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author | Jack Jansen <jack.jansen@cwi.nl> | 1996-04-15 12:25:44 (GMT) |
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committer | Jack Jansen <jack.jansen@cwi.nl> | 1996-04-15 12:25:44 (GMT) |
commit | bd9565a3e58f9837bae937a7dbf6246e93efc320 (patch) | |
tree | 651407785205fce14aedf2b1ac8046af8930db3f /Mac | |
parent | d544d0126d8c41afc5ba85f62a4ecba49c29ea30 (diff) | |
download | cpython-bd9565a3e58f9837bae937a7dbf6246e93efc320.zip cpython-bd9565a3e58f9837bae937a7dbf6246e93efc320.tar.gz cpython-bd9565a3e58f9837bae937a7dbf6246e93efc320.tar.bz2 |
Clarified working directory stuff, added some paragraphs on using
import and reload() to run scripts.
Diffstat (limited to 'Mac')
-rw-r--r-- | Mac/Demo/using.html | 442 |
1 files changed, 262 insertions, 180 deletions
diff --git a/Mac/Demo/using.html b/Mac/Demo/using.html index 872bb9e..5f20097 100644 --- a/Mac/Demo/using.html +++ b/Mac/Demo/using.html @@ -7,104 +7,154 @@ <EM>(preliminary)</EM> <HR> -This document is an introduction to using Python on the Apple Macintosh. -It does not introduce the language itself, for this you should refer -to the <A HREF="http://www.python.org/doc/tut/tut.html">Python Tutorial</A> -by Guido van Rossum. This guide -more-or-less replaces chapter two of the tutorial, and provides some -additional material. <p> +This document is an introduction to using Python on the Apple +Macintosh. It does not introduce the language itself, for this you +should refer to the <A +HREF="http://www.python.org/doc/tut/tut.html">Python Tutorial</A> by +Guido van Rossum. This guide more-or-less replaces chapter two of the +tutorial, and provides some additional material. <p> -The document refers to Python 1.3.3 or higher, some of the features (like -setting applet options) will not work in earlier versions of Python. <p> +The document refers to Python 1.3.3 or higher, some of the features +(like setting applet options) will not work in earlier versions of +Python. <p> <h2>Invoking the interpreter</h2> -The name of the interpreter may differ on different installations: it may -be called <CODE>Python</CODE>, <CODE>PythonPPC</CODE> (for powerpc macs) or -<CODE>Python68K</CODE> (indeed, for 68K macs). It will always be recognizable by -the "16 ton" icon, though. You start the interpreter in interactive mode by -double-clicking it. <p> +The name of the interpreter may differ on different installations: it +may be called <CODE>Python</CODE>, <CODE>PythonPPC</CODE> (for powerpc +macs) or <CODE>Python68K</CODE> (indeed, for 68K macs). It will always +be recognizable by the "16 ton" icon, though. You start the +interpreter in interactive mode by double-clicking it. <p> <img src="html.icons/python.gif"><p> -This should give you a text window with an informative version string and a prompt, -something like the following: +This should give you a text window with an informative version string +and a prompt, something like the following: <PRE> Python 1.3.3 (Apr 7 1996) [CW PPC w/GUSI] Copyright 1991-1995 Stichting Mathematisch Centrum, Amsterdam >>> </PRE> -The version string tells you the version of Python, whether it was built for -PPC or 68K macs and possibly some options used to build the interpreter. If -you find a bug or have a question about how the interpreter works it is a good -idea to include the version information in your message. <p> - -At the prompt you can type interactive python commands. See the tutorial for -more information. The interactive window works more-or-less like a Communication -Toolbox or Telnet window: you type commands at the bottom and terminate them with -the <EM>[return]</EM> or <EM>[enter]</EM> key. Interpreter feedback also appears -at the bottom of the window, and the contents scroll as output is added. You can -use copy and paste in the normal way, but be sure to paste only at the bottom -of the document. +The version string tells you the version of Python, whether it was +built for PPC or 68K macs and possibly some options used to build the +interpreter. If you find a bug or have a question about how the +interpreter works it is a good idea to include the version information +in your message. <p> + +At the prompt you can type interactive python commands. See the +tutorial for more information. The interactive window works +more-or-less like a Communication Toolbox or Telnet window: you type +commands at the bottom and terminate them with the <EM>[return]</EM> +or <EM>[enter]</EM> key. Interpreter feedback also appears at the +bottom of the window, and the contents scroll as output is added. You +can use copy and paste in the normal way, but be sure to paste only at +the bottom of the document. <h2>Creating Python scripts</h2> -The Python interpreter works in a way that is different from what you would -expect of a macintosh program: the interpreter is just that: an interpreter. -There is no builtin editor or other development support. Hence, to create -a Python script you need an external text editor. For a first script you -can use any editor that can create plain, unstyled text files, such as -<CODE>SimpleText</CODE>. <p> - -For more serious scripts, though, it is advisable to use a programmers editor, -such as <CODE>BBEdit</CODE> or <CODE>Alpha</CODE>. BBEdit is my favorite: it comes in a -commercial version but also in a fully-functional free version -<CODE>BBEdit Lite</CODE>. You can download it from the -<A HREF="http://www.barebones.com/">BareBones</A> site. -The free version will probably provide all the functionality you will ever need. -Besides the standard edit facilities it has multi-file searches and many other -goodies that can be very handy when editing programs. <p> - -After you have created your script in the editor of your choice you drop it on -the interpreter. This will start the interpreter executing the script, again with -a console window in which the output appears and in which you can type input if -the script requires it. Normally the interpreter will close the window and quit -as soon as the script is done executing, see below under -<A HREF="#startup">startup options</A> -for a way to change this. <p> - -It is a good idea to have the names of all your scripts end in <CODE>.py</CODE>. While -this is not necessary for standalone scripts it is needed for modules, and it is -probably a good idea to start the habit now. <p> +The Python interpreter works in a way that is different from what you +would expect of a macintosh program: the interpreter is just that: an +interpreter. There is no builtin editor or other development +support. Hence, to create a Python script you need an external text +editor. For a first script you can use any editor that can create +plain, unstyled text files, such as <CODE>SimpleText</CODE>. <p> + +For more serious scripts, though, it is advisable to use a programmers +editor, such as <CODE>BBEdit</CODE> or <CODE>Alpha</CODE>. BBEdit is +my favorite: it comes in a commercial version but also in a +fully-functional free version <CODE>BBEdit Lite</CODE>. You can +download it from the <A HREF="http://www.barebones.com/">BareBones</A> +site. The free version will probably provide all the functionality +you will ever need. Besides the standard edit facilities it has +multi-file searches and many other goodies that can be very handy when +editing programs. <p> + +After you have created your script in the editor of your choice you +drop it on the interpreter. This will start the interpreter executing +the script, again with a console window in which the output appears +and in which you can type input if the script requires it. Normally +the interpreter will close the window and quit as soon as the script +is done executing, see below under <A HREF="#startup">startup +options</A> for a way to change this. <p> + +It is a good idea to have the names of all your scripts end in +<CODE>.py</CODE>. While this is not necessary for standalone scripts +it is needed for modules, and it is probably a good idea to start the +habit now. <p> + +If you do not like to start the Python interpreter afresh for each +edit-run cycle you can use the <CODE>import</CODE> statement and +<CODE>reload()</CODE> function to speed things up in some cases. Here +is Guido's original comment for how to do this, from the 1.1 release +notes: <P> + +<CITE> + +Make sure the program is a module file (filename must be a Python +identifier followed by '<CODE>.py</CODE>'). You can then import it +when you test it for the first time. There are now three +possibilities: it contains a syntax error; it gets a runtime error +(unhandled exception); or it runs OK but gives wrong results. (If it +gives correct results, you are done testing and don't need to read the +rest of this paragraph. :-) Note that the following is not +Mac-specific -- it's just that on UNIX it's easier to restart the +entire script so it's rarely useful. <P> + +Recovery from a syntax error is easy: edit the file and import it +again. <P> + +Recovery from wrong output is almost as easy: edit the file and, +instead of importing it, call the function <CODE>reload()</CODE> with +the module name as argument (e.g., if your module is called +<CODE>foo</CODE>, type <CODE>reload(foo)</CODE>). <P> + +Recovery from an exception is trickier. Once the syntax is correct, a +'module' entry is placed in an internal table, and following import +statements will not re-read the file, even if the module's +initialization terminated with an error (one reason why this is done +is so that mutually recursive modules are initialized only once). You +must therefore force re-reading the module with <CODE>reload()</CODE>, +however, if this happens the first time you try to import the module, +the import statement itself has not completed, and your workspace does +not know the module name (even though the internal table of moduesl +does!). The trick is to first import the module again, then reload +it. For instance, <CODE>import foo; reload(foo)</CODE>. Because the +module object already exists internally, the import statement does not +attempt to execute the module again -- it just places it in your +workspace. </CITE> <h2>Clickable python scripts</h2> -If you create your script with the correct creator and type, creator <CODE>'Pyth'</CODE> -and type <CODE>'TEXT'</CODE>, you can double-click your script and it will automatically -invoke the interpreter. If you use BBEdit you can tell it about the Python file -type by adding it to the "file types" sections of the preferences. Then, if you save -a file for the first time you can tell BBEdit to save the file as a Python script -through the "options" choice of the save dialog. <p> +If you create your script with the correct creator and type, creator +<CODE>'Pyth'</CODE> and type <CODE>'TEXT'</CODE>, you can double-click +your script and it will automatically invoke the interpreter. If you +use BBEdit you can tell it about the Python file type by adding it to +the "file types" sections of the preferences. Then, if you save a file +for the first time you can tell BBEdit to save the file as a Python +script through the "options" choice of the save dialog. <p> -The <CODE>Scripts</CODE> folder contains a script <CODE>fixfiletypes</CODE> that will -recursively traverse a folder and set the correct creator and type for all files -ending in <CODE>.py</CODE>. <p> +The <CODE>Scripts</CODE> folder contains a script +<CODE>fixfiletypes</CODE> that will recursively traverse a folder and +set the correct creator and type for all files ending in +<CODE>.py</CODE>. <p> <h2>Interaction with the user</h2> -Normally, the interpreter will check for user input (mouse clicks, keyboard -input) every once in a while, so it is possible to switch to other applications -while a script runs. It is also possible to interrupt the interpreter with -the standard command-period keypress, this will raise the <CODE>KeyboardInterrupt</CODE> -exception. Scripts may, however, turn off this behaviour to facilitate their -own event handling. Such scripts can only be killed with the command-option-escape -shortcut. +Normally, the interpreter will check for user input (mouse clicks, +keyboard input) every once in a while, so it is possible to switch to +other applications while a script runs. It is also possible to +interrupt the interpreter with the standard command-period keypress, +this will raise the <CODE>KeyboardInterrupt</CODE> exception. Scripts +may, however, turn off this behaviour to facilitate their own event +handling. Such scripts can only be killed with the +command-option-escape shortcut. <h2><A NAME="startup">startup options</A></h2> -If the <EM>option</EM> key is depressed when Python starts executing the -interpreter will bring up an options dialog thru which you can influence the way -the interpreter behaves. Keep the option key depressed until the dialog comes up. <p> +If the <EM>option</EM> key is depressed when Python starts executing +the interpreter will bring up an options dialog thru which you can +influence the way the interpreter behaves. Keep the option key +depressed until the dialog comes up. <p> <img src="html.icons/options.gif"><p> @@ -114,166 +164,198 @@ The options modify the interpreters behaviour in the following way: exiting) after a script has terminated normally, <li> for every module imported a line is printed telling you where the module was loaded from, -<li> do not print the values of expressions executed as statements in an -interactive python, +<li> do not print the values of expressions executed as statements in +an interactive python, <li> do not buffer stdout and stderr, <li> print some debugging output during the parsing phase, <li> keep the output window open when a script terminates. </ul> -In addition, you can enter a unix-style command line which is passed to the script -in <CODE>sys.argv</CODE>. Sys.argv[0] is always the name of the script being executed, -additional values can be passed here. Quoting works as expected. <p> +In addition, you can enter a unix-style command line which is passed +to the script in <CODE>sys.argv</CODE>. Sys.argv[0] is always the name +of the script being executed, additional values can be passed +here. Quoting works as expected. <p> -The default options are also settable on a system-wide basis, see the section on -<A HREF="#preferences">editing preferences</A>. <p> +The default options are also settable on a system-wide basis, see the +section on <A HREF="#preferences">editing preferences</A>. <p> <h2>Module search path</h2> -The module search path, <CODE>sys.path</CODE>, contains the folders python will search -when you import a module. The path is settable on a system-wide basis (see the -preferences section), and normally comprises the current folder (where the script -lives), the <CODE>Lib</CODE> folder and some of its subfolders and possibly some more. <p> +The module search path, <CODE>sys.path</CODE>, contains the folders +python will search when you import a module. The path is settable on a +system-wide basis (see the preferences section), and normally +comprises the current folder (where the script lives), the +<CODE>Lib</CODE> folder and some of its subfolders and possibly some +more. <p> <h2>Working folder</h2> -The unix concept of a <I>working directory</I> does not translate directly to -a similar concept on the Macintosh. To facilitate easy porting and the use of -relative pathnames in scripts the interpreter simulates a working directory. When -a script is started the initial working directory is the folder where the script -lives. In case of an interactive interpreter the working directory is the folder -where the interpreter lives. The "standard file" folder does <EM>not</EM> follow -the working directory, it follows the standard MacOS rules (which are settable -through a control panel since MacOS 7.5). +The unix concept of a <I>working directory</I> does not translate +directly to a similar concept on the Macintosh. To facilitate easy +porting and the use of relative pathnames in scripts the interpreter +simulates a working directory. When a script is started the initial +working directory is the folder where the script lives. In case of an +interactive interpreter the working directory is the folder where the +interpreter lives. <P> + +By the way: the "standard file" folder, the folder that is presented +to the user initially for an <I>open</I> or <I>save</I> dialog, does +<EM>not</EM> follow the Python working directory. Which folder is +initially shown to the user is usually one of (a) the application +folder, (b) the "Documents" folder or (c) the folder most recently +used for such a dialog (in any Python program). This is standard MacOS +behaviour, so don't blame Python for it. The exact behaviour is +settable through a control panel since System 7.5. <h2>Interactive startup file</h2> -If the folder containing the interpreter contains a file named <CODE>PythonStartup</CODE> -this file is executed when you start an interactive interpreter. In this file you -could import modules you often use and other such things. <p> +If the folder containing the interpreter contains a file named +<CODE>PythonStartup</CODE> this file is executed when you start an +interactive interpreter. In this file you could import modules you +often use and other such things. <p> <h2>Compiled python scripts</h2> -Once a python module has been imported the interpreter creates a compiled version -which is stored in a file with the ".py" extension replaced by ".pyc". These -compiled files, with creator <CODE>'Pyth'</CODE> and type <CODE>'PYC '</CODE> load faster -when imported (because they do not have to be parsed). The <CODE>Lib</CODE> folder -contains a script <CODE>compileall.py</CODE>, running this script will cause all modules -along the python search path to be precompiled, which will speed up your programs. -Compiled files are also double-clickable. <p> +Once a python module has been imported the interpreter creates a +compiled version which is stored in a file with the ".py" extension +replaced by ".pyc". These compiled files, with creator +<CODE>'Pyth'</CODE> and type <CODE>'PYC '</CODE> load faster when +imported (because they do not have to be parsed). The <CODE>Lib</CODE> +folder contains a script <CODE>compileall.py</CODE>, running this +script will cause all modules along the python search path to be +precompiled, which will speed up your programs. Compiled files are +also double-clickable. <p> <h2>Python resources</h2> -MacPython has the ability to collect a number of compiled modules together -in the resource fork of a single file. This feature is useful if you -distribute a python program and want to minimize clutter: you can put all the -needed modules in a single file (which could even be the interpreter itself). <p> +MacPython has the ability to collect a number of compiled modules +together in the resource fork of a single file. This feature is useful +if you distribute a python program and want to minimize clutter: you +can put all the needed modules in a single file (which could even be +the interpreter itself). <p> -If the module search path contains a filename as one of its entries (as opposed to -a folder name, which is the normal case) this file will be searched for a resource -with type <CODE>'PYC '</CODE> and a name matching the module being imported. <p> +If the module search path contains a filename as one of its entries +(as opposed to a folder name, which is the normal case) this file will +be searched for a resource with type <CODE>'PYC '</CODE> and a name +matching the module being imported. <p> -The <CODE>scripts</CODE> folder contains a script <CODE>PackLibDir</CODE> which will convert -a number of modules (or possibly a complete subtree full of modules) into such a -resource file. +The <CODE>scripts</CODE> folder contains a script +<CODE>PackLibDir</CODE> which will convert a number of modules (or +possibly a complete subtree full of modules) into such a resource +file. <h2><A NAME="preferences">Setting interpreter preferences</A></h2> -The python interpreter keeps a preferences file in the standard location in the -system folder. In this preferences file it remembers the default module search -path and the default settings for the runtime options. The preferences are settable -via <CODE>EditPythonPrefs</CODE>. For PPC python this is a standalone program living -in the main Python folder, for 68K python it is a script in the <CODE>Scripts</CODE> -folder. <p> +The python interpreter keeps a preferences file in the standard +location in the system folder. In this preferences file it remembers +the default module search path and the default settings for the +runtime options. The preferences are settable via +<CODE>EditPythonPrefs</CODE>. For PPC python this is a standalone +program living in the main Python folder, for 68K python it is a +script in the <CODE>Scripts</CODE> folder. <p> -The interface to edit the preferences is rather clunky for the current release. <p> +The interface to edit the preferences is rather clunky for the current +release. <p> <img src="html.icons/preferences.gif"><p> -In the editable text field at the top you enter the initial module search path, -using newline as a separator. There are two special values you can use here: -an initial substring <CODE>$(PYTHON)</CODE> will expand to the Python home folder -and a value of <CODE>$(APPLICATION)</CODE> will expand to the the python application -itself. Note that the text field may extend "beyond the bottom" even though it -does not have a scroll bar. Using the arrow keys works, though.<p> +In the editable text field at the top you enter the initial module +search path, using newline as a separator. There are two special +values you can use here: an initial substring <CODE>$(PYTHON)</CODE> +will expand to the Python home folder and a value of +<CODE>$(APPLICATION)</CODE> will expand to the the python application +itself. Note that the text field may extend "beyond the bottom" even +though it does not have a scroll bar. Using the arrow keys works, +though.<p> -The Python home folder $(PYTHON) is initially, when you execute the interpreter -for the first time, set to the folder where the interpreter lives. You can change it -here. <p> +The Python home folder $(PYTHON) is initially, when you execute the +interpreter for the first time, set to the folder where the +interpreter lives. You can change it here. <p> -Finally, you can set the default startup options here, through a sub-dialog. +Finally, you can set the default startup options here, through a +sub-dialog. <h2>Applets</h2> -An applet is a fullblown application written in Python, similar to an AppleScript -applet (and completely different from a Java applet). Applets are currently only -supported on PowerPC macintoshes, and are created using the <CODE>mkapplet</CODE> -program. You create an applet by dropping the python source script onto mkapplet. -The <CODE>Demo</CODE> folder contains an example of a more involved applet with its -own resource file, etc. <p> +An applet is a fullblown application written in Python, similar to an +AppleScript applet (and completely different from a Java +applet). Applets are currently only supported on PowerPC macintoshes, +and are created using the <CODE>mkapplet</CODE> program. You create an +applet by dropping the python source script onto mkapplet. The +<CODE>Demo</CODE> folder contains an example of a more involved applet +with its own resource file, etc. <p> -Note that while an applet behaves as a fullblown Macintosh application it is -not self-sufficient, so distributing it to a machine without an installed Python -interpreter will not work: it needs the shared python execution engine -<CODE>PythonCore</CODE>, and probably various modules from the Lib and PlugIns folders. <p> +Note that while an applet behaves as a fullblown Macintosh application +it is not self-sufficient, so distributing it to a machine without an +installed Python interpreter will not work: it needs the shared python +execution engine <CODE>PythonCore</CODE>, and probably various modules +from the Lib and PlugIns folders. <p> <h2>Customizing applets</h2> -Applets can have their own settings for the startup options and module search -path. Dropping an applet on the <CODE>EditPythonPrefs</CODE> -application allows you to set -these, in the same way as double-clicking EditPythonPrefs allows you to set -the system-wide defaults. <p> +Applets can have their own settings for the startup options and module +search path. Dropping an applet on the <CODE>EditPythonPrefs</CODE> +application allows you to set these, in the same way as +double-clicking EditPythonPrefs allows you to set the system-wide +defaults. <p> -Actually, not only applets but also the interpreter itself can have non-default -settings for path and options. If you make a copy of the interpreter and drop -this copy onto EditPythonPrefs you will have an interpreter that has a different -set of default settings. +Actually, not only applets but also the interpreter itself can have +non-default settings for path and options. If you make a copy of the +interpreter and drop this copy onto EditPythonPrefs you will have an +interpreter that has a different set of default settings. <h2>Where to go from here</h2> -The previously mentioned <A HREF="http://www.python.org/doc/tut/tut.html">Python -Tutorial</A> is an excellent place to start reading if you have never used -Python before. Other documentation such as the library reference manual is -indexed at the <A HREF="http://www.python.org/doc/">Python Documentation</A> -page. <p> +The previously mentioned <A +HREF="http://www.python.org/doc/tut/tut.html">Python Tutorial</A> is +an excellent place to start reading if you have never used Python +before. Other documentation such as the library reference manual is +indexed at the <A HREF="http://www.python.org/doc/">Python +Documentation</A> page. <p> -There are some <A HREF="index.html">annotated sample programs</A> available -that show some mac-specific issues, like use of various toolboxes and creation -of Python applets. <p> +There are some <A HREF="index.html">annotated sample programs</A> +available that show some mac-specific issues, like use of various +toolboxes and creation of Python applets. <p> -Finally, the <CODE>Demo</CODE> folder in the Macintosh distribution contains -a number of other example programs. Most of these are only very lightly documented, -but they may help you to understand some aspects of using Python. <p> +Finally, the <CODE>Demo</CODE> folder in the Macintosh distribution +contains a number of other example programs. Most of these are only +very lightly documented, but they may help you to understand some +aspects of using Python. <p> The best way to contact fellow Macintosh Python programmers is to join -the MacPython Special Interest Group mailing list. Send a message with "info" -in the body to <A HREF="mailto:pythonmac-sig-request@python.org">pythonmac-sig-request@python.org</A> -or view the <A HREF="http://www.python.org/sigs/pythonmac-sig/">Pythonmac SIG page</A> on the -<A HREF="http://www.python.org">www.python.org</A> WWW server. <p> +the MacPython Special Interest Group mailing list. Send a message with +"info" in the body to <A +HREF="mailto:pythonmac-sig-request@python.org">pythonmac-sig-request@python.org</A> +or view the <A +HREF="http://www.python.org/sigs/pythonmac-sig/">Pythonmac SIG +page</A> on the <A HREF="http://www.python.org">www.python.org</A> WWW +server. <p> <h2>Troubleshooting</h2> -Python is a rather safe language, and hence it should be difficult to crash the -interpreter of the system with a Python script. There is an exception to this rule, -though: the modules that interface to the system toolboxes (windowing, quickdraw, -etc) do very little error checking and therefore a misbehaving program using these -modules may indeed crash the system. Such programs are unfortunately rather -difficult to debug, since the crash does not generate the standard Python stack -trace, obviously, and since debugging print statements will often interfere with -the operation of the program. There is little to do about this currently. <p> - -Probably the most common cause of problems with modules ported from other -systems is the Mac end-of-line convention. Where unix uses linefeed, 0x0d, to -separate lines the mac uses carriage return, 0x0a. To complicate matters more -a lot of mac programming editors like BBEdit and emacs will work happily with -both conventions, so the file will appear to be correct in the editor but cause -strange errors when imported. BBEdit has a popup menu which allows you to inspect -(and set) the end-of-line convention used in a file. <p> +Python is a rather safe language, and hence it should be difficult to +crash the interpreter of the system with a Python script. There is an +exception to this rule, though: the modules that interface to the +system toolboxes (windowing, quickdraw, etc) do very little error +checking and therefore a misbehaving program using these modules may +indeed crash the system. Such programs are unfortunately rather +difficult to debug, since the crash does not generate the standard +Python stack trace, obviously, and since debugging print statements +will often interfere with the operation of the program. There is +little to do about this currently. <p> + +Probably the most common cause of problems with modules ported from +other systems is the Mac end-of-line convention. Where unix uses +linefeed, 0x0d, to separate lines the mac uses carriage return, +0x0a. To complicate matters more a lot of mac programming editors like +BBEdit and emacs will work happily with both conventions, so the file +will appear to be correct in the editor but cause strange errors when +imported. BBEdit has a popup menu which allows you to inspect (and +set) the end-of-line convention used in a file. <p> <HR> <A HREF="http://www.cwi.nl/~jack">Jack Jansen</A>, -<A HREF="mailto:jack@cwi.nl">jack@cwi.nl</A>, 7-Apr-1996. +<A HREF="mailto:jack@cwi.nl">jack@cwi.nl</A>, 15-Apr-1996. </BODY> </HTML> |