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authorEthan Furman <ethan@stoneleaf.us>2016-09-11 06:36:59 (GMT)
committerEthan Furman <ethan@stoneleaf.us>2016-09-11 06:36:59 (GMT)
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issue23591: add auto() for auto-generating Enum member values
Diffstat (limited to 'Doc/library/enum.rst')
-rw-r--r--Doc/library/enum.rst99
1 files changed, 83 insertions, 16 deletions
diff --git a/Doc/library/enum.rst b/Doc/library/enum.rst
index 61679e1..eb8b94b 100644
--- a/Doc/library/enum.rst
+++ b/Doc/library/enum.rst
@@ -25,7 +25,8 @@ Module Contents
This module defines four enumeration classes that can be used to define unique
sets of names and values: :class:`Enum`, :class:`IntEnum`, and
-:class:`IntFlags`. It also defines one decorator, :func:`unique`.
+:class:`IntFlags`. It also defines one decorator, :func:`unique`, and one
+helper, :class:`auto`.
.. class:: Enum
@@ -52,7 +53,11 @@ sets of names and values: :class:`Enum`, :class:`IntEnum`, and
Enum class decorator that ensures only one name is bound to any one value.
-.. versionadded:: 3.6 ``Flag``, ``IntFlag``
+.. class:: auto
+
+ Instances are replaced with an appropriate value for Enum members.
+
+.. versionadded:: 3.6 ``Flag``, ``IntFlag``, ``auto``
Creating an Enum
@@ -70,6 +75,13 @@ follows::
... blue = 3
...
+.. note:: Enum member values
+
+ Member values can be anything: :class:`int`, :class:`str`, etc.. If
+ the exact value is unimportant you may use :class:`auto` instances and an
+ appropriate value will be chosen for you. Care must be taken if you mix
+ :class:`auto` with other values.
+
.. note:: Nomenclature
- The class :class:`Color` is an *enumeration* (or *enum*)
@@ -225,6 +237,42 @@ found :exc:`ValueError` is raised with the details::
ValueError: duplicate values found in <enum 'Mistake'>: four -> three
+Using automatic values
+----------------------
+
+If the exact value is unimportant you can use :class:`auto`::
+
+ >>> from enum import Enum, auto
+ >>> class Color(Enum):
+ ... red = auto()
+ ... blue = auto()
+ ... green = auto()
+ ...
+ >>> list(Color)
+ [<Color.red: 1>, <Color.blue: 2>, <Color.green: 3>]
+
+The values are chosen by :func:`_generate_next_value_`, which can be
+overridden::
+
+ >>> class AutoName(Enum):
+ ... def _generate_next_value_(name, start, count, last_values):
+ ... return name
+ ...
+ >>> class Ordinal(AutoName):
+ ... north = auto()
+ ... south = auto()
+ ... east = auto()
+ ... west = auto()
+ ...
+ >>> list(Ordinal)
+ [<Ordinal.north: 'north'>, <Ordinal.south: 'south'>, <Ordinal.east: 'east'>, <Ordinal.west: 'west'>]
+
+.. note::
+
+ The goal of the default :meth:`_generate_next_value_` methods is to provide
+ the next :class:`int` in sequence with the last :class:`int` provided, but
+ the way it does this is an implementation detail and may change.
+
Iteration
---------
@@ -597,7 +645,9 @@ Flag
The last variation is :class:`Flag`. Like :class:`IntFlag`, :class:`Flag`
members can be combined using the bitwise operators (&, \|, ^, ~). Unlike
:class:`IntFlag`, they cannot be combined with, nor compared against, any
-other :class:`Flag` enumeration, nor :class:`int`.
+other :class:`Flag` enumeration, nor :class:`int`. While it is possible to
+specify the values directly it is recommended to use :class:`auto` as the
+value and let :class:`Flag` select an appropriate value.
.. versionadded:: 3.6
@@ -606,9 +656,9 @@ flags being set, the boolean evaluation is :data:`False`::
>>> from enum import Flag
>>> class Color(Flag):
- ... red = 1
- ... blue = 2
- ... green = 4
+ ... red = auto()
+ ... blue = auto()
+ ... green = auto()
...
>>> Color.red & Color.green
<Color.0: 0>
@@ -619,21 +669,20 @@ Individual flags should have values that are powers of two (1, 2, 4, 8, ...),
while combinations of flags won't::
>>> class Color(Flag):
- ... red = 1
- ... blue = 2
- ... green = 4
- ... white = 7
- ... # or
- ... # white = red | blue | green
+ ... red = auto()
+ ... blue = auto()
+ ... green = auto()
+ ... white = red | blue | green
+ ...
Giving a name to the "no flags set" condition does not change its boolean
value::
>>> class Color(Flag):
... black = 0
- ... red = 1
- ... blue = 2
- ... green = 4
+ ... red = auto()
+ ... blue = auto()
+ ... green = auto()
...
>>> Color.black
<Color.black: 0>
@@ -700,6 +749,7 @@ Omitting values
In many use-cases one doesn't care what the actual value of an enumeration
is. There are several ways to define this type of simple enumeration:
+- use instances of :class:`auto` for the value
- use instances of :class:`object` as the value
- use a descriptive string as the value
- use a tuple as the value and a custom :meth:`__new__` to replace the
@@ -718,6 +768,20 @@ the (unimportant) value::
...
+Using :class:`auto`
+"""""""""""""""""""
+
+Using :class:`object` would look like::
+
+ >>> class Color(NoValue):
+ ... red = auto()
+ ... blue = auto()
+ ... green = auto()
+ ...
+ >>> Color.green
+ <Color.green>
+
+
Using :class:`object`
"""""""""""""""""""""
@@ -930,8 +994,11 @@ Supported ``_sunder_`` names
overridden
- ``_order_`` -- used in Python 2/3 code to ensure member order is consistent
(class attribute, removed during class creation)
+- ``_generate_next_value_`` -- used by the `Functional API`_ and by
+ :class:`auto` to get an appropriate value for an enum member; may be
+ overridden
-.. versionadded:: 3.6 ``_missing_``, ``_order_``
+.. versionadded:: 3.6 ``_missing_``, ``_order_``, ``_generate_next_value_``
To help keep Python 2 / Python 3 code in sync an :attr:`_order_` attribute can
be provided. It will be checked against the actual order of the enumeration