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author | Brian Curtin <brian.curtin@gmail.com> | 2010-06-01 13:49:19 (GMT) |
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committer | Brian Curtin <brian.curtin@gmail.com> | 2010-06-01 13:49:19 (GMT) |
commit | ae16af2f408b453542698819b64e4c21993c6549 (patch) | |
tree | 7fe88a39575c4e957b44931e6675b3a9798cd73f /Lib/test/test_winsound.py | |
parent | f4998acb5ab3c2fbbcb24e84ed7ed8721ab20f5c (diff) | |
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Merged revisions 81640 via svnmerge from
svn+ssh://pythondev@svn.python.org/python/trunk
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r81640 | brian.curtin | 2010-06-01 08:29:13 -0500 (Tue, 01 Jun 2010) | 3 lines
Fix #8618. Ask the Windows mixer API if there are any playback devices
configured before attempting to test PlaySound.
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Diffstat (limited to 'Lib/test/test_winsound.py')
-rw-r--r-- | Lib/test/test_winsound.py | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Lib/test/test_winsound.py b/Lib/test/test_winsound.py index 88aed77..bd95048 100644 --- a/Lib/test/test_winsound.py +++ b/Lib/test/test_winsound.py @@ -6,6 +6,7 @@ support.requires('audio') import time import os import subprocess +import ctypes winsound = support.import_module('winsound') import winreg @@ -13,6 +14,11 @@ import winreg def has_sound(sound): """Find out if a particular event is configured with a default sound""" try: + # Ask the mixer API for the number of devices it knows about. + # When there are no devices, PlaySound will fail. + if ctypes.windll.winmm.mixerGetNumDevs() is 0: + return False + key = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER, "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound)) value = winreg.EnumValue(key, 0)[1] |