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authorTim Peters <tim.peters@gmail.com>2004-07-12 00:45:14 (GMT)
committerTim Peters <tim.peters@gmail.com>2004-07-12 00:45:14 (GMT)
commit5af0e414822e0e5da17566e1156005df520d1ae0 (patch)
tree6ce1602db67d22fa3734fc7e34ddb7df0dab2c38 /Lib
parent183dabcd73e502e5f9b1a2b747807f44b35584ca (diff)
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Bug #788520: Queue class has logic error when non-blocking
I don't agree it had a bug (see the report), so this is *not* a candidate for backporting, but the docs were confusing and the Queue implementation was old enough to vote. Rewrote put/put_nowait/get/get_nowait from scratch, to use a pair of Conditions (not_full and not_empty), sharing a common mutex. The code is 1/4 the size now, and 6.25x easier to understand. For blocking with timeout, we also get to reuse (indirectly) the tedious timeout code from threading.Condition. The Full and Empty exceptions raised by non-blocking calls are now easy (instead of nearly impossible) to explain truthfully: Full is raised if and only if the Queue truly is full when the non-blocking put call checks the queue size, and similarly for Empty versus non-blocking get. What I don't know is whether the new implementation is slower (or faster) than the old one. I don't really care. Anyone who cares a lot is encouraged to check that.
Diffstat (limited to 'Lib')
-rw-r--r--Lib/Queue.py147
1 files changed, 62 insertions, 85 deletions
diff --git a/Lib/Queue.py b/Lib/Queue.py
index 44c9ca3..65d1eea 100644
--- a/Lib/Queue.py
+++ b/Lib/Queue.py
@@ -1,6 +1,6 @@
"""A multi-producer, multi-consumer queue."""
-from time import time as _time, sleep as _sleep
+from time import time as _time
from collections import deque
__all__ = ['Empty', 'Full', 'Queue']
@@ -20,14 +20,21 @@ class Queue:
If maxsize is <= 0, the queue size is infinite.
"""
try:
- import thread
+ import threading
except ImportError:
- import dummy_thread as thread
+ import dummy_threading as threading
self._init(maxsize)
- self.mutex = thread.allocate_lock()
- self.esema = thread.allocate_lock()
- self.esema.acquire()
- self.fsema = thread.allocate_lock()
+ # mutex must be held whenever the queue is mutating. All methods
+ # that acquire mutex must release it before returning. mutex
+ # is shared between the two conditions, so acquiring and
+ # releasing the conditions also acquires and releases mutex.
+ self.mutex = threading.Lock()
+ # Notify not_empty whenever an item is added to the queue; a
+ # thread waiting to get is notified then.
+ self.not_empty = threading.Condition(self.mutex)
+ # Notify not_full whenever an item is removed from the queue;
+ # a thread waiting to put is notified then.
+ self.not_full = threading.Condition(self.mutex)
def qsize(self):
"""Return the approximate size of the queue (not reliable!)."""
@@ -61,51 +68,26 @@ class Queue:
is immediately available, else raise the Full exception ('timeout'
is ignored in that case).
"""
- if block:
+ if not block:
+ return self.put_nowait(item)
+ self.not_full.acquire()
+ try:
if timeout is None:
- # blocking, w/o timeout, i.e. forever
- self.fsema.acquire()
- elif timeout >= 0:
- # waiting max. 'timeout' seconds.
- # this code snipped is from threading.py: _Event.wait():
- # Balancing act: We can't afford a pure busy loop, so we
- # have to sleep; but if we sleep the whole timeout time,
- # we'll be unresponsive. The scheme here sleeps very
- # little at first, longer as time goes on, but never longer
- # than 20 times per second (or the timeout time remaining).
- delay = 0.0005 # 500 us -> initial delay of 1 ms
+ while self._full():
+ self.not_full.wait()
+ else:
+ if timeout < 0:
+ raise ValueError("'timeout' must be a positive number")
endtime = _time() + timeout
- while True:
- if self.fsema.acquire(0):
- break
+ while self._full():
remaining = endtime - _time()
- if remaining <= 0: #time is over and no slot was free
+ if remaining < 0.0:
raise Full
- delay = min(delay * 2, remaining, .05)
- _sleep(delay) #reduce CPU usage by using a sleep
- else:
- raise ValueError("'timeout' must be a positive number")
- elif not self.fsema.acquire(0):
- raise Full
- self.mutex.acquire()
- release_fsema = True
- try:
- was_empty = self._empty()
+ self.not_full.wait(remaining)
self._put(item)
- # If we fail before here, the empty state has
- # not changed, so we can skip the release of esema
- if was_empty:
- self.esema.release()
- # If we fail before here, the queue can not be full, so
- # release_full_sema remains True
- release_fsema = not self._full()
+ self.not_empty.notify()
finally:
- # Catching system level exceptions here (RecursionDepth,
- # OutOfMemory, etc) - so do as little as possible in terms
- # of Python calls.
- if release_fsema:
- self.fsema.release()
- self.mutex.release()
+ self.not_full.release()
def put_nowait(self, item):
"""Put an item into the queue without blocking.
@@ -113,7 +95,15 @@ class Queue:
Only enqueue the item if a free slot is immediately available.
Otherwise raise the Full exception.
"""
- return self.put(item, False)
+ self.not_full.acquire()
+ try:
+ if self._full():
+ raise Full
+ else:
+ self._put(item)
+ self.not_empty.notify()
+ finally:
+ self.not_full.release()
def get(self, block=True, timeout=None):
"""Remove and return an item from the queue.
@@ -126,49 +116,27 @@ class Queue:
available, else raise the Empty exception ('timeout' is ignored
in that case).
"""
- if block:
+ if not block:
+ return self.get_nowait()
+ self.not_empty.acquire()
+ try:
if timeout is None:
- # blocking, w/o timeout, i.e. forever
- self.esema.acquire()
- elif timeout >= 0:
- # waiting max. 'timeout' seconds.
- # this code snipped is from threading.py: _Event.wait():
- # Balancing act: We can't afford a pure busy loop, so we
- # have to sleep; but if we sleep the whole timeout time,
- # we'll be unresponsive. The scheme here sleeps very
- # little at first, longer as time goes on, but never longer
- # than 20 times per second (or the timeout time remaining).
- delay = 0.0005 # 500 us -> initial delay of 1 ms
+ while self._empty():
+ self.not_empty.wait()
+ else:
+ if timeout < 0:
+ raise ValueError("'timeout' must be a positive number")
endtime = _time() + timeout
- while 1:
- if self.esema.acquire(0):
- break
+ while self._empty():
remaining = endtime - _time()
- if remaining <= 0: #time is over and no element arrived
+ if remaining < 0.0:
raise Empty
- delay = min(delay * 2, remaining, .05)
- _sleep(delay) #reduce CPU usage by using a sleep
- else:
- raise ValueError("'timeout' must be a positive number")
- elif not self.esema.acquire(0):
- raise Empty
- self.mutex.acquire()
- release_esema = True
- try:
- was_full = self._full()
+ self.not_empty.wait(remaining)
item = self._get()
- # If we fail before here, the full state has
- # not changed, so we can skip the release of fsema
- if was_full:
- self.fsema.release()
- # Failure means empty state also unchanged - release_esema
- # remains True.
- release_esema = not self._empty()
+ self.not_full.notify()
+ return item
finally:
- if release_esema:
- self.esema.release()
- self.mutex.release()
- return item
+ self.not_empty.release()
def get_nowait(self):
"""Remove and return an item from the queue without blocking.
@@ -176,7 +144,16 @@ class Queue:
Only get an item if one is immediately available. Otherwise
raise the Empty exception.
"""
- return self.get(False)
+ self.not_empty.acquire()
+ try:
+ if self._empty():
+ raise Empty
+ else:
+ item = self._get()
+ self.not_full.notify()
+ return item
+ finally:
+ self.not_empty.release()
# Override these methods to implement other queue organizations
# (e.g. stack or priority queue).