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authorEzio Melotti <ezio.melotti@gmail.com>2011-10-25 07:40:38 (GMT)
committerEzio Melotti <ezio.melotti@gmail.com>2011-10-25 07:40:38 (GMT)
commitfbb39815d423db0d9f413a753aa5e168ee83fe1d (patch)
treec02be9d68990b13c96b9b8dd90f8166c371e1339 /Doc/library/codecs.rst
parent963004d1d8ce57bee5624ab1256e7f951f595ec2 (diff)
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Refactor a bit the codecs doc.
Diffstat (limited to 'Doc/library/codecs.rst')
-rw-r--r--Doc/library/codecs.rst40
1 files changed, 21 insertions, 19 deletions
diff --git a/Doc/library/codecs.rst b/Doc/library/codecs.rst
index 9477133..7747794 100644
--- a/Doc/library/codecs.rst
+++ b/Doc/library/codecs.rst
@@ -810,27 +810,28 @@ e.g. :file:`encodings/cp1252.py` (which is an encoding that is used primarily on
Windows). There's a string constant with 256 characters that shows you which
character is mapped to which byte value.
-All of these encodings can only encode 256 of the 65536 (or 1114111) codepoints
+All of these encodings can only encode 256 of the 1114112 codepoints
defined in Unicode. A simple and straightforward way that can store each Unicode
-code point, is to store each codepoint as two consecutive bytes. There are two
-possibilities: Store the bytes in big endian or in little endian order. These
-two encodings are called UTF-16-BE and UTF-16-LE respectively. Their
-disadvantage is that if e.g. you use UTF-16-BE on a little endian machine you
-will always have to swap bytes on encoding and decoding. UTF-16 avoids this
-problem: Bytes will always be in natural endianness. When these bytes are read
+code point, is to store each codepoint as four consecutive bytes. There are two
+possibilities: store the bytes in big endian or in little endian order. These
+two encodings are called ``UTF-32-BE`` and ``UTF-32-LE`` respectively. Their
+disadvantage is that if e.g. you use ``UTF-32-BE`` on a little endian machine you
+will always have to swap bytes on encoding and decoding. ``UTF-32`` avoids this
+problem: bytes will always be in natural endianness. When these bytes are read
by a CPU with a different endianness, then bytes have to be swapped though. To
-be able to detect the endianness of a UTF-16 byte sequence, there's the so
-called BOM (the "Byte Order Mark"). This is the Unicode character ``U+FEFF``.
-This character will be prepended to every UTF-16 byte sequence. The byte swapped
-version of this character (``0xFFFE``) is an illegal character that may not
-appear in a Unicode text. So when the first character in an UTF-16 byte sequence
+be able to detect the endianness of a ``UTF-16`` or ``UTF-32`` byte sequence,
+there's the so called BOM ("Byte Order Mark"). This is the Unicode character
+``U+FEFF``. This character can be prepended to every ``UTF-16`` or ``UTF-32``
+byte sequence. The byte swapped version of this character (``0xFFFE``) is an
+illegal character that may not appear in a Unicode text. So when the
+first character in an ``UTF-16`` or ``UTF-32`` byte sequence
appears to be a ``U+FFFE`` the bytes have to be swapped on decoding.
-Unfortunately upto Unicode 4.0 the character ``U+FEFF`` had a second purpose as
-a ``ZERO WIDTH NO-BREAK SPACE``: A character that has no width and doesn't allow
+Unfortunately the character ``U+FEFF`` had a second purpose as
+a ``ZERO WIDTH NO-BREAK SPACE``: a character that has no width and doesn't allow
a word to be split. It can e.g. be used to give hints to a ligature algorithm.
With Unicode 4.0 using ``U+FEFF`` as a ``ZERO WIDTH NO-BREAK SPACE`` has been
deprecated (with ``U+2060`` (``WORD JOINER``) assuming this role). Nevertheless
-Unicode software still must be able to handle ``U+FEFF`` in both roles: As a BOM
+Unicode software still must be able to handle ``U+FEFF`` in both roles: as a BOM
it's a device to determine the storage layout of the encoded bytes, and vanishes
once the byte sequence has been decoded into a string; as a ``ZERO WIDTH
NO-BREAK SPACE`` it's a normal character that will be decoded like any other.
@@ -838,7 +839,7 @@ NO-BREAK SPACE`` it's a normal character that will be decoded like any other.
There's another encoding that is able to encoding the full range of Unicode
characters: UTF-8. UTF-8 is an 8-bit encoding, which means there are no issues
with byte order in UTF-8. Each byte in a UTF-8 byte sequence consists of two
-parts: Marker bits (the most significant bits) and payload bits. The marker bits
+parts: marker bits (the most significant bits) and payload bits. The marker bits
are a sequence of zero to four ``1`` bits followed by a ``0`` bit. Unicode characters are
encoded like this (with x being payload bits, which when concatenated give the
Unicode character):
@@ -877,13 +878,14 @@ map to
| RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK
| INVERTED QUESTION MARK
-in iso-8859-1), this increases the probability that a utf-8-sig encoding can be
+in iso-8859-1), this increases the probability that a ``utf-8-sig`` encoding can be
correctly guessed from the byte sequence. So here the BOM is not used to be able
to determine the byte order used for generating the byte sequence, but as a
signature that helps in guessing the encoding. On encoding the utf-8-sig codec
will write ``0xef``, ``0xbb``, ``0xbf`` as the first three bytes to the file. On
-decoding utf-8-sig will skip those three bytes if they appear as the first three
-bytes in the file.
+decoding ``utf-8-sig`` will skip those three bytes if they appear as the first
+three bytes in the file. In UTF-8, the use of the BOM is discouraged and
+should generally be avoided.
.. _standard-encodings: