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author | Fred Drake <fdrake@acm.org> | 1999-03-02 16:37:17 (GMT) |
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committer | Fred Drake <fdrake@acm.org> | 1999-03-02 16:37:17 (GMT) |
commit | f6863c19091ca23ef69db31aa033b5802c2be871 (patch) | |
tree | 016349280cb7a4f3d5ba55e74ab58649abb27275 /Doc/mac/libframework.tex | |
parent | 46a9438c43ae28db0433e5b65352f6b13a5afe63 (diff) | |
download | cpython-f6863c19091ca23ef69db31aa033b5802c2be871.zip cpython-f6863c19091ca23ef69db31aa033b5802c2be871.tar.gz cpython-f6863c19091ca23ef69db31aa033b5802c2be871.tar.bz2 |
Added \platform annotations.
Diffstat (limited to 'Doc/mac/libframework.tex')
-rw-r--r-- | Doc/mac/libframework.tex | 165 |
1 files changed, 84 insertions, 81 deletions
diff --git a/Doc/mac/libframework.tex b/Doc/mac/libframework.tex index 7c10e25..31f8a47 100644 --- a/Doc/mac/libframework.tex +++ b/Doc/mac/libframework.tex @@ -1,7 +1,8 @@ \section{\module{FrameWork} --- - Interactive application framework.} -\declaremodule{standard}{FrameWork} + Interactive application framework} +\declaremodule{standard}{FrameWork} + \platform{Mac} \modulesynopsis{Interactive application framework.} @@ -52,7 +53,7 @@ this case menu selection causes the lookup of a method in the topmost window and the application. The method name is the callback string with \code{'domenu_'} prepended. -Calling the \code{MenuBar} \code{fixmenudimstate} method sets the +Calling the \code{MenuBar} \method{fixmenudimstate()} method sets the correct dimming for all menu items based on the current front window. \end{funcdesc} @@ -75,11 +76,11 @@ Creates a modeless dialog window. \end{funcdesc} \begin{funcdesc}{windowbounds}{width, height} -Return a \code{(left, top, right, bottom)} tuple suitable for creation -of a window of given width and height. The window will be staggered -with respect to previous windows, and an attempt is made to keep the -whole window on-screen. The window will however always be exact the -size given, so parts may be offscreen. +Return a \code{(\var{left}, \var{top}, \var{right}, \var{bottom})} +tuple suitable for creation of a window of given width and height. The +window will be staggered with respect to previous windows, and an +attempt is made to keep the whole window on-screen. The window will +however always be exact the size given, so parts may be offscreen. \end{funcdesc} \begin{funcdesc}{setwatchcursor}{} @@ -90,31 +91,30 @@ Set the mouse cursor to a watch. Set the mouse cursor to an arrow. \end{funcdesc} -\subsection{Application Objects} -\label{application-objects} + +\subsection{Application Objects \label{application-objects}} Application objects have the following methods, among others: -\setindexsubitem{(Application method)} -\begin{funcdesc}{makeusermenus}{} +\begin{methoddesc}[Application]{makeusermenus}{} Override this method if you need menus in your application. Append the menus to the attribute \member{menubar}. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{getabouttext}{} +\begin{methoddesc}[Application]{getabouttext}{} Override this method to return a text string describing your application. Alternatively, override the \method{do_about()} method for more elaborate ``about'' messages. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{mainloop}{\optional{mask\optional{, wait}}} +\begin{methoddesc}[Application]{mainloop}{\optional{mask\optional{, wait}}} This routine is the main event loop, call it to set your application rolling. \var{Mask} is the mask of events you want to handle, \var{wait} is the number of ticks you want to leave to other concurrent application (default 0, which is probably not a good -idea). While raising \code{self} to exit the mainloop is still -supported it is not recommended, call \code{self._quit} instead. +idea). While raising \var{self} to exit the mainloop is still +supported it is not recommended: call \code{self._quit()} instead. The event loop is split into many small parts, each of which can be overridden. The default methods take care of dispatching events to @@ -129,9 +129,9 @@ Calling \function{MacOS.HandleEvent()} is not allowed within \var{our_dispatch} or its callees, since this may result in an infinite loop if the code is called through the Python inner-loop event handler. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{asyncevents}{onoff} +\begin{methoddesc}[Application]{asyncevents}{onoff} Call this method with a nonzero parameter to enable asynchronous event handling. This will tell the inner interpreter loop to call the application event handler \var{async_dispatch} whenever events @@ -144,154 +144,157 @@ events asynchronously. Events you do not handle will be passed to Sioux and such. The old on/off value is returned. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{_quit}{} +\begin{methoddesc}[Application]{_quit}{} Terminate the running \method{mainloop()} call at the next convenient moment. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{do_char}{c, event} +\begin{methoddesc}[Application]{do_char}{c, event} The user typed character \var{c}. The complete details of the event can be found in the \var{event} structure. This method can also be provided in a \code{Window} object, which overrides the application-wide handler if the window is frontmost. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{do_dialogevent}{event} +\begin{methoddesc}[Application]{do_dialogevent}{event} Called early in the event loop to handle modeless dialog events. The default method simply dispatches the event to the relevant dialog (not through the the \code{DialogWindow} object involved). Override if you need special handling of dialog events (keyboard shortcuts, etc). -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{idle}{event} +\begin{methoddesc}[Application]{idle}{event} Called by the main event loop when no events are available. The null-event is passed (so you can look at mouse position, etc). -\end{funcdesc} +\end{methoddesc} + -\subsection{Window Objects} -\label{window-objects} +\subsection{Window Objects \label{window-objects}} Window objects have the following methods, among others: \setindexsubitem{(Window method)} -\begin{funcdesc}{open}{} +\begin{methoddesc}[Window]{open}{} Override this method to open a window. Store the MacOS window-id in -\code{self.wid} and call \code{self.do_postopen} to register the -window with the parent application. -\end{funcdesc} +\member{self.wid} and call the \method{do_postopen()} method to +register the window with the parent application. +\end{methoddesc} -\begin{funcdesc}{close}{} +\begin{methoddesc}[Window]{close}{} Override this method to do any special processing on window -close. Call \code{self.do_postclose} to cleanup the parent state. -\end{funcdesc} +close. Call the \method{do_postclose()} method to cleanup the parent +state. +\end{methoddesc} -\begin{funcdesc}{do_postresize}{width, height, macoswindowid} +\begin{methoddesc}[Window]{do_postresize}{width, height, macoswindowid} Called after the window is resized. Override if more needs to be done than calling \code{InvalRect}. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{do_contentclick}{local, modifiers, event} +\begin{methoddesc}[Window]{do_contentclick}{local, modifiers, event} The user clicked in the content part of a window. The arguments are the coordinates (window-relative), the key modifiers and the raw event. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{do_update}{macoswindowid, event} +\begin{methoddesc}[Window]{do_update}{macoswindowid, event} An update event for the window was received. Redraw the window. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{do_activate}{activate, event} -The window was activated (\code{activate==1}) or deactivated -(\code{activate==0}). Handle things like focus highlighting, etc. -\end{funcdesc} +\begin{methoddesc}{do_activate}{activate, event} +The window was activated (\code{\var{activate} == 1}) or deactivated +(\code{\var{activate} == 0}). Handle things like focus highlighting, +etc. +\end{methoddesc} -\subsection{ControlsWindow Object} -\label{controlswindow-object} + +\subsection{ControlsWindow Object \label{controlswindow-object}} ControlsWindow objects have the following methods besides those of \code{Window} objects: -\setindexsubitem{(ControlsWindow method)} -\begin{funcdesc}{do_controlhit}{window, control, pcode, event} -Part \code{pcode} of control \code{control} was hit by the +\begin{methoddesc}[ControlsWindow]{do_controlhit}{window, control, + pcode, event} +Part \var{pcode} of control \var{control} was hit by the user. Tracking and such has already been taken care of. -\end{funcdesc} +\end{methoddesc} -\subsection{ScrolledWindow Object} -\label{scrolledwindow-object} + +\subsection{ScrolledWindow Object \label{scrolledwindow-object}} ScrolledWindow objects are ControlsWindow objects with the following extra methods: -\setindexsubitem{(ScrolledWindow method)} -\begin{funcdesc}{scrollbars}{\optional{wantx\optional{, wanty}}} +\begin{methoddesc}[ScrolledWindow]{scrollbars}{\optional{wantx\optional{, + wanty}}} Create (or destroy) horizontal and vertical scrollbars. The arguments specify which you want (default: both). The scrollbars always have minimum \code{0} and maximum \code{32767}. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{getscrollbarvalues}{} +\begin{methoddesc}[ScrolledWindow]{getscrollbarvalues}{} You must supply this method. It should return a tuple \code{(\var{x}, \var{y})} giving the current position of the scrollbars (between \code{0} and \code{32767}). You can return \code{None} for either to indicate the whole document is visible in that direction. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{updatescrollbars}{} +\begin{methoddesc}[ScrolledWindow]{updatescrollbars}{} Call this method when the document has changed. It will call \method{getscrollbarvalues()} and update the scrollbars. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{scrollbar_callback}{which, what, value} +\begin{methoddesc}[ScrolledWindow]{scrollbar_callback}{which, what, value} Supplied by you and called after user interaction. \var{which} will be \code{'x'} or \code{'y'}, \var{what} will be \code{'-'}, \code{'--'}, \code{'set'}, \code{'++'} or \code{'+'}. For \code{'set'}, \var{value} will contain the new scrollbar position. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{scalebarvalues}{absmin, absmax, curmin, curmax} +\begin{methoddesc}[ScrolledWindow]{scalebarvalues}{absmin, absmax, + curmin, curmax} Auxiliary method to help you calculate values to return from \method{getscrollbarvalues()}. You pass document minimum and maximum value and topmost (leftmost) and bottommost (rightmost) visible values and it returns the correct number or \code{None}. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{do_activate}{onoff, event} +\begin{methoddesc}[ScrolledWindow]{do_activate}{onoff, event} Takes care of dimming/highlighting scrollbars when a window becomes frontmost vv. If you override this method call this one at the end of your method. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{do_postresize}{width, height, window} +\begin{methoddesc}[ScrolledWindow]{do_postresize}{width, height, window} Moves scrollbars to the correct position. Call this method initially if you override it. -\end{funcdesc} +\end{methoddesc} -\begin{funcdesc}{do_controlhit}{window, control, pcode, event} +\begin{methoddesc}[ScrolledWindow]{do_controlhit}{window, control, + pcode, event} Handles scrollbar interaction. If you override it call this method first, a nonzero return value indicates the hit was in the scrollbars and has been handled. -\end{funcdesc} +\end{methoddesc} + -\subsection{DialogWindow Objects} -\label{dialogwindow-objects} +\subsection{DialogWindow Objects \label{dialogwindow-objects}} DialogWindow objects have the following methods besides those of \code{Window} objects: -\setindexsubitem{(DialogWindow method)} -\begin{funcdesc}{open}{resid} +\begin{methoddesc}[DialogWindow]{open}{resid} Create the dialog window, from the DLOG resource with id -\var{resid}. The dialog object is stored in \code{self.wid}. -\end{funcdesc} +\var{resid}. The dialog object is stored in \member{self.wid}. +\end{methoddesc} -\begin{funcdesc}{do_itemhit}{item, event} +\begin{methoddesc}[DialogWindow]{do_itemhit}{item, event} Item number \var{item} was hit. You are responsible for redrawing toggle buttons, etc. -\end{funcdesc} +\end{methoddesc} |