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authorSandro Tosi <sandro.tosi@gmail.com>2011-08-07 15:13:13 (GMT)
committerSandro Tosi <sandro.tosi@gmail.com>2011-08-07 15:13:13 (GMT)
commitc42a568cd4f3708b30eee733a132029df1808d10 (patch)
tree56c48300f105cc7625323d83a055d87674ecee26 /Lib/turtle.py
parentde8c100ef001882616443a49b719a9d0b8935871 (diff)
parent2a389e4601a462a028fb34991704a1f92d51d0ee (diff)
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#12677: merge with 3.2
Diffstat (limited to 'Lib/turtle.py')
-rw-r--r--Lib/turtle.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/Lib/turtle.py b/Lib/turtle.py
index a0c9ae6..ad75183 100644
--- a/Lib/turtle.py
+++ b/Lib/turtle.py
@@ -27,10 +27,10 @@ Turtle graphics is a popular way for introducing programming to
kids. It was part of the original Logo programming language developed
by Wally Feurzig and Seymour Papert in 1966.
-Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
+Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
the direction it is facing, drawing a line as it moves. Give it the
-command turtle.left(25), and it rotates in-place 25 degrees clockwise.
+command turtle.right(25), and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and
pictures can easily be drawn.