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authorZachary Ware <zachary.ware@gmail.com>2016-09-05 21:31:21 (GMT)
committerZachary Ware <zachary.ware@gmail.com>2016-09-05 21:31:21 (GMT)
commitae8298bfb78eebc6c1bf914c89ec397121640a94 (patch)
tree848b6d5390ebab9d35a64322ce585f2dbafa2096 /Doc/library
parent0e76e67246b4e6e6bb15d04748f40ed96e405d5c (diff)
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Closes #11620: Fix support for SND_MEMORY in winsound.PlaySound.
Based on a patch by Tim Lesher.
Diffstat (limited to 'Doc/library')
-rw-r--r--Doc/library/winsound.rst5
1 files changed, 3 insertions, 2 deletions
diff --git a/Doc/library/winsound.rst b/Doc/library/winsound.rst
index d2c4210..e72d025 100644
--- a/Doc/library/winsound.rst
+++ b/Doc/library/winsound.rst
@@ -25,7 +25,8 @@ provided by Windows platforms. It includes functions and several constants.
.. function:: PlaySound(sound, flags)
Call the underlying :c:func:`PlaySound` function from the Platform API. The
- *sound* parameter may be a filename, audio data as a string, or ``None``. Its
+ *sound* parameter may be a filename, a system sound alias, audio data as a
+ :term:`bytes-like object`, or ``None``. Its
interpretation depends on the value of *flags*, which can be a bitwise ORed
combination of the constants described below. If the *sound* parameter is
``None``, any currently playing waveform sound is stopped. If the system
@@ -92,7 +93,7 @@ provided by Windows platforms. It includes functions and several constants.
.. data:: SND_MEMORY
The *sound* parameter to :func:`PlaySound` is a memory image of a WAV file, as a
- string.
+ :term:`bytes-like object`.
.. note::