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author | Guido van Rossum <guido@python.org> | 1990-10-25 18:50:59 (GMT) |
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committer | Guido van Rossum <guido@python.org> | 1990-10-25 18:50:59 (GMT) |
commit | 4de12876a9b41fa0c701f91191d1a588b69fcaf9 (patch) | |
tree | b5df70b6d259f3f790df6a3a07edf66b633a9337 /Lib/lib-stdwin | |
parent | ceae528b9f34521ce96154cd3b82e812faedf2cf (diff) | |
download | cpython-4de12876a9b41fa0c701f91191d1a588b69fcaf9.zip cpython-4de12876a9b41fa0c701f91191d1a588b69fcaf9.tar.gz cpython-4de12876a9b41fa0c701f91191d1a588b69fcaf9.tar.bz2 |
Generalized.
Diffstat (limited to 'Lib/lib-stdwin')
-rw-r--r-- | Lib/lib-stdwin/Sliders.py | 164 |
1 files changed, 134 insertions, 30 deletions
diff --git a/Lib/lib-stdwin/Sliders.py b/Lib/lib-stdwin/Sliders.py index 8953efd..ca67f79 100644 --- a/Lib/lib-stdwin/Sliders.py +++ b/Lib/lib-stdwin/Sliders.py @@ -1,13 +1,13 @@ # Module 'Sliders' # -# Sliders are somewhat like buttons but have an extra hook that is -# called whenever their value is changed. +# XXX Should split caller interface, appearance and reactivity better + import stdwin from stdwinevents import * import rect from minmax import min, max -from Buttons import ClassicButton +from Buttons import * # Field indices in event detail @@ -22,53 +22,157 @@ _MASK = 3 # It looks like a button but dragging the mouse left or right # changes the controlled value. # -class DragSlider() = ClassicButton(): +class DragSliderReactivity() = NoReactivity(): # - # INVARIANTS maintained by the define and setval methods: + def mouse_down(self, detail): + h, v = hv = detail[_HV] + if self.enabled and self.mousetest(hv): + self.anchor = h + self.oldval = self.val + self.active = 1 # - # self.min <= self.val <= self.max - # self.text = `self.val` + def mouse_move(self, detail): + if self.active: + h, v = detail[_HV] + self.setval(self.oldval + (h - self.anchor)) # - # (Notice that unlike in Python ranges, the end point belongs - # to the range.) + def mouse_up(self, detail): + if self.active: + h, v = detail[_HV] + self.setval(self.oldval + (h - self.anchor)) + self.active = 0 + # + +class DragSliderAppearance() = ButtonAppearance(): # def define(self, (win, bounds)): self.min = 0 - self.val = 50 + self.val = -1 # Changed by next setval call self.max = 100 self.setval_hook = 0 self.pretext = self.postext = '' - self.text = self.pretext + `self.val` + self.postext - self = ClassicButton.define(self, (win, bounds, self.text)) + self = ClassicButton.define(self, (win, bounds, '')) + self.setval(50) return self # + # INVARIANTS maintained by the setval method: + # + # self.min <= self.val <= self.max + # self.text = self.pretext + `self.val` + self.postext + # + # (Notice that unlike in Python ranges, the end point belongs + # to the range.) + # def setval(self, val): val = min(self.max, max(self.min, val)) if val <> self.val: self.val = val - self.text = self.pretext + `self.val` + self.postext - if self.setval_hook: - self.setval_hook(self) - self.redraw() + self.setval_trigger() + # (The trigger may change val, pretext and postext) + self.settext(self.pretext + `self.val` + self.postext) # - def settext(self, text): - pass # shouldn't be called at all + def setval_trigger(self): + if self.setval_hook: + self.setval_hook(self) + # + +class DragSlider() = DragSliderReactivity(), DragSliderAppearance(): pass + + +# Auxiliary class for DragSlider incorporated in ComplexSlider +# +class _SubDragSlider() = DragSlider(): + def define(self, (win, bounds, parent)): + self.parent = parent + return DragSlider.define(self, (win, bounds)) + def setval_trigger(self): + self.parent.val = self.val + self.parent.setval_trigger() + +# Auxiliary class for ClassicButton incorporated in ComplexSlider +# +class _SubClassicButton() = ClassicButton(): + def define(self, (win, bounds, text, step, parent)): + self.parent = parent + self.step = step + return ClassicButton.define(self, (win, bounds, text)) + def down_trigger(self): + self.parent.setval(self.parent.val + self.step) + self.delay = 5 + self.win.settimer(self.delay) + def move_trigger(self): + self.win.settimer(self.delay) + def timer_trigger(self): + self.delay = 1 + self.parent.setval(self.parent.val + self.step) + self.win.settimer(self.delay) + +# A complex slider is a wrapper around three buttons: +# One to step down, a dragslider, and one to step up. +# +class ComplexSlider() = LabelAppearance(), NoReactivity(): + # + def define(self, (win, bounds)): + # + self.win = win + self.bounds = bounds + self.setval_hook = 0 + # + (left, top), (right, bottom) = bounds + size = bottom - top + # + downbox = (left, top), (left+size, bottom) + sliderbox = (left+size, top), (right-size, bottom) + upbox = (right-size, top), (right, bottom) + # + self.downbutton = \ + _SubClassicButton().define(win, downbox, '-', -1, self) + # + self.sliderbutton = \ + _SubDragSlider().define(win, sliderbox, self) + # + self.upbutton = \ + _SubClassicButton().define(win, upbox, '+', 1, self) + # + self.min = self.sliderbutton.min + self.val = self.sliderbutton.val + self.max = self.sliderbutton.max + self.pretext = self.sliderbutton.pretext + self.postext = self.sliderbutton.postext + # + self.children = \ + [self.downbutton, self.sliderbutton, self.upbutton] + # + return self # def mouse_down(self, detail): - h, v = hv = detail[_HV] - if self.enabled and self.mousetest(hv): - self.anchor = h - self.oldval = self.val - self.active = 1 + for b in self.children: + b.mouse_down(detail) # def mouse_move(self, detail): - if self.active: - h, v = detail[_HV] - self.setval(self.oldval + (h - self.anchor)) + for b in self.children: + b.mouse_move(detail) # def mouse_up(self, detail): - if self.active: - h, v = detail[_HV] - self.setval(self.oldval + (h - self.anchor)) - self.active = 0 + for b in self.children: + b.mouse_up(detail) + # + def timer(self): + for b in self.children: + b.timer() + # + def draw(self, area): + for b in self.children: + b.draw(area) + # + def setval(self, val): + self.sliderbutton.min = self.min + self.sliderbutton.max = self.max + self.sliderbutton.pretext = self.pretext + self.sliderbutton.postext = self.postext + self.sliderbutton.setval(val) + # + def setval_trigger(self): + if self.setval_hook: + self.setval_hook(self) # |