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authorJack Jansen <jack.jansen@cwi.nl>1996-03-18 13:38:52 (GMT)
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Explanations of the examples here
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+<HTML><HEAD><TITLE>Using python to create Macintosh applications, part one</TITLE></HEAD>
+<BODY>
+<H1>Using python to create Macintosh applications, part one</H1>
+<HR>
+
+This document will show you how to create a simple mac-style
+application using Python. We will glance at how to use dialogs and
+resources. <p>
+
+The example application we look at will be a simple program with a
+dialog that allows you to control and monitor InterSLIP, a device
+driver that connects your mac to the Internet via a modem connection.
+<A HREF="example1/InterslipControl-1.py">Source</A> and resource file
+(in binary and <A
+HREF="example1/InterslipControl-1.rsrc.hqx">BinHex</A> form for
+downloading) for this application are available in the <A
+HREF="example1">example1</A> folder (which you will have to download
+if you are reading this document over the net and if you want to look
+at the resources). <p>
+
+We will use a C extension module module "interslip" that allows a
+Python program to control and monitor the behaviour of the low-level
+driver, and we will create the user interface around that. If you want
+to actually run the code, you will obvously need InterSLIP and the
+interslip module. The latter is available as a dynamically loadable
+extension for PowerPC macs, and may be compiled in your Python
+interpreter for 68K macs. As of this writing there is still a slight
+problem with the Python interslip module causing it to say "file not
+found" if the driver is not loaded yet. The workaround is to load the
+driver by starting InterSLIP Control and quitting it. <p>
+
+<CITE>
+If you are interested in building your own extensions to python you
+should check out the companion document <A
+HREF="plugins.html">Creating Macintosh Python C extensions</A>,
+which tells you how to build your own C extension. Not completely
+coincidental this document uses the interslip module that we will use
+here as an example. <p>
+</CITE>
+
+<H2><A NAME="dialog-resources">Creating dialog resources</A></H2>
+
+Let us start with the creative bit: building the dialogs and creating
+an icon for our program. For this you need ResEdit, and a reasonable
+working knowledge of how to use it. "Inside Mac" or various books on
+macintosh programming will help here. <p>
+
+There is one fine point that deserves to be mentioned here: <A
+NAME="resource-numbering">resource numbering</A>. Because often your
+resources will be combined with those that the Python interpreter and
+various standard modules need you should give your DLOG and DITL
+resources numbers above 512. 128 and below are reserved for Apple,
+128-255 for the Python interpreter and 256-511 for standard
+modules. If you are writing a module that you will be distributing for
+inclusion in other people's programs you may want to register a number
+in the 256-511 range, contact Guido or myself or whoever you think is
+"in charge" of Python for the Macintosh at the moment. Even though the
+application we are writing at the moment will keep its resources in a
+separate resource file it is still a good idea to make sure that no
+conflicts arise: once you have opened your resource file any attempt
+by the interpreter to open a dialog will also search your resource
+file. <p>
+
+Okay, let's have a look at InterslipControl-1.rsrc, our resource file.
+The DLOG and accompanying DITL resource both have number 512. Since
+ResEdit creates both with default ID=128 you should take care to
+change the number on both. The dialog itself is pretty basic: four
+buttons (connect, disconnect, update status and quit), two labels and
+two status fields. <p>
+
+<H2><A NAME="modal-dialog">An application with a modal dialog</A></H2>
+
+Next, we will have to write the actual application. For this example,
+we will use a modal dialog. This means that we will put up the dialog
+and go into a loop asking the dialog manager for events (buttons
+pushed). We handle the actions requested by the user until the quit
+button is pressed, upon which we exit our loop (and the program). This
+way of structuring your program is actually rather antisocial, since
+you force the user to do whatever you, the application writer, happen
+to want. A modal dialog leaves no way of escape whatsoever (except
+command-option-escape), and is usually not a good way to structure
+anything but the most simple questions. Even then: how often have you
+been confronted with a dialog asking a question that you could not
+answer because the data you needed was obscured by the dialog itself?
+In the next example we will look at an application that does pretty
+much the same as this one but in a more user-friendly way. <p>
+
+On to the code itself, in file <A
+HREF="example1/InterslipControl-1.py"> InterslipControl-1.py</A>. Have
+a copy handy before you read on. The file starts off with a
+textstring giving a short description. Not many tools do anything with
+this as yet, but at some point in the future we <EM>will</EM> have all
+sorts of nifty class browser that will display this string, so just
+include it. Just put a short description at the start of each module,
+class, method and function. After the initial description and some
+comments, we import the modules we need. <p>
+
+<A NAME="easydialogs"><CODE>EasyDialogs</CODE></A> is a handy standard
+module that provides you with routines that put up common text-only
+modal dialogs:
+<UL>
+<LI> <CODE>Message(str)</CODE>
+displays the message "str" and an OK button,
+<LI> <CODE>AskString(prompt, default)</CODE>
+asks for a string, displays OK and Cancel buttons,
+<LI> <CODE>AskYesNoCancel(question, default)</CODE>
+displays a question and Yes, No and Cancel buttons.
+</UL>
+
+<A NAME="res"><CODE>Res</CODE></A> is a pretty complete interface to
+the MacOS Resource Manager, described fully in Inside Mac. There is
+currently no documentation of it, but the Apple documentation (or
+Think Ref) will help you on your way if you remember two points:
+<UL>
+<LI> Resources are implemented as Python objects, and each routine
+with a resource first argument is implemented as a python method.
+<LI> When in doubt about the arguments examine the routines docstring,
+as in <CODE>print Res.OpenResFile.__doc__</CODE>
+</UL>
+
+Similarly, <A NAME="dlg"><CODE>Dlg</CODE></A> is an interface to the
+Dialog manager (with Dialogs being implemented as python objects and
+routines with Dialog arguments being methods). The sys module you
+know, I hope. <A NAME="interslip"><CODE>Interslip</CODE></A>,
+finally, is the module with the interface to the InterSLIP driver. We
+use four calls from it:
+<UL>
+<LI> <CODE>open()</CODE>
+opens the driver
+<LI> <CODE>connect()</CODE>
+asks it to initiate a connection procedure (without waiting)
+<LI> <CODE>disconnect()</CODE>
+asks it to initiate a disconnection procedure (without waiting)
+<LI> <CODE>status()</CODE>
+returns the current connection status in the form of an integer state,
+an integer "message sequence number" and a message string.
+</UL>
+
+Next in the source file we get definitions for our dialog resource
+number and for the item numbers in our dialog. These should match the
+situation in our resource file InterslipControl-1.rsrc,
+obviously. Then we get an array converting numeric state codes
+returned by <CODE>interslip.status()</CODE> to textual messages. <p>
+
+On to the main program. We start off with opening our resource file,
+which should live in the same folder as the python source. If we
+cannot open it we use <CODE>EasyDialogs</CODE> to print a message and
+exit. You can try it: just move the resource file somewhere else for a
+moment. Then, we try to open the interslip driver, again catching an
+error. All modules that raise <A NAME="macos-errors">MacOS error
+exceptions</A> will pass a 2-tuple to the exception handler with the
+first item being the numeric <CODE>OSErr</CODE> code and the second
+one being an informative message. If no informative message is
+available it will be the rather uninformative <CODE>"MacOS Error
+-12345"</CODE>, but at least the second item will always be a
+printable string. Finally we call do_dialog() to do the real work. <p>
+
+<CODE>Do_dialog()</CODE> uses <CODE>Dlg.GetNewDialog()</CODE> to open
+a dialog window initialized from 'DLOG' resource ID_MAIN and putting
+it on screen in the frontmost position. Next, we go into a loop,
+calling <CODE>Dlg.ModalDialog()</CODE> to wait for the next user
+action. <CODE>ModalDialog()</CODE> will return us the item number that
+the user has clicked on (or otherwise activated). It will handle a few
+slightly more complicated things also, like the user typing into
+simple textfields, but it will <EM>not</EM> do things like updating
+the physical appearance of radio buttons, etc. See Inside Mac or
+another programming guide for how to handle this
+yourself. Fortunately, our simple application doesn't have to bother
+with this, since buttons are the only active elements we have. So, we
+do a simple switch on item number and call the appropriate routine to
+implement the action requested. Upon the user pressing "quit" we
+simply leave the loop and, hence, <CODE>do_dialog()</CODE>. This will
+cause the python dialog object <CODE>my_dlg</CODE> to be deleted and
+the on-screen dialog to disappear. <p>
+
+<A NAME="dialog-warning">Time for a warning</A>: be very careful what
+you do as long as a dialog is on-screen. Printing something, for
+instance, may suddenly cause the standard output window to appear over
+the dialog, and since we took no measures to redraw the dialog it will
+become very difficult to get out of the dialog. Also, command-period
+may or may not work in this situation. I have also seen crashes in
+such a situation, probably due to the multiple event loops involved or
+some oversight in the interpreter. You have been warned. <p>
+
+The implementation of the "update status" command can use a bit more
+explaining: we get the new information with <CODE>do_status()</CODE>
+but now we have to update the on-screen dialog to present this
+information to the user. The <CODE>GetDialogItem()</CODE> method of
+the dialog returns three bits of information about the given item: its
+type, its data handle and its rect (the on-screen <CODE>x,y,w,h</CODE>
+coordinates). We are only interested in the data handle here, on which
+we call <CODE>SetDialogItemText()</CODE> to set our new text. Note
+here that python programmers need not bother with the C-string versus
+pascal-string controversy: the python glue module knows what is needed
+and converts the python string to the correct type. <p>
+
+Finally, the three implementation routines <CODE>do_connect()</CODE>,
+<CODE>do_disconnect()</CODE> and <CODE>do_status()</CODE> are simply
+boring wrappers around the corresponding interslip methods that will
+put up a dialog in case of an error. <p>
+
+And that concludes our first example of the use of resources and
+dialogs. Next, you could have a look at the source of EasyDialogs for
+some examples of using input fields and filterprocs. Or, go on with
+reading the <A HREF="example2.html">second part</A> of this document
+to see how to implement a better version of this application. Not only
+will it allow the user to go back to the finder (or other apps) when
+your application is running, it will also free her of the RSI-inducing
+chore of pressing "update status" continuously... <p>
+
+