object` along + with an optional map argument and wraps it for use with the :c:func:`poll` + or :c:func:`loop` functions. If provided a file object or anything with a + :c:func:`fileno` method, that method will be called and passed to the + :class:`file_wrapper` constructor. + + .. availability:: Unix. + +.. class:: file_wrapper() + + A file_wrapper takes an integer file descriptor and calls :func:`os.dup` to + duplicate the handle so that the original handle may be closed independently + of the file_wrapper. This class implements sufficient methods to emulate a + socket for use by the :class:`file_dispatcher` class. + + .. availability:: Unix. + + +.. _asyncore-example-1: + +asyncore Example basic HTTP client +---------------------------------- + +Here is a very basic HTTP client that uses the :class:`dispatcher` class to +implement its socket handling:: + + import asyncore + + class HTTPClient(asyncore.dispatcher): + + def __init__(self, host, path): + asyncore.dispatcher.__init__(self) + self.create_socket() + self.connect( (host, 80) ) + self.buffer = bytes('GET %s HTTP/1.0\r\nHost: %s\r\n\r\n' % + (path, host), 'ascii') + + def handle_connect(self): + pass + + def handle_close(self): + self.close() + + def handle_read(self): + print(self.recv(8192)) + + def writable(self): + return (len(self.buffer) > 0) + + def handle_write(self): + sent = self.send(self.buffer) + self.buffer = self.buffer[sent:] + + + client = HTTPClient('www.python.org', '/') + asyncore.loop() + +.. _asyncore-example-2: + +asyncore Example basic echo server +---------------------------------- + +Here is a basic echo server that uses the :class:`dispatcher` class to accept +connections and dispatches the incoming connections to a handler:: + + import asyncore + + class EchoHandler(asyncore.dispatcher_with_send): + + def handle_read(self): + data = self.recv(8192) + if data: + self.send(data) + + class EchoServer(asyncore.dispatcher): + + def __init__(self, host, port): + asyncore.dispatcher.__init__(self) + self.create_socket() + self.set_reuse_addr() + self.bind((host, port)) + self.listen(5) + + def handle_accepted(self, sock, addr): + print('Incoming connection from %s' % repr(addr)) + handler = EchoHandler(sock) + + server = EchoServer('localhost', 8080) + asyncore.loop() |