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authorEthan Furman <ethan@stoneleaf.us>2021-03-31 04:17:26 (GMT)
committerGitHub <noreply@github.com>2021-03-31 04:17:26 (GMT)
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bpo-40066: Enum: modify `repr()` and `str()` (GH-22392)
* Enum: streamline repr() and str(); improve docs - repr() is now ``enum_class.member_name`` - stdlib global enums are ``module_name.member_name`` - str() is now ``member_name`` - add HOW-TO section for ``Enum`` - change main documentation to be an API reference
Diffstat (limited to 'Doc/library/enum.rst')
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diff --git a/Doc/library/enum.rst b/Doc/library/enum.rst
index 73b77cb..3a6b2aa 100644
--- a/Doc/library/enum.rst
+++ b/Doc/library/enum.rst
@@ -13,1368 +13,612 @@
**Source code:** :source:`Lib/enum.py`
-----------------
-
-An enumeration is a set of symbolic names (members) bound to unique,
-constant values. Within an enumeration, the members can be compared
-by identity, and the enumeration itself can be iterated over.
-
-.. note:: Case of Enum Members
+.. sidebar:: Important
- Because Enums are used to represent constants we recommend using
- UPPER_CASE names for enum members, and will be using that style
- in our examples.
+ This page contains the API reference information. For tutorial
+ information and discussion of more advanced topics, see
+ * :ref:`Basic Tutorial <enum-basic-tutorial>`
+ * :ref:`Advanced Tutorial <enum-advanced-tutorial>`
+ * :ref:`Enum Cookbook <enum-cookbook>`
-Module Contents
----------------
-
-This module defines four enumeration classes that can be used to define unique
-sets of names and values: :class:`Enum`, :class:`IntEnum`, :class:`Flag`, and
-:class:`IntFlag`. It also defines one decorator, :func:`unique`, and one
-helper, :class:`auto`.
-
-.. class:: Enum
-
- Base class for creating enumerated constants. See section
- `Functional API`_ for an alternate construction syntax.
-
-.. class:: IntEnum
-
- Base class for creating enumerated constants that are also
- subclasses of :class:`int`.
-
-.. class:: StrEnum
-
- Base class for creating enumerated constants that are also
- subclasses of :class:`str`.
-
-.. class:: IntFlag
-
- Base class for creating enumerated constants that can be combined using
- the bitwise operators without losing their :class:`IntFlag` membership.
- :class:`IntFlag` members are also subclasses of :class:`int`.
-
-.. class:: Flag
-
- Base class for creating enumerated constants that can be combined using
- the bitwise operations without losing their :class:`Flag` membership.
-
-.. function:: unique
- :noindex:
-
- Enum class decorator that ensures only one name is bound to any one value.
-
-.. class:: auto
-
- Instances are replaced with an appropriate value for Enum members.
- :class:`StrEnum` defaults to the lower-cased version of the member name,
- while other Enums default to 1 and increase from there.
-
-.. versionadded:: 3.6 ``Flag``, ``IntFlag``, ``auto``
-.. versionadded:: 3.10 ``StrEnum``
-
-Creating an Enum
----------------
-Enumerations are created using the :keyword:`class` syntax, which makes them
-easy to read and write. An alternative creation method is described in
-`Functional API`_. To define an enumeration, subclass :class:`Enum` as
-follows::
-
- >>> from enum import Enum
- >>> class Color(Enum):
- ... RED = 1
- ... GREEN = 2
- ... BLUE = 3
- ...
-
-.. note:: Enum member values
-
- Member values can be anything: :class:`int`, :class:`str`, etc.. If
- the exact value is unimportant you may use :class:`auto` instances and an
- appropriate value will be chosen for you. Care must be taken if you mix
- :class:`auto` with other values.
+An enumeration:
-.. note:: Nomenclature
-
- - The class :class:`Color` is an *enumeration* (or *enum*)
- - The attributes :attr:`Color.RED`, :attr:`Color.GREEN`, etc., are
- *enumeration members* (or *enum members*) and are functionally constants.
- - The enum members have *names* and *values* (the name of
- :attr:`Color.RED` is ``RED``, the value of :attr:`Color.BLUE` is
- ``3``, etc.)
-
-.. note::
-
- Even though we use the :keyword:`class` syntax to create Enums, Enums
- are not normal Python classes. See `How are Enums different?`_ for
- more details.
-
-Enumeration members have human readable string representations::
-
- >>> print(Color.RED)
- Color.RED
-
-...while their ``repr`` has more information::
-
- >>> print(repr(Color.RED))
- <Color.RED: 1>
-
-The *type* of an enumeration member is the enumeration it belongs to::
-
- >>> type(Color.RED)
- <enum 'Color'>
- >>> isinstance(Color.GREEN, Color)
- True
-
-Enum members also have a property that contains just their item name::
-
- >>> print(Color.RED.name)
- RED
-
-Enumerations support iteration, in definition order::
-
- >>> class Shake(Enum):
- ... VANILLA = 7
- ... CHOCOLATE = 4
- ... COOKIES = 9
- ... MINT = 3
- ...
- >>> for shake in Shake:
- ... print(shake)
- ...
- Shake.VANILLA
- Shake.CHOCOLATE
- Shake.COOKIES
- Shake.MINT
-
-Enumeration members are hashable, so they can be used in dictionaries and sets::
-
- >>> apples = {}
- >>> apples[Color.RED] = 'red delicious'
- >>> apples[Color.GREEN] = 'granny smith'
- >>> apples == {Color.RED: 'red delicious', Color.GREEN: 'granny smith'}
- True
+* is a set of symbolic names (members) bound to unique values
+* can be iterated over to return its members in definition order
+* uses :meth:`call` syntax to return members by value
+* uses :meth:`index` syntax to return members by name
+Enumerations are created either by using the :keyword:`class` syntax, or by
+using function-call syntax::
-Programmatic access to enumeration members and their attributes
----------------------------------------------------------------
+ >>> from enum import Enum
-Sometimes it's useful to access members in enumerations programmatically (i.e.
-situations where ``Color.RED`` won't do because the exact color is not known
-at program-writing time). ``Enum`` allows such access::
+ >>> # class syntax
+ >>> class Color(Enum):
+ ... RED = 1
+ ... GREEN = 2
+ ... BLUE = 3
- >>> Color(1)
- <Color.RED: 1>
- >>> Color(3)
- <Color.BLUE: 3>
+ >>> # functional syntax
+ >>> Color = Enum('Color', ['RED', 'GREEN', 'BLUE'])
-If you want to access enum members by *name*, use item access::
+Even though we can use the :keyword:`class` syntax to create Enums, Enums
+are not normal Python classes. See
+:ref:`How are Enums different? <enum-class-differences>` for more details.
- >>> Color['RED']
- <Color.RED: 1>
- >>> Color['GREEN']
- <Color.GREEN: 2>
-
-If you have an enum member and need its :attr:`name` or :attr:`value`::
-
- >>> member = Color.RED
- >>> member.name
- 'RED'
- >>> member.value
- 1
-
-
-Duplicating enum members and values
------------------------------------
-
-Having two enum members with the same name is invalid::
-
- >>> class Shape(Enum):
- ... SQUARE = 2
- ... SQUARE = 3
- ...
- Traceback (most recent call last):
- ...
- TypeError: 'SQUARE' already defined as: 2
-
-However, two enum members are allowed to have the same value. Given two members
-A and B with the same value (and A defined first), B is an alias to A. By-value
-lookup of the value of A and B will return A. By-name lookup of B will also
-return A::
-
- >>> class Shape(Enum):
- ... SQUARE = 2
- ... DIAMOND = 1
- ... CIRCLE = 3
- ... ALIAS_FOR_SQUARE = 2
- ...
- >>> Shape.SQUARE
- <Shape.SQUARE: 2>
- >>> Shape.ALIAS_FOR_SQUARE
- <Shape.SQUARE: 2>
- >>> Shape(2)
- <Shape.SQUARE: 2>
-
-.. note::
-
- Attempting to create a member with the same name as an already
- defined attribute (another member, a method, etc.) or attempting to create
- an attribute with the same name as a member is not allowed.
-
-
-Ensuring unique enumeration values
-----------------------------------
-
-By default, enumerations allow multiple names as aliases for the same value.
-When this behavior isn't desired, the following decorator can be used to
-ensure each value is used only once in the enumeration:
-
-.. decorator:: unique
-
-A :keyword:`class` decorator specifically for enumerations. It searches an
-enumeration's :attr:`__members__` gathering any aliases it finds; if any are
-found :exc:`ValueError` is raised with the details::
-
- >>> from enum import Enum, unique
- >>> @unique
- ... class Mistake(Enum):
- ... ONE = 1
- ... TWO = 2
- ... THREE = 3
- ... FOUR = 3
- ...
- Traceback (most recent call last):
- ...
- ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE
-
-
-Using automatic values
-----------------------
-
-If the exact value is unimportant you can use :class:`auto`::
-
- >>> from enum import Enum, auto
- >>> class Color(Enum):
- ... RED = auto()
- ... BLUE = auto()
- ... GREEN = auto()
- ...
- >>> list(Color)
- [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]
-
-The values are chosen by :func:`_generate_next_value_`, which can be
-overridden::
-
- >>> class AutoName(Enum):
- ... def _generate_next_value_(name, start, count, last_values):
- ... return name
- ...
- >>> class Ordinal(AutoName):
- ... NORTH = auto()
- ... SOUTH = auto()
- ... EAST = auto()
- ... WEST = auto()
- ...
- >>> list(Ordinal)
- [<Ordinal.NORTH: 'NORTH'>, <Ordinal.SOUTH: 'SOUTH'>, <Ordinal.EAST: 'EAST'>, <Ordinal.WEST: 'WEST'>]
-
-.. note::
-
- The goal of the default :meth:`_generate_next_value_` method is to provide
- the next :class:`int` in sequence with the last :class:`int` provided, but
- the way it does this is an implementation detail and may change.
-
-.. note::
-
- The :meth:`_generate_next_value_` method must be defined before any members.
-
-Iteration
----------
-
-Iterating over the members of an enum does not provide the aliases::
-
- >>> list(Shape)
- [<Shape.SQUARE: 2>, <Shape.DIAMOND: 1>, <Shape.CIRCLE: 3>]
-
-The special attribute ``__members__`` is a read-only ordered mapping of names
-to members. It includes all names defined in the enumeration, including the
-aliases::
-
- >>> for name, member in Shape.__members__.items():
- ... name, member
- ...
- ('SQUARE', <Shape.SQUARE: 2>)
- ('DIAMOND', <Shape.DIAMOND: 1>)
- ('CIRCLE', <Shape.CIRCLE: 3>)
- ('ALIAS_FOR_SQUARE', <Shape.SQUARE: 2>)
-
-The ``__members__`` attribute can be used for detailed programmatic access to
-the enumeration members. For example, finding all the aliases::
-
- >>> [name for name, member in Shape.__members__.items() if member.name != name]
- ['ALIAS_FOR_SQUARE']
+.. note:: Nomenclature
+ - The class :class:`Color` is an *enumeration* (or *enum*)
+ - The attributes :attr:`Color.RED`, :attr:`Color.GREEN`, etc., are
+ *enumeration members* (or *enum members*) and are functionally constants.
+ - The enum members have *names* and *values* (the name of
+ :attr:`Color.RED` is ``RED``, the value of :attr:`Color.BLUE` is
+ ``3``, etc.)
-Comparisons
------------
-Enumeration members are compared by identity::
+Module Contents
+---------------
- >>> Color.RED is Color.RED
- True
- >>> Color.RED is Color.BLUE
- False
- >>> Color.RED is not Color.BLUE
- True
+ :class:`EnumType`
-Ordered comparisons between enumeration values are *not* supported. Enum
-members are not integers (but see `IntEnum`_ below)::
-
- >>> Color.RED < Color.BLUE
- Traceback (most recent call last):
- File "<stdin>", line 1, in <module>
- TypeError: '<' not supported between instances of 'Color' and 'Color'
-
-Equality comparisons are defined though::
-
- >>> Color.BLUE == Color.RED
- False
- >>> Color.BLUE != Color.RED
- True
- >>> Color.BLUE == Color.BLUE
- True
+ The ``type`` for Enum and its subclasses.
-Comparisons against non-enumeration values will always compare not equal
-(again, :class:`IntEnum` was explicitly designed to behave differently, see
-below)::
+ :class:`Enum`
- >>> Color.BLUE == 2
- False
+ Base class for creating enumerated constants.
+ :class:`IntEnum`
-Allowed members and attributes of enumerations
-----------------------------------------------
+ Base class for creating enumerated constants that are also
+ subclasses of :class:`int`.
-The examples above use integers for enumeration values. Using integers is
-short and handy (and provided by default by the `Functional API`_), but not
-strictly enforced. In the vast majority of use-cases, one doesn't care what
-the actual value of an enumeration is. But if the value *is* important,
-enumerations can have arbitrary values.
+ :class:`StrEnum`
-Enumerations are Python classes, and can have methods and special methods as
-usual. If we have this enumeration::
+ Base class for creating enumerated constants that are also
+ subclasses of :class:`str`.
- >>> class Mood(Enum):
- ... FUNKY = 1
- ... HAPPY = 3
- ...
- ... def describe(self):
- ... # self is the member here
- ... return self.name, self.value
- ...
- ... def __str__(self):
- ... return 'my custom str! {0}'.format(self.value)
- ...
- ... @classmethod
- ... def favorite_mood(cls):
- ... # cls here is the enumeration
- ... return cls.HAPPY
- ...
+ :class:`Flag`
-Then::
+ Base class for creating enumerated constants that can be combined using
+ the bitwise operations without losing their :class:`Flag` membership.
- >>> Mood.favorite_mood()
- <Mood.HAPPY: 3>
- >>> Mood.HAPPY.describe()
- ('HAPPY', 3)
- >>> str(Mood.FUNKY)
- 'my custom str! 1'
-
-The rules for what is allowed are as follows: names that start and end with
-a single underscore are reserved by enum and cannot be used; all other
-attributes defined within an enumeration will become members of this
-enumeration, with the exception of special methods (:meth:`__str__`,
-:meth:`__add__`, etc.), descriptors (methods are also descriptors), and
-variable names listed in :attr:`_ignore_`.
-
-Note: if your enumeration defines :meth:`__new__` and/or :meth:`__init__` then
-any value(s) given to the enum member will be passed into those methods.
-See `Planet`_ for an example.
-
-
-Restricted Enum subclassing
----------------------------
-
-A new :class:`Enum` class must have one base Enum class, up to one concrete
-data type, and as many :class:`object`-based mixin classes as needed. The
-order of these base classes is::
-
- class EnumName([mix-in, ...,] [data-type,] base-enum):
- pass
-
-Also, subclassing an enumeration is allowed only if the enumeration does not define
-any members. So this is forbidden::
-
- >>> class MoreColor(Color):
- ... PINK = 17
- ...
- Traceback (most recent call last):
- ...
- TypeError: MoreColor: cannot extend enumeration 'Color'
-
-But this is allowed::
-
- >>> class Foo(Enum):
- ... def some_behavior(self):
- ... pass
- ...
- >>> class Bar(Foo):
- ... HAPPY = 1
- ... SAD = 2
- ...
-
-Allowing subclassing of enums that define members would lead to a violation of
-some important invariants of types and instances. On the other hand, it makes
-sense to allow sharing some common behavior between a group of enumerations.
-(See `OrderedEnum`_ for an example.)
-
-
-Pickling
---------
-
-Enumerations can be pickled and unpickled::
-
- >>> from test.test_enum import Fruit
- >>> from pickle import dumps, loads
- >>> Fruit.TOMATO is loads(dumps(Fruit.TOMATO))
- True
-
-The usual restrictions for pickling apply: picklable enums must be defined in
-the top level of a module, since unpickling requires them to be importable
-from that module.
+ :class:`IntFlag`
-.. note::
+ Base class for creating enumerated constants that can be combined using
+ the bitwise operators without losing their :class:`IntFlag` membership.
+ :class:`IntFlag` members are also subclasses of :class:`int`.
- With pickle protocol version 4 it is possible to easily pickle enums
- nested in other classes.
+ :class:`FlagBoundary`
-It is possible to modify how Enum members are pickled/unpickled by defining
-:meth:`__reduce_ex__` in the enumeration class.
+ An enumeration with the values ``STRICT``, ``CONFORM``, ``EJECT``, and
+ ``KEEP`` which allows for more fine-grained control over how invalid values
+ are dealt with in an enumeration.
+ :class:`auto`
-Functional API
---------------
+ Instances are replaced with an appropriate value for Enum members.
+ :class:`StrEnum` defaults to the lower-cased version of the member name,
+ while other Enums default to 1 and increase from there.
-The :class:`Enum` class is callable, providing the following functional API::
+ :func:`global_enum`
- >>> Animal = Enum('Animal', 'ANT BEE CAT DOG')
- >>> Animal
- <enum 'Animal'>
- >>> Animal.ANT
- <Animal.ANT: 1>
- >>> Animal.ANT.value
- 1
- >>> list(Animal)
- [<Animal.ANT: 1>, <Animal.BEE: 2>, <Animal.CAT: 3>, <Animal.DOG: 4>]
+ :class:`Enum` class decorator to apply the appropriate global `__repr__`,
+ and export its members into the global name space.
-The semantics of this API resemble :class:`~collections.namedtuple`. The first
-argument of the call to :class:`Enum` is the name of the enumeration.
+ :func:`property`
-The second argument is the *source* of enumeration member names. It can be a
-whitespace-separated string of names, a sequence of names, a sequence of
-2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to
-values. The last two options enable assigning arbitrary values to
-enumerations; the others auto-assign increasing integers starting with 1 (use
-the ``start`` parameter to specify a different starting value). A
-new class derived from :class:`Enum` is returned. In other words, the above
-assignment to :class:`Animal` is equivalent to::
+ Allows :class:`Enum` members to have attributes without conflicting with
+ other members' names.
- >>> class Animal(Enum):
- ... ANT = 1
- ... BEE = 2
- ... CAT = 3
- ... DOG = 4
- ...
+ :func:`unique`
-The reason for defaulting to ``1`` as the starting number and not ``0`` is
-that ``0`` is ``False`` in a boolean sense, but enum members all evaluate
-to ``True``.
+ Enum class decorator that ensures only one name is bound to any one value.
-Pickling enums created with the functional API can be tricky as frame stack
-implementation details are used to try and figure out which module the
-enumeration is being created in (e.g. it will fail if you use a utility
-function in separate module, and also may not work on IronPython or Jython).
-The solution is to specify the module name explicitly as follows::
- >>> Animal = Enum('Animal', 'ANT BEE CAT DOG', module=__name__)
+.. versionadded:: 3.6 ``Flag``, ``IntFlag``, ``auto``
+.. versionadded:: 3.10 ``StrEnum``
-.. warning::
- If ``module`` is not supplied, and Enum cannot determine what it is,
- the new Enum members will not be unpicklable; to keep errors closer to
- the source, pickling will be disabled.
+Data Types
+----------
-The new pickle protocol 4 also, in some circumstances, relies on
-:attr:`~definition.__qualname__` being set to the location where pickle will be able
-to find the class. For example, if the class was made available in class
-SomeData in the global scope::
- >>> Animal = Enum('Animal', 'ANT BEE CAT DOG', qualname='SomeData.Animal')
+.. class:: EnumType
-The complete signature is::
+ *EnumType* is the :term:`metaclass` for *enum* enumerations. It is possible
+ to subclass *EnumType* -- see :ref:`Subclassing EnumType <enumtype-examples>`
+ for details.
- Enum(value='NewEnumName', names=<...>, *, module='...', qualname='...', type=<mixed-in class>, start=1)
+ .. method:: EnumType.__contains__(cls, member)
-:value: What the new Enum class will record as its name.
+ Returns ``True`` if member belongs to the ``cls``::
-:names: The Enum members. This can be a whitespace or comma separated string
- (values will start at 1 unless otherwise specified)::
+ >>> some_var = Color.RED
+ >>> some_var in Color
+ True
- 'RED GREEN BLUE' | 'RED,GREEN,BLUE' | 'RED, GREEN, BLUE'
+ .. method:: EnumType.__dir__(cls)
- or an iterator of names::
+ Returns ``['__class__', '__doc__', '__members__', '__module__']`` and the
+ names of the members in *cls*::
- ['RED', 'GREEN', 'BLUE']
+ >>> dir(Color)
+ ['BLUE', 'GREEN', 'RED', '__class__', '__doc__', '__members__', '__module__']
- or an iterator of (name, value) pairs::
+ .. method:: EnumType.__getattr__(cls, name)
- [('CYAN', 4), ('MAGENTA', 5), ('YELLOW', 6)]
+ Returns the Enum member in *cls* matching *name*, or raises an :exc:`AttributeError`::
- or a mapping::
+ >>> Color.GREEN
+ Color.GREEN
- {'CHARTREUSE': 7, 'SEA_GREEN': 11, 'ROSEMARY': 42}
+ .. method:: EnumType.__getitem__(cls, name)
-:module: name of module where new Enum class can be found.
+ Returns the Enum member in *cls* matching *name*, or raises an :exc:`KeyError`::
-:qualname: where in module new Enum class can be found.
+ >>> Color['BLUE']
+ Color.BLUE
-:type: type to mix in to new Enum class.
+ .. method:: EnumType.__iter__(cls)
-:start: number to start counting at if only names are passed in.
+ Returns each member in *cls* in definition order::
-.. versionchanged:: 3.5
- The *start* parameter was added.
+ >>> list(Color)
+ [Color.RED, Color.GREEN, Color.BLUE]
+ .. method:: EnumType.__len__(cls)
-Derived Enumerations
---------------------
+ Returns the number of member in *cls*::
-IntEnum
-^^^^^^^
+ >>> len(Color)
+ 3
-The first variation of :class:`Enum` that is provided is also a subclass of
-:class:`int`. Members of an :class:`IntEnum` can be compared to integers;
-by extension, integer enumerations of different types can also be compared
-to each other::
+ .. method:: EnumType.__reversed__(cls)
- >>> from enum import IntEnum
- >>> class Shape(IntEnum):
- ... CIRCLE = 1
- ... SQUARE = 2
- ...
- >>> class Request(IntEnum):
- ... POST = 1
- ... GET = 2
- ...
- >>> Shape == 1
- False
- >>> Shape.CIRCLE == 1
- True
- >>> Shape.CIRCLE == Request.POST
- True
+ Returns each member in *cls* in reverse definition order::
-However, they still can't be compared to standard :class:`Enum` enumerations::
+ >>> list(reversed(Color))
+ [Color.BLUE, Color.GREEN, Color.RED]
- >>> class Shape(IntEnum):
- ... CIRCLE = 1
- ... SQUARE = 2
- ...
- >>> class Color(Enum):
- ... RED = 1
- ... GREEN = 2
- ...
- >>> Shape.CIRCLE == Color.RED
- False
-:class:`IntEnum` values behave like integers in other ways you'd expect::
+.. class:: Enum
- >>> int(Shape.CIRCLE)
- 1
- >>> ['a', 'b', 'c'][Shape.CIRCLE]
- 'b'
- >>> [i for i in range(Shape.SQUARE)]
- [0, 1]
+ *Enum* is the base class for all *enum* enumerations.
+ .. attribute:: Enum.name
-StrEnum
-^^^^^^^
+ The name used to define the ``Enum`` member::
-The second variation of :class:`Enum` that is provided is also a subclass of
-:class:`str`. Members of a :class:`StrEnum` can be compared to strings;
-by extension, string enumerations of different types can also be compared
-to each other. :class:`StrEnum` exists to help avoid the problem of getting
-an incorrect member::
+ >>> Color.BLUE.name
+ 'BLUE'
- >>> from enum import StrEnum
- >>> class Directions(StrEnum):
- ... NORTH = 'north', # notice the trailing comma
- ... SOUTH = 'south'
+ .. attribute:: Enum.value
-Before :class:`StrEnum`, ``Directions.NORTH`` would have been the :class:`tuple`
-``('north',)``.
+ The value given to the ``Enum`` member::
-.. note::
+ >>> Color.RED.value
+ 1
- Unlike other Enum's, ``str(StrEnum.member)`` will return the value of the
- member instead of the usual ``"EnumClass.member"``.
+ .. note:: Enum member values
-.. versionadded:: 3.10
+ Member values can be anything: :class:`int`, :class:`str`, etc.. If
+ the exact value is unimportant you may use :class:`auto` instances and an
+ appropriate value will be chosen for you. Care must be taken if you mix
+ :class:`auto` with other values.
+ .. attribute:: Enum._ignore_
-IntFlag
-^^^^^^^
+ ``_ignore_`` is only used during creation and is removed from the
+ enumeration once that is complete.
-The next variation of :class:`Enum` provided, :class:`IntFlag`, is also based
-on :class:`int`. The difference being :class:`IntFlag` members can be combined
-using the bitwise operators (&, \|, ^, ~) and the result is still an
-:class:`IntFlag` member, if possible. However, as the name implies, :class:`IntFlag`
-members also subclass :class:`int` and can be used wherever an :class:`int` is
-used.
+ ``_ignore_`` is a list of names that will not become members, and whose
+ names will also be removed from the completed enumeration. See
+ :ref:`TimePeriod <enum-time-period>` for an example.
-.. note::
+ .. method:: Enum.__call__(cls, value, names=None, \*, module=None, qualname=None, type=None, start=1, boundary=None)
- Any operation on an :class:`IntFlag` member besides the bit-wise operations will
- lose the :class:`IntFlag` membership.
+ This method is called in two different ways:
-.. note::
+ * to look up an existing member:
- Bit-wise operations that result in invalid :class:`IntFlag` values will lose the
- :class:`IntFlag` membership.
-
-.. versionadded:: 3.6
-.. versionchanged:: 3.10
-
-Sample :class:`IntFlag` class::
-
- >>> from enum import IntFlag
- >>> class Perm(IntFlag):
- ... R = 4
- ... W = 2
- ... X = 1
- ...
- >>> Perm.R | Perm.W
- <Perm.R|W: 6>
- >>> Perm.R + Perm.W
- 6
- >>> RW = Perm.R | Perm.W
- >>> Perm.R in RW
- True
-
-It is also possible to name the combinations::
-
- >>> class Perm(IntFlag):
- ... R = 4
- ... W = 2
- ... X = 1
- ... RWX = 7
- >>> Perm.RWX
- <Perm.RWX: 7>
- >>> ~Perm.RWX
- <Perm: 0>
- >>> Perm(7)
- <Perm.RWX: 7>
+ :cls: The enum class being called.
+ :value: The value to lookup.
+
+ * to use the ``cls`` enum to create a new enum:
+
+ :cls: The enum class being called.
+ :value: The name of the new Enum to create.
+ :names: The names/values of the members for the new Enum.
+ :module: The name of the module the new Enum is created in.
+ :qualname: The actual location in the module where this Enum can be found.
+ :type: A mix-in type for the new Enum.
+ :start: The first integer value for the Enum (used by :class:`auto`)
+ :boundary: How to handle out-of-range values from bit operations (:class:`Flag` only)
+
+ .. method:: Enum.__dir__(self)
+
+ Returns ``['__class__', '__doc__', '__module__', 'name', 'value']`` and
+ any public methods defined on *self.__class__*::
+
+ >>> from datetime import date
+ >>> class Weekday(Enum):
+ ... MONDAY = 1
+ ... TUESDAY = 2
+ ... WEDNESDAY = 3
+ ... THURSDAY = 4
+ ... FRIDAY = 5
+ ... SATURDAY = 6
+ ... SUNDAY = 7
+ ... @classmethod
+ ... def today(cls):
+ ... print('today is %s' % cls(date.today.isoweekday).naem)
+ >>> dir(Weekday.SATURDAY)
+ ['__class__', '__doc__', '__module__', 'name', 'today', 'value']
+
+ .. method:: Enum._generate_next_value_(name, start, count, last_values)
+
+ :name: The name of the member being defined (e.g. 'RED').
+ :start: The start value for the Enum; the default is 1.
+ :count: The number of members currently defined, not including this one.
+ :last_values: A list of the previous values.
+
+ A *staticmethod* that is used to determine the next value returned by
+ :class:`auto`::
+
+ >>> from enum import auto
+ >>> class PowersOfThree(Enum):
+ ... @staticmethod
+ ... def _generate_next_value_(name, start, count, last_values):
+ ... return (count + 1) * 3
+ ... FIRST = auto()
+ ... SECOND = auto()
+ >>> PowersOfThree.SECOND.value
+ 6
+
+ .. method:: Enum._missing_(cls, value)
+
+ A *classmethod* for looking up values not found in *cls*. By default it
+ does nothing, but can be overridden to implement custom search behavior::
+
+ >>> from enum import StrEnum
+ >>> class Build(StrEnum):
+ ... DEBUG = auto()
+ ... OPTIMIZED = auto()
+ ... @classmethod
+ ... def _missing_(cls, value):
+ ... value = value.lower()
+ ... for member in cls:
+ ... if member.value == value:
+ ... return member
+ ... return None
+ >>> Build.DEBUG.value
+ 'debug'
+ >>> Build('deBUG')
+ Build.DEBUG
+
+ .. method:: Enum.__repr__(self)
+
+ Returns the string used for *repr()* calls. By default, returns the
+ *Enum* name and the member name, but can be overridden::
+
+ >>> class OldStyle(Enum):
+ ... RETRO = auto()
+ ... OLD_SCHOOl = auto()
+ ... YESTERYEAR = auto()
+ ... def __repr__(self):
+ ... cls_name = self.__class__.__name__
+ ... return f'<{cls_name}.{self.name}: {self.value}>'
+ >>> OldStyle.RETRO
+ <OldStyle.RETRO: 1>
+
+ .. method:: Enum.__str__(self)
+
+ Returns the string used for *str()* calls. By default, returns the
+ member name, but can be overridden::
+
+ >>> class OldStyle(Enum):
+ ... RETRO = auto()
+ ... OLD_SCHOOl = auto()
+ ... YESTERYEAR = auto()
+ ... def __str__(self):
+ ... cls_name = self.__class__.__name__
+ ... return f'{cls_name}.{self.name}'
+ >>> OldStyle.RETRO
+ OldStyle.RETRO
.. note::
- Named combinations are considered aliases. Aliases do not show up during
- iteration, but can be returned from by-value lookups.
-
-.. versionchanged:: 3.10
-
-Another important difference between :class:`IntFlag` and :class:`Enum` is that
-if no flags are set (the value is 0), its boolean evaluation is :data:`False`::
-
- >>> Perm.R & Perm.X
- <Perm: 0>
- >>> bool(Perm.R & Perm.X)
- False
+ Using :class:`auto` with :class:`Enum` results in integers of increasing value,
+ starting with ``1``.
-Because :class:`IntFlag` members are also subclasses of :class:`int` they can
-be combined with them (but may lose :class:`IntFlag` membership::
- >>> Perm.X | 4
- <Perm.R|X: 5>
+.. class:: IntEnum
- >>> Perm.X | 8
- 9
+ *IntEnum* is the same as *Enum*, but its members are also integers and can be
+ used anywhere that an integer can be used. If any integer operation is performed
+ with an *IntEnum* member, the resulting value loses its enumeration status.
+
+ >>> from enum import IntEnum
+ >>> class Numbers(IntEnum):
+ ... ONE = 1
+ ... TWO = 2
+ ... THREE = 3
+ >>> Numbers.THREE
+ Numbers.THREE
+ >>> Numbers.ONE + Numbers.TWO
+ 3
+ >>> Numbers.THREE + 5
+ 8
+ >>> Numbers.THREE == 3
+ True
.. note::
- The negation operator, ``~``, always returns an :class:`IntFlag` member with a
- positive value::
-
- >>> (~Perm.X).value == (Perm.R|Perm.W).value == 6
- True
-
-:class:`IntFlag` members can also be iterated over::
-
- >>> list(RW)
- [<Perm.R: 4>, <Perm.W: 2>]
-
-.. versionadded:: 3.10
-
-
-Flag
-^^^^
+ Using :class:`auto` with :class:`IntEnum` results in integers of increasing value,
+ starting with ``1``.
-The last variation is :class:`Flag`. Like :class:`IntFlag`, :class:`Flag`
-members can be combined using the bitwise operators (&, \|, ^, ~). Unlike
-:class:`IntFlag`, they cannot be combined with, nor compared against, any
-other :class:`Flag` enumeration, nor :class:`int`. While it is possible to
-specify the values directly it is recommended to use :class:`auto` as the
-value and let :class:`Flag` select an appropriate value.
-.. versionadded:: 3.6
-
-Like :class:`IntFlag`, if a combination of :class:`Flag` members results in no
-flags being set, the boolean evaluation is :data:`False`::
-
- >>> from enum import Flag, auto
- >>> class Color(Flag):
- ... RED = auto()
- ... BLUE = auto()
- ... GREEN = auto()
- ...
- >>> Color.RED & Color.GREEN
- <Color: 0>
- >>> bool(Color.RED & Color.GREEN)
- False
-
-Individual flags should have values that are powers of two (1, 2, 4, 8, ...),
-while combinations of flags won't::
-
- >>> class Color(Flag):
- ... RED = auto()
- ... BLUE = auto()
- ... GREEN = auto()
- ... WHITE = RED | BLUE | GREEN
- ...
- >>> Color.WHITE
- <Color.WHITE: 7>
-
-Giving a name to the "no flags set" condition does not change its boolean
-value::
-
- >>> class Color(Flag):
- ... BLACK = 0
- ... RED = auto()
- ... BLUE = auto()
- ... GREEN = auto()
- ...
- >>> Color.BLACK
- <Color.BLACK: 0>
- >>> bool(Color.BLACK)
- False
-
-:class:`Flag` members can also be iterated over::
-
- >>> purple = Color.RED | Color.BLUE
- >>> list(purple)
- [<Color.RED: 1>, <Color.BLUE: 2>]
-
-.. versionadded:: 3.10
-
-.. note::
+.. class:: StrEnum
- For the majority of new code, :class:`Enum` and :class:`Flag` are strongly
- recommended, since :class:`IntEnum` and :class:`IntFlag` break some
- semantic promises of an enumeration (by being comparable to integers, and
- thus by transitivity to other unrelated enumerations). :class:`IntEnum`
- and :class:`IntFlag` should be used only in cases where :class:`Enum` and
- :class:`Flag` will not do; for example, when integer constants are replaced
- with enumerations, or for interoperability with other systems.
-
-
-Others
-^^^^^^
-
-While :class:`IntEnum` is part of the :mod:`enum` module, it would be very
-simple to implement independently::
-
- class IntEnum(int, Enum):
- pass
-
-This demonstrates how similar derived enumerations can be defined; for example
-a :class:`StrEnum` that mixes in :class:`str` instead of :class:`int`.
-
-Some rules:
-
-1. When subclassing :class:`Enum`, mix-in types must appear before
- :class:`Enum` itself in the sequence of bases, as in the :class:`IntEnum`
- example above.
-2. While :class:`Enum` can have members of any type, once you mix in an
- additional type, all the members must have values of that type, e.g.
- :class:`int` above. This restriction does not apply to mix-ins which only
- add methods and don't specify another type.
-3. When another data type is mixed in, the :attr:`value` attribute is *not the
- same* as the enum member itself, although it is equivalent and will compare
- equal.
-4. %-style formatting: `%s` and `%r` call the :class:`Enum` class's
- :meth:`__str__` and :meth:`__repr__` respectively; other codes (such as
- `%i` or `%h` for IntEnum) treat the enum member as its mixed-in type.
-5. :ref:`Formatted string literals <f-strings>`, :meth:`str.format`,
- and :func:`format` will use the mixed-in type's :meth:`__format__`
- unless :meth:`__str__` or :meth:`__format__` is overridden in the subclass,
- in which case the overridden methods or :class:`Enum` methods will be used.
- Use the !s and !r format codes to force usage of the :class:`Enum` class's
- :meth:`__str__` and :meth:`__repr__` methods.
-
-When to use :meth:`__new__` vs. :meth:`__init__`
-------------------------------------------------
-
-:meth:`__new__` must be used whenever you want to customize the actual value of
-the :class:`Enum` member. Any other modifications may go in either
-:meth:`__new__` or :meth:`__init__`, with :meth:`__init__` being preferred.
-
-For example, if you want to pass several items to the constructor, but only
-want one of them to be the value::
-
- >>> class Coordinate(bytes, Enum):
- ... """
- ... Coordinate with binary codes that can be indexed by the int code.
- ... """
- ... def __new__(cls, value, label, unit):
- ... obj = bytes.__new__(cls, [value])
- ... obj._value_ = value
- ... obj.label = label
- ... obj.unit = unit
- ... return obj
- ... PX = (0, 'P.X', 'km')
- ... PY = (1, 'P.Y', 'km')
- ... VX = (2, 'V.X', 'km/s')
- ... VY = (3, 'V.Y', 'km/s')
- ...
-
- >>> print(Coordinate['PY'])
- Coordinate.PY
-
- >>> print(Coordinate(3))
- Coordinate.VY
-
-Interesting examples
---------------------
-
-While :class:`Enum`, :class:`IntEnum`, :class:`IntFlag`, and :class:`Flag` are
-expected to cover the majority of use-cases, they cannot cover them all. Here
-are recipes for some different types of enumerations that can be used directly,
-or as examples for creating one's own.
-
-
-Omitting values
-^^^^^^^^^^^^^^^
-
-In many use-cases one doesn't care what the actual value of an enumeration
-is. There are several ways to define this type of simple enumeration:
-
-- use instances of :class:`auto` for the value
-- use instances of :class:`object` as the value
-- use a descriptive string as the value
-- use a tuple as the value and a custom :meth:`__new__` to replace the
- tuple with an :class:`int` value
-
-Using any of these methods signifies to the user that these values are not
-important, and also enables one to add, remove, or reorder members without
-having to renumber the remaining members.
-
-Whichever method you choose, you should provide a :meth:`repr` that also hides
-the (unimportant) value::
-
- >>> class NoValue(Enum):
- ... def __repr__(self):
- ... return '<%s.%s>' % (self.__class__.__name__, self.name)
- ...
-
-
-Using :class:`auto`
-"""""""""""""""""""
-
-Using :class:`auto` would look like::
-
- >>> class Color(NoValue):
- ... RED = auto()
- ... BLUE = auto()
- ... GREEN = auto()
- ...
- >>> Color.GREEN
- <Color.GREEN>
-
-
-Using :class:`object`
-"""""""""""""""""""""
-
-Using :class:`object` would look like::
-
- >>> class Color(NoValue):
- ... RED = object()
- ... GREEN = object()
- ... BLUE = object()
- ...
- >>> Color.GREEN
- <Color.GREEN>
-
-
-Using a descriptive string
-""""""""""""""""""""""""""
-
-Using a string as the value would look like::
-
- >>> class Color(NoValue):
- ... RED = 'stop'
- ... GREEN = 'go'
- ... BLUE = 'too fast!'
- ...
- >>> Color.GREEN
- <Color.GREEN>
- >>> Color.GREEN.value
- 'go'
-
-
-Using a custom :meth:`__new__`
-""""""""""""""""""""""""""""""
-
-Using an auto-numbering :meth:`__new__` would look like::
-
- >>> class AutoNumber(NoValue):
- ... def __new__(cls):
- ... value = len(cls.__members__) + 1
- ... obj = object.__new__(cls)
- ... obj._value_ = value
- ... return obj
- ...
- >>> class Color(AutoNumber):
- ... RED = ()
- ... GREEN = ()
- ... BLUE = ()
- ...
- >>> Color.GREEN
- <Color.GREEN>
- >>> Color.GREEN.value
- 2
-
-To make a more general purpose ``AutoNumber``, add ``*args`` to the signature::
-
- >>> class AutoNumber(NoValue):
- ... def __new__(cls, *args): # this is the only change from above
- ... value = len(cls.__members__) + 1
- ... obj = object.__new__(cls)
- ... obj._value_ = value
- ... return obj
- ...
-
-Then when you inherit from ``AutoNumber`` you can write your own ``__init__``
-to handle any extra arguments::
-
- >>> class Swatch(AutoNumber):
- ... def __init__(self, pantone='unknown'):
- ... self.pantone = pantone
- ... AUBURN = '3497'
- ... SEA_GREEN = '1246'
- ... BLEACHED_CORAL = () # New color, no Pantone code yet!
- ...
- >>> Swatch.SEA_GREEN
- <Swatch.SEA_GREEN>
- >>> Swatch.SEA_GREEN.pantone
- '1246'
- >>> Swatch.BLEACHED_CORAL.pantone
- 'unknown'
+ *StrEnum* is the same as *Enum*, but its members are also strings and can be used
+ in most of the same places that a string can be used. The result of any string
+ operation performed on or with a *StrEnum* member is not part of the enumeration.
-.. note::
+ .. note:: There are places in the stdlib that check for an exact :class:`str`
+ instead of a :class:`str` subclass (i.e. ``type(unknown) == str``
+ instead of ``isinstance(str, unknown)``), and in those locations you
+ will need to use ``str(StrEnum.member)``.
- The :meth:`__new__` method, if defined, is used during creation of the Enum
- members; it is then replaced by Enum's :meth:`__new__` which is used after
- class creation for lookup of existing members.
-
-
-OrderedEnum
-^^^^^^^^^^^
-
-An ordered enumeration that is not based on :class:`IntEnum` and so maintains
-the normal :class:`Enum` invariants (such as not being comparable to other
-enumerations)::
-
- >>> class OrderedEnum(Enum):
- ... def __ge__(self, other):
- ... if self.__class__ is other.__class__:
- ... return self.value >= other.value
- ... return NotImplemented
- ... def __gt__(self, other):
- ... if self.__class__ is other.__class__:
- ... return self.value > other.value
- ... return NotImplemented
- ... def __le__(self, other):
- ... if self.__class__ is other.__class__:
- ... return self.value <= other.value
- ... return NotImplemented
- ... def __lt__(self, other):
- ... if self.__class__ is other.__class__:
- ... return self.value < other.value
- ... return NotImplemented
- ...
- >>> class Grade(OrderedEnum):
- ... A = 5
- ... B = 4
- ... C = 3
- ... D = 2
- ... F = 1
- ...
- >>> Grade.C < Grade.A
- True
-
-
-DuplicateFreeEnum
-^^^^^^^^^^^^^^^^^
-
-Raises an error if a duplicate member name is found instead of creating an
-alias::
-
- >>> class DuplicateFreeEnum(Enum):
- ... def __init__(self, *args):
- ... cls = self.__class__
- ... if any(self.value == e.value for e in cls):
- ... a = self.name
- ... e = cls(self.value).name
- ... raise ValueError(
- ... "aliases not allowed in DuplicateFreeEnum: %r --> %r"
- ... % (a, e))
- ...
- >>> class Color(DuplicateFreeEnum):
- ... RED = 1
- ... GREEN = 2
- ... BLUE = 3
- ... GRENE = 2
- ...
- Traceback (most recent call last):
- ...
- ValueError: aliases not allowed in DuplicateFreeEnum: 'GRENE' --> 'GREEN'
.. note::
- This is a useful example for subclassing Enum to add or change other
- behaviors as well as disallowing aliases. If the only desired change is
- disallowing aliases, the :func:`unique` decorator can be used instead.
-
-
-Planet
-^^^^^^
-
-If :meth:`__new__` or :meth:`__init__` is defined the value of the enum member
-will be passed to those methods::
-
- >>> class Planet(Enum):
- ... MERCURY = (3.303e+23, 2.4397e6)
- ... VENUS = (4.869e+24, 6.0518e6)
- ... EARTH = (5.976e+24, 6.37814e6)
- ... MARS = (6.421e+23, 3.3972e6)
- ... JUPITER = (1.9e+27, 7.1492e7)
- ... SATURN = (5.688e+26, 6.0268e7)
- ... URANUS = (8.686e+25, 2.5559e7)
- ... NEPTUNE = (1.024e+26, 2.4746e7)
- ... def __init__(self, mass, radius):
- ... self.mass = mass # in kilograms
- ... self.radius = radius # in meters
- ... @property
- ... def surface_gravity(self):
- ... # universal gravitational constant (m3 kg-1 s-2)
- ... G = 6.67300E-11
- ... return G * self.mass / (self.radius * self.radius)
- ...
- >>> Planet.EARTH.value
- (5.976e+24, 6378140.0)
- >>> Planet.EARTH.surface_gravity
- 9.802652743337129
+ Using :class:`auto` with :class:`StrEnum` results in values of the member name,
+ lower-cased.
-TimePeriod
-^^^^^^^^^^
+.. class:: Flag
-An example to show the :attr:`_ignore_` attribute in use::
+ *Flag* members support the bitwise operators ``&`` (*AND*), ``|`` (*OR*),
+ ``^`` (*XOR*), and ``~`` (*INVERT*); the results of those operators are members
+ of the enumeration.
- >>> from datetime import timedelta
- >>> class Period(timedelta, Enum):
- ... "different lengths of time"
- ... _ignore_ = 'Period i'
- ... Period = vars()
- ... for i in range(367):
- ... Period['day_%d' % i] = i
- ...
- >>> list(Period)[:2]
- [<Period.day_0: datetime.timedelta(0)>, <Period.day_1: datetime.timedelta(days=1)>]
- >>> list(Period)[-2:]
- [<Period.day_365: datetime.timedelta(days=365)>, <Period.day_366: datetime.timedelta(days=366)>]
+ .. method:: __contains__(self, value)
+ Returns *True* if value is in self::
-How are Enums different?
-------------------------
+ >>> from enum import Flag, auto
+ >>> class Color(Flag):
+ ... RED = auto()
+ ... GREEN = auto()
+ ... BLUE = auto()
+ >>> purple = Color.RED | Color.BLUE
+ >>> white = Color.RED | Color.GREEN | Color.BLUE
+ >>> Color.GREEN in purple
+ False
+ >>> Color.GREEN in white
+ True
+ >>> purple in white
+ True
+ >>> white in purple
+ False
-Enums have a custom metaclass that affects many aspects of both derived Enum
-classes and their instances (members).
+ .. method:: __iter__(self):
+ Returns all contained members::
-Enum Classes
-^^^^^^^^^^^^
+ >>> list(Color.RED)
+ [Color.RED]
+ >>> list(purple)
+ [Color.RED, Color.BLUE]
-The :class:`EnumMeta` metaclass is responsible for providing the
-:meth:`__contains__`, :meth:`__dir__`, :meth:`__iter__` and other methods that
-allow one to do things with an :class:`Enum` class that fail on a typical
-class, such as `list(Color)` or `some_enum_var in Color`. :class:`EnumMeta` is
-responsible for ensuring that various other methods on the final :class:`Enum`
-class are correct (such as :meth:`__new__`, :meth:`__getnewargs__`,
-:meth:`__str__` and :meth:`__repr__`).
+ .. method:: __len__(self):
+ Returns number of members in flag::
-Enum Members (aka instances)
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+ >>> len(Color.GREEN)
+ 1
+ >>> len(white)
+ 3
-The most interesting thing about Enum members is that they are singletons.
-:class:`EnumMeta` creates them all while it is creating the :class:`Enum`
-class itself, and then puts a custom :meth:`__new__` in place to ensure
-that no new ones are ever instantiated by returning only the existing
-member instances.
+ .. method:: __bool__(self):
+ Returns *True* if any members in flag, *False* otherwise::
-Finer Points
-^^^^^^^^^^^^
+ >>> bool(Color.GREEN)
+ True
+ >>> bool(white)
+ True
+ >>> black = Color(0)
+ >>> bool(black)
+ False
-Supported ``__dunder__`` names
-""""""""""""""""""""""""""""""
+ .. method:: __or__(self, other)
-:attr:`__members__` is a read-only ordered mapping of ``member_name``:``member``
-items. It is only available on the class.
+ Returns current flag binary or'ed with other::
-:meth:`__new__`, if specified, must create and return the enum members; it is
-also a very good idea to set the member's :attr:`_value_` appropriately. Once
-all the members are created it is no longer used.
+ >>> Color.RED | Color.GREEN
+ Color.RED|Color.GREEN
+ .. method:: __and__(self, other)
-Supported ``_sunder_`` names
-""""""""""""""""""""""""""""
+ Returns current flag binary and'ed with other::
-- ``_name_`` -- name of the member
-- ``_value_`` -- value of the member; can be set / modified in ``__new__``
-
-- ``_missing_`` -- a lookup function used when a value is not found; may be
- overridden
-- ``_ignore_`` -- a list of names, either as a :class:`list` or a :class:`str`,
- that will not be transformed into members, and will be removed from the final
- class
-- ``_order_`` -- used in Python 2/3 code to ensure member order is consistent
- (class attribute, removed during class creation)
-- ``_generate_next_value_`` -- used by the `Functional API`_ and by
- :class:`auto` to get an appropriate value for an enum member; may be
- overridden
+ >>> purple & white
+ Color.RED|Color.BLUE
+ >>> purple & Color.GREEN
+ 0x0
-.. note::
+ .. method:: __xor__(self, other)
- For standard :class:`Enum` classes the next value chosen is the last value seen
- incremented by one.
+ Returns current flag binary xor'ed with other::
- For :class:`Flag`-type classes the next value chosen will be the next highest
- power-of-two, regardless of the last value seen.
+ >>> purple ^ white
+ Color.GREEN
+ >>> purple ^ Color.GREEN
+ Color.RED|Color.GREEN|Color.BLUE
-.. versionadded:: 3.6 ``_missing_``, ``_order_``, ``_generate_next_value_``
-.. versionadded:: 3.7 ``_ignore_``
+ .. method:: __invert__(self):
-To help keep Python 2 / Python 3 code in sync an :attr:`_order_` attribute can
-be provided. It will be checked against the actual order of the enumeration
-and raise an error if the two do not match::
+ Returns all the flags in *type(self)* that are not in self::
- >>> class Color(Enum):
- ... _order_ = 'RED GREEN BLUE'
- ... RED = 1
- ... BLUE = 3
- ... GREEN = 2
- ...
- Traceback (most recent call last):
- ...
- TypeError: member order does not match _order_:
- ['RED', 'BLUE', 'GREEN']
- ['RED', 'GREEN', 'BLUE']
+ >>> ~white
+ 0x0
+ >>> ~purple
+ Color.GREEN
+ >>> ~Color.RED
+ Color.GREEN|Color.BLUE
.. note::
- In Python 2 code the :attr:`_order_` attribute is necessary as definition
- order is lost before it can be recorded.
-
-
-_Private__names
-"""""""""""""""
-
-Private names are not converted to Enum members, but remain normal attributes.
-
-.. versionchanged:: 3.10
-
-
-``Enum`` member type
-""""""""""""""""""""
+ Using :class:`auto` with :class:`Flag` results in integers that are powers
+ of two, starting with ``1``.
-:class:`Enum` members are instances of their :class:`Enum` class, and are
-normally accessed as ``EnumClass.member``. In Python versions ``3.5`` to
-``3.9`` you could access members from other members -- this practice was
-discouraged, and in ``3.12`` :class:`Enum` will return to not allowing it,
-while in ``3.10`` and ``3.11`` it will raise a :exc:`DeprecationWarning`::
- >>> class FieldTypes(Enum):
- ... name = 0
- ... value = 1
- ... size = 2
- ...
- >>> FieldTypes.value.size # doctest: +SKIP
- DeprecationWarning: accessing one member from another is not supported,
- and will be disabled in 3.12
- <FieldTypes.size: 2>
-
-.. versionchanged:: 3.5
-.. versionchanged:: 3.10
-
-
-Creating members that are mixed with other data types
-"""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-When subclassing other data types, such as :class:`int` or :class:`str`, with
-an :class:`Enum`, all values after the `=` are passed to that data type's
-constructor. For example::
+.. class:: IntFlag
- >>> class MyEnum(IntEnum):
- ... example = '11', 16 # '11' will be interpreted as a hexadecimal
- ... # number
- >>> MyEnum.example
- <MyEnum.example: 17>
+ *IntFlag* is the same as *Flag*, but its members are also integers and can be
+ used anywhere that an integer can be used.
+ >>> from enum import IntFlag, auto
+ >>> class Color(IntFlag):
+ ... RED = auto()
+ ... GREEN = auto()
+ ... BLUE = auto()
+ >>> Color.RED & 2
+ 0x0
+ >>> Color.RED | 2
+ Color.RED|Color.GREEN
-Boolean value of ``Enum`` classes and members
-"""""""""""""""""""""""""""""""""""""""""""""
+ If any integer operation is performed with an *IntFlag* member, the result is
+ not an *IntFlag*::
-:class:`Enum` members that are mixed with non-:class:`Enum` types (such as
-:class:`int`, :class:`str`, etc.) are evaluated according to the mixed-in
-type's rules; otherwise, all members evaluate as :data:`True`. To make your
-own Enum's boolean evaluation depend on the member's value add the following to
-your class::
+ >>> Color.RED + 2
+ 3
- def __bool__(self):
- return bool(self.value)
+ If a *Flag* operation is performed with an *IntFlag* member and:
-:class:`Enum` classes always evaluate as :data:`True`.
+ * the result is a valid *IntFlag*: an *IntFlag* is returned
+ * the result is not a valid *IntFlag*: the result depends on the *FlagBoundary* setting
+.. note::
-``Enum`` classes with methods
-"""""""""""""""""""""""""""""
+ Using :class:`auto` with :class:`IntFlag` results in integers that are powers
+ of two, starting with ``1``.
-If you give your :class:`Enum` subclass extra methods, like the `Planet`_
-class above, those methods will show up in a :func:`dir` of the member,
-but not of the class::
+.. class:: FlagBoundary
- >>> dir(Planet)
- ['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS', 'VENUS', '__class__', '__doc__', '__members__', '__module__']
- >>> dir(Planet.EARTH)
- ['__class__', '__doc__', '__module__', 'mass', 'name', 'radius', 'surface_gravity', 'value']
+ *FlagBoundary* controls how out-of-range values are handled in *Flag* and its
+ subclasses.
+ .. attribute:: STRICT
-Combining members of ``Flag``
-"""""""""""""""""""""""""""""
+ Out-of-range values cause a :exc:`ValueError` to be raised. This is the
+ default for :class:`Flag`::
-Iterating over a combination of Flag members will only return the members that
-are comprised of a single bit::
+ >>> from enum import STRICT
+ >>> class StrictFlag(Flag, boundary=STRICT):
+ ... RED = auto()
+ ... GREEN = auto()
+ ... BLUE = auto()
+ >>> StrictFlag(2**2 + 2**4)
+ Traceback (most recent call last):
+ ...
+ ValueError: StrictFlag: invalid value: 20
+ given 0b0 10100
+ allowed 0b0 00111
- >>> class Color(Flag):
- ... RED = auto()
- ... GREEN = auto()
- ... BLUE = auto()
- ... MAGENTA = RED | BLUE
- ... YELLOW = RED | GREEN
- ... CYAN = GREEN | BLUE
- ...
- >>> Color(3)
- <Color.YELLOW: 3>
- >>> Color(7)
- <Color.RED|GREEN|BLUE: 7>
+ .. attribute:: CONFORM
-``StrEnum`` and :meth:`str.__str__`
-"""""""""""""""""""""""""""""""""""
+ Out-of-range values have invalid values removed, leaving a valid *Flag*
+ value::
-An important difference between :class:`StrEnum` and other Enums is the
-:meth:`__str__` method; because :class:`StrEnum` members are strings, some
-parts of Python will read the string data directly, while others will call
-:meth:`str()`. To make those two operations have the same result,
-:meth:`StrEnum.__str__` will be the same as :meth:`str.__str__` so that
-``str(StrEnum.member) == StrEnum.member`` is true.
+ >>> from enum import CONFORM
+ >>> class ConformFlag(Flag, boundary=CONFORM):
+ ... RED = auto()
+ ... GREEN = auto()
+ ... BLUE = auto()
+ >>> ConformFlag(2**2 + 2**4)
+ ConformFlag.BLUE
-``Flag`` and ``IntFlag`` minutia
-""""""""""""""""""""""""""""""""
+ .. attribute:: EJECT
-The code sample::
+ Out-of-range values lose their *Flag* membership and revert to :class:`int`.
+ This is the default for :class:`IntFlag`::
- >>> class Color(IntFlag):
- ... BLACK = 0
- ... RED = 1
- ... GREEN = 2
- ... BLUE = 4
- ... PURPLE = RED | BLUE
- ... WHITE = RED | GREEN | BLUE
- ...
+ >>> from enum import EJECT
+ >>> class EjectFlag(Flag, boundary=EJECT):
+ ... RED = auto()
+ ... GREEN = auto()
+ ... BLUE = auto()
+ >>> EjectFlag(2**2 + 2**4)
+ 20
-- single-bit flags are canonical
-- multi-bit and zero-bit flags are aliases
-- only canonical flags are returned during iteration::
+ .. attribute:: KEEP
- >>> list(Color.WHITE)
- [<Color.RED: 1>, <Color.GREEN: 2>, <Color.BLUE: 4>]
+ Out-of-range values are kept, and the *Flag* membership is kept. This is
+ used for some stdlib flags:
-- negating a flag or flag set returns a new flag/flag set with the
- corresponding positive integer value::
+ >>> from enum import KEEP
+ >>> class KeepFlag(Flag, boundary=KEEP):
+ ... RED = auto()
+ ... GREEN = auto()
+ ... BLUE = auto()
+ >>> KeepFlag(2**2 + 2**4)
+ KeepFlag.BLUE|0x10
- >>> Color.GREEN
- <Color.GREEN: 2>
- >>> ~Color.GREEN
- <Color.PURPLE: 5>
+Utilites and Decorators
+-----------------------
-- names of pseudo-flags are constructed from their members' names::
+.. class:: auto
- >>> (Color.RED | Color.GREEN).name
- 'RED|GREEN'
+ *auto* can be used in place of a value. If used, the *Enum* machinery will
+ call an *Enum*'s :meth:`_generate_next_value_` to get an appropriate value.
+ For *Enum* and *IntEnum* that appropriate value will be the last value plus
+ one; for *Flag* and *IntFlag* it will be the first power-of-two greater
+ than the last value; for *StrEnum* it will be the lower-cased version of the
+ member's name.
-- multi-bit flags, aka aliases, can be returned from operations::
+ ``_generate_next_value_`` can be overridden to customize the values used by
+ *auto*.
- >>> Color.RED | Color.BLUE
- <Color.PURPLE: 5>
+.. decorator:: global_enum
- >>> Color(7) # or Color(-1)
- <Color.WHITE: 7>
+ A :keyword:`class` decorator specifically for enumerations. It replaces the
+ :meth:`__repr__` method with one that shows *module_name*.*member_name*. It
+ also injects the members, and their aliases, into the the global namespace
+ they were defined in.
-- membership / containment checking has changed slightly -- zero valued flags
- are never considered to be contained::
- >>> Color.BLACK in Color.WHITE
- False
+.. decorator:: property
- otherwise, if all bits of one flag are in the other flag, True is returned::
+ A decorator similar to the built-in *property*, but specifically for
+ enumerations. It allows member attributes to have the same names as members
+ themselves.
- >>> Color.PURPLE in Color.WHITE
- True
+ .. note:: the *property* and the member must be defined in separate classes;
+ for example, the *value* and *name* attributes are defined in the
+ *Enum* class, and *Enum* subclasses can define members with the
+ names ``value`` and ``name``.
-There is a new boundary mechanism that controls how out-of-range / invalid
-bits are handled: ``STRICT``, ``CONFORM``, ``EJECT``, and ``KEEP``:
+.. decorator:: unique
- * STRICT --> raises an exception when presented with invalid values
- * CONFORM --> discards any invalid bits
- * EJECT --> lose Flag status and become a normal int with the given value
- * KEEP --> keep the extra bits
- - keeps Flag status and extra bits
- - extra bits do not show up in iteration
- - extra bits do show up in repr() and str()
+ A :keyword:`class` decorator specifically for enumerations. It searches an
+ enumeration's :attr:`__members__`, gathering any aliases it finds; if any are
+ found :exc:`ValueError` is raised with the details::
+
+ >>> from enum import Enum, unique
+ >>> @unique
+ ... class Mistake(Enum):
+ ... ONE = 1
+ ... TWO = 2
+ ... THREE = 3
+ ... FOUR = 3
+ ...
+ Traceback (most recent call last):
+ ...
+ ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE
-The default for Flag is ``STRICT``, the default for ``IntFlag`` is ``DISCARD``,
-and the default for ``_convert_`` is ``KEEP`` (see ``ssl.Options`` for an
-example of when ``KEEP`` is needed).