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author | Tim Peters <tim.peters@gmail.com> | 2004-05-16 05:36:30 (GMT) |
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committer | Tim Peters <tim.peters@gmail.com> | 2004-05-16 05:36:30 (GMT) |
commit | ad9a7c44896f4cc0e9139fcd5b18aad52fc506a8 (patch) | |
tree | 6b5fbf850d913d3c62f2b2f34b87ba47e10ee328 /Lib/test/test_winsound.py | |
parent | e4aeb7d1f1e1029133b2c722bd239a8cc18e8f47 (diff) | |
download | cpython-ad9a7c44896f4cc0e9139fcd5b18aad52fc506a8.zip cpython-ad9a7c44896f4cc0e9139fcd5b18aad52fc506a8.tar.gz cpython-ad9a7c44896f4cc0e9139fcd5b18aad52fc506a8.tar.bz2 |
test_alias_nofallback(): Someone broke this test, after 2.3, by
converting it into assertRaises() form. Restored the 2.3 code, and
explained why assertRaises() cannot be used instead.
Diffstat (limited to 'Lib/test/test_winsound.py')
-rw-r--r-- | Lib/test/test_winsound.py | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/Lib/test/test_winsound.py b/Lib/test/test_winsound.py index d9d2892..77c432a 100644 --- a/Lib/test/test_winsound.py +++ b/Lib/test/test_winsound.py @@ -85,8 +85,24 @@ class PlaySoundTest(unittest.TestCase): return def test_alias_nofallback(self): - self.assertRaises(RuntimeError, winsound.PlaySound, '!"$%&/(#+*', - winsound.SND_ALIAS | winsound.SND_NODEFAULT) + # Note that this is not the same as asserting RuntimeError + # will get raised: you cannot convert this to + # self.assertRaises(...) form. The attempt may or may not + # raise RuntimeError, but it shouldn't raise anything other + # than RuntimeError, and that's all we're trying to test here. + # The MS docs aren't clear about whether the SDK PlaySound() + # with SND_ALIAS and SND_NODEFAULT will return True or False when + # the alias is unknown. On Tim's WinXP box today, it returns + # True (no exception is raised). What we'd really like to test + # is that no sound is played, but that requires first wiring an + # eardrum class into unittest <wink>. + try: + winsound.PlaySound( + '!"$%&/(#+*', + winsound.SND_ALIAS | winsound.SND_NODEFAULT + ) + except RuntimeError: + pass def test_stopasync(self): winsound.PlaySound( |