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authorWalter Dörwald <walter@livinglogic.de>2003-06-30 11:57:52 (GMT)
committerWalter Dörwald <walter@livinglogic.de>2003-06-30 11:57:52 (GMT)
commit8bcbe6aa7e1cc3447a5f572d29d0150b7e1145aa (patch)
tree3cfef860a88f7309e6a50dca2073033620e3951a /Lib/test
parentccd615c1a7b9545c4e3a8ab7451633ae909aeb50 (diff)
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Don't require that a RuntimeError is raised when playing a second
sound while the first one is still running, as the first one one might already have finished. Fixes part of SF bug #763052.
Diffstat (limited to 'Lib/test')
-rw-r--r--Lib/test/test_winsound.py14
1 files changed, 9 insertions, 5 deletions
diff --git a/Lib/test/test_winsound.py b/Lib/test/test_winsound.py
index def8c87..7e14599 100644
--- a/Lib/test/test_winsound.py
+++ b/Lib/test/test_winsound.py
@@ -88,11 +88,15 @@ class PlaySoundTest(unittest.TestCase):
winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
)
time.sleep(0.5)
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- 'SystemQuestion', winsound.SND_ALIAS | winsound.SND_NOSTOP
- )
+ try:
+ winsound.PlaySound(
+ 'SystemQuestion',
+ winsound.SND_ALIAS | winsound.SND_NOSTOP
+ )
+ except RuntimeError:
+ pass
+ else: # the first sound might already be finished
+ pass
winsound.PlaySound(None, winsound.SND_PURGE)
def test_main():