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authorGuido van Rossum <guido@python.org>1991-04-07 13:41:50 (GMT)
committerGuido van Rossum <guido@python.org>1991-04-07 13:41:50 (GMT)
commit2d844d1ddc581c80116c88be5854720bcf84f3e0 (patch)
tree7aaca4e789dd1394d8eff7484dfced08a635983f /Lib/lib-stdwin
parentfa5406496750f9f0717457341041297b4173430f (diff)
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Initial revision
Diffstat (limited to 'Lib/lib-stdwin')
-rw-r--r--Lib/lib-stdwin/DirList.py63
-rw-r--r--Lib/lib-stdwin/FormSplit.py56
-rw-r--r--Lib/lib-stdwin/TextEdit.py58
-rw-r--r--Lib/lib-stdwin/WindowSched.py57
4 files changed, 234 insertions, 0 deletions
diff --git a/Lib/lib-stdwin/DirList.py b/Lib/lib-stdwin/DirList.py
new file mode 100644
index 0000000..fb0ae99
--- /dev/null
+++ b/Lib/lib-stdwin/DirList.py
@@ -0,0 +1,63 @@
+# DirList -- Directory Listing widget
+
+try:
+ import posix, path
+ os = posix
+except NameError:
+ import mac, macpath
+ os = mac
+ path = macpath
+
+import stdwin, rect
+from stdwinevents import *
+from Buttons import PushButton
+from WindowParent import WindowParent
+from HVSplit import HSplit, VSplit
+
+class DirList() = VSplit():
+ #
+ def create(self, (parent, dirname)):
+ self = VSplit.create(self, parent)
+ names = os.listdir(dirname)
+ for name in names:
+ if path.isdir(path.cat(dirname, name)):
+ fullname = path.cat(dirname, name)
+ btn = SubdirButton().definetext(self, fullname)
+ elif name[-3:] = '.py':
+ btn = ModuleButton().definetext(self, name)
+ else:
+ btn = FileButton().definetext(self, name)
+ return self
+ #
+
+class DirListWindow() = WindowParent():
+ #
+ def create(self, dirname):
+ self = WindowParent.create(self, (dirname, (0, 0)))
+ child = DirList().create(self, dirname)
+ self.realize()
+ return self
+ #
+
+class SubdirButton() = PushButton():
+ #
+ def drawpict(self, d):
+ PushButton.drawpict(self, d)
+ d.box(rect.inset(self.bounds, (3, 1)))
+ #
+ def up_trigger(self):
+ window = DirListWindow().create(self.text)
+ #
+
+class FileButton() = PushButton():
+ #
+ def up_trigger(self):
+ stdwin.fleep()
+ #
+
+class ModuleButton() = FileButton():
+ #
+ def drawpict(self, d):
+ PushButton.drawpict(self, d)
+ d.box(rect.inset(self.bounds, (1, 3)))
+ #
diff --git a/Lib/lib-stdwin/FormSplit.py b/Lib/lib-stdwin/FormSplit.py
new file mode 100644
index 0000000..4f0bd01
--- /dev/null
+++ b/Lib/lib-stdwin/FormSplit.py
@@ -0,0 +1,56 @@
+# A FormSplit lets you place its children exactly where you want them
+# (including silly places!).
+# It does no explicit geometry management except moving its children
+# when it is moved.
+# The interface to place children is as follows.
+# Before you add a child, you may specify its (left, top) position
+# relative to the FormSplit. If you don't specify a position for
+# a child, it goes right below the previous child; the first child
+# goes to (0, 0) by default.
+# NB: This places data attributes named form_* on its children.
+# XXX Yes, I know, there should be options to do all sorts of relative
+# placement, but for now this will do.
+
+from Split import Split
+
+class FormSplit() = Split():
+ #
+ def create(self, parent):
+ self.next_left = self.next_top = 0
+ self.last_child = None
+ return Split.create(self, parent)
+ #
+ def minsize(self, m):
+ max_width, max_height = 0, 0
+ for c in self.children:
+ c.form_width, c.form_height = c.minsize(m)
+ max_width = max(max_width, c.form_width + c.form_left)
+ max_height = max(max_height, c.form_height + c.form_top)
+ return max_width, max_height
+ #
+ def getbounds(self):
+ return self.bounds
+ #
+ def setbounds(self, bounds):
+ self.bounds = bounds
+ fleft, ftop = bounds[0]
+ for c in self.children:
+ left, top = c.form_left + fleft, c.form_top + ftop
+ right, bottom = left + c.form_width, top + c.form_height
+ c.setbounds((left, top), (right, bottom))
+ #
+ def placenext(self, (left, top)):
+ self.next_left = left
+ self.next_top = top
+ self.last_child = None
+ #
+ def addchild(self, child):
+ if self.last_child:
+ width, height = \
+ self.last_child.minsize(self.beginmeasuring())
+ self.next_top = self.next_top + height
+ child.form_left = self.next_left
+ child.form_top = self.next_top
+ Split.addchild(self, child)
+ self.last_child = child
+ #
diff --git a/Lib/lib-stdwin/TextEdit.py b/Lib/lib-stdwin/TextEdit.py
new file mode 100644
index 0000000..8d12465
--- /dev/null
+++ b/Lib/lib-stdwin/TextEdit.py
@@ -0,0 +1,58 @@
+# Text editing widget
+
+from stdwinevents import *
+
+class TextEdit():
+ #
+ def create(self, (parent, (cols, rows))):
+ parent.addchild(self)
+ self.parent = parent
+ self.cols = cols
+ self.rows = rows
+ self.text = ''
+ # Creation of the editor is done in realize()
+ self.editor = 0
+ return self
+ #
+ # Downcalls from parent to child
+ #
+ def destroy(self):
+ del self.parent
+ del self.editor
+ del self.window
+ #
+ def minsize(self, m):
+ return self.cols*m.textwidth('n'), self.rows*m.lineheight()
+ def setbounds(self, bounds):
+ self.bounds = bounds
+ if self.editor:
+ self.editor.move(bounds)
+ def getbounds(self, bounds):
+ if self.editor:
+ return self.editor.getrect()
+ else:
+ return self.bounds
+ def realize(self):
+ self.window = self.parent.getwindow()
+ self.editor = self.window.textcreate(self.bounds)
+ self.editor.replace(self.text)
+ self.parent.need_mouse(self)
+ self.parent.need_keybd(self)
+ self.parent.need_altdraw(self)
+ def draw(self, (d, area)):
+ pass
+ def altdraw(self, area):
+ self.editor.draw(area)
+ #
+ # Event downcalls
+ #
+ def mouse_down(self, detail):
+ x = self.editor.event(WE_MOUSE_DOWN, self.window, detail)
+ def mouse_move(self, detail):
+ x = self.editor.event(WE_MOUSE_MOVE, self.window, detail)
+ def mouse_up(self, detail):
+ x = self.editor.event(WE_MOUSE_UP, self.window, detail)
+ #
+ def keybd(self, (type, detail)):
+ x = self.editor.event(type, self.window, detail)
+ #
diff --git a/Lib/lib-stdwin/WindowSched.py b/Lib/lib-stdwin/WindowSched.py
new file mode 100644
index 0000000..19be2b1
--- /dev/null
+++ b/Lib/lib-stdwin/WindowSched.py
@@ -0,0 +1,57 @@
+# Combine a real-time scheduling queue and stdwin event handling.
+# Uses the millisecond timer.
+
+import stdwin
+from stdwinevents import WE_TIMER
+import WindowParent
+import sched
+import time
+
+# Delay function called by the scheduler when it has nothing to do.
+# Return immediately when something is done, or when the delay is up.
+#
+def delayfunc(msecs):
+ #
+ # Check for immediate stdwin event
+ #
+ event = stdwin.pollevent()
+ if event:
+ WindowParent.Dispatch(event)
+ return
+ #
+ # Use millisleep for very short delays or if there are no windows
+ #
+ if msecs < 100 or WindowParent.CountWindows() = 0:
+ time.millisleep(msecs)
+ return
+ #
+ # Post a timer event on an arbitrary window and wait for it
+ #
+ window = WindowParent.AnyWindow()
+ window.settimer(msecs/100)
+ event = stdwin.getevent()
+ window.settimer(0)
+ if event[0] <> WE_TIMER:
+ WindowParent.Dispatch(event)
+
+q = sched.scheduler().init(time.millitimer, delayfunc)
+
+# Export functions enter, enterabs and cancel just like a scheduler
+#
+enter = q.enter
+enterabs = q.enterabs
+cancel = q.cancel
+
+# Emptiness check must check both queues
+#
+def empty():
+ return q.empty() and WindowParent.CountWindows() = 0
+
+# Run until there is nothing left to do
+#
+def run():
+ while not empty():
+ if q.empty():
+ WindowParent.Dispatch(stdwin.getevent())
+ else:
+ q.run()