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author | Ronald Oussoren <ronaldoussoren@mac.com> | 2006-06-07 19:02:03 (GMT) |
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committer | Ronald Oussoren <ronaldoussoren@mac.com> | 2006-06-07 19:02:03 (GMT) |
commit | 32f5d8f1b153be33be42df82eb0f04c42006db54 (patch) | |
tree | 7f3565bf290417baa9d0c13bb762b831edbd126c /Mac/README | |
parent | 0e5b70d417ef5056007e84581e2843b97e254af8 (diff) | |
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Move Mac/OSX/* one level up
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diff --git a/Mac/README b/Mac/README new file mode 100644 index 0000000..1e58b02 --- /dev/null +++ b/Mac/README @@ -0,0 +1,167 @@ +============ +MacOSX Notes +============ + +This document provides a quick overview of some Mac OS X specific features in +the Python distribution. + + +Building and using a universal binary of Python on Mac OS X +=========================================================== + +1. What is a universal binary +----------------------------- + +A universal binary build of Python contains object code for both PPC and i386 +and can therefore run at native speed on both classic powerpc based macs and +the newer intel based macs. + +2. How do I build a universal binary +------------------------------------ + +You can enable universal binaries by specifying the "--enable-universalsdk" +flag to configure:: + + $ ./configure --enable-universalsdk + $ make + $ make install + +This flag can be used a framework build of python, but also with a classic +unix build. Either way you will have to build python on Mac OS X 10.4 (or later) +with Xcode 2.1 (or later). You also have to install the 10.4u SDK when +installing Xcode. + + +Building and using a framework-based Python on Mac OS X. +======================================================== + + +1. Why would I want a framework Python instead of a normal static Python? +-------------------------------------------------------------------------- + +The main reason is because you want to create GUI programs in Python. With the +exception of X11/XDarwin-based GUI toolkits all GUI programs need to be run +from a fullblown MacOSX application (a ".app" bundle). + +While it is technically possible to create a .app without using frameworks you +will have to do the work yourself if you really want this. + +A second reason for using frameworks is that they put Python-related items in +only two places: "/Library/Framework/Python.framework" and +"/Applications/MacPython 2.5". This simplifies matters for users installing +Python from a binary distribution if they want to get rid of it again. Moreover, +due to the way frameworks work a user without admin privileges can install a +binary distribution in his or her home directory without recompilation. + +2. How does a framework Python differ from a normal static Python? +------------------------------------------------------------------ + +In everyday use there is no difference, except that things are stored in +a different place. If you look in /Library/Frameworks/Python.framework +you will see lots of relative symlinks, see the Apple documentation for +details. If you are used to a normal unix Python file layout go down to +Versions/Current and you will see the familiar bin and lib directories. + +3. Do I need extra packages? +---------------------------- + +Yes, probably. If you want Tkinter support you need to get the OSX AquaTk +distribution, this is installed by default on Mac OS X 10.4 or later. If +you want wxPython you need to get that. If you want Cocoa you need to get +PyObjC. + +4. How do I build a framework Python? +------------------------------------- + +This directory contains a Makefile that will create a couple of python-related +applications (fullblown OSX .app applications, that is) in +"/Applications/MacPython 2.3", and a hidden helper application Python.app +inside the Python.framework, and unix tools "python" and "pythonw" into +/usr/local/bin. In addition it has a target "installmacsubtree" that installs +the relevant portions of the Mac subtree into the Python.framework. + +It is normally invoked indirectly through the main Makefile, as the last step +in the sequence + + 1. ./configure --enable-framework + + 2. make + + 3. make install + +This sequence will put the framework in /Library/Framework/Python.framework, +the applications in /Applications/MacPython 2.5 and the unix tools in +/usr/local/bin. + +Installing in another place, for instance $HOME/Library/Frameworks if you have +no admin privileges on your machine, has only been tested very lightly. This +can be done by configuring with --enable-framework=$HOME/Library/Frameworks. +The other two directories, /Applications/MacPython-2.3 and /usr/local/bin, will +then also be deposited in $HOME. This is sub-optimal for the unix tools, which +you would want in $HOME/bin, but there is no easy way to fix this right now. + +Note that there are no references to the actual locations in the code or +resource files, so you are free to move things around afterwards. For example, +you could use --enable-framework=/tmp/newversion/Library/Frameworks and use +/tmp/newversion as the basis for an installer or something. + +If you want to install some part, but not all, read the main Makefile. The +frameworkinstall is composed of a couple of sub-targets that install the +framework itself, the Mac subtree, the applications and the unix tools. + +There is an extra target frameworkinstallextras that is not part of the +normal frameworkinstall which installs the Demo and Tools directories +into /Applications/MacPython-2.3, this is useful for binary distributions. + +What do all these programs do? +=============================== + +"IDLE.app" is an integrated development environment for Python: editor, +debugger, etc. + +"PythonLauncher.app" is a helper application that will handle things when you +double-click a .py, .pyc or .pyw file. For the first two it creates a Terminal +window and runs the scripts with the normal command-line Python. For the +latter it runs the script in the Python.app interpreter so the script can do +GUI-things. Keep the "alt" key depressed while dragging or double-clicking a +script to set runtime options. These options can be set once and for all +through PythonLauncher's preferences dialog. + +"BuildApplet.app" creates an applet from a Python script. Drop the script on it +and out comes a full-featured MacOS application. There is much more to this, +to be supplied later. Some useful (but outdated) info can be found in +Mac/Demo. + +The commandline scripts /usr/local/bin/python and pythonw can be used to run +non-GUI and GUI python scripts from the command line, respectively. + +How do I create a binary distribution? +====================================== + +Go to the directory "Mac/OSX/BuildScript". There you'll find a script +"build-installer.py" that does all the work. This will download and build +a number of 3th-party libaries, configures and builds a framework Python, +installs it, creates the installer pacakge files and then packs this in a +DMG image. + +The script will build a universal binary, you'll therefore have to run this +script on Mac OS X 10.4 or later and with Xcode 2.1 or later installed. + +All of this is normally done completely isolated in /tmp/_py, so it does not +use your normal build directory nor does it install into /. + +Because of the way the script locates the files it needs you have to run it +from within the BuildScript directory. The script accepts a number of +command-line arguments, run it with --help for more information. + +Odds and ends +============= + +Something to take note of is that the ".rsrc" files in the distribution are +not actually resource files, they're AppleSingle encoded resource files. The +macresource module and the Mac/OSX/Makefile cater for this, and create +".rsrc.df.rsrc" files on the fly that are normal datafork-based resource +files. + + Jack Jansen, Jack.Jansen@cwi.nl, 15-Jul-2004. + Ronald Oussoren, RonaldOussoren@mac.com, 26-May-2006 |