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authorGuido van Rossum <guido@python.org>1997-11-04 17:32:59 (GMT)
committerGuido van Rossum <guido@python.org>1997-11-04 17:32:59 (GMT)
commit19f44560f2387fd0f7e7f6b459510428216b6f79 (patch)
tree9e8499101ed8e6818c703429952a6fcaa9006753 /Lib/plat-win/socket.py
parent8f3c812e22d1fc2a70c1f1c2b56262553e8d9c34 (diff)
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Use ``0'' instead of ``None'' to reset the underlying object in close
methods. Using None causes problems if the destructor is called after the __builtin__ module has already been destroyed (unfortunately, this can happen!). I can't just delete the object because it is actually tested for (if self._sock: ...). Setting it to 0 is a bit weird but works.
Diffstat (limited to 'Lib/plat-win/socket.py')
-rwxr-xr-xLib/plat-win/socket.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/Lib/plat-win/socket.py b/Lib/plat-win/socket.py
index 7e1b372..645d01e 100755
--- a/Lib/plat-win/socket.py
+++ b/Lib/plat-win/socket.py
@@ -27,7 +27,7 @@ class _socketobject:
self._sock = sock
def close(self):
- self._sock = None
+ self._sock = 0
def __del__(self):
self.close()
@@ -68,7 +68,7 @@ class _fileobject:
if self._sock:
self.flush()
finally:
- self._sock = None
+ self._sock = 0
def __del__(self):
self.close()