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authorJack Jansen <jack.jansen@cwi.nl>1995-11-14 10:30:27 (GMT)
committerJack Jansen <jack.jansen@cwi.nl>1995-11-14 10:30:27 (GMT)
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Documented ProgressBar and idle()
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1 files changed, 21 insertions, 1 deletions
diff --git a/Doc/mac/libmacui.tex b/Doc/mac/libmacui.tex
index 08f0236..f785679 100644
--- a/Doc/mac/libmacui.tex
+++ b/Doc/mac/libmacui.tex
@@ -31,9 +31,25 @@ hitting return is \code{0}. This can be changed with the optional
\var{default} argument.
\end{funcdesc}
+\begin{funcdesc}{ProgressBar}{\optional{label\, maxval}}
+Display a modeless progress dialog with a thermometer bar. \var{Label}
+is the textstring displayed (default ``Working...''), \var{maxval} is
+the value at which progress is complete (default 100). The returned
+object has one method, \code{set(value)}, which sets the value of the
+progress bar. The bar remains visible until the object returned is
+discarded.
+
+The progress bar has a ``cancel'' button, but it is currently
+non-functional.
+\end{funcdesc}
+
Note that \code{EasyDialogs} does not currently use the notification
manager. This means that displaying dialogs while the program is in
-the background will need to unexpected results and possibly crashes.
+the background will lead to unexpected results and possibly
+crashes. Also, all dialogs are modeless and hence expect to be at the
+top of the stacking order. This is true when the dialogs are created,
+but windows that pop-up later (like a console window) may also result
+in crashes.
\section{Standard module \sectcode{FrameWork}}
@@ -145,6 +161,10 @@ through the the \code{DialogWindow} object involved). Override if you
need special handling of dialog events (keyboard shortcuts, etc).
\end{funcdesc}
+\begin{funcdesc}{idle}{}
+Called by the main event loop when no events are available.
+\end{funcdesc}
+
\subsection{Window Objects}
Window objects have the following methods, among others: