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author | Ezio Melotti <ezio.melotti@gmail.com> | 2011-10-29 07:44:59 (GMT) |
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committer | Ezio Melotti <ezio.melotti@gmail.com> | 2011-10-29 07:44:59 (GMT) |
commit | 39be3834069fe35782e852fdd845d55ff39ad345 (patch) | |
tree | c3334523f72130747aec8d66bcf68545697c8b03 /Lib/socketserver.py | |
parent | 57ffa9d4ffcb4af84a6367a0a259b67333b33952 (diff) | |
parent | f78869e47eb9e4284e7c4d884e3f1f0ad822aef5 (diff) | |
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#13289: merge with 3.2.
Diffstat (limited to 'Lib/socketserver.py')
-rw-r--r-- | Lib/socketserver.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Lib/socketserver.py b/Lib/socketserver.py index a2f0f39..0d217ed 100644 --- a/Lib/socketserver.py +++ b/Lib/socketserver.py @@ -82,7 +82,7 @@ On the other hand, if you are building e.g. an HTTP server, where all data is stored externally (e.g. in the file system), a synchronous class will essentially render the service "deaf" while one request is being handled -- which may be for a very long time if a client is slow -to recv all the data it has requested. Here a threading or forking +to read all the data it has requested. Here a threading or forking server is appropriate. In some cases, it may be appropriate to process part of a request |