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authorJack Jansen <jack.jansen@cwi.nl>1996-04-10 14:52:59 (GMT)
committerJack Jansen <jack.jansen@cwi.nl>1996-04-10 14:52:59 (GMT)
commit5f962c2a75a09bd9e35f32c0250abcfd8c738154 (patch)
tree9d1399c806284b5b6af5f720b0dae9cf02d1c1bd /Mac
parent822a30b0eea58028eca93b34d7674fc511bbdbce (diff)
downloadcpython-5f962c2a75a09bd9e35f32c0250abcfd8c738154.zip
cpython-5f962c2a75a09bd9e35f32c0250abcfd8c738154.tar.gz
cpython-5f962c2a75a09bd9e35f32c0250abcfd8c738154.tar.bz2
Added a tutorial
Diffstat (limited to 'Mac')
-rw-r--r--Mac/Demo/index.html6
-rw-r--r--Mac/Demo/using.html279
2 files changed, 284 insertions, 1 deletions
diff --git a/Mac/Demo/index.html b/Mac/Demo/index.html
index 9ef4ebd..fda20b7 100644
--- a/Mac/Demo/index.html
+++ b/Mac/Demo/index.html
@@ -9,6 +9,10 @@ already familiar with Python and, to some extent, with MacOS Toolbox
programming. Other readers may find something interesting here too,
your mileage may vary. <p>
+There is a companion document <a href="using.html">Using Python on the Mac</a>
+which you should read before starting here: it explains the basics of using
+python on the Macintosh. <p>
+
Another set of Macintosh-savvy examples, more aimed at beginners, is
maintained by Joseph Strout, at <A
HREF="http://www-acs.ucsd.edu/~jstrout/python/">
@@ -91,4 +95,4 @@ documentation. <p>
<HR>
<A HREF="http://www.cwi.nl/~jack">Jack Jansen</A>,
-<A HREF="mailto:jack@cwi.nl">jack@cwi.nl</A>, 6-Mar-1996.
+<A HREF="mailto:jack@cwi.nl">jack@cwi.nl</A>, 7-Apr-1996.
diff --git a/Mac/Demo/using.html b/Mac/Demo/using.html
new file mode 100644
index 0000000..872bb9e
--- /dev/null
+++ b/Mac/Demo/using.html
@@ -0,0 +1,279 @@
+<HTML>
+<HEAD>
+<TITLE>Using Python on the Macintosh</TITLE>
+</HEAD>
+<BODY>
+<H1>Using Python on the Macintosh</H1>
+<EM>(preliminary)</EM>
+<HR>
+
+This document is an introduction to using Python on the Apple Macintosh.
+It does not introduce the language itself, for this you should refer
+to the <A HREF="http://www.python.org/doc/tut/tut.html">Python Tutorial</A>
+by Guido van Rossum. This guide
+more-or-less replaces chapter two of the tutorial, and provides some
+additional material. <p>
+
+The document refers to Python 1.3.3 or higher, some of the features (like
+setting applet options) will not work in earlier versions of Python. <p>
+
+<h2>Invoking the interpreter</h2>
+
+The name of the interpreter may differ on different installations: it may
+be called <CODE>Python</CODE>, <CODE>PythonPPC</CODE> (for powerpc macs) or
+<CODE>Python68K</CODE> (indeed, for 68K macs). It will always be recognizable by
+the "16 ton" icon, though. You start the interpreter in interactive mode by
+double-clicking it. <p>
+
+<img src="html.icons/python.gif"><p>
+
+This should give you a text window with an informative version string and a prompt,
+something like the following:
+<PRE>
+Python 1.3.3 (Apr 7 1996) [CW PPC w/GUSI]
+Copyright 1991-1995 Stichting Mathematisch Centrum, Amsterdam
+&gt;&gt;&gt;
+</PRE>
+The version string tells you the version of Python, whether it was built for
+PPC or 68K macs and possibly some options used to build the interpreter. If
+you find a bug or have a question about how the interpreter works it is a good
+idea to include the version information in your message. <p>
+
+At the prompt you can type interactive python commands. See the tutorial for
+more information. The interactive window works more-or-less like a Communication
+Toolbox or Telnet window: you type commands at the bottom and terminate them with
+the <EM>[return]</EM> or <EM>[enter]</EM> key. Interpreter feedback also appears
+at the bottom of the window, and the contents scroll as output is added. You can
+use copy and paste in the normal way, but be sure to paste only at the bottom
+of the document.
+
+<h2>Creating Python scripts</h2>
+
+The Python interpreter works in a way that is different from what you would
+expect of a macintosh program: the interpreter is just that: an interpreter.
+There is no builtin editor or other development support. Hence, to create
+a Python script you need an external text editor. For a first script you
+can use any editor that can create plain, unstyled text files, such as
+<CODE>SimpleText</CODE>. <p>
+
+For more serious scripts, though, it is advisable to use a programmers editor,
+such as <CODE>BBEdit</CODE> or <CODE>Alpha</CODE>. BBEdit is my favorite: it comes in a
+commercial version but also in a fully-functional free version
+<CODE>BBEdit Lite</CODE>. You can download it from the
+<A HREF="http://www.barebones.com/">BareBones</A> site.
+The free version will probably provide all the functionality you will ever need.
+Besides the standard edit facilities it has multi-file searches and many other
+goodies that can be very handy when editing programs. <p>
+
+After you have created your script in the editor of your choice you drop it on
+the interpreter. This will start the interpreter executing the script, again with
+a console window in which the output appears and in which you can type input if
+the script requires it. Normally the interpreter will close the window and quit
+as soon as the script is done executing, see below under
+<A HREF="#startup">startup options</A>
+for a way to change this. <p>
+
+It is a good idea to have the names of all your scripts end in <CODE>.py</CODE>. While
+this is not necessary for standalone scripts it is needed for modules, and it is
+probably a good idea to start the habit now. <p>
+
+<h2>Clickable python scripts</h2>
+
+If you create your script with the correct creator and type, creator <CODE>'Pyth'</CODE>
+and type <CODE>'TEXT'</CODE>, you can double-click your script and it will automatically
+invoke the interpreter. If you use BBEdit you can tell it about the Python file
+type by adding it to the "file types" sections of the preferences. Then, if you save
+a file for the first time you can tell BBEdit to save the file as a Python script
+through the "options" choice of the save dialog. <p>
+
+The <CODE>Scripts</CODE> folder contains a script <CODE>fixfiletypes</CODE> that will
+recursively traverse a folder and set the correct creator and type for all files
+ending in <CODE>.py</CODE>. <p>
+
+<h2>Interaction with the user</h2>
+
+Normally, the interpreter will check for user input (mouse clicks, keyboard
+input) every once in a while, so it is possible to switch to other applications
+while a script runs. It is also possible to interrupt the interpreter with
+the standard command-period keypress, this will raise the <CODE>KeyboardInterrupt</CODE>
+exception. Scripts may, however, turn off this behaviour to facilitate their
+own event handling. Such scripts can only be killed with the command-option-escape
+shortcut.
+
+<h2><A NAME="startup">startup options</A></h2>
+
+If the <EM>option</EM> key is depressed when Python starts executing the
+interpreter will bring up an options dialog thru which you can influence the way
+the interpreter behaves. Keep the option key depressed until the dialog comes up. <p>
+
+<img src="html.icons/options.gif"><p>
+
+The options modify the interpreters behaviour in the following way:
+<ul>
+<li> the interpreter goes to interactive mode (in stead of
+exiting) after a script has terminated normally,
+<li> for every module imported a line is printed telling you where the
+module was loaded from,
+<li> do not print the values of expressions executed as statements in an
+interactive python,
+<li> do not buffer stdout and stderr,
+<li> print some debugging output during the parsing phase,
+<li> keep the output window open when a script terminates.
+</ul>
+In addition, you can enter a unix-style command line which is passed to the script
+in <CODE>sys.argv</CODE>. Sys.argv[0] is always the name of the script being executed,
+additional values can be passed here. Quoting works as expected. <p>
+
+The default options are also settable on a system-wide basis, see the section on
+<A HREF="#preferences">editing preferences</A>. <p>
+
+<h2>Module search path</h2>
+
+The module search path, <CODE>sys.path</CODE>, contains the folders python will search
+when you import a module. The path is settable on a system-wide basis (see the
+preferences section), and normally comprises the current folder (where the script
+lives), the <CODE>Lib</CODE> folder and some of its subfolders and possibly some more. <p>
+
+<h2>Working folder</h2>
+
+The unix concept of a <I>working directory</I> does not translate directly to
+a similar concept on the Macintosh. To facilitate easy porting and the use of
+relative pathnames in scripts the interpreter simulates a working directory. When
+a script is started the initial working directory is the folder where the script
+lives. In case of an interactive interpreter the working directory is the folder
+where the interpreter lives. The "standard file" folder does <EM>not</EM> follow
+the working directory, it follows the standard MacOS rules (which are settable
+through a control panel since MacOS 7.5).
+
+<h2>Interactive startup file</h2>
+
+If the folder containing the interpreter contains a file named <CODE>PythonStartup</CODE>
+this file is executed when you start an interactive interpreter. In this file you
+could import modules you often use and other such things. <p>
+
+
+<h2>Compiled python scripts</h2>
+
+Once a python module has been imported the interpreter creates a compiled version
+which is stored in a file with the ".py" extension replaced by ".pyc". These
+compiled files, with creator <CODE>'Pyth'</CODE> and type <CODE>'PYC '</CODE> load faster
+when imported (because they do not have to be parsed). The <CODE>Lib</CODE> folder
+contains a script <CODE>compileall.py</CODE>, running this script will cause all modules
+along the python search path to be precompiled, which will speed up your programs.
+Compiled files are also double-clickable. <p>
+
+<h2>Python resources</h2>
+
+MacPython has the ability to collect a number of compiled modules together
+in the resource fork of a single file. This feature is useful if you
+distribute a python program and want to minimize clutter: you can put all the
+needed modules in a single file (which could even be the interpreter itself). <p>
+
+If the module search path contains a filename as one of its entries (as opposed to
+a folder name, which is the normal case) this file will be searched for a resource
+with type <CODE>'PYC '</CODE> and a name matching the module being imported. <p>
+
+The <CODE>scripts</CODE> folder contains a script <CODE>PackLibDir</CODE> which will convert
+a number of modules (or possibly a complete subtree full of modules) into such a
+resource file.
+
+<h2><A NAME="preferences">Setting interpreter preferences</A></h2>
+
+The python interpreter keeps a preferences file in the standard location in the
+system folder. In this preferences file it remembers the default module search
+path and the default settings for the runtime options. The preferences are settable
+via <CODE>EditPythonPrefs</CODE>. For PPC python this is a standalone program living
+in the main Python folder, for 68K python it is a script in the <CODE>Scripts</CODE>
+folder. <p>
+
+The interface to edit the preferences is rather clunky for the current release. <p>
+
+<img src="html.icons/preferences.gif"><p>
+
+In the editable text field at the top you enter the initial module search path,
+using newline as a separator. There are two special values you can use here:
+an initial substring <CODE>$(PYTHON)</CODE> will expand to the Python home folder
+and a value of <CODE>$(APPLICATION)</CODE> will expand to the the python application
+itself. Note that the text field may extend "beyond the bottom" even though it
+does not have a scroll bar. Using the arrow keys works, though.<p>
+
+The Python home folder $(PYTHON) is initially, when you execute the interpreter
+for the first time, set to the folder where the interpreter lives. You can change it
+here. <p>
+
+Finally, you can set the default startup options here, through a sub-dialog.
+
+<h2>Applets</h2>
+
+An applet is a fullblown application written in Python, similar to an AppleScript
+applet (and completely different from a Java applet). Applets are currently only
+supported on PowerPC macintoshes, and are created using the <CODE>mkapplet</CODE>
+program. You create an applet by dropping the python source script onto mkapplet.
+The <CODE>Demo</CODE> folder contains an example of a more involved applet with its
+own resource file, etc. <p>
+
+Note that while an applet behaves as a fullblown Macintosh application it is
+not self-sufficient, so distributing it to a machine without an installed Python
+interpreter will not work: it needs the shared python execution engine
+<CODE>PythonCore</CODE>, and probably various modules from the Lib and PlugIns folders. <p>
+
+<h2>Customizing applets</h2>
+
+Applets can have their own settings for the startup options and module search
+path. Dropping an applet on the <CODE>EditPythonPrefs</CODE>
+application allows you to set
+these, in the same way as double-clicking EditPythonPrefs allows you to set
+the system-wide defaults. <p>
+
+Actually, not only applets but also the interpreter itself can have non-default
+settings for path and options. If you make a copy of the interpreter and drop
+this copy onto EditPythonPrefs you will have an interpreter that has a different
+set of default settings.
+
+<h2>Where to go from here</h2>
+
+The previously mentioned <A HREF="http://www.python.org/doc/tut/tut.html">Python
+Tutorial</A> is an excellent place to start reading if you have never used
+Python before. Other documentation such as the library reference manual is
+indexed at the <A HREF="http://www.python.org/doc/">Python Documentation</A>
+page. <p>
+
+There are some <A HREF="index.html">annotated sample programs</A> available
+that show some mac-specific issues, like use of various toolboxes and creation
+of Python applets. <p>
+
+Finally, the <CODE>Demo</CODE> folder in the Macintosh distribution contains
+a number of other example programs. Most of these are only very lightly documented,
+but they may help you to understand some aspects of using Python. <p>
+
+The best way to contact fellow Macintosh Python programmers is to join
+the MacPython Special Interest Group mailing list. Send a message with "info"
+in the body to <A HREF="mailto:pythonmac-sig-request@python.org">pythonmac-sig-request@python.org</A>
+or view the <A HREF="http://www.python.org/sigs/pythonmac-sig/">Pythonmac SIG page</A> on the
+<A HREF="http://www.python.org">www.python.org</A> WWW server. <p>
+
+<h2>Troubleshooting</h2>
+
+Python is a rather safe language, and hence it should be difficult to crash the
+interpreter of the system with a Python script. There is an exception to this rule,
+though: the modules that interface to the system toolboxes (windowing, quickdraw,
+etc) do very little error checking and therefore a misbehaving program using these
+modules may indeed crash the system. Such programs are unfortunately rather
+difficult to debug, since the crash does not generate the standard Python stack
+trace, obviously, and since debugging print statements will often interfere with
+the operation of the program. There is little to do about this currently. <p>
+
+Probably the most common cause of problems with modules ported from other
+systems is the Mac end-of-line convention. Where unix uses linefeed, 0x0d, to
+separate lines the mac uses carriage return, 0x0a. To complicate matters more
+a lot of mac programming editors like BBEdit and emacs will work happily with
+both conventions, so the file will appear to be correct in the editor but cause
+strange errors when imported. BBEdit has a popup menu which allows you to inspect
+(and set) the end-of-line convention used in a file. <p>
+
+<HR>
+<A HREF="http://www.cwi.nl/~jack">Jack Jansen</A>,
+<A HREF="mailto:jack@cwi.nl">jack@cwi.nl</A>, 7-Apr-1996.
+
+</BODY>
+</HTML>