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authorChristian Heimes <christian@cheimes.de>2008-01-07 17:19:16 (GMT)
committerChristian Heimes <christian@cheimes.de>2008-01-07 17:19:16 (GMT)
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Copied doc for reload() from trunk's function.rst to imp.rst
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@@ -123,6 +123,68 @@ This module provides an interface to the mechanisms used to implement the
function does nothing.
+.. function:: reload(module)
+
+ Reload a previously imported *module*. The argument must be a module object, so
+ it must have been successfully imported before. This is useful if you have
+ edited the module source file using an external editor and want to try out the
+ new version without leaving the Python interpreter. The return value is the
+ module object (the same as the *module* argument).
+
+ When ``reload(module)`` is executed:
+
+ * Python modules' code is recompiled and the module-level code reexecuted,
+ defining a new set of objects which are bound to names in the module's
+ dictionary. The ``init`` function of extension modules is not called a second
+ time.
+
+ * As with all other objects in Python the old objects are only reclaimed after
+ their reference counts drop to zero.
+
+ * The names in the module namespace are updated to point to any new or changed
+ objects.
+
+ * Other references to the old objects (such as names external to the module) are
+ not rebound to refer to the new objects and must be updated in each namespace
+ where they occur if that is desired.
+
+ There are a number of other caveats:
+
+ If a module is syntactically correct but its initialization fails, the first
+ :keyword:`import` statement for it does not bind its name locally, but does
+ store a (partially initialized) module object in ``sys.modules``. To reload the
+ module you must first :keyword:`import` it again (this will bind the name to the
+ partially initialized module object) before you can :func:`reload` it.
+
+ When a module is reloaded, its dictionary (containing the module's global
+ variables) is retained. Redefinitions of names will override the old
+ definitions, so this is generally not a problem. If the new version of a module
+ does not define a name that was defined by the old version, the old definition
+ remains. This feature can be used to the module's advantage if it maintains a
+ global table or cache of objects --- with a :keyword:`try` statement it can test
+ for the table's presence and skip its initialization if desired::
+
+ try:
+ cache
+ except NameError:
+ cache = {}
+
+ It is legal though generally not very useful to reload built-in or dynamically
+ loaded modules, except for :mod:`sys`, :mod:`__main__` and :mod:`__builtin__`.
+ In many cases, however, extension modules are not designed to be initialized
+ more than once, and may fail in arbitrary ways when reloaded.
+
+ If a module imports objects from another module using :keyword:`from` ...
+ :keyword:`import` ..., calling :func:`reload` for the other module does not
+ redefine the objects imported from it --- one way around this is to re-execute
+ the :keyword:`from` statement, another is to use :keyword:`import` and qualified
+ names (*module*.*name*) instead.
+
+ If a module instantiates instances of a class, reloading the module that defines
+ the class does not affect the method definitions of the instances --- they
+ continue to use the old class definition. The same is true for derived classes.
+
+
The following constants with integer values, defined in this module, are used to
indicate the search result of :func:`find_module`.