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authorSandro Tosi <sandro.tosi@gmail.com>2011-08-07 15:13:13 (GMT)
committerSandro Tosi <sandro.tosi@gmail.com>2011-08-07 15:13:13 (GMT)
commitc42a568cd4f3708b30eee733a132029df1808d10 (patch)
tree56c48300f105cc7625323d83a055d87674ecee26 /Doc
parentde8c100ef001882616443a49b719a9d0b8935871 (diff)
parent2a389e4601a462a028fb34991704a1f92d51d0ee (diff)
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#12677: merge with 3.2
Diffstat (limited to 'Doc')
-rw-r--r--Doc/library/turtle.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/Doc/library/turtle.rst b/Doc/library/turtle.rst
index e995a7c..c34e043 100644
--- a/Doc/library/turtle.rst
+++ b/Doc/library/turtle.rst
@@ -18,10 +18,10 @@ Turtle graphics is a popular way for introducing programming to kids. It was
part of the original Logo programming language developed by Wally Feurzig and
Seymour Papert in 1966.
-Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it the
+Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it the
command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the
direction it is facing, drawing a line as it moves. Give it the command
-``turtle.left(25)``, and it rotates in-place 25 degrees clockwise.
+``turtle.right(25)``, and it rotates in-place 25 degrees clockwise.
.. sidebar:: Turtle star