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author | Guido van Rossum <guido@python.org> | 1990-10-25 18:50:27 (GMT) |
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committer | Guido van Rossum <guido@python.org> | 1990-10-25 18:50:27 (GMT) |
commit | ceae528b9f34521ce96154cd3b82e812faedf2cf (patch) | |
tree | 53a366ecb55c5bbd24a21a6b9d37637fad101876 /Lib/lib-stdwin/Buttons.py | |
parent | f49ef1cad0a7d7aa597dd8c9430a802084ec16a2 (diff) | |
download | cpython-ceae528b9f34521ce96154cd3b82e812faedf2cf.zip cpython-ceae528b9f34521ce96154cd3b82e812faedf2cf.tar.gz cpython-ceae528b9f34521ce96154cd3b82e812faedf2cf.tar.bz2 |
Generalizations.
Diffstat (limited to 'Lib/lib-stdwin/Buttons.py')
-rw-r--r-- | Lib/lib-stdwin/Buttons.py | 193 |
1 files changed, 94 insertions, 99 deletions
diff --git a/Lib/lib-stdwin/Buttons.py b/Lib/lib-stdwin/Buttons.py index d6ad6e3..739d7bb 100644 --- a/Lib/lib-stdwin/Buttons.py +++ b/Lib/lib-stdwin/Buttons.py @@ -1,8 +1,4 @@ -# Module 'Buttons' -- see README -# -# Module functionality is now split in two parts: -# - 'appearance' defines what it looks like -# - 'reactivity' defines how it acts to mouse events +# Module 'Buttons' # Import module 'rect' renamed as '_rect' @@ -20,32 +16,42 @@ _BUTTON = 2 _MASK = 3 -# BaseAppearance provides defaults for all appearance methods. -# In fact it looks like a label. +# LabelAppearance provides defaults for all appearance methods. +# selected state not visible +# disabled --> crossed out +# hilited --> inverted # -class BaseAppearance(): +class LabelAppearance(): # # Initialization # def init_appearance(self, (win, bounds)): - win.change(bounds) self.win = win self.bounds = bounds self.enabled = 1 self.hilited = 0 self.selected = 0 self.text = '' + self.limbo = 1 + self.recalc() + self.win.change(self.bounds) + # While the limbo flag is set, redraw calls are ignored. + # It is cleared by the first draw event. + # This is intended to avoid duplicate drawing during + # initialization. # # Changing the parameters # def settext(self, text): self.text = text + self.recalctextpos() self.redraw() # def setbounds(self, bounds): - # This elays drawing until after all buttons are moved + # This delays drawing until after all buttons are moved self.win.change(self.bounds) self.bounds = bounds + self.recalc() self.win.change(bounds) # # Changing the state bits @@ -53,25 +59,54 @@ class BaseAppearance(): def enable(self, flag): if flag <> self.enabled: self.enabled = flag - self.flipenable(self.win.begindrawing()) + if not self.limbo: + self.flipenable(self.win.begindrawing()) # def hilite(self, flag): if flag <> self.hilited: self.hilited = flag - self.fliphilite(self.win.begindrawing()) + if not self.limbo: + self.fliphilite(self.win.begindrawing()) # def select(self, flag): if flag <> self.selected: self.selected = flag self.redraw() # + # Recalculate the box bounds and text position. + # This can be overridden by buttons that draw different boxes + # or want their text in a different position. + # + def recalc(self): + self.recalcbounds() + self.recalctextpos() + # + def recalcbounds(self): + self.hilitebounds = _rect.inset(self.bounds, (3, 3)) + self.crossbounds = self.bounds + # + def recalctextpos(self): + (left, top), (right, bottom) = self.bounds + d = self.win.begindrawing() + h = (left + right - d.textwidth(self.text)) / 2 + v = (top + bottom - d.lineheight()) / 2 + self.textpos = h, v + # + # Resize method. + # Override for widgets that take over window geomtry management. + # + def resize(self): + pass + # # Generic drawing mechanism. - # There should be no reason to override redraw() or draw() methods. + # Do not override redraw() or draw() methods; override drawit() c.s. # def redraw(self): - self.draw(self.win.begindrawing(), self.bounds) + if not self.limbo: + self.draw(self.win.begindrawing(), self.bounds) # def draw(self, (d, area)): + self.limbo = 0 area = _rect.intersect(area, self.bounds) if area = _rect.empty: return @@ -83,10 +118,9 @@ class BaseAppearance(): # The drawit() method is fairly generic but may be overridden. # def drawit(self, d): - self.drawpict(d) # Box, circle etc.; also 'selected' + self.drawpict(d) if self.text: - hv = self.textpos(d) - d.text(hv, self.text) + d.text(self.textpos, self.text) if not self.enabled: self.flipenable(d) if self.hilited: @@ -95,52 +129,15 @@ class BaseAppearance(): # Default drawing detail functions. # Overriding these is normally sufficient to get different # appearances. - # No picture; centered text; enable crosses out; hilite inverts. # def drawpict(self, d): pass # - def textpos(self, d): - # XXX shouldn't this be done once by init/settext()? - (left, top), (right, bottom) = self.bounds - h = (left + right - d.textwidth(self.text)) / 2 - v = (top + bottom - d.lineheight()) / 2 - return h, v - # def flipenable(self, d): - _xorcross(d, self.bounds) + _xorcross(d, self.crossbounds) # def fliphilite(self, d): - d.invert(_rect.inset(self.bounds, (3, 3))) - - -# Subroutine to cross out a rectangle. -# -def _xorcross(d, bounds): - ((left, top), (right, bottom)) = bounds - left = left + 2 - right = right - 2 - top = top + 2 - bottom = bottom - 3 - d.xorline(((left, top), (right, bottom))) - d.xorline((left, bottom), (right, top)) - - -# LabelAppearance displays a centered string. -# selected --> underlined -# disabled --> crossed out -# hilited --> inverted -# -class LabelAppearance() = BaseAppearance(): - # - def drawpict(self, d): - if self.selected: - # Underline it - d.line((left+1, bottom-1), (right-1, bottom-1)) - # - if not self.enabled: self._crossout(d) - if self.hilited: self._invert(d) - # + d.invert(self.hilitebounds) # ButtonAppearance displays a centered string in a box. @@ -148,7 +145,7 @@ class LabelAppearance() = BaseAppearance(): # disabled --> crossed out # hilited --> inverted # -class ButtonAppearance() = BaseAppearance(): +class ButtonAppearance() = LabelAppearance(): # def drawpict(self, d): d.box(_rect.inset(self.bounds, (1, 1))) @@ -165,27 +162,25 @@ class ButtonAppearance() = BaseAppearance(): # disabled --> whole button crossed out # hilited --> box is inverted # -class CheckAppearance() = BaseAppearance(): +class CheckAppearance() = LabelAppearance(): # def drawpict(self, d): - (left, top), (right, bottom) = self.bounds - size = bottom - top - boxbounds = (left, top), (left+size, bottom) - d.box(boxbounds) - if self.selected: _xorcross(d, boxbounds) + d.box(self.boxbounds) + if self.selected: _xorcross(d, self.boxbounds) # - def textpos(self, d): + def recalcbounds(self): + LabelAppearance.recalcbounds(self) (left, top), (right, bottom) = self.bounds - size = bottom - top - h = left + size + d.textwidth(' ') - v = top + (size - d.lineheight()) / 2 - return h, v + self.size = bottom - top - 4 + self.boxbounds = (left+2, top+2), (left+2+self.size, bottom-2) + self.hilitebounds = self.boxbounds # - def fliphilite(self, d): - (left, top), (right, bottom) = self.bounds - size = bottom - top - boxbounds = (left, top), (left+size, bottom) - d.invert(boxbounds) + def recalctextpos(self): + d = self.win.begindrawing() + (left, top), (right, bottom) = self.boxbounds + h = right + d.textwidth(' ') + v = top + (self.size - d.lineheight()) / 2 + self.textpos = h, v # @@ -194,37 +189,24 @@ class CheckAppearance() = BaseAppearance(): # disabled --> whole button crossed out # hilited --> indicator is inverted # -class RadioAppearance() = BaseAppearance(): +class RadioAppearance() = CheckAppearance(): # def drawpict(self, d): - (left, top), (right, bottom) = self.bounds - size = bottom - top - radius = size / 2 + (left, top), (right, bottom) = self.boxbounds + radius = self.size / 2 h, v = left + radius, top + radius - d.circle((h, v), radius - 1) + d.circle((h, v), radius) if self.selected: some = radius/3 d.paint((h-some, v-some), (h+some, v+some)) # - def textpos(self, d): - (left, top), (right, bottom) = self.bounds - size = bottom - top - h = left + size + d.textwidth(' ') - v = top + (size - d.lineheight()) / 2 - return h, v - # - def fliphilite(self, d): - (left, top), (right, bottom) = self.bounds - size = bottom - top - d.invert((left, top), (left + size, bottom)) - # # NoReactivity ignores mouse and timer events. # The trigger methods call the corresponding hooks set by the user. # Hooks (and triggers) mean the following: # down_hook called on some mouse-down events -# active_hook called on some mouse-move events +# move_hook called on some mouse-move events # up_hook called on mouse-up events # on_hook called for buttons with on/off state, when it goes on # timer_hook called on timer events @@ -235,7 +217,7 @@ class RadioAppearance() = BaseAppearance(): class NoReactivity(): # def init_reactivity(self): - self.down_hook = self.active_hook = self.up_hook = \ + self.down_hook = self.move_hook = self.up_hook = \ self.on_hook = self.off_hook = self.timer_hook = \ self.hook = self.active = 0 # @@ -257,8 +239,8 @@ class NoReactivity(): def down_trigger(self): if self.down_hook: self.down_hook(self) # - def active_trigger(self): - if self.active_hook: self.active_hook(self) + def move_trigger(self): + if self.move_hook: self.move_hook(self) # def up_trigger(self): if self.up_hook: self.up_hook(self) @@ -290,7 +272,7 @@ class ToggleReactivity() = NoReactivity(): # def mouse_move(self, detail): if self.active: - self.active_trigger() + self.move_trigger() # def mouse_up(self, detail): if self.active: @@ -325,7 +307,7 @@ class TriggerReactivity() = NoReactivity(): if self.active: self.hilite(self.mousetest(detail[_HV])) if self.hilited: - self.active_trigger() + self.move_trigger() # def mouse_up(self, detail): if self.active: @@ -338,7 +320,7 @@ class TriggerReactivity() = NoReactivity(): # def timer(self): if self.active and self.hilited: - self.active_trigger() + self.timer_trigger() # @@ -382,14 +364,27 @@ class Define(): # def define(self, (win, bounds, text)): self.init_appearance(win, bounds) - self.text = text self.init_reactivity() + self.settext(text) return self +# Subroutine to cross out a rectangle. +# +def _xorcross(d, bounds): + ((left, top), (right, bottom)) = bounds + # This is s bit funny to make it look better + left = left + 2 + right = right - 2 + top = top + 2 + bottom = bottom - 3 + d.xorline(((left, top), (right, bottom))) + d.xorline((left, bottom), (right, top)) + + # Ready-made button classes # -class BaseButton() = NoReactivity(), BaseAppearance(), Define(): pass +class BaseButton() = NoReactivity(), LabelAppearance(), Define(): pass class Label() = NoReactivity(), LabelAppearance(), Define(): pass class ClassicButton() = TriggerReactivity(), ButtonAppearance(), Define(): pass class CheckButton() = CheckReactivity(), CheckAppearance(), Define(): pass |