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author | Jack Jansen <jack.jansen@cwi.nl> | 1996-03-18 13:38:52 (GMT) |
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committer | Jack Jansen <jack.jansen@cwi.nl> | 1996-03-18 13:38:52 (GMT) |
commit | a6308130bb9e130ec532e05a2784e170584a5ac7 (patch) | |
tree | b85ff85f71045522a37067d013067082ce497b2b /Mac/Demo/plugins.html | |
parent | f4875af09c1c2dc2ad76329560ce4345b0fe4cd9 (diff) | |
download | cpython-a6308130bb9e130ec532e05a2784e170584a5ac7.zip cpython-a6308130bb9e130ec532e05a2784e170584a5ac7.tar.gz cpython-a6308130bb9e130ec532e05a2784e170584a5ac7.tar.bz2 |
Explanations of the examples here
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diff --git a/Mac/Demo/plugins.html b/Mac/Demo/plugins.html new file mode 100644 index 0000000..465603c --- /dev/null +++ b/Mac/Demo/plugins.html @@ -0,0 +1,363 @@ +<HTML><HEAD><TITLE>Creating a C extension module on the Macintosh</TITLE></HEAD> +<BODY> +<H1>Creating a C extension module on the Macintosh</H1> +<HR> + +This document gives a step-by-step example of how to create a new C +extension module on the mac. For this example, we will create a module +to interface to the programmers' API of InterSLIP, a package that +allows you to use MacTCP (and, hence, all internet services) over a +modem connection. <p> + +<H2>Prerequisites</H2> + +There are a few things you need to pull this off. First and foremost, +you need a C development environment. Actually, you need a specific +development environment, CodeWarrior by <A +HREF="http://www.metrowerks.com/">MetroWerks</A>. You will probably +need the latest version. You may be able to get by with an older +version of CodeWarrior or with another development environment (Up to +about 1994 python was developed with THINK C, and in the dim past it +was compiled with MPW C) assuming you have managed to get Python to +compile under your development environment, but the step-by-step +character of this document will be lost. <p> + +Next, you need a <A HREF="http://www.python.org/python/Sources.html">python +source distribution</A>. There is a <A +HREF="update-to-1.3/into-PlugIns.hqx"> fixed project template</A> that +you also need if you are going to make a dynamically loaded +module. For PowerPC development you can actually get by without a full +source distribution, using the PPC Development distribution (if I have +gotten around to putting it together by the time you read +this). You'll also need a functional python interpreter, and the +Modulator program (which lives in <CODE>Tools:Modulator</CODE> in the +standard source distribution). You may also find that Guido's <A +HREF="http://www.python.org/doc/ext/ext.html">Extending and embedding +the Python interpreter</A> is a very handy piece of documentation. I +will skip lots of details that are handled there, like complete +descriptions of <CODE>Py_ParseTuple</CODE> and such utility routines, +or the general structure of extension modules. <p> + +<H2>InterSLIP and the C API to it</H2> + +InterSLIP, the utility to which we are going to create a python +interface, is a system extension that does all the work of connecting +to the internet over a modem connection. InterSLIP is provided +free-of-charge by <A +HREF="http://www.intercon.com/">InterCon</A>. First it connects to +your modem, then it goes through the whole process of dialling, +logging in and possibly starting the SLIP software on the remote +computer and finally it starts with the real work: packing up IP +packets handed to it by MacTCP and sending them to the remote side +(and, of course, the reverse action of receiving incoming packets, +unpacking them and handing them to MacTCP). InterSLIP is a device +driver, and you control it using a application supplied with it, +InterSLIP Setup. The API that InterSLIP Setup uses to talk to the +device driver is published in the documentation and, hence, also +useable by other applications. <p> + +I happened to have a C interface to the API, which is all ugly +low-level device-driver calls by itself. The C interface is in <A +HREF="interslip/InterslipLib.c">InterslipLib.c</A> and <A +HREF="interslip/InterslipLib.h">InterslipLib.h</A>, we'll +concentrate here on how to build the Python wrapper module around +it. Note that this is the "normal" situation when you are writing a +Python extension module: you have some sort of functionality available +to C programmers and want to make a Python interface to it. <p> + +<H2>Using Modulator</H2> + +The method we describe in this document, using Modulator, is the best +method for small interfaces. For large interfaces there is another +tool, Bgen, which actually generates the complete module without you +lifting a single finger. Bgen, however, has the disadvantage of having +a very steep learning curve, so an example using it will have to wait +until another document, when I have more time. <p> + +First, let us look at the <A +HREF="interslip/InterslipLib.h">InterslipLib.h</A> header file, +and see that the whole interface consists of six routines: +<CODE>is_open</CODE>, <CODE>is_connect</CODE>, +<CODE>is_disconnect</CODE>, <CODE>is_status</CODE>, +<CODE>is_getconfig</CODE> and <CODE>is_setconfig</CODE>. Our first +step will be to create a skeleton file <A +HREF="interslip/@interslipmodule.c">@interslipmodule.c</A>, a +dummy module that will contain all the glue code that python expects +of an extension module. Creating this glue code is a breeze with +modulator, a tool that we only have to tell that we want to create a +module with methods of the six names above and that will create the +complete skeleton C code for us. <p> + +Why call this dummy module <CODE>@interslipmodule.c</CODE> and not +<CODE>interslipmodule.c</CODE>? Self-preservation: if ever you happen +to repeat the whole process after you have actually turned the +skeleton module into a real module you would overwrite your +hand-written code. By calling the dummy module a different name you +have to make <EM>two</EM> mistakes in a row before you do this. <p> + +On systems with the Tk windowing API for Python (currently only +unix/X11 systems, but mac support may be available when you read this) +this is extremely simple. It is actually so simple that it pays to +create the skeleton module under unix and ship the code to your +mac. You start modulator and are provided with a form in which you +fill out the details of the module you are creating. <p> + +<IMG SRC="html.icons/modulator.gif" ALIGN=CENTER><p> + +You'll need to supply a module name (<CODE>interslip</CODE>, in our +case), a module abbreviation (<CODE>pyis</CODE>, which is used as a +prefix to all the routines and data structures modulator will create +for you) and you enter the names of all the methods your module will +export (the list above, with <CODE>is_</CODE> stripped off). Note that +we use <CODE>pyis</CODE> as the prefix instead of the more logical +<CODE>is</CODE>, since the latter would cause our routine names to +collide with those in the API we are interfacing to! The method names +are the names as seen by the python program, and the C routine names +will have the prefix and an underscore prepended. Modulator can do +much more, like generating code for objects and such, but that is a +topic for a later example. <p> + +Once you have told modulator all about the module you want to create +you press "check", which checks that you haven't omitted any +information and "Generate code". This will prompt you for a C output +file and generate your module for you. <p> + +<H2>Using Modulator without Tk</H2> + + +Modulator actually uses a two-stage process to create your code: first +the information you provided is turned into a number of python +statements and then these statements are executed to generate your +code. This is done so that you can even use modulator if you don't +have Tk support in Python: you'll just have to write the modulator +python statements by hand (about 10 lines, in our example) and +modulator will generate the C code (about 150 lines, in our +example). Here is the Python code you'll want to execute to generate +our skeleton module: <p> + +<CODE><PRE> + import addpack + addpack.addpack('Tools') + addpack.addpack('modulator') + import genmodule + + m = genmodule.module() + m.name = 'interslip' + m.abbrev = 'pyis' + m.methodlist = ['open', 'connect', 'disconnect', 'status', \ + 'getconfig', 'setconfig'] + m.objects = [] + + fp = open('@interslipmodule.c', 'w') + genmodule.write(fp, m) +</PRE></CODE> + +Drop this program on the python interpreter and out will come your +skeleton module. <p> + +Now, rename the file to interslipmodule.c and you're all set to start +developing. The module is complete in the sense that it should +compile, and that if you import it in a python program you will see +all the methods. It is, of course, not yet complete in a functional +way... <p> + +<H2>Adding a module to 68K Python</H2> + +What you do now depends on whether you're developing for PowerPC (or +for CFM68K) or for "traditional" mac. For a traditional 68K Python, +you will have to add your new module to the project file of the Python +interpreter, and you have to edit "config.c" to add the module to the +set of builtin modules. In config.c you will add the module at two +places: near the start of the file there is a list of external +declarations for all init() routines. Add a line of the form +<CODE><PRE> + extern void initinterslip(); +</PRE></CODE> +here. Further down the file there is an array that is initialized with +modulename/initfunction pairs. Add a line of the form +<CODE><PRE> + {"interslip", initinterslip}, +</PRE></CODE> +here. You may want to bracket these two lines with +<CODE><PRE> + #ifdef USE_INTERSLIP + #endif +</PRE></CODE> +lines, that way you can easily control whether the module is +incorporated into python at compile time. If you decide to do the +latter edit your config file (you can find the name in the "C/C++ +language" section of the MW preferences dialog, it will probably be +"mwerks_nonshared_config.h") and add a +<CODE><PRE> + #define USE_INTERSLIP +</PRE></CODE> + +Make the new interpreter and check that you can import the module, see +the methods (with "dir(interslip)") and call them. <p> + +<H2>Creating a PowerPC plugin module</H2> + +For PowerPC development you could follow the same path, but it is +actually a better idea to use a dynamically loadable module. The +advantage of dynamically loadable modules is that they are not loaded +until a python program actually uses them (resulting in less memory +usage by the interpreter) and that development is a lot simpler (since +your projects will all be smaller). Moreover, you can distribute a +plugin module by itself without haveing to distribute a complete +python interpreter. <p> + +Go to the "PlugIns" folder and copy the files xxmodule.µ, +xxmodule_config.h and xxmodule.µ.exp to interslipmodule.µ, +interslipmodule_config.h and interslipmodule.µ.exp, respectively. Edit +interslipmodule.µ.exp and change the name of the exported routine +"initxx" to "initinterslip". Open interslipmodule.µ with CodeWarrior, +remove the file xxmodule.c and add interslipmodule.c and make a number +of adjustments to the preferences: +<UL> +<LI> in C/C++ language, set the header file to interslipmodule_config.h +<LI> in PPC linker, set the entry point to "initinterslip" +<LI> in PPC PEF, set the fragment name to "interslipmodule" +<LI> in PPC Project, set the output file name to "interslipmodule.slb". +</UL> +Next, compile and link your module, fire up python and do the same +tests as for 68K python. <p> + +<H2>Getting the module to do real work</H2> + +So far, so good. In half an hour or so we have created a complete new +extension module for Python. The downside, however, is that the module +does not do anything useful. So, in the next half hour we will turn +our beautiful skeleton module into something that is at least as +beautiful but also gets some serious work done. For this once, +<EM>I</EM> have spent that half hour for you, and you can see the +results in <A +HREF="interslip/interslipmodule.c">interslipmodule.c</A>. <p> + +We add +<CODE><PRE> + #include "InterslipLib.h" + #include "macglue.h" +</PRE></CODE> +to the top of the file, and work our way through each of the methods +to add the functionality needed. Starting with open, we fill in the +template docstring, the value accessible from Python by looking at +<CODE>interslip.open.__doc__</CODE>. There are not many tools using +this information at the moment, but as soon as class browsers for +python become available having this minimal documentation available is +a good idea. We put "Load the interslip driver" as the comment +here. <p> + +Next, we tackle the body of <CODE>pyis_open()</CODE>. Since it has no +arguments and no return value we don't need to mess with that, we just +have to add a call to <CODE>is_open()</CODE> and check the return for +an error code, in which case we raise an error: +<CODE><PRE> + err = is_open(); + if ( err ) { + PyErr_Mac(ErrorObject, err); + return NULL; + } +</PRE></CODE> +The routine <CODE><A NAME="PyErr_Mac">PyErr_Mac()</A></CODE> is a +useful routine that raises the exception passed as its first +argument. The data passed with the exception is based on the standard +MacOS error code given, and PyErr_Mac() attempts to locate a textual +description of the error code (which sure beats the "error -14021" +messages that so many macintosh applications tell their poor +users). <p> + +We will skip pyis_connect and pyis_disconnect here, which are pretty +much identical to pyis_open: no arguments, no return value, just a +call and an error check. With pyis_status() things get interesting +again: this call still takes 3 arguments, and all happen to be values +returned (a numeric connection status indicator, a message sequence +number and a pointer to the message itself, in MacOS pascal-style +string form). We declare variables to receive the returned values, do +the call, check the error and format the return value. <p> + +Building the return value is done using <CODE><A +NAME="Py_BuildValue">Py_BuildValue</A></CODE>: +<CODE><PRE> + return Py_BuildValue("iiO&", (int)status, (int)seqnum, PyMac_BuildStr255, message); +</PRE></CODE> +Py_BuildValue() is a very handy routine that builds tuples according +to a format string, somewhat similar to the way <CODE>printf()</CODE> +works. The format string specifies the arguments expected after the +string, and turns them from C objects into python objects. The +resulting objects are put in a python tuple object and returned. The +"i" format specifier signifies an "int" (hence the cast: status and +seqnum are declared as "long", which is what the is_status() routine +wants, and even though we use a 4-byte project there is really no +reason not to put the cast here). Py_BuildValue and its counterpart +Py_ParseTuple have format codes for all the common C types like ints, +shorts, C-strings, floats, etc. Also, there is a nifty escape +mechanism to format values about which is does not know. This is +invoked by the "O&" format: it expects two arguments, a routine +pointer and an int-sized data object. The routine is called with the +object as a parameter and it should return a python objects +representing the data. <CODE>Macglue.h</CODE> declares a number of +such formatting routines for common MacOS objects like Str255, FSSpec, +OSType, Rect, etc. See the comments in the include file for +details. <p> + +<CODE>Pyis_getconfig()</CODE> is again similar to pyis_getstatus, only +two minor points are worth noting here. First, the C API return the +input and output baudrate squashed together into a single 4-byte +long. We separate them out before returning the result to +python. Second, whereas the status call returned us a pointer to a +<CODE>Str255</CODE> it kept we are responsible for allocating the +<CODE>Str255</CODE> for getconfig. This is something that would have +been easy to get wrong had we not used prototypes everywhere. Morale: +always try to include the header files for interfaces to libraries and +other stuff, so that the compiler can catch any mistakes you make. <p> + +<CODE>Pyis_setconfig()</CODE> finally shows off +<CODE>Py_ParseTuple</CODE>, the companion function to +<CODE>Py_BuildValue</CODE>. You pass it the argument tuple "args" +that your method gets as its second argument, a format string and +pointers to where you want the arguments stored. Again, standard C +types such as strings and integers Py_ParseTuple knows all about and +through the "O&" format you can extend the functionality. For each +"O&" you pass a function pointer and a pointer to a data area. The +function will be called with a PyObject pointer and your data pointer +and it should convert the python object to the correct C type. It +should return 1 on success and 0 on failure. Again, a number of +converters for standard MacOS types are provided, and declared in +<CODE>macglue.h</CODE>. <p> + +Next in our source file comes the method table for our module, which +has been generated by modulator (and it did a good job too!), but +which is worth looking at for a moment. Entries are of the form +<CODE><PRE> + {"open", pyis_open, 1, pyis_open__doc__}, +</PRE></CODE> +where the entries are python method name, C routine pointer, flags and +docstring pointer. The value to note is the 1 for the flags: this +signifies that you want to use "new-style" Py_ParseTuple behaviour. If +you are writing a new module always use this, but if you are modifying +old code which calls something like <CODE>getargs(args, "(ii)", +...)</CODE> you will have to put zero here. See "extending and +embedding" or possibly the getargs.c source file for details if you +need them. <p> + +Finally, we add some code to the init module, to put some symbolic +constants (codes that can by returned by the status method) in the +module dictionary, so the python program can use "interslip.RUN" +instead of the cryptic "4" when it wants to check that the interslip +driver is in RUN state. Modulator has already generated code to get at +the module dictionary using PyModule_GetDict() to store the exception +object, so we simply call +<CODE><PRE> + PyDict_SetItemString(d, "IDLE", PyInt_FromLong(IS_IDLE)); +</PRE></CODE> +for each of our items. Since the last bit of code in our init routine +checks for previous errors with <CODE>PyErr_Occurred()</CODE> and +since <CODE>PyDict_SetItemString()</CODE> gracefully handles the case +of <CODE>NULL</CODE> parameters (if <CODE>PyInt_FromLong()</CODE> +failed, for instance) we don't have to do error checking here. In some +other cases you may have to do error checking yourself. <p> + +This concludes our crash-course on writing Python extensions in C on +the Macintosh. If you are not done reading yet I suggest you look +back at the <A HREF="index.html">MacPython Crashcourse index</A> to +find another topic to study. <p> |